Marvel vs Capcom/Captain Commando: Difference between revisions

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==Special Moves==
==Special Moves==
Captain Fire: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Captain Fire
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Captain Commando shoots out a quick flaming attack from his fist.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Captain Commando shoots out a quick flaming attack from
===== <span class="invisible-header"></span> =====
his fist.
{{MoveData
| name    = Captain Corridor
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Captain Corridor: QCB + P
===== <span class="invisible-header"></span> =====
 
{{MoveData
Captain Commando slams his fist to the ground as it does
| name    = Captain Kick
a large and fast lightning attack which surrounds Captain
| input    = QCB + K
Commando also.
| subtitle =
 
| image    =
Captain Kick: QCB + K
| caption  =
 
| linkname = QCB
Captain Commando leaps forward as he does a thrusting
| data  =
kick attack with his foot in flames.
  {{AttackData-Marvel vs Capcom
 
  | version    = QCB + LK
Captain Strike: QCF + K
  | subtitle    = LP Version
 
  | Damage      =
Captain Commando summons a member of his team to
  | Guard      =
attack. LK version summons Ninja Commando, who does
  | Startup    =
a sword slash for above in front of Captain Commando.
  | Active      =
MK version summons Mummy Commando, who does a
  | Recovery    =
spinning blade attack from one side to the screen to the
  | Total      =
other from above. HK version summons Baby Commado,
  | Hit Adv    =
who does a slow-moving missile attack in front of Captain
  | Block Adv  =
Commando.
  | Property    = Ground
  | description = Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MK
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version     = QCB + HK
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Commando Strike
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LK
  | subtitle    = Commando Strike: Sho
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MK
  | subtitle    = Commando Strike: Genity
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HK
  | subtitle    = Commando Strike: Hoover
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.
}}
}}


==Hyper Combos==
==Hyper Combos==

Revision as of 17:38, 14 January 2021

Mvc1commando.gif

Introduction

Pros Cons
  • Excellent damaging normals both as launchers and combo finishers
  • Good zoning Special Moves with his comrade assist
  • Captain Corridor can OTG
  • Blocked Hyper Combos are very unsafe
  • Too reliant on meter for corner combos

Basic Tips

Launchers:
c. SP, RK

AC Finisher:
FP, RK, Captain Fire

Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Weakest to Strongest
Super Jump Magic Series: Hunter Series

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Captain Fire
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Captain Commando shoots out a quick flaming attack from his fist.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Captain Corridor
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LP
LP Version
- - - - - - - - - Ground

Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.

QCB + MP
MP Version
- - - - - - - - - Ground
QCB + HP
HP Version
- - - - - - - - - Ground
Captain Kick
QCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LP Version
- - - - - - - - - Ground

Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.

QCB + MK
MP Version
- - - - - - - - - Ground
QCB + HK
HP Version
- - - - - - - - - Ground
Commando Strike
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
Commando Strike: Sho
- - - - - - - - - Ground

Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.

QCF + MK
Commando Strike: Genity
- - - - - - - - - Ground

MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.

QCF + HK
Commando Strike: Hoover
- - - - - - - - - Ground

HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.

Hyper Combos

Captain Sword: QCF + Px2

Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.

Captain Storm: QCF + Kx2

Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.

Combos

Combo Damage Notes
c.LK, c.MK, s.HP, Captain Corridor
s.LK, s.HK, Captain Sword
j.HP, c.LP, c.MK, c.HP, s.LP, Commando Strike/Captain Fire
j.LK, j.HP, dash, s.LP, s.LK, s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
j.LK, j.HP, dash, c.LK, c.HP, Captain Storm, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj,MP, sj.MK, AC Finisher
j.HP, dash, c.LK, c.HP, Captain Storm, OTG, etc.

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine