Marvel Super Heroes vs Street Fighter/Zangief: Difference between revisions

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[[File:MSHvsSF_Zangief.png|400px|right|]]
= Introduction =
= Introduction =


  Ground Combo Chain:    None
Ground Combo Chain:    None<br>
Jumping Combo Chain:  None
Jumping Combo Chain:  None<br>
Super Jumping Chain:  Weak to Strong
Super Jumping Chain:  Weak to Strong<br>
Aerial Rave Launcher:  Crouching MP, MP Throw
Aerial Rave Launcher:  Crouching MP, MP Throw<br>
Aerial Rave Finisher:  HP, HK, Body Press, Long Punch, Headbutt,
Aerial Rave Finisher:  HP, HK, Body Press, Long Punch, Headbutt,Double Lariat, Screw Piledriver<br>
                        Double Lariat, Screw Piledriver
Knockdown Attack:      Crouching HK  (standing HK knocks into air)<br>
Knockdown Attack:      Crouching HK  (standing HK knocks into air)
Ground Throws:        b / f + MP / HP / MK / HK  (db / df + MP / HP)<br>
Ground Throws:        b / f + MP / HP / MK / HK  (db / df + MP / HP)
Aerial Throws:        any direction but d / u + MP / HP / MK / HK<br>
Aerial Throws:        any direction but d / u + MP / HP / MK / HK
Variable Assist:      KKK Double Lariat  (can't move b / f)<br>
Variable Assist:      KKK Double Lariat  (can't move b / f)
Variable Counter:      MK Flying Powerbomb<br>
Variable Counter:      MK Flying Powerbomb
Variable Combination:  Double Final Atomic Buster / Hyper Double Lariat<br>
Variable Combination:  Double Final Atomic Buster / Hyper Double Lariat
== Normal Moves ==
== Normal Moves ==


Headbutt                        In air, u + MP
Headbutt                        In air, u + MP<br>
Double Knee Press                In air, d + MK
Double Knee Press                In air, d + MK<br>
Body Press                      In air, d + HP
Body Press                      In air, d + HP<br>
(long punch)                    In air, f + HP
(long punch)                    In air, f + HP<br>
(elbow drop)                    f + MP  (or in air, d + MP)
(elbow drop)                    f + MP  (or in air, d + MP)<br>
(instant running throw)          Hold MP / MK / HP / HK, f,f
(instant running throw)          Hold MP / MK / HP / HK, f,f<br>
(delayed running throw)          f,f, then MK / HK or b / f + MP / HP
(delayed running throw)          f,f, then MK / HK or b / f + MP / HP<br>


== Special Moves ==
== Special Moves ==
Double Lariat                    Press PPP / KKK  (move b / f)
Double Lariat                    Press PPP / KKK  (move b / f)<br>
Screw Piledriver                Rotate 360 + P  (air)
Screw Piledriver                Rotate 360 + P  (air)<br>
Flying Powerbomb                hcf + K
Flying Powerbomb                hcf + K<br>
Atomic Suplex                    When close, hcf + K
Atomic Suplex                    When close, hcf + K<br>
Banishing Flat                  f,d,df + P
Banishing Flat                  f,d,df + P<br>
Aerial Russian Slam              f,d,df + K
Aerial Russian Slam              f,d,df + K<br>


== Super Moves ==
== Super Moves ==
Final Atomic Buster              Rotate 360 + PP
Final Atomic Buster              Rotate 360 + PP<br>
 
= The Basics =
= The Basics =


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== Combos/Infinites ==
== Combos/Infinites ==
*BASIC COMBOS*
1.  J.Roundhouse, C.Roundhouse<br>
 
2.  J.Fierce, C.Fierce XX Fierce Banishing Punch<br>
1.  J.Roundhouse, C.Roundhouse
3.  Body Splash, S.Fierce<br>
2.  J.Fierce, C.Fierce XX Fierce Banishing Punch
4.  S.Roundhouse (2 hits) XX Short Rising Air Throw<br>
3.  Body Splash, S.Fierce
5.  C.Jab -> C.Jab -> C.Jab, etc...<br>
4.  S.Roundhouse (2 hits) XX Short Rising Air Throw
6.  J.Roundhouse, S.Roundhouse (1st hit) XX Spinning Clothesline<br>
5.  C.Jab -> C.Jab -> C.Jab, etc...
7.  Body Splash, C.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)<br>
 
8.  C.Strong -> SJ.Short XX Fierce SPD<br>
*INTERMEDIATE COMBOS*
9.  Strong Throw -> SJ.Short -> SJ.Forward XX Spinning Clothesline<br>
 
10. Banishing Punch, SPD or FAB or Double FAB<br>
6.  J.Roundhouse, S.Roundhouse (1st hit) XX Spinning Clothesline
11. J.Roundhouse, S.Forward XX Running Bear Grab<br>
7.  Body Splash, C.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
12. (TICK) Knee Drop, SPD or FAB or Double FAB or Running Bear Grab<br>
8.  C.Strong -> SJ.Short XX Fierce SPD
13. (TICK) J.Fierce, C.Fierce XX FAB<br>
9.  Strong Throw -> SJ.Short -> SJ.Forward XX Spinning Clothesline
14. (TICK) S.Short XX SPD or FAB or Double FAB or Running Bear Grab<br>
10. Banishing Punch, SPD or FAB or Double FAB
15. S.Roundhouse (2 hits), FAB or Double FAB<br>
11. J.Roundhouse, S.Forward XX Running Bear Grab
12. (TICK) Knee Drop, SPD or FAB or Double FAB or Running Bear Grab
13. (TICK) J.Fierce, C.Fierce XX FAB
14. (TICK) S.Short XX SPD or FAB or Double FAB or Running Bear Grab
15. S.Roundhouse (2 hits), FAB or Double FAB
16. (TICK) J.Roundhouse, C.Jab XX SPD or FAB or Running Bear Grab
16. (TICK) J.Roundhouse, C.Jab XX SPD or FAB or Running Bear Grab
17. Body Splash, C.Strong -> SJ.Jab -> SJ.Strong XX Turbo Clothesline,
17. Body Splash, C.Strong -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, S.Roundhouse (2 hits) XX Short Rising Air Throw<br>
    S.Roundhouse (2 hits) XX Short Rising Air Throw
18. Strong Throw -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, FAB or Double FAB<br>
18. Strong Throw -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, FAB or
19. J.Roundhouse, C.Strong -> SJ.Jab -> SJ.Forward XX Jab SPD<br>
    Double FAB
20. (TICK) Knee Drop, C.Short XX SPD<br>
19. J.Roundhouse, C.Strong -> SJ.Jab -> SJ.Forward XX Jab SPD
21. Strong Throw, Running Bear Grab or FAB or Double FAB<br>
20. (TICK) Knee Drop, C.Short XX SPD
22. (corner) Fierce Throw, C.Roundhouse (OTG)<br>
21. Strong Throw, Running Bear Grab or FAB or Double FAB
23. (corner) Fierce Throw, C.Forward (OTG) XX Jab Banishing Punch<br>
22. (corner) Fierce Throw, C.Roundhouse (OTG)
23. (corner) Fierce Throw, C.Forward (OTG) XX Jab Banishing Punch


= Match-ups =
= Match-ups =




 
{{Navbox-MSHvsSF}}
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category: Zangief]]

Latest revision as of 01:38, 27 February 2021

MSHvsSF Zangief.png

Introduction

Ground Combo Chain: None
Jumping Combo Chain: None
Super Jumping Chain: Weak to Strong
Aerial Rave Launcher: Crouching MP, MP Throw
Aerial Rave Finisher: HP, HK, Body Press, Long Punch, Headbutt,Double Lariat, Screw Piledriver
Knockdown Attack: Crouching HK (standing HK knocks into air)
Ground Throws: b / f + MP / HP / MK / HK (db / df + MP / HP)
Aerial Throws: any direction but d / u + MP / HP / MK / HK
Variable Assist: KKK Double Lariat (can't move b / f)
Variable Counter: MK Flying Powerbomb
Variable Combination: Double Final Atomic Buster / Hyper Double Lariat

Normal Moves

Headbutt In air, u + MP
Double Knee Press In air, d + MK
Body Press In air, d + HP
(long punch) In air, f + HP
(elbow drop) f + MP (or in air, d + MP)
(instant running throw) Hold MP / MK / HP / HK, f,f
(delayed running throw) f,f, then MK / HK or b / f + MP / HP

Special Moves

Double Lariat Press PPP / KKK (move b / f)
Screw Piledriver Rotate 360 + P (air)
Flying Powerbomb hcf + K
Atomic Suplex When close, hcf + K
Banishing Flat f,d,df + P
Aerial Russian Slam f,d,df + K

Super Moves

Final Atomic Buster Rotate 360 + PP

The Basics

Advanced Strategy

Combos/Infinites

1. J.Roundhouse, C.Roundhouse
2. J.Fierce, C.Fierce XX Fierce Banishing Punch
3. Body Splash, S.Fierce
4. S.Roundhouse (2 hits) XX Short Rising Air Throw
5. C.Jab -> C.Jab -> C.Jab, etc...
6. J.Roundhouse, S.Roundhouse (1st hit) XX Spinning Clothesline
7. Body Splash, C.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
8. C.Strong -> SJ.Short XX Fierce SPD
9. Strong Throw -> SJ.Short -> SJ.Forward XX Spinning Clothesline
10. Banishing Punch, SPD or FAB or Double FAB
11. J.Roundhouse, S.Forward XX Running Bear Grab
12. (TICK) Knee Drop, SPD or FAB or Double FAB or Running Bear Grab
13. (TICK) J.Fierce, C.Fierce XX FAB
14. (TICK) S.Short XX SPD or FAB or Double FAB or Running Bear Grab
15. S.Roundhouse (2 hits), FAB or Double FAB
16. (TICK) J.Roundhouse, C.Jab XX SPD or FAB or Running Bear Grab 17. Body Splash, C.Strong -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, S.Roundhouse (2 hits) XX Short Rising Air Throw
18. Strong Throw -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, FAB or Double FAB
19. J.Roundhouse, C.Strong -> SJ.Jab -> SJ.Forward XX Jab SPD
20. (TICK) Knee Drop, C.Short XX SPD
21. Strong Throw, Running Bear Grab or FAB or Double FAB
22. (corner) Fierce Throw, C.Roundhouse (OTG)
23. (corner) Fierce Throw, C.Forward (OTG) XX Jab Banishing Punch

Match-ups

Game Navigation

General
Controls
HUD
System
FAQ
Marvel Characters
Blackheart
Captain America
Cyclops
Hulk
Omega Red
Shuma Gorath
Spider-man
Wolverine
Capcom Characters
Akuma (Gouki)
Chun-Li
Dan
Dhalsim
Ken
M. Bison
Ryu
Sakura
Zangief
Secret Characters
Armored Spider-man
Dark Sakura
Mech Zangief
Mephisto
Shadow
U.S. Agent
Bosses
Apocalypse
Cyber Akuma
Region Specific
Norimaro