Lichmassacre (talk | contribs) m (→Hyper Combos: Format update.) |
Lichmassacre (talk | contribs) m (Strategy tab added.) |
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= Move List= | = Move List= | ||
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= Strategy = | |||
==Basic Tips== | |||
Launchers: c.MP, HK | |||
AC Finisher: HP, HK, Captain Fire | |||
Magic Series: | |||
* Ground Magic Series: Hunter Series | |||
* Jump Magic Series: Weakest to Strongest | |||
* Super Jump Magic Series: Hunter Series | |||
==Advanced== | |||
==Team Setups== | |||
= Combos = | = Combos = |
Revision as of 17:42, 14 January 2021
Introduction
Pros | Cons |
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Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Captain Commando shoots out a quick flaming attack from his fist. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also. | |||||||||||
QCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
QCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LK LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames. | |||||||||||
QCB + MK MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
QCB + HK HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LK Commando Strike: Sho |
- | - | - | - | - | - | - | - | - | Ground | |
Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando. | |||||||||||
QCF + MK Commando Strike: Genity |
- | - | - | - | - | - | - | - | - | Ground | |
MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above. | |||||||||||
QCF + HK Commando Strike: Hoover |
- | - | - | - | - | - | - | - | - | Ground | |
HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that. |
Strategy
Basic Tips
Launchers: c.MP, HK
AC Finisher: HP, HK, Captain Fire
Magic Series:
- Ground Magic Series: Hunter Series
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
Advanced
Team Setups
Combos
Combo | Damage | Notes |
c.LK, c.MK, s.HP, Captain Corridor | ||
s.LK, s.HK, Captain Sword | ||
j.HP, c.LP, c.MK, c.HP, s.LP, Commando Strike/Captain Fire | ||
j.LK, j.HP, dash, s.LP, s.LK, s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher | ||
j.LK, j.HP, dash, c.LK, c.HP, Captain Storm, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj,MP, sj.MK, AC Finisher | ||
j.HP, dash, c.LK, c.HP, Captain Storm, OTG, etc. |