(Replaced content with "{{Infobox Character VSav |name=Victor |image=VSAV-Victor-Portrait.gif |hp=Tier 3 (Average) |sh=11(Shortest) |ch=6 (Average) |movef=3.75 |moveb=3.125 |dasht=Hop |jumpb=59 (...") Tag: Replaced |
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|name=Victor | |name=Victor | ||
|image=VSAV-Victor-Portrait.gif | |image=VSAV-Victor-Portrait.gif | ||
|hp=Tier | |hp=Tier 1 (Highest) | ||
|sh= | |sh=3(Tall) | ||
|ch= | |ch=2 (Tall) | ||
|movef= | |movef=2.5 | ||
|moveb= | |moveb=2.25 | ||
|dasht= | |dasht=Grounded Dash | ||
|jumpb= | |jumpb=52 (3+42+7) | ||
|jumpn= | |jumpn=55 (3+45+7) | ||
|jumpf= | |jumpf=55 (3+45+7) | ||
|type= | |type=Power Move | ||
}} | }} | ||
Latest revision as of 21:48, 2 May 2021
In Progress / Completed | To-do |
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Victor, aka the Frankenstein. He's the token grappler of Vampire Savior. Vic has neither airdash, [conventional] hop, nor quick overhead. This being the case, Victor relies on zoning, priority moves, and pressure/throw mixups. A majority of his moves have an alternative electrified version, which chips(white damage), and gives Victor's normals their augmented priority. While Victor's offense relies on merely pressure,
setups, and zoning, patience, good intuition and decent defensive measures are all that victor needs to balance and excel in a match.
Victor | |
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Stats | |
Defense | Tier 1 (Highest) |
Standing Height | 3(Tall) |
Crouching Height | 2 (Tall) |
Ground Movement | |
Forward Walk Speed | 2.5 |
Backward Walk Speed | 2.25 |
Dash Type | Grounded Dash |
Jumping | |
Forward Jump Speed | 55 (3+45+7) |
Neutral Jump Speed | 55 (3+45+7) |
Back Jump Speed | 52 (3+42+7) |
Dark Force | |
Type | Power Move |