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<div class="moveListCell">Definition</div> | <div class="moveListCell">Definition</div> | ||
</div> | </div> | ||
{{GenericTableRow | {{ lp}} LP/JP | Jab/Light Punch }} | {{GenericTableRow | {{lp}} LP/JP | Jab/Light Punch }} | ||
{{GenericTableRow | {{ mp}} MP/SP | Strong/Medium Punch }} | {{GenericTableRow | {{mp}} MP/SP | Strong/Medium Punch }} | ||
{{GenericTableRow | {{ hp}} HP/FP | Fierce/Heavy Punch }} | {{GenericTableRow | {{hp}} HP/FP | Fierce/Heavy Punch }} | ||
{{GenericTableRow | | {{GenericTableRow | {{p}}{{p}} PP | Two punch buttons pressed simultaneously. }} | ||
{{GenericTableRow | {{ {{p}} | {{GenericTableRow | {{ p}} {{p}} {{p}} PPP | Three punch buttons pressed simultaneously. }} | ||
{{GenericTableRow | {{ lk}} LK/SK | Short/Light Kick }} | {{GenericTableRow | {{lk}} LK/SK | Short/Light Kick }} | ||
{{GenericTableRow | {{ mk}} MK/FK | Forward/Medium Kick }} | {{GenericTableRow | {{mk}} MK/FK | Forward/Medium Kick }} | ||
{{GenericTableRow | {{ hk}} HK/RK | Roundhouse/Heavy Kick }} | {{GenericTableRow | {{hk}} HK/RK | Roundhouse/Heavy Kick }} | ||
{{GenericTableRow | | {{GenericTableRow | {{k}}{{k}} KK | Two kick buttons pressed simultaneously. }} | ||
{{GenericTableRow | {{ {{k}} | {{GenericTableRow | {{k}}{{k}}{{k}} KKK | Three kick buttons pressed simultaneously. }} | ||
</div> | </div> | ||
</br> | </br> | ||
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<div class="moveListCell">Definition</div> | <div class="moveListCell">Definition</div> | ||
</div> | </div> | ||
{{GenericTableRow | QCF (236) | {{ qcf}} Quarter circle forward }} | {{GenericTableRow | QCF (236) | {{qcf}} Quarter circle forward }} | ||
{{GenericTableRow | QCB (214) | {{ qcb}} Quarter circle back }} | {{GenericTableRow | QCB (214) | {{qcb}} Quarter circle back }} | ||
{{GenericTableRow | HCF (41236) | {{ hcf}} Half circle forward }} | {{GenericTableRow | HCF (41236) | {{hcf}} Half circle forward }} | ||
{{GenericTableRow | HCB (63214) | {{ hcb}} Half circle back }} | {{GenericTableRow | HCB (63214) | {{hcb}} Half circle back }} | ||
{{GenericTableRow | DP (623) | {{ dp}} Dragon-punch type motion. Forward, down, down/forward }} | {{GenericTableRow | DP (623) | {{dp}} Dragon-punch type motion. Forward, down, down/forward }} | ||
{{GenericTableRow | RDP (421) | {{ rdp}} Reverse dragon-punch type motion. Back, down, down/back }} | {{GenericTableRow | RDP (421) | {{rdp}} Reverse dragon-punch type motion. Back, down, down/back }} | ||
{{GenericTableRow | 360 (632147896) | {{ 360}} Full circle starting forward and going clockwise. }} | {{GenericTableRow | 360 (632147896) | {{360}} Full circle starting forward and going clockwise. }} | ||
</div> | </div> | ||
{{Navbox-VSav}} | {{Navbox-VSav}} | ||
[[Category:Vampire Savior (Darkstalkers 3)]] | [[Category:Vampire Savior (Darkstalkers 3)]] |
Latest revision as of 00:41, 1 May 2021
Attack Notation
Attacks are represented with the following notation:
Term
Definition

Jab/Light Punch

Strong/Medium Punch

Fierce/Heavy Punch


Two punch buttons pressed simultaneously.



Three punch buttons pressed simultaneously.

Short/Light Kick

Forward/Medium Kick

Roundhouse/Heavy Kick


Two kick buttons pressed simultaneously.



Three kick buttons pressed simultaneously.
The terms are interchangeable, but in most cases, what's stated above will hold true.
Controller Motion Terminology
There are a couple ways to communicate motion inputs, standard notation and numberpad notation. It's useful to understand both methods.
"Forward" and "Backward" refer to the direction your character is facing.
Numberpad inputs as shown here assumes you are standing on the Player 1 side (left side).
When you're on the Player 2 side (the right side), simply reverse directions to get the same input. (Performing a 236 on the left becomes 214 on the right)
Term/Notation
Definition
QCF (236)

QCB (214)

HCF (41236)

HCB (63214)

DP (623)

RDP (421)

360 (632147896)
