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Lichmassacre (talk | contribs) m (→Special Moves: Format updated.) |
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==Special Moves== | ==Special Moves== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Saotome Typhoon | |||
| input = [4]~6 + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = [4]~6 + LP | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Jin spins around going across the screen in a Typhoon motion. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = [4]~6 + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = [4]~6 + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
Saotome | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | |||
| name = Saotome Dynamite | |||
| input = [2]~8 + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
Jin's armor explodes out on where he stands for a quick | | linkname = | ||
amount of time. | | data = | ||
{{AttackData-Marvel vs Capcom | |||
| version = [2]~8 + LP | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Jin's armor explodes out on where he stands for a quick amount of time. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = [2]~8 + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = [2]~8 + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Saotome Crush | |||
| input = HCB + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = HCB | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = HCB + LK | |||
| subtitle = LK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = HCB + MK | |||
| subtitle = MK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = HCB + HK | |||
| subtitle = HK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
==Hyper Combos== | ==Hyper Combos== |
Revision as of 18:24, 14 January 2021
Introducion
Pros | Cons |
---|---|
|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Jin does his taunt as he rapidly turns red and shoots out fire from his body. |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[4]~6 + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Jin spins around going across the screen in a Typhoon motion. | |||||||||||
[4]~6 + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
[4]~6 + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Jin's armor explodes out on where he stands for a quick amount of time. | |||||||||||
[2]~8 + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
[2]~8 + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LK LK Version |
- | - | - | - | - | - | - | - | - | Ground | |
Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen. | |||||||||||
HCB + MK MK Version |
- | - | - | - | - | - | - | - | - | Ground | |
HCB + HK HK Version |
- | - | - | - | - | - | - | - | - | Ground |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range. |
Strategy
Basic Tips
Launchers: MP
Magic Series:
- Ground Magic Series: Weakest to Any
- Jump Magic Series: Weakest to Any
- Super Jump Magic Series: Hunter Series
AC Finisher: MP, MK, HP, HK
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.MP, Saotome Cyclone | ||
c.HK, Saotome Dynamite | ||
s.LK, Blodia Fist/Blodia | ||
j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan | ||
j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK | ||
Launcher, sj.LP, sj.LK, sj.MP, sj.HK |