Lichmassacre (talk | contribs) m (→Special Moves: Made Hyper Combos into separate category) |
Lichmassacre (talk | contribs) m (→Hyper Combos: Format update.) |
||
Line 502: | Line 502: | ||
==Hyper Combos== | ==Hyper Combos== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCF + PP | |||
|caption= | |||
|name=Hyper Mega Man | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground/air super | |||
|description=Known in the Japanese version as Hyper Rockman, Mega Man combines with Rush, Navi and Eddie for Mega Man as he transforms into a larger, more armored and weaponized Mega Man as he shoots out lasers and fireballs like crazy. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCF + KK | |||
|caption= | |||
|name=Rush Drill | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground super | |||
|description=Mega Man combines with Rush which enables Mega Man to drive a drill vehicle for a short amount of time. During the process, Mega Man can move back and forth and pressing a button makes him rush forward. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCB + PP | |||
|caption= | |||
|name=Beat Plane | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
to drive a shooting plane for a short amount of time. During | |Hit Adv= | ||
the process, | |Block Adv= | ||
pressing P shoots fireballs from Navi's mouth and pressing | |Property=Ground/air super | ||
K drops missiles. | |description=Mega Man combines with Navi which enables Mega Man to drive a shooting plane for a short amount of time. During the process, Mega Man can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles. | ||
}} | |||
}} | |||
= Strategy = | = Strategy = |
Revision as of 18:03, 18 January 2021
Introducion
Pros | Cons |
---|---|
|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man can hold down HP and charge up his Mega Buster for a stronger projectile, or shoot small bullets at the opponent with one button press. |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Mega Upper: F, D, DF + P
Megaman here can do a rising fist that's similar to Ryu's Shoryuken. First time I saw this in a Megaman game was probably Megaman X2.
Weapon Change: QCF + K
Eddie appears from above and gives Megaman an item stored in a circular sphere.
Default is Tornado Hold which is first introduced in Megaman 8 after beating Tengu Man.
LK brings Rock Ball which is first introduced in Megaman 8 from Dr. Light in Wily Island.
MK brings Tornado Hold
HK brings Leaf Shield which is first introduced in Megaman II after beating Wood Man.
Weapon Use: QCF + P
Megaman uses his weapon from the ability he gets during Weapon Change. Default is Tornado Hold which was introduced in Megaman 8 as he shoots a stationary tornado on the ground at a distance. Leaf Shield enables him to be immune on one attack but doing the motion again shoots out the leaves slowly doing multiple hits. Rock Ball enables for him to kick the ball as it bounces a few times from the wall.
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Known in the Japanese version as Hyper Rockman, Mega Man combines with Rush, Navi and Eddie for Mega Man as he transforms into a larger, more armored and weaponized Mega Man as he shoots out lasers and fireballs like crazy. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Mega Man combines with Rush which enables Mega Man to drive a drill vehicle for a short amount of time. During the process, Mega Man can move back and forth and pressing a button makes him rush forward. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Mega Man combines with Navi which enables Mega Man to drive a shooting plane for a short amount of time. During the process, Mega Man can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles. |
Strategy
Basic Tips
Launchers: HK
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finisher: HK, HP (Mega Buster), Leaf Shield
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.LP, s.MP, s.HP, Megaman Upper | ||
j.LK, j.MK, c.LK, c.MK, c.HK, LP Tornado Hold (OTG) | ||
j.HK, s.LK, s.HK, sj.LP, sj.LK, Hyper Mega Man | ||
(Charge up Mega Buster) j.LK, j.MK, j.HK, dash, s.LK, s.MK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, Mega Buster, Hyper Mega Man/Beat Plane | ||
(Charge up Mega Buster) j.LK, j.MK, j.HK, dash, c.LK, c.MK, c.HK, Mega Buster, Rush Drill, c.LK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher | ||
j.LK, j.MK, dash, s.LK, s.MK, s.HK, sj.LP, sj.LK, sj.MK, Mega Buster, c.LK (OTG), s.MK, s.HK, jump punch throw, c.LK, s.MK, s.HK, etc. |