Marvel vs Capcom/Wolverine: Difference between revisions

From SuperCombo Wiki
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===Ground Normals===
===Ground Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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|image=
|subtitle=
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|name={{Icon-Capcom|lp}}
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP (x2)</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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|caption=
|name=s.MP
|name={{Icon-Capcom|mp}} (x2)
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
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|name={{Icon-Capcom|hp}}
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
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|caption=
|caption=
|name=s.LK
|name={{Icon-Capcom|lk}}
|data=
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK (x2)</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=s.MK
|name={{Icon-Capcom|mk}} (x2)
|data=
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
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|name=s.HK
|name={{Icon-Capcom|hk}}
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.LP
|name={{Motion|2}}{{Icon-Capcom|lp}}
|data=
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.MP
|name={{Motion|2}}{{Icon-Capcom|mp}}
|data=
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.HP
|name={{Motion|2}}{{Icon-Capcom|hp}}
|data=
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.LK
|name={{Motion|2}}{{Icon-Capcom|lk}}
|data=
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.MK
|name={{Motion|2}}{{Icon-Capcom|mk}}
|data=
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===== <span class="invisible-header"></span> =====
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<font style="visibility:hidden" size="0">c.HK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
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|name=c.HK
|name={{Motion|2}}{{Icon-Capcom|hk}}
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===Air Normals===
===Air Normals===
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<font style="visibility:hidden" size="0">j.LP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
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|name=Jump {{Icon-Capcom|lp}}
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===== <span class="invisible-header"></span> =====
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<font style="visibility:hidden" size="0">j.MP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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|subtitle=
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|name=Jump {{Icon-Capcom|mp}}
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===== <span class="invisible-header"></span> =====
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<font style="visibility:hidden" size="0">j.HP</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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|name=Jump {{Icon-Capcom|hp}}
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===== <span class="invisible-header"></span> =====
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<font style="visibility:hidden" size="0">j.LK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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===== <span class="invisible-header"></span> =====
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<font style="visibility:hidden" size="0">j.MK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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|name=Jump {{Icon-Capcom|mk}}
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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|name=Jump {{Icon-Capcom|hk}}
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  {{AttackData-Marvel vs Capcom

Revision as of 16:21, 21 January 2021

Mvc1wolverine.gif

Introduction

Pros Cons
  • Excellent Normals and Special for Combo Finishers
  • One of the fastest characters in the game
  • Consistent corner infinites
  • Two of his Hyper Combo can OTG
  • Excellent Hyper Combo finisher anywhere on the screen
  • Razor sharp damage
  • Very few ranged options
  • Below average stamina
  • Whiffed Specials can be punished easily
  • Hyper Combos are too unsafe if blocked

Move List

Normals

Ground Normals

Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mp.png (x2)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mk.png (x2)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

D.pngLp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngLk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

Jump Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Heel Kick

Heel Kick
j.2HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Wolverine does a diving kick from the air that has a little bit of an empty angle on it.

Sliding Claw

Sliding Claw
3HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Repeated Claws

Repeated Claws
Mash MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Wolverine's throw has the unique property of being mashable. Once the throw initiates, mash all attack buttons as quickly as possible to rack up higher amounts of damage, regardless of if you're in the air or on the ground.

Special Moves

Drill Claw
Any direction + MP + LK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
MP + MK - - - - - - - - - Ground/air

Wolverine leaps in whichever direction as he targets his claws to the opponent.

Tornado Claw
DP + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP
LP Version
- - - - - - - - - Ground/air

Wolverine leaps forward up into the air as he spins his arms around like a tornado.

DP + MP
MP Version
- - - - - - - - - Ground/air
DP + HP
HP Version
- - - - - - - - - Ground/air
Berserker Barrage
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Berserker Slash
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground/air

Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after.

HCB + MP
MP Version
- - - - - - - - - Ground/air
HCB + HP
HP Version
- - - - - - - - - Ground/air

Hyper Combos

Berserker Barrage

Berserker Barrage
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine does an extended version of his Berserker Barrage.

Weapon X

Weapon X
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack.

Berserker Charge

Berserker Charge
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Wolverine speeds up and obtains trailing copies of himself, allowing for extended pressure as his clones follow up every attack he does for extra damage.

Fatal Claw

Fatal Claw
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projectile in the form of an X surrounds him.

Strategy

Basic Tips

Launchers: HK

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK, Drill Claw

Advanced

Team Setups

Striderine

Pros Cons
  • Double the rushdown
  • Consistent, high damage
  • Constant blockstring pressure
  • Almost no long ranged zoning
  • Meter hungry team

Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. This team is even capable of TOD combos off of Duo Team Attacks.

Combos

Combo Damage Notes
Easy Combos - -
s.LP > s.MP > s.HP > HP Berserker Slash (hcb + HP) Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer.
Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK) Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure.
Intermediate Combos - -
j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher
j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP You can add on extra MPs or something else if you are in the corner.
Advanced Combos - -
j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall.
Cornering Strategy: Any ground combo that ends with c.HK, LP Berserker Barrage Wait a sec before cancelling into the LP Berserker Barrage. It becomes very hard to counterattack if the opponent blocks Berserker Barrage. This setplay loops into itself, after another c.HK, but the timing is very strict. It's an Uncombo maybe? Regardless, practice the timing of it. (Add notes about how to reloop setup)

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine