Mortal Kombat 9/Mileena: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 5% | high }}
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 5 | high }}
{{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk | 7% | high }}
{{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 7% | low sweep }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Side Chop | b + fp | 5% | high }}
{{MK9MoveListRow | Side Chop | {{b}} + {{fp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Leaping Sai | b + bp | 9% | med , otg properties?? }}
{{MK9MoveListRow | Leaping Sai | {{b}} + {{bp}} | 9% | {{med}} {{otg}} }}
{{MK9MoveListRow | Sai Impale | f + bp | 7% | high }}
{{MK9MoveListRow | Sai Impale | {{f}} + {{bp}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Lunge Kick | f + fk | 5% | high bufferable }}
{{MK9MoveListRow | Lunge Kick | {{f}} + {{fk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Sneaky Kick | b + fk | 3% | low bufferable }}
{{MK9MoveListRow | Sneaky Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Splits | {{u}} + {{bk}} | 7% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Splits | u + bk | 7% | med groundbounce }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Smacked Around | fp --- fp --- bp | ?% --- ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Smacked Around | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Boot Down | b + fp --- bk | ?% --- ?% | 2nd hit: med launch }}
{{MK9MoveListRow | Boot Down | {{b}} + {{fp}} {{---}} {{bk}} | 5% {{---}} 7% | {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{groundbounce}} }}
{{MK9MoveListRow | Bones | bp --- fk --- bk | ?% --- ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Bones | {{bp}} {{---}} {{fk}} {{---}} {{bk}} | 5% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Pretty Slasher | f + fk --- bp + fp | ?% --- ?% | last hit: bufferable }}
{{MK9MoveListRow | Pretty Slasher | {{f}} + {{fk}} {{---}} {{fp}} + {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Killer Heels | fk --- bk | ?% --- ?% | last hit: bufferable }}
{{MK9MoveListRow | Killer Heels | {{fk}} {{---}} {{bk}} | 5% {{---}} 5% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Fiendly Kiss | bk --- bp | ?% --- ?% | last hit: bufferable }}
{{MK9MoveListRow | Getaway Sticks | {{b}} + {{fk}} {{---}} {{b}} + {{bk}} | 3% {{---}} 7% | {{low}} {{---}} {{low}} ; 1st hit: {{bufferable}} ; 2nd hit: {{sweep}} }}
{{MK9MoveListRow | Getaway Sticks | b + fk --- b + bk | ?% --- ?% | both low }}
{{MK9MoveListRow | Fiendly Kiss | {{bk}} {{---}} {{bp}} | 7% {{---}} 5% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Malice | u + bk --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Malice | Splits {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Malevolence | fp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Malevolence | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Fiendish | bp --- fk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Fiendish | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | {{med}} {{otg}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 6% + 4% | Performs Sai Bursts ; {{high}} + {{high}} }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 5% + 5% | Performs Tricky Teleport ; {{high}} + {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Sai Blast | b , f + fp | 6% | airok }}
{{MK9MoveListRow | Sai Blast | {{b}} , {{f}} + {{fp}} | 6% | {{high}} {{airok}} }}
{{MK9MoveListRow | Teleport Kick | f , f + fk | 7% | airok stagger }}
{{MK9MoveListRow | Teleport Drop | {{f}} , {{f}} + {{fk}} | 7% | {{high}} {{airok}} {{stagger}} wkup ; Can perform Sai Blast or Sai Burst after kick }}
{{MK9MoveListRow | Leaping Bite | b , f + bp | 1% + 2% + 1% + 1% + 2% | high + high + high + high + high }}
{{MK9MoveListRow | Leaping Neckbite | {{b}} , {{f}} + {{bp}} | 1% + 2% + 1% + 1% + 2% | {{high}} + {{high}} + {{high}} + {{high}} + {{high}} ; wkup }}
{{MK9MoveListRow | Ball Roll | b , d + bk | 5% | high launch }}
{{MK9MoveListRow | Ball Roll | {{b}} , {{d}} + {{bk}} | 5% | {{high}} {{launch}} wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tricky Teleport | f , f + fk + bl | 5% + 5% | high + high ; airok stagger }}
{{MK9MoveListRow | Sai Bursts | {{b}} , {{f}} + {{fp}} + {{bl}} | 6% + 4% ( in air: 6% + 6% ) | {{high}} + {{high}} ; {{airok}} }}
{{MK9MoveListRow | Sai Burst | b , f + fp + bl | 6% + 4% | high + high ; airok }}
{{MK9MoveListRow | Tricky Teleport | {{f}} , {{f}} + {{fk}} + {{bl}} | 5% + 5% | {{high}} + {{high}} ; {{airok}} wkup }}
{{MK9MoveListRow | Leaping Lunch | b , f + bp + bl | 1% + 2% + 1% + 1% + 2% + 4% | high + high + high + high + high + high ; last kick causes flatten but can tech-roll late }}
{{MK9MoveListRow | Leaping Lunch | {{b}} , {{f}} + {{bp}} + {{bl}} | 1% + 2% + 1% + 1% + 2% + 4% | {{high}} + {{high}} + {{high}} + {{high}} + {{high}} + {{high}} ; 6th hit: {{flatten}} ; wkup }}
{{MK9MoveListRow | Smashing Roll | b , d + bk + bl | 1% + 1% + 2% + 4% | med + med + med + high ; startup is med launch ; ball portion of move does 5% damage if startup doesn't connect}}
{{MK9MoveListRow | Smashing Roll | {{b}} , {{d}} + {{bk}} + {{bl}} | 2% + 1% + 1% + 4% | {{med}} + {{med}} + {{med}} + {{high}} ; 4th hit: {{launch}} ; wkup }}
{{MoveListFooter}}
 
==== Wake Up Moves ====
 
{{MK9MoveListHeader}}
{{MK9MoveListRow | Teleport Kick | f , f + fk | 7% | high airok }}
{{MK9MoveListRow | Ball Roll | b , d + bk | 5% | high launch }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Femme Fatale | fk + bk + bl | | }}
{{MK9MoveListRow | Femme Fatale | {{fk}} + {{bk}} + {{bl}} | 5% + 2% + 2% + 2% + 2% + 11% + 9% | 1st hit: {{high}} ; {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | b f b f + bp | Jump}}
{{FatalityRow | Fatality 1 | {{b}} {{f}} {{b}} {{f}} + {{bp}} | Jump}}
{{FatalityRow | Fatality 2 | b f b d + fk | Jump}}
{{FatalityRow | Fatality 2 | {{b}} {{f}} {{b}} {{d}} + {{fk}} | Jump}}
{{FatalityRow | Stage Fatality | d d d + fp | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} + {{fp}} | Varies}}
{{FatalityRow | Babality | d d f b + bp | Jump}}
{{FatalityRow | Babality | {{d}} {{d}} {{f}} {{b}} + {{bp}} | Jump}}
</div>
</div>


== Move Analysis ==
== Move Analysis ==
=== Basic Attacks ===
=== Basic Attacks ===
N/A
'''Crouching Kicks'''
 
Great poke tools.


<br>


=== Command Normals ===
=== Command Normals ===
N/A
[[File:U.png]] + [[File:bk.png]]
 
Fairly safe overhead launcher. Has some range.
 
 
[[File:B.png]] + [[File:fk.png]]
 
Bufferable low. Use in mixups.
 
 
[[File:F.png]] + [[File:fk.png]]
 
Nice distance poke, has range. On block and hit it has some advantage.


<br>


=== Kombo Attacks ===
=== Kombo Attacks ===
N/A
[[File:B.png]] + [[File:fp.png]] , [[File:bk.png]]
 
High-mid launcher string. Fairly safe on block.
 
 
[[File:F.png]] + [[File:fk.png]], [[File:fp.png]] + [[File:bp.png]]
 
On hit it has some frame advantage.
 
 
[[File:fk.png]] , [[File:bk.png]]
 
Great bufferable poke string. Use from a distance because it has nice range.


<br>


=== Special Attacks ===
=== Special Attacks ===


'''Leaping Neck Bite''':<br>
'''Sai Blast'''
''from Forums'':<br>
 
Standard projectile, punishable upclose. Can be done in the air. Like Kitana's fan, mastering instant air sai's is crucial to her game. If the opponent jumps in and gets tagged by a air sai Mileena can start combo's with the Ball Roll.
 
 
'''Ball Roll'''
 
Goes under most projectiles in the game, except ice clone. Can sometimes be used as anti-air. Fully punishable on block. Juggles when landed. Use it also for mobility.
 
 
'''Teleport Drop'''
 
Another unsafe on block move. Can be done in the air and after a Jump kick. On block you can add a air sai to mix-up opponents. When landed, this move staggers, important for her mixup game.
 
 
'''Leaping Neck Bite''':
 
''from Forums'':
 
Goofing around with Mileena I noticed something about her command normal, Leaping Sai.
Goofing around with Mileena I noticed something about her command normal, Leaping Sai.


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While that's not a lot, it's a cool little visual touch. :D
While that's not a lot, it's a cool little visual touch. :D
<br>


=== Enhanced Special Attacks ===
=== Enhanced Special Attacks ===
N/A


'''Smashing Roll'''
Hits mid. Use in your mixup game.
<br>


=== X-Ray Attack ===
=== X-Ray Attack ===
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'''14-Hits''': [[File:bp.png]] [[File:---.png]] [[File:fk.png]] [[File:---.png]] Ball Roll [[File:---.png]] Splits [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Leaping Lunch
'''14-Hits''': [[File:bp.png]] [[File:---.png]] [[File:fk.png]] [[File:---.png]] Ball Roll [[File:---.png]] Splits [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Leaping Lunch
'''40%''': [[File:bp.png]] , [[File:fk.png]] [[File:---.png]] Enhance Ball [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bk.png]] [[File:---.png]]  [[File:B.png]] + [[File:fp.png]] , [[File:bk.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Ball [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bk.png]] [[File:---.png]] Neckbite


=== Combos With X-Ray Attacks ===
=== Combos With X-Ray Attacks ===
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=== Style ===
=== Style ===
* N/A
Zoner, Rushdowner / Mix up.


== Matchups ==
== Matchups ==
N/A
 
WORST Match - Kung Lao 8:2
 
Everything Lao has is almost a specific counter to something Mileena has. F+3 rolls under air sais and can lead into a combo with a spin follow-up. You cant tele-kick cause on block or even reaction a spin will launch into full combo. If Lao gets X-ray you're pretty much done, from that point one mistake and you're eating mid 30%. Mileena has to be creative and lucky to win this match.
 
[[Category:Mortal Kombat 9]]

Latest revision as of 01:00, 9 December 2020

MK9Logo.png

Mileena

MK9-Mileena Face.jpg

Shang Tsung has created many abominable creatures in his Flesh Pits, but none so twisted as Mileena. A fusion of Edenian flesh and Tarkatan blood, Mileena is both beauty and beast. This dichotomy has made her mind unstable; she is prone to fits of madness and savagery. Though she has the appearance of a mature woman, she is more child than adult--a blank slate conformed to Shao Kahn's will. Devoid of conscience or remorse, Mileena will butcher anyone to appease her beloved father.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
5%
High.png Bufferable.png
Back Kick
Bk.png
7%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Side Chop
B.png + Fp.png
5%
High.png Bufferable.png
Leaping Sai
B.png + Bp.png
9%
Med.png Otg.png
Sai Impale
F.png + Bp.png
7%
High.png Bufferable.png
Lunge Kick
F.png + Fk.png
5%
High.png Bufferable.png
Sneaky Kick
B.png + Fk.png
3%
Low.png Bufferable.png
Splits
U.png + Bk.png
7%
Med.png Groundbounce.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 5% + 6%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 5% + 6%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Smacked Around
Fp.png ---.png Fp.png ---.png Bp.png
3% ---.png 2% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Boot Down
B.png + Fp.png ---.png Bk.png
5% ---.png 7%
High.png ---.png Med.png ; 1st and 2nd hit: Bufferable.png ; 2nd hit: Groundbounce.png
Bones
Bp.png ---.png Fk.png ---.png Bk.png
5% ---.png 5% ---.png 5%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Pretty Slasher
F.png + Fk.png ---.png Fp.png + Bp.png
5% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
Killer Heels
Fk.png ---.png Bk.png
5% ---.png 5%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
Getaway Sticks
B.png + Fk.png ---.png B.png + Bk.png
3% ---.png 7%
Low.png ---.png Low.png ; 1st hit: Bufferable.png ; 2nd hit: Sweep.png
Fiendly Kiss
Bk.png ---.png Bp.png
7% ---.png 5%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png

Fast Tags

Name
Command
Damage
Notes
Malice
Splits ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Malevolence
Fp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Fiendish
Bp.png ---.png Fk.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
8%
Med.png Otg.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
6% + 4%
Performs Sai Bursts ; High.png + High.png
Tag Attack
D.png , F.png + Tg.png
5% + 5%
Performs Tricky Teleport ; High.png + High.png

Special Attacks

Name
Command
Damage
Notes
Sai Blast
B.png , F.png + Fp.png
6%
High.png Airok.png
Teleport Drop
F.png , F.png + Fk.png
7%
High.png Airok.png Stagger.png wkup ; Can perform Sai Blast or Sai Burst after kick
Leaping Neckbite
B.png , F.png + Bp.png
1% + 2% + 1% + 1% + 2%
High.png + High.png + High.png + High.png + High.png ; wkup
Ball Roll
B.png , D.png + Bk.png
5%
High.png Launch.png wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Sai Bursts
B.png , F.png + Fp.png + Bl.png
6% + 4% ( in air: 6% + 6% )
High.png + High.png ; Airok.png
Tricky Teleport
F.png , F.png + Fk.png + Bl.png
5% + 5%
High.png + High.png ; Airok.png wkup
Leaping Lunch
B.png , F.png + Bp.png + Bl.png
1% + 2% + 1% + 1% + 2% + 4%
High.png + High.png + High.png + High.png + High.png + High.png ; 6th hit: Flatten.png ; wkup
Smashing Roll
B.png , D.png + Bk.png + Bl.png
2% + 1% + 1% + 4%
Med.png + Med.png + Med.png + High.png ; 4th hit: Launch.png ; wkup

X-Ray Attack

Name
Command
Damage
Notes
Femme Fatale
Fk.png + Bk.png + Bl.png
5% + 2% + 2% + 2% + 2% + 11% + 9%
1st hit: High.png ; Knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
B.png F.png B.png F.png + Bp.png
Jump
Fatality 2
B.png F.png B.png D.png + Fk.png
Jump
Stage Fatality
D.png D.png D.png + Fp.png
Varies
Babality
D.png D.png F.png B.png + Bp.png
Jump

Move Analysis

Basic Attacks

Crouching Kicks

Great poke tools.


Command Normals

U.png + Bk.png

Fairly safe overhead launcher. Has some range.


B.png + Fk.png

Bufferable low. Use in mixups.


F.png + Fk.png

Nice distance poke, has range. On block and hit it has some advantage.


Kombo Attacks

B.png + Fp.png , Bk.png

High-mid launcher string. Fairly safe on block.


F.png + Fk.png, Fp.png + Bp.png

On hit it has some frame advantage.


Fk.png , Bk.png

Great bufferable poke string. Use from a distance because it has nice range.


Special Attacks

Sai Blast

Standard projectile, punishable upclose. Can be done in the air. Like Kitana's fan, mastering instant air sai's is crucial to her game. If the opponent jumps in and gets tagged by a air sai Mileena can start combo's with the Ball Roll.


Ball Roll

Goes under most projectiles in the game, except ice clone. Can sometimes be used as anti-air. Fully punishable on block. Juggles when landed. Use it also for mobility.


Teleport Drop

Another unsafe on block move. Can be done in the air and after a Jump kick. On block you can add a air sai to mix-up opponents. When landed, this move staggers, important for her mixup game.


Leaping Neck Bite:

from Forums:

Goofing around with Mileena I noticed something about her command normal, Leaping Sai.

It leaves a sai stuck in your opponents back, . If you do any other attack that involves the sai, the one in their back disappears.

But if there's a sai in their back, and you do Mileena's Leaping Neckbite, she pulls the sai out, stabs them with it, then bites them. It adds 4% damage to both the normal and EX versions.

While that's not a lot, it's a cool little visual touch. :D


Enhanced Special Attacks

Smashing Roll

Hits mid. Use in your mixup game.


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

3-Hits: Bk.png ---.png Bp.png ---.png Teleport Kick

8-Hits: Splits ---.png Dash ---.png Fk.png ---.png Bk.png ---.png Leaping Neckbite

Jump-in Combos

3-Hits: Jump Kick ---.png Air Sai Blast ---.png Dash ---.png Uppercut

37%: Straight Up Jump Punch ---.png Dash ---.png B.png + Fp.png , Bk.png ---.png B.png + Fp.png , Bk.png ---.png Bk.png ---.png Ball ---.png B.png + Fp.png ---.png Bk.png ---.png Neckbite

Combos With Enhanced Specials

9-Hits: Splits ---.png F.png + Fk.png ---.png Fp.png + Bp.png ---.png Ball Roll ---.png Jump Kick ---.png Tricky Teleport ---.png Sai Burst

14-Hits: Bp.png ---.png Fk.png ---.png Ball Roll ---.png Splits ---.png Dash ---.png Fp.png ---.png Fp.png ---.png Bp.png ---.png Leaping Lunch

40%: Bp.png , Fk.png ---.png Enhance Ball ---.png B.png + Fp.png , Bk.png ---.png B.png + Fp.png , Bk.png ---.png Bk.png ---.png Ball ---.png B.png + Fp.png , Bk.png ---.png Neckbite

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

Zoner, Rushdowner / Mix up.

Matchups

WORST Match - Kung Lao 8:2

Everything Lao has is almost a specific counter to something Mileena has. F+3 rolls under air sais and can lead into a combo with a spin follow-up. You cant tele-kick cause on block or even reaction a spin will launch into full combo. If Lao gets X-ray you're pretty much done, from that point one mistake and you're eating mid 30%. Mileena has to be creative and lucky to win this match.