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=== About Dan === | === About Dan === | ||
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. | Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. | ||
Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. this is most notable with his great v-skills - they allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's v-meter. His v-triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT thats comparable to ones of other shotos - is projectiles knockdown and can juggle, and hit DP's have improved invinsibility (are they invinsible frame 1 or not?), making his combo potential overall stronger. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Great normals for pressure, poking and anti airing overall | ||
* | * Well improved combos in the corner, as well as solid corner carry | ||
* v-skills are great at building v-meter over time and expanding on dan's adjustability and versitility | |||
* v-triggers are unique and versitile as well, has no 3 bar v-trigger | |||
|cons= | |cons= | ||
* | * vs2 combos require a somewhat demanding execution level | ||
* | * lower-than-average damage output | ||
* v-skills also build opponent's v-meter, meaning they'll get the v-triggers faster. | |||
}} | }} | ||
Revision as of 13:38, 30 April 2021
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. this is most notable with his great v-skills - they allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's v-meter. His v-triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT thats comparable to ones of other shotos - is projectiles knockdown and can juggle, and hit DP's have improved invinsibility (are they invinsible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
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Season 5
Dan is added to the roster in Street Fighter V.
Despite having an infinite discovered, Capcom has yet to patch it. Long live the Danfinite.