Marvel Super Heroes vs Street Fighter/Hulk: Difference between revisions

From SuperCombo Wiki
(Created page with "= Introduction = == Normal Moves == == Special Moves == == Super Moves == = The Basics = = Advanced Strategy = == Combos/Infinites == = Match-ups = Category:...")
 
No edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:MSHvsSF_Hulk.png|400px|right|]]
= Introduction =
= Introduction =


Ground Combo Chain:    Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Crouching HP - 2nd hit / Standing HK - 2nd hit<br>
Aerial Rave Finisher:  HP, HK<br>
Flying Attack:        Standing HP<br>
Knockdown Attack:      Crouching HK<br>
Ground Throws:        b / f + MP / HP<br>
Aerial Throws:        any direction but d / u + MP / HP<br>
Variable Assist:      LK Gamma Charge (Taichi)<br>
Variable Counter:      HK Gamma Charge (Taichi) (can redirect)<br>
Variable Combination:  Gamma Wave<br>
== Normal Moves ==
== Normal Moves ==


Line 6: Line 22:


== Special Moves ==
== Special Moves ==
 
Gamma Slam                      qcf + P<br>
Gamma Tornado                    hcb + P<br>
Gamma Charge (Taichi)            Charge b,f + K,(direction +) K<br>
Gamma Charge (Taikuu)            Charge d,u + K,(direction +) K<br>




== Super Moves ==
== Super Moves ==


Gamma Wave                      qcf + PP<br>
Gamma Crush                      qcb + PP, then direct b / f<br>


= The Basics =
= The Basics =
Line 18: Line 39:


== Combos/Infinites ==
== Combos/Infinites ==
1.  J.Roundhouse, S.Jab -> S.Fierce<br>
2.  Gamma Charge, U/F or U Gamma Charge<br>
3.  C.Fierce (2 hits) XX Gamma Crush, hold D<br>
4.  S.Roundhouse (air counter) -> SJ.Air Throw<br>
5.  (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS)<br>
6.  (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS)<br>
7.  C.Fierce (1st hit or 2 hits) XX Gamma Wave<br>
8.  J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge<br>
9.  (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce<br>
10.  J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong ->  SJ.Forward -> SJ.Fierce (FS)<br>
11. S.Roundhouse (air counter) XX Gamma Crush :)<br>
12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge<br>
13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge<br>
14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong ->  SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse<br>
15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS)<br>
16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado<br>


= Match-ups =
= Match-ups =




 
{{Navbox-MSHvsSF}}
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category: Hulk]]

Latest revision as of 01:41, 27 February 2021

MSHvsSF Hulk.png


Introduction

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP - 2nd hit / Standing HK - 2nd hit
Aerial Rave Finisher: HP, HK
Flying Attack: Standing HP
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: LK Gamma Charge (Taichi)
Variable Counter: HK Gamma Charge (Taichi) (can redirect)
Variable Combination: Gamma Wave

Normal Moves

Special Moves

Gamma Slam qcf + P
Gamma Tornado hcb + P
Gamma Charge (Taichi) Charge b,f + K,(direction +) K
Gamma Charge (Taikuu) Charge d,u + K,(direction +) K


Super Moves

Gamma Wave qcf + PP
Gamma Crush qcb + PP, then direct b / f

The Basics

Advanced Strategy

Combos/Infinites

1. J.Roundhouse, S.Jab -> S.Fierce
2. Gamma Charge, U/F or U Gamma Charge
3. C.Fierce (2 hits) XX Gamma Crush, hold D
4. S.Roundhouse (air counter) -> SJ.Air Throw
5. (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS)
6. (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS)
7. C.Fierce (1st hit or 2 hits) XX Gamma Wave
8. J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge
9. (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce
10. J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
11. S.Roundhouse (air counter) XX Gamma Crush :)
12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge
13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge
14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse
15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS)
16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado

Match-ups

Game Navigation

General
Controls
HUD
System
FAQ
Marvel Characters
Blackheart
Captain America
Cyclops
Hulk
Omega Red
Shuma Gorath
Spider-man
Wolverine
Capcom Characters
Akuma (Gouki)
Chun-Li
Dan
Dhalsim
Ken
M. Bison
Ryu
Sakura
Zangief
Secret Characters
Armored Spider-man
Dark Sakura
Mech Zangief
Mephisto
Shadow
U.S. Agent
Bosses
Apocalypse
Cyber Akuma
Region Specific
Norimaro