m (fix motion tags) |
|||
Line 51: | Line 51: | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard Knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard Knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|35|14|19[17]|-4|1[-1]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|6F~|-|}} | {{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|35|14|19[17]|-4|1[-1]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|3|Only super cancelable, cannot cancel to EX Focus/Red Focus||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|3|Only super cancelable, cannot {{cancel}} to EX Focus/Red Focus||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
Line 59: | Line 59: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.157|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.157|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shushugai|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|130|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tenshou Tousaikyaku|Back Throw|b + {{lp}} + lk||Back Throw|140|140|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|30|20|24|-4|0|16F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rekkaken|Rekkaken|qcf + {{p}} ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|30|20|24|-4|0|16F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|34|20|24|-6|-2|18F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|34|20|24|-6|-2|18F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|37|20|24|-8|-4|19F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|37|20|24|-8|-4|19F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 89: | Line 89: | ||
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|35|28|29|-1|0|17F~ cancellable into next move, opponent gains 5 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|35|28|29|-1|0|17F~ cancellable into next move, opponent gains 5 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|50|19|-|-23|-|opponent gains 5 meter on hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|50|19|-|-23|-|opponent gains 5 meter on hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|54|16|-|-34|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|-|}} | {{USFIVFrameDataGlanceRow|Shienkyaku|Flame Kick|rdp + {{k}} ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|54|16|-|-34|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|58|16|-|-38|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|-|}} | {{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|58|16|-|-38|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|62|14|-|-42|-|||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|JP: 0*1|}} | {{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|62|14|-|-42|-|||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|-250/0|HL|su*-*-|5|2*8*11|18+22|65|13|-|-38|-|opponent gains 20*10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|JP: 0*1*2|}} | {{USFIVFrameDataGlanceRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|-250/0|HL|su*-*-|5|2*8*11|18+22|65|13|-|-38|-|opponent gains 20*10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|53|19|23|-4|0|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|9F~|JP: 1*2*3|}} | {{USFIVFrameDataGlanceRow|Rekkukyaku|Chicken Wing|db {{qcf}} {{uf}} + {{k}} {{ex}} armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|53|19|23|-4|0|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|9F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|53|19|23|-2|2|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|11F~|JP: 1*2*3|}} | {{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|53|19|23|-2|2|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|11F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13F~|JP: 1*2*3|}} | {{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|-250/0|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|All: 13~36F|-|13F~|JP: 1*2*3|}} | {{USFIVFrameDataGlanceRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|-250/0|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|All: 13~36F|-|13F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|20/30|0.922|-|14|2|51|66|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|20/30|0.922|-|14|2|51|66|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tenshin|EX Tenshin|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.248|-|12|2|51|64|-|-|-|7|opponent gains 20 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Tenshin|EX Tenshin|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.248|-|12|2|51|64|-|-|-|7|opponent gains 20 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|-1000/0|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|125|21|-|-38|-|opponent gains 10x5 meter on hit||||Hard knockdown|Hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|-|All: 1~6F|-|-|-|-|Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1|}} | {{USFIVFrameDataGlanceRow|Rekkashinken|Super|qcf {{qcf}} + p||Super Combo|50x4*170|0|-1000/0|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|125|21|-|-38|-|opponent gains 10x5 meter on hit||||Hard knockdown|Hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|-|All: 1~6F|-|-|-|-|Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|130|21|-|-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit||||[2nd or 4th Hit]: Hard Knockdown|[2nd or 4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1|}} | {{USFIVFrameDataGlanceRow|Rekkashingeki|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|130|21|-|-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit||||[2nd or 4th Hit]: Hard Knockdown|[2nd or 4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Gekirinken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 236: | Line 236: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|FeiLong|DiagonalLP| | {{USFIVMoveListRow|FeiLong|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|DiagonalMP| | {{USFIVMoveListRow|FeiLong|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|DiagonalHP| | {{USFIVMoveListRow|FeiLong|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|DiagonalLK| | {{USFIVMoveListRow|FeiLong|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|DiagonalMK| | {{USFIVMoveListRow|FeiLong|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|DiagonalHK| | {{USFIVMoveListRow|FeiLong|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 298: | Line 298: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|FeiLong|Shushugai| | {{USFIVMoveListRow|FeiLong|Shushugai| | ||
Shushugai|Forward Throw|f or n + lp + lk|| | Shushugai|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|TenshouTousaikyaku| | {{USFIVMoveListRow|FeiLong|TenshouTousaikyaku| | ||
Tenshou Tousaikyaku|Back Throw|b + lp + lk|| | Tenshou Tousaikyaku|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 312: | Line 312: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|FeiLong|Rekkaken| | {{USFIVMoveListRow|FeiLong|Rekkaken| | ||
Rekkaken|Rekkaken|qcf + p ex|| | Rekkaken|Rekkaken|qcf + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 324: | Line 324: | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|Shienkyaku| | {{USFIVMoveListRow|FeiLong|Shienkyaku| | ||
Shienkyaku|Flame Kick|rdp + k ex|| | Shienkyaku|Flame Kick|rdp + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|Rekkukyaku| | {{USFIVMoveListRow|FeiLong|Rekkukyaku| | ||
Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak|| | Rekkukyaku|Chicken Wing|db {{qcf}} {{uf}} + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|Tenshin| | {{USFIVMoveListRow|FeiLong|Tenshin| | ||
Tenshin|Command Throw|hcb + k ex|| | Tenshin|Command Throw|hcb + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 342: | Line 342: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|FeiLong|Rekkashinken| | {{USFIVMoveListRow|FeiLong|Rekkashinken| | ||
Rekkashinken|Super Combo|qcf qcf + p|| | Rekkashinken|Super Combo|qcf {{qcf}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 352: | Line 352: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|FeiLong|Rekkashingeki| | {{USFIVMoveListRow|FeiLong|Rekkashingeki| | ||
Rekkashingeki|Ultra Combo I|qcf qcf + 3p|| | Rekkashingeki|Ultra Combo I|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|FeiLong|Gekirinken| | {{USFIVMoveListRow|FeiLong|Gekirinken| | ||
Gekirinken|Ultra Combo II|qcf qcf + 3k|| | Gekirinken|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 362: | Line 362: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 475: | Line 475: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 612: | Line 612: | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard Knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard Knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|35|14|19[17]|-4|1[-1]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|6F~|-|}} | {{USFIVFrameDataRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|35|14|19[17]|-4|1[-1]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|6F~|-|}} | ||
{{USFIVFrameDataRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|3|Only super cancelable, cannot cancel to EX Focus/Red Focus||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|3|Only super cancelable, cannot {{cancel}} to EX Focus/Red Focus||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
Line 620: | Line 620: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.157|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.157|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shushugai|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|130|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tenshou Tousaikyaku|Back Throw|b + {{lp}} + lk||Back Throw|140|140|40|0.889|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|30|20|24|-4|0|16F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rekkaken|Rekkaken|qcf + {{p}} ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|30|20|24|-4|0|16F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|34|20|24|-6|-2|18F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|34|20|24|-6|-2|18F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|37|20|24|-8|-4|19F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|37|20|24|-8|-4|19F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 650: | Line 650: | ||
{{USFIVFrameDataRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|35|28|29|-1|0|17F~ cancellable into next move, opponent gains 5 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|35|28|29|-1|0|17F~ cancellable into next move, opponent gains 5 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|50|19|-|-23|-|opponent gains 5 meter on hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|50|19|-|-23|-|opponent gains 5 meter on hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|54|16|-|-34|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|-|}} | {{USFIVFrameDataRow|Shienkyaku|Flame Kick|rdp + {{k}} ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|54|16|-|-34|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4F|-|-|5~6F|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|58|16|-|-38|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|-|}} | {{USFIVFrameDataRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|58|16|-|-38|-|[] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|62|14|-|-42|-|||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|JP: 0*1|}} | {{USFIVFrameDataRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|62|14|-|-42|-|||||||Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|6F|7F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|-250/0|HL|su*-*-|5|2*8*11|18+22|65|13|-|-38|-|opponent gains 20*10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|JP: 0*1*2|}} | {{USFIVFrameDataRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|-250/0|HL|su*-*-|5|2*8*11|18+22|65|13|-|-38|-|opponent gains 20*10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|53|19|23|-4|0|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|9F~|JP: 1*2*3|}} | {{USFIVFrameDataRow|Rekkukyaku|Chicken Wing|db {{qcf}} {{uf}} + {{k}} {{ex}} armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|53|19|23|-4|0|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|9F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|53|19|23|-2|2|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|11F~|JP: 1*2*3|}} | {{USFIVFrameDataRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|53|19|23|-2|2|1st hit armor break, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|11F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13F~|JP: 1*2*3|}} | {{USFIVFrameDataRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block|x|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|-250/0|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|All: 13~36F|-|13F~|JP: 1*2*3|}} | {{USFIVFrameDataRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|-250/0|HL|-|18|2(5)4(6)2|4+13|53|19|23|0|4|1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit|x|||||Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|All: 13~36F|-|13F~|JP: 1*2*3|}} | ||
{{USFIVFrameDataRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|20/30|0.922|-|14|2|51|66|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|20/30|0.922|-|14|2|51|66|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tenshin|EX Tenshin|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.248|-|12|2|51|64|-|-|-|7|opponent gains 20 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Tenshin|EX Tenshin|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.248|-|12|2|51|64|-|-|-|7|opponent gains 20 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|-1000/0|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|125|21|-|-38|-|opponent gains 10x5 meter on hit||||Hard knockdown|Hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|-|All: 1~6F|-|-|-|-|Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1|}} | {{USFIVFrameDataRow|Rekkashinken|Super|qcf {{qcf}} + p||Super Combo|50x4*170|0|-1000/0|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|125|21|-|-38|-|opponent gains 10x5 meter on hit||||Hard knockdown|Hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|[Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown|-|All: 1~6F|-|-|-|-|Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|130|21|-|-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit||||[2nd or 4th Hit]: Hard Knockdown|[2nd or 4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1|}} | {{USFIVFrameDataRow|Rekkashingeki|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|130|21|-|-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit||||[2nd or 4th Hit]: Hard Knockdown|[2nd or 4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1|}} | ||
{{USFIVFrameDataRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Gekirinken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 670: | Line 670: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:51, 9 December 2020

Fei Long
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!
In a nutshell
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch LK: Startup increased to 4 frames from 3 frames; can no longer be chained into another Crouch LK
- Crouch MP: Damage increased to 65 from 55
- Rekkaken: Forward movement distance on Light version reduced
- Rekkaken: Hit Stun on the second hit of Light, Medium, and Hard versions reduced by 2 frames
- Shienkyaku: No longer can be performed with a B, F, B + K input
- Tenshin: Damage increased on all versions to 1 from 0; now counts as part of Damage Scaling
- EX Tenshin: Startup reduced to 10 frames from 12 frames
- Rekkashingeki (UC1): Non-cinematic 3rd hit floats the opponent higher so that last hit now connects consistently against airborne opponents
- L, M and H Shienkyaku --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
- Crouch LK: On hit now +4 from +3
- Close HP: Attack recognition range increased
- Engekishu (F + HK): 2nd hit on hit pushback reduced
- Focus Attack: Hitbox reduced slightly to the palm area
- Rekkaken: Light, Medium, and Hard versions 1st hit recovery increased by 1 frame
- Rekkukyaku: Medium version 3rd hit Hitbox greatly expanded upward
Character Specific Data
Fei Long
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.15 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 17 | ||
JUMPING | Back Dash Distance: | 1.25 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 13 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.88 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.88 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Chokkarakusho | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Rekkukyaku (1st Hit), EX Rekkukyaku (1st Hit) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Close HK | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -1 | L2 FA Forward Dash (On Block): | +5 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Chokkarakusho |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Engekishu |
Double Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shushugai |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshou Tousaikyaku |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkaken |
Rekkaken | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkaken Part 2 |
Rekkaken Part 2 | qcf + p | Performed after Rekkaken |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkaken Part 3 |
Rekkaken Part 3 | qcf + p | Performed after Rekkaken Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shienkyaku |
Flame Kick | rdp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkukyaku |
Chicken Wing | db ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin |
Command Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkashinken |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkashingeki |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekirinken |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long (self)
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data