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==RYU Movelist== | ==RYU Movelist== | ||
===Command Normals=== | ===Command Normals=== | ||
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{{MoveData | |||
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|name=Sakotsu Wari | |||
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{{AttackData-Marvel vs Capcom | |||
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|description=Ryu does a lunging overhead that does two hits. | |||
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|name=Senpuu Kyaku | |||
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|description=Ryu hops forward as he does a spin kick. | |||
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|name=j8MK | |||
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|name=j8HK | |||
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===Special Moves=== | ===Special Moves=== |
Revision as of 01:19, 19 January 2021
Introduction
Pros | Cons |
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|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Mode Switch
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode. |
RYU Movelist
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu does a lunging overhead that does two hits. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu hops forward as he does a spin kick. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Hadouken: QCF + P (also in air)
Ryu throws a large projectile forwards from his palms.
Shoryuken: F, D, DF + P (also in air)
Ryu leaps up into the air a bit forward as he does a rising fist.
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
Ryu spins around with one leg forward as he slightly goes forward in that position.
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Ryu unleashes a giant projectile wave from his palms. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range. |
KEN Movelist
Command Normals
Overhead Kick: F + MK
Ryu does a vertical split kick on startup that acts as an overhead.
Special Moves
Hadouken: QCF + P (also in air):
Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.
Shoryuken: F, D, DF + P (also in air)
Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames like in MSHvSF.
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does a Shoryuken from the same spot that has a lot of verticality. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku. |
AKUMA Movelist
Command Normals
Overhead Chop: F + MP
Akuma does a slow chop that serves as an overhead.
Hop Kick: F + MK
Akuma hop forward as he does a spin kick.
Special Moves
Gou-Hadouken: QCF + P
Ryu throws out a fireball from his palms.
Zankuu-Hadouken: QCF + P (only in air)
Ryu throws a Gou-Hadouken downwards in the air.
Gou-Shoryuken: F, D, DF + P
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
Tatsumaki Zankuu-Kyaku: QCB + K (also in air)
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
Ashura-Senkuu: F, D, DF + P/Kx3
Ryu does a teleport dash from far or near parts of the screen.
Dive Kick: QCF + K (only in air)
Ryu does a diving kick from the air that does multiple hits.
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu unleashes a giant projectile wave from his palms. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air super | |
Ryu does an extended version of his Zankuu-Hadouken. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. |
Strategy
Basic Tips
Launchers: c.HP
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finisher:
- MK
- HP
- HK
- Ryu's Hadoken
- Ken's Shoryuken
- Ryu's Tatsumaki-Senpuukyaku
Advanced
Team Setups
Combos
Universals
Combo | Damage | Notes |
c.LK, c.MK, HP Hadouken | ||
d.s.LK, s.MK, s.HK | ||
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku |
Ryu Mode
Combo | Damage | Notes |
s.LK, s.HP, Shinkuu Hadouken | ||
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken | ||
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku | ||
c.LK, c.HP, Shin Shoryuken | ||
Jump-in, Shin Shoryuken |
Ken Mode
Combo | Damage | Notes |
c.LK, c.MK, Shoryureppa | ||
c.LK, c.MK, Shipuujinrai Kyaku | ||
c.LK, c.HP, Shinryuken | ||
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa | ||
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken | ||
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken |
Akuma Mode
Combo | Damage | Notes |
s.LK, s.HP, Messatsu Gou Hadou | ||
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu | ||
Jump-in, Tenma Gou Zankuu | ||
c.LK, c.MK, Messatsu Gou Shoryuu | ||
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku |