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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | ?% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | ?% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | ?% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | ?% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | ?% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | ?% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | ?% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | ?% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | ?% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | ?% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | ?% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | ?% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | ?% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Dagger Slash | b + fp | ? | }} | {{MK9MoveListRow | Dagger Slash | {{b}} + {{fp}} | ? | }} | ||
{{MK9MoveListRow | Rising Blade | b + bp | ? | | {{MK9MoveListRow | Rising Blade | {{b}} + {{bp}} | ? | {{bufferable}} {{stagger}} }} | ||
{{MK9MoveListRow | Backfist | f + bp | ? | }} | {{MK9MoveListRow | Backfist | {{f}} + {{bp}} | ? | }} | ||
{{MK9MoveListRow | Upwards Knee | f + fk | ? | }} | {{MK9MoveListRow | Upwards Knee | {{f}} + {{fk}} | ? | }} | ||
{{MK9MoveListRow | Roundhouse | f + bk | ? | }} | {{MK9MoveListRow | Roundhouse | {{f}} + {{bk}} | ? | }} | ||
{{MK9MoveListRow | Lifting Leg | u + fk | ? | | {{MK9MoveListRow | Lifting Leg | {{u}} + {{fk}} | ? | {{launch}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 17% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 11% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Krimson Bash | fp --- fp --- bp | ? | 2nd hit: bufferable }} | {{MK9MoveListRow | Krimson Bash | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | ? | 2nd, 3rd hit: {{bufferable}} , 3rd hit: {{stagger}} }} | ||
{{MK9MoveListRow | Red Pain | fp --- fp --- bk | ? | 2nd hit: bufferable }} | {{MK9MoveListRow | Red Pain | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | ? | 2nd hit: {{bufferable}} last hit: {{stagger}} }} | ||
{{MK9MoveListRow | Blood Cot | b + fp --- f + fk | ? | | {{MK9MoveListRow | Blood Cot | {{b}} + {{fp}} {{---}} {{f}} + {{fk}} | ? | 2nd hit: {{med}} }} | ||
{{MK9MoveListRow | Coagulation | b + fp --- fp --- fk | ? | 2nd hit: bufferable }} | {{MK9MoveListRow | Coagulation | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{fk}} | ? | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Bad Blood | b + fp --- fp --- f + bk | ? | 2nd hit: bufferable , last hit: launch }} | {{MK9MoveListRow | Bad Blood | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{f}} + {{bk}} | ? | 2nd hit: {{bufferable}} , last hit: {{launch}} }} | ||
{{MK9MoveListRow | Bloody Murder | b + fp --- fp --- b + bk | ? | 2nd hit: bufferable }} | {{MK9MoveListRow | Bloody Murder | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{bk}} | ? | 2nd hit: {{bufferable}} last hit: {{low}} }} | ||
{{MK9MoveListRow | Bloodshed | b + bp --- bk | ? | }} | {{MK9MoveListRow | Bloodshed | {{b}} + {{bp}} {{---}} {{bk}} | ? | }} | ||
{{MK9MoveListRow | Punishment | bp --- fp --- bp | ? | | {{MK9MoveListRow | Punishment | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | ? | last hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Bloodshot | bp --- fk | ? | | {{MK9MoveListRow | Bloodshot | {{bp}} {{---}} {{fk}} | ? | last hit: {{stagger}} }} | ||
{{MK9MoveListRow | Flesh and Blood | f + bp --- fp --- bp --- fp + bp | ? | last hit: bufferable }} | {{MK9MoveListRow | Flesh and Blood | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} + {{bp}} | ? | 4th hit: {{med}} last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Blood Boil | f + fk --- fp --- bp | ? | last hit: groundbounce }} | {{MK9MoveListRow | Blood Boil | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{bp}} | ? | last hit: {{groundbounce}} }} | ||
{{MK9MoveListRow | Slaughter | f + fk --- fk | ? | | {{MK9MoveListRow | Slaughter | {{f}} + {{fk}} {{---}} {{fk}} | ? | 2nd hit: {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Carnage | u + fk --- bk | ? | }} | {{MK9MoveListRow | Carnage | {{u}} + {{fk}} {{---}} {{bk}} | ? | }} | ||
{{MK9MoveListRow | Thicker than Water | f + bk --- fk | ? | }} | {{MK9MoveListRow | Thicker than Water | {{f}} + {{bk}} {{---}} {{fk}} | ? | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Transfusion | b + fp --- fp --- f + bk --- tg | | }} | {{MK9MoveListRow | Transfusion | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{f}} + {{bk}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Blood and Tears | f + bp --- fp --- bp --- fp + bp --- tg | | }} | {{MK9MoveListRow | Blood and Tears | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} + {{bp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Butchery | f + fk --- fp --- bp --- tg | | }} | {{MK9MoveListRow | Butchery | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Warfare | u + fk --- tg | | }} | {{MK9MoveListRow | Warfare | {{u}} + {{fk}} {{---}} {{tg}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Bloodthirsty | fp --- fp --- tg | | }} | {{MK9MoveListRow | Bloodthirsty | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Krimson Blades | b + fp --- fp --- tg | | }} | {{MK9MoveListRow | Krimson Blades | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Judgement | bp --- fp --- tg | | }} | {{MK9MoveListRow | Judgement | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Blood and Guts | f + bp --- fp --- tg | | }} | {{MK9MoveListRow | Blood and Guts | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Bloody Hell | f + fk --- fp --- tg | | }} | {{MK9MoveListRow | Bloody Hell | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{tg}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | | | | }} | {{MK9MoveListRow | Tag Attack | {{d}} {{f}} + {{tg}} | | }} | ||
{{MK9MoveListRow | Tag Assist | {{d}} {{b}} + {{tg}} | | }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Up Slash | d , f + bp | ? | launch }} | {{MK9MoveListRow | Up Slash | {{d}} , {{f}} + {{bp}} | ? | {{launch}} }} | ||
{{MK9MoveListRow | Down Slash | d , b + bp | ? | med groundbounce }} | {{MK9MoveListRow | Down Slash | {{d}} , {{b}} + {{bp}} | ? | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Blood Drop | d , b + bk | ? | | {{MK9MoveListRow | Blood Drop | {{d}} , {{b}} + {{bk}} | ? | {{airok}} }} | ||
{{MK9MoveListRow | Red Dash | d , f + fk | 0% | }} | {{MK9MoveListRow | Red Dash | {{d}} , {{f}} + {{fk}} | 0% | }} | ||
{{MK9MoveListRow | Red Slide | bk | ? | During Red Dash, low sweep }} | {{MK9MoveListRow | Red Slide | {{bk}} | ? | During Red Dash, {{low}} {{sweep}} }} | ||
{{MK9MoveListRow | Up Slash | f + bp | ? | During Red Dash, launch }} | {{MK9MoveListRow | Up Slash | {{f}} + {{bp}} | ? | During Red Dash, {{launch}} }} | ||
{{MK9MoveListRow | Down Slash | b + | {{MK9MoveListRow | Down Slash | {{b}} + {{bp}} | ? | During Red Dash, {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Blood Ball | f , d , b + fp | | {{MK9MoveListRow | Blood Ball | {{f}} , {{d}} , {{b}} + {{fp}} | 15%, 6% block | Drains 7% Health. Can change the direction of the ball by pressing {{u}} or {{d}} }} | ||
{{MK9MoveListRow | Dagger Toss | d , f + fp | ? | Hold fp to delay second dagger }} | {{MK9MoveListRow | Dagger Toss | {{d}} , {{f}} + {{fp}} | ? | Hold {{fp}} to delay second dagger, Hold {{fp}} then dash to {{cancel}} }} | ||
{{MK9MoveListRow | Air Dagger (Close) | d , b + fp | ? | }} | {{MK9MoveListRow | Air Dagger (Close) | {{d}} , {{b}} + {{fp}} | ? | }} | ||
{{MK9MoveListRow | Air Dagger (Far) | d , f + fp | ? | }} | {{MK9MoveListRow | Air Dagger (Far) | {{d}} , {{f}} + {{fp}} | ? | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Enhanced Special Attacks ==== | ==== Enhanced Special Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Dual Up Slash | d , f + bp + bl | ? | launch }} | {{MK9MoveListRow | Dual Up Slash | {{d}} , {{f}} + {{bp}} + {{bl}} | ? | {{launch}} }} | ||
{{MK9MoveListRow | Dual Down Slash | d , b + bp + bl | ? | med groundbounce }} | {{MK9MoveListRow | Dual Down Slash | {{d}} , {{b}} + {{bp}} + {{bl}} | ? | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Blood Stomp | d , b + bk + bl | ? | | {{MK9MoveListRow | Blood Stomp | {{d}} , {{b}} + {{bk}} + {{bl}} | ? | {{airok}} }} | ||
{{MK9MoveListRow | Krimson Dash | d , f + fk + bl | 0% | has armor }} | {{MK9MoveListRow | Krimson Dash | {{d}} , {{f}} + {{fk}} + {{bl}} | 0% | has armor }} | ||
{{MK9MoveListRow | Red Slide | bk | ? | During Krimson Dash, low sweep }} | {{MK9MoveListRow | Red Slide | {{bk}} | ? | During Krimson Dash, {{low}} {{sweep}} }} | ||
{{MK9MoveListRow | Dual Up Slash | f + bp + bl | ? | During Krimson Dash, launch }} | {{MK9MoveListRow | Dual Up Slash | {{f}} + {{bp}} + {{bl}} | ? | During Krimson Dash, {{launch}} }} | ||
{{MK9MoveListRow | Dual Down Slash | b + | {{MK9MoveListRow | Dual Down Slash | {{b}} + {{bp}} + {{bl}} | ? | During Krimson Dash, {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Double Dagger | d , f + fp + bl | ? | }} | {{MK9MoveListRow | Double Dagger | {{d}} , {{f}} + {{fp}} + {{bl}} | ? | }} | ||
{{MK9MoveListRow | Tri Air Dagger (Close) | d , b + fp + bl | ? | }} | {{MK9MoveListRow | Tri Air Dagger (Close) | {{d}} , {{b}} + {{fp}} + {{bl}} | ? | }} | ||
{{MK9MoveListRow | Tri Air Dagger (Far) | d , f + fp + bl | ? | }} | {{MK9MoveListRow | Tri Air Dagger (Far) | {{d}} , {{f}} + {{fp}} + {{bl}} | ? | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Blood Bank | fk + bk + bl | 29% | med }} | {{MK9MoveListRow | Blood Bank | {{fk}} + {{bk}} + {{bl}} | 29% | {{med}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow |Blood Bath|d b d d + bl|Touching }} | {{FatalityRow |Blood Bath|d {{b}} {{d}} d + bl|Touching }} | ||
{{FatalityRow |Make It Rain|f b d d + bk|Jump }} | {{FatalityRow |Make It Rain|f {{b}} {{d}} d + bk|Jump }} | ||
{{FatalityRow |Stage Fatality|f b f + fp|Varies }} | {{FatalityRow |Stage Fatality|f {{b}} {{f}} + fp|Varies }} | ||
{{FatalityRow |Babality|d b d f + bp|Jump }} | {{FatalityRow |Babality|d {{b}} {{d}} {{f}} + bp|Jump }} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
=== Basic Attacks === | === Basic Attacks === | ||
'''Back Throw''' | |||
Skarlet's back throw does a whopping 17%! I'm sure this is a glitch and will be fixed. Enjoy it for now. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
[[File:B.png]]+[[File:bp.png]] | |||
Bufferable stagger move. Good for mixup / safejumps. Easy to hit confirm because its 2 hits. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] | |||
Stagger string, use in mixups / safe jumps. | |||
[[File:bp.png]] , [[File:fk.png]] | |||
Stagger string, use in mixups / safe jumps. | |||
[[File:f.png]]+[[File:bp.png]], [[File:fp.png]], [[File:bp.png]], [[File:fp.png]]+[[File:bp.png]] | |||
Main launcher string. Bufferable and 4th hit is a mid. | |||
[[File:F.png]] + [[File:fk.png]] , [[File:fp.png]] , [[File:bp.png]] | |||
Another launcher string. Good in corners. | |||
[[File:F.png]] + [[File:fk.png]] , [[File:fk.png]] | |||
Bufferable low string. Great in mixups. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Upslash''' | '''Upslash''' | ||
Launches opponent for juggle. Not safe on block. | Launches opponent for juggle. Not safe on block. Can be used as anti-air if timed right. | ||
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Shoots 2 daggers. Not safe up close. They build a lot of super meter when blocked. The second toss can be delayed by holding down FP, to trick opponents. | Shoots 2 daggers. Not safe up close. They build a lot of super meter when blocked. The second toss can be delayed by holding down FP, to trick opponents. | ||
Air Daggers can be Instant aired, like Kitana or Mileena. Far Air Daggers is solid because of fast ground recovery and meter building. | Air Daggers can be Instant aired, like Kitana or Mileena. Far Air Daggers is solid because of fast ground recovery and meter building. Use daggers only at midscreen. They are about as fast as Kano's knifes, which are fast themselves. | ||
Enhanced ground daggers shoots 4 daggers at opponent. Enhanced Air does 3 daggers. | |||
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'''Blood Drop''' | '''Blood Drop''' | ||
Very unsafe on block. Good for punishing spammers in projectile wars. | Mileena-like drop down attack. Very unsafe on block. Good for punishing spammers in projectile wars. | ||
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Think of this move like a mini Reptile Elbow Dash. It does not hit the opponent by itself but it has 3 followups that you can use. Using the move alone it lunges toward the opponent very fast. This is great to use in mixups because of the speed. You can even use it in combos. The 3 followups you can use after Dash is Upslash, Downslash, and Slide. | Think of this move like a mini Reptile Elbow Dash. It does not hit the opponent by itself but it has 3 followups that you can use. Using the move alone it lunges toward the opponent very fast. This is great to use in mixups because of the speed. You can even use it in combos. The 3 followups you can use after Dash is Upslash, Downslash, and Slide. | ||
Slide is a low sweep that is safe on block. You can perform Upslash by just pressing Forward + 2, remember it's not safe on block. Downslash can be performed by pressing Back + | Slide is a low sweep that is safe on block. You can perform Upslash by just pressing Forward + 2, remember it's not safe on block. Downslash can be performed by pressing Back + 2, again not safe on block but it is a overhead. So basically she has a High, Mid, and Low option after dashing. | ||
The Enhanced Red Dash has armor. Great to punish pokers or to go through projectiles. | The Enhanced Red Dash has armor. Great to punish pokers or to go through projectiles. | ||
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=== X-Ray Attack === | === X-Ray Attack === | ||
A very low damaging Xray. It does only 29% damage. Although it is a overhead, probably not worth using. | A unique looking Xray because of the fact she low flips toward the opponent. Sadly it's a very low damaging Xray. It does only 29% damage. Although it is a Mid (overhead), probably not worth using. | ||
<br> | <br> | ||
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34%: [[File:f.png]]+[[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Up Slash [[File:---.png]] [[File:B.png]] + [[File:bp.png]] [[File:---.png]] [[File:F.png]] + [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]], [[File:fp.png]] + [[File:bp.png]] | 34%: [[File:f.png]]+[[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Up Slash [[File:---.png]] [[File:B.png]] + [[File:bp.png]] [[File:---.png]] [[File:F.png]] + [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]], [[File:fp.png]] + [[File:bp.png]] | ||
39%: [[File:U.png]]+[[File:fk.png]] [[File:---.png]] Air Dagger (Far) [[File:---.png]] [[File:F.png]]+[[File:bp.png]] [[File:---.png]] Flesh and Blood [[File:---.png]] Upslash [[File:---.png]] [[File:F.png]]+[[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:F.png]]+[[File:bk.png]] , [[File:fk.png]] | |||
40%: [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Down Slash [[File:---.png]] Dash [[File:---.png]] [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Down Slash [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , Up Slash [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , Dagger Toss | 40%: [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Down Slash [[File:---.png]] Dash [[File:---.png]] [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Down Slash [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , Up Slash [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , Dagger Toss | ||
42%: [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Downslash [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:fk.png]] [[File:---.png]] Red Dash, [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:fk.png]] [[File:---.png]] Red Dash, [[File:bk.png]] | |||
46%: [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Downslash [[File:---.png]] Dash [[File:---.png]] [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Downslash [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:fk.png]] [[File:---.png]] Dagger (1st hit), cancel [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:fk.png]] [[File:---.png]] Red Dash [[File:bk.png]] | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
Jump in Punch [[File:---.png]] [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Down Slash [[File:---.png]] dash [[File:---.png]] [[File:fp.png]],[[File:fp.png]] [[File:---.png]] Up Slash [[File:---.png]] dash [[File:---.png]] [[File:fp.png]],[[File:fp.png]] [[File:---.png]] Up Slash [[File:---.png]] dash [[File:---.png]] [[File:f.png]]+[[File:bp.png]], [[File:fp.png]], [[File:bp.png]], [[File:fp.png]]+[[File:bp.png]] ''(Flesh and Blood)'' | Jump in Punch [[File:---.png]] [[File:b.png]]+[[File:bp.png]] [[File:---.png]] Down Slash [[File:---.png]] dash [[File:---.png]] [[File:fp.png]],[[File:fp.png]] [[File:---.png]] Up Slash [[File:---.png]] dash [[File:---.png]] [[File:fp.png]],[[File:fp.png]] [[File:---.png]] Up Slash [[File:---.png]] dash [[File:---.png]] [[File:f.png]]+[[File:bp.png]], [[File:fp.png]], [[File:bp.png]], [[File:fp.png]]+[[File:bp.png]] ''(Flesh and Blood)'' | ||
40%: Jump in Punch [[File:---.png]] [[File:B.png]]+[[File:bp.png]] [[File:---.png]] Downslash [[File:---.png]] Dash [[File:---.png]] Flesh and Blood [[File:---.png]] Upslash [[File:---.png]] [[File:F.png]] + [[File:bp.png]] [[File:---.png]] Jump Kick [[File:---.png]] Blood Drop | |||
=== Combos With Enhanced Specials === | === Combos With Enhanced Specials === | ||
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=== Style === | === Style === | ||
Zoner, Mixup | |||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:01, 9 December 2020
Skarlet
Shao Khan trusts few, except the fighters of his own creation. Collecting the blood of countless warriors and infusing it with sorcery, he created the blood thirsty Skarlet. Gaining strength from the blood of her opponents, Shao Kahn only releases her as a last resort. Her new mission is to uncover Quan Chi's true intentions. If Skarlet discovers a plot to betray her creator, there will be hell to pay...
Moves
Basic Attacks










































Command Normals















Throws









Kombo Attacks



























































































Fast Tags
































Tag Kombos




























Tag Specials






Special Attacks












































Enhanced Special Attacks












































Wake Up Moves
X-Ray Attack




Finishing Moves









Move Analysis
Basic Attacks
Back Throw
Skarlet's back throw does a whopping 17%! I'm sure this is a glitch and will be fixed. Enjoy it for now.
Command Normals
Bufferable stagger move. Good for mixup / safejumps. Easy to hit confirm because its 2 hits.
Kombo Attacks
Stagger string, use in mixups / safe jumps.
Stagger string, use in mixups / safe jumps.
Main launcher string. Bufferable and 4th hit is a mid.
Another launcher string. Good in corners.
Bufferable low string. Great in mixups.
Special Attacks
Upslash
Launches opponent for juggle. Not safe on block. Can be used as anti-air if timed right.
Downslash
Ground bounces opponent for juggle. Its a overhead but not safe on block.
Daggers
Shoots 2 daggers. Not safe up close. They build a lot of super meter when blocked. The second toss can be delayed by holding down FP, to trick opponents. Air Daggers can be Instant aired, like Kitana or Mileena. Far Air Daggers is solid because of fast ground recovery and meter building. Use daggers only at midscreen. They are about as fast as Kano's knifes, which are fast themselves.
Enhanced ground daggers shoots 4 daggers at opponent. Enhanced Air does 3 daggers.
Blood Ball
The Blood Ball does 15% of damage and 6% of block damage, but Skarlet loses 7% of her life. Can guide it up or down.
Blood Drop
Mileena-like drop down attack. Very unsafe on block. Good for punishing spammers in projectile wars.
Red Dash
Think of this move like a mini Reptile Elbow Dash. It does not hit the opponent by itself but it has 3 followups that you can use. Using the move alone it lunges toward the opponent very fast. This is great to use in mixups because of the speed. You can even use it in combos. The 3 followups you can use after Dash is Upslash, Downslash, and Slide. Slide is a low sweep that is safe on block. You can perform Upslash by just pressing Forward + 2, remember it's not safe on block. Downslash can be performed by pressing Back + 2, again not safe on block but it is a overhead. So basically she has a High, Mid, and Low option after dashing.
The Enhanced Red Dash has armor. Great to punish pokers or to go through projectiles.
Enhanced Special Attacks
N/A
X-Ray Attack
A unique looking Xray because of the fact she low flips toward the opponent. Sadly it's a very low damaging Xray. It does only 29% damage. Although it is a Mid (overhead), probably not worth using.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
33%: +
,
,
,
+
Red Dash
+
Dash
+
Dagger Toss
34%: +
,
,
Up Slash
+
+
,
,
,
+
39%: +
Air Dagger (Far)
+
Flesh and Blood
Upslash
+
Dash
+
,
40%: +
Down Slash
Dash
+
Down Slash
Dash
, Up Slash
Dash
, Dagger Toss
42%: +
Downslash
Dash
,
Red Dash,
+
Dash
,
Red Dash,
46%: +
Downslash
Dash
+
Downslash
Dash
,
Dagger (1st hit), cancel
Dash
,
Red Dash
Jump-in Combos
Jump in Punch
+
Down Slash
dash
,
Up Slash
dash
,
Up Slash
dash
+
,
,
,
+
(Flesh and Blood)
40%: Jump in Punch
+
Downslash
Dash
Flesh and Blood
Upslash
+
Jump Kick
Blood Drop
Combos With Enhanced Specials
Combos With X-Ray Attacks
Corner-Only Combos
35%: +
,
,
Down Slash
+
,
,
+
,
, Dagger Toss
Style
Zoner, Mixup
Matchups
N/A