Marvel vs Capcom/Gambit: Difference between revisions

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==Hyper Combos==
==Hyper Combos==
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{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Royal Flush
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.
}}
}}


Royal Flush: QCF + Px2
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Gambit throws his staff in the air as he throws a near-full
{{MoveData
deck of cards to the opponent.
|image=
 
|subtitle=QCF OR QCB + KK
Cajun Explosion: QCF/B + Kx2
|caption=
 
|name=Cajun Explosion
Introduced in MvC, Gambit hops to a wall and does an  
|data=
extended version of an aerial Kinetic Card which does a  
{{AttackData-Marvel vs Capcom
series of waves after.
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.
}}
}}


=Combos=
=Combos=

Revision as of 19:06, 14 January 2021

Mvc1gambit.gif

Introducion

Pros Cons
  • Excellent zoning all around
  • Directional Hyper Combo
  • Royal Flush can OTG
  • Corner infinite and midscreen TOD combo
  • Blocked Cajun Specials are risky, unsafe if blocked
  • Kinetick Cards have slow startup
  • Air Magic Series combos are very limiting

Basic Tips

Launchers:

c. FP

Magic Series:

Ground Magic Series: Hunter Series

Jump Magic Series: Hunter Series

Super Jump Magic Series: Hunter Series


AC Finisher:

FP, RK

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Kinetic Card: QCF + P (also in air)

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

Trick Card: QCB + P

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

Cajun Slash: F, D, DF + P

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe, MP version is a hop then underhand attacks for three hits and the HP version is an up-and- down three hit combo.

Cajun Strike: Charge D, U + P/K (hold U): Gambit hops to the wall and does an attack. K does a diving kick and P does a staff swipe.


Hyper Combos

Royal Flush
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion
QCF OR QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

Combos

Combo Damage Notes
Easy Combos - -
c.LK, c.HK, Royal Flush (OTG)
s.LK, s.MK, s.HK, LP Cajun Slash
j.HP, j.HK, c.LK, c.MK, HP Cajun Strike
j.HP, c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
LP Kinetic Card, LP Cajun Slash
Trick Card, Kinetic Card, Royal Flush
Intermediate Combos - -
j.HP, j.HK, dash, c.LK, c.HP, Royal Flush
j.HP, j.HK, dash, s.LK, s.HK, LP Kinetic Card, HP Cajun Slash
Cornering Strategy: LP Kinetic Card, LP Cajun Slash, LP Cajun Slash, repeat Many, many times
j.HP, j.HK, dash, c.LP, c.LK, c.MP, c.HP, Trick Card, Kinectic Card, Royal Flush
Death Combos - -
214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP TOD Combo Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. This video is an essential visual guide on how to do said combo. Practice, practice, practice.

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine