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* Fast normals and Magic Series combos | * Fast normals and Magic Series combos | ||
* Can hit OTG with her Jump ins,Lightning Kicks and Hyper Moves | * Can hit OTG with her Jump ins, Lightning Kicks and Hyper Moves | ||
* Lots of aerial rave options | * Lots of aerial rave options | ||
* Kikoushou is a great zoning Hyper Combo | * Kikoushou is a great zoning Hyper Combo | ||
* New Level 3 Hyper Combo | * New Level 3 Hyper Combo | ||
* Small hitbox | * Small hitbox | ||
* Triple jump | |||
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* Low Stamina | * Low Stamina |
Revision as of 16:41, 31 December 2020
Introducion
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers:
RK
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
AC Finisher:
FP, RK, Lightning Legs
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Flip Over Kick: DF + HK
Chun-Li leaps up to the air and lands behind the opponent.
Reishiki Kikoken: F + HP
Chun-Li unleashes a stalling projectiles which resembles a mini-version of her Kikou-Shou.
Special Moves
Hyakuretsu Kyaku: Press K rapidly
Chun-Li swings her leg rapidly.
Kikoken: HCF + P
Chun-Li throws a fireball from her palms.
Hazan Shu: HCB + K
Chun-Li does a flip kick which serves as an overhead and can advance her rushing or verticality on the move.
Tensho Kyaku: Charge D, U + K
Chun-Li rises up as he does vertical spin kick in the air.
Hyper Combos
Kikou-Shou: QCF + Px2
Chun-Li unleashes a large spherical projectile that surrounds her.
Senretsu-Kyaku: QCF + Kx2
Chun-Li moves forward fast as she does a series of Hyakuretsu Kyaku's and finishes off with a flying kick.
Tensho-Senkuu-Kyaku: QCB + Kx2
Chun-Li does an extended version of her Tensho Kyaku.
Seichisei Senkuu-Kyaku: QCF + Kx2 (only in air)
Introduced in MvC, Chun-Li does an air-dash and when it connects, does a strong aerial MK which freezes the screen as random chinese symbols come up which lands the opponent to the other side of the screen.
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
c.MK, c.HK, Lightning Legs (OTG) | ||
c.MK, c.HK, Senretsu Kyaku | ||
j.LP, j.MP, s.LK, s.HK, sj.LP, sj.LK, Shichi Sei Sen Kuu Kyaku | ||
j.LP, j.MP, c.LK, c.MK, c.HP, Senretsu Kyaku, Lightning Legs | ||
j.LP, j.LK, j.MP, dash, s.LK, s.HK, Hazan Tenshou Kyaku, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, Stomp Kick, Stomp Kick, Lightning Legs | ||
j.LP, j.LK, j.MK, dash, s.LP, s.LK, s.HK, sj.LP, sj.LK, sj.MP, Stomp Kick, sj.LP, sj.LK, Shichi Sei Sen Kuu Kyaku | ||
Launcher, sj.LP, sj.LK, sj.MP, sj.MK, sj.HK, sj.LK (OTG), s.LK, s.MK, s.HK |