m (→Finishing Moves: fix motion tags) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 9% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | low bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Chops | b + fp | 5% + 2% | high + high ; 2nd hit: bufferable }} | {{MK9MoveListRow | Chops | {{b}} + {{fp}} | 5% + 2% | {{high}} + {{high}} ; 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Hat Swipe | f + bp | 7% | med }} | {{MK9MoveListRow | Hat Swipe | {{f}} + {{bp}} | 7% | {{med}} }} | ||
{{MK9MoveListRow | Rolling Thunder | f + fk | 5% | high bufferable }} | {{MK9MoveListRow | Rolling Thunder | {{f}} + {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Point Kick | b + fk | 3% | low bufferable }} | {{MK9MoveListRow | Point Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Hop Kick | f + bk | 9% | high flatten }} | {{MK9MoveListRow | Hop Kick | {{f}} + {{bk}} | 9% | {{high}} {{flatten}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 3% + 4% + 4% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 3% + 4% + 4% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 3% + 4% + 4% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 3% + 4% + 4% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Windy Palm | fp --- fp --- bp --- fp | 3% --- 2% --- 3% --- 3% | high --- high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Windy Palm | {{fp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 2% {{---}} 3% {{---}} 3% | {{high}} {{---}} {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Healing Wind | b + fp --- f + fp | 5% + 2% --- 3% + 4% | high + high --- high + high ; 2nd and 3rd hit: bufferable ; 4th hit: knockdown }} | {{MK9MoveListRow | Healing Wind | {{b}} + {{fp}} {{---}} {{f}} + {{fp}} | 5% + 2% {{---}} 3% + 4% | {{high}} + {{high}} {{---}} {{high}} + {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 4th hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Chained Fist | bp --- fp --- bp --- fp --- bp ( --- fp --- bp ) | 5% --- 3% --- 1% --- 1% --- 1% --- 1% --- 4% (7%) | All hits: high (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage }} | {{MK9MoveListRow | Chained Fist | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bp}} ( {{---}} {{fp}} {{---}} {{bp}} ) | 5% {{---}} 3% {{---}} 1% {{---}} 1% {{---}} 1% {{---}} 1% {{---}} 4% (7%) | All hits: {{high}} (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage }} | ||
{{MK9MoveListRow | Iron Broom | bp --- bk --- fp + bp | 5% --- 3% --- 8% | high --- low --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }} | {{MK9MoveListRow | Iron Broom | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{bp}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{low}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Leg Bar | bp --- bk --- fp + fk | 5% --- 3% --- 5% + 2% | Last part cannot be performed unless 2nd hit connects; high --- low --- throw ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Leg Bar | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{fk}} | 5% {{---}} 3% {{---}} 5% + 2% | Last part cannot be performed unless 2nd hit connects; {{high}} {{---}} {{low}} {{---}} {{throw}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Uprooting Step | bp --- bk --- fp + fk --- bk | 5% --- 3% --- 2% + 8% | Input bk the moment Kung Lao makes eye contact with enemy; high --- low --- throw ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Uprooting Step | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{fk}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 2% + 8% | Input {{bk}} the moment Kung Lao makes eye contact with enemy; {{high}} {{---}} {{low}} {{---}} {{throw}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Plum Flower | bp --- bk --- fp + fk --- bp | 5% --- 3% --- 2% + 10% | Input bp the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; high --- low --- throw ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Plum Flower | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{fk}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 2% + 10% | Input {{bp}} the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; {{high}} {{---}} {{low}} {{---}} {{throw}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Lead The Way | b + fk --- fk --- fk | 3% --- 2% --- 5% | low --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Lead The Way | {{b}} + {{fk}} {{---}} {{fk}} {{---}} {{fk}} | 3% {{---}} 2% {{---}} 5% | {{low}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Spinout | Spin --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Spinout | Spin {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Yin Yang | fp --- fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Yin Yang | {{fp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Swirling Dragon | bp --- fp --- bp --- fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Swirling Dragon | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Double Yang | bp --- bk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Double Yang | {{bp}} {{---}} {{bk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 10% | med knockdown }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 10% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 10% | Performs Ultimate Hat ; high }} | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 10% | Performs Ultimate Hat ; {{high}} }} | ||
{{MK9MoveListRow | Tag Attack | d , f + tg | 3% + 3% + 4% | Performs Cyclone ; high --- high --- high ; 1st and 2nd and 3rd hit: knockdown }} | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 3% + 3% + 4% | Performs Cyclone ; {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Hat Toss | b , f + bp | 7% | Hold u or d to guide hat; high }} | {{MK9MoveListRow | Hat Toss | {{b}} , {{f}} + {{bp}} | 7% | Hold {{u}} or {{d}} to guide hat; {{high}} }} | ||
{{MK9MoveListRow | Ground Hat | d , b + bp | 7% | low }} | {{MK9MoveListRow | Ground Hat | {{d}} , {{b}} + {{bp}} | 7% | {{low}} }} | ||
{{MK9MoveListRow | Spin | d , f + fp | 7% | high launch wkup }} | {{MK9MoveListRow | Spin | {{d}} , {{f}} + {{fp}} | 7% | {{high}} {{launch}} wkup }} | ||
{{MK9MoveListRow | Dive Kick | in air, d + bk | 7% | high knockdown }} | {{MK9MoveListRow | Dive Kick | in air, {{d}} + {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Teleport | d , u | N/A | airok wkup }} | {{MK9MoveListRow | Teleport | {{d}} , {{u}} | N/A | {{airok}} wkup }} | ||
{{MK9MoveListRow | Teleport Throw | During Teleport, fp | 1% + 11% | throw }} | {{MK9MoveListRow | Teleport Throw | During Teleport, {{fp}} | 1% + 11% | {{throw}} }} | ||
{{MK9MoveListRow | Hammer Punch | During Teleport, bp | 7% | med groundbounce }} | {{MK9MoveListRow | Hammer Punch | During Teleport, {{bp}} | 7% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Teleport Kick | During Teleport, fk | 9% | high bufferable }} | {{MK9MoveListRow | Teleport Kick | During Teleport, {{fk}} | 9% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Drop Kick | During Teleport, bk | 13% | high knockdown }} | {{MK9MoveListRow | Drop Kick | During Teleport, {{bk}} | 13% | {{high}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Hat Toss | b , f + bp + bl | 10% | high , juggle starter }} | {{MK9MoveListRow | Hat Toss | {{b}} , {{f}} + {{bp}} + {{bl}} | 10% | {{high}} , juggle starter }} | ||
{{MK9MoveListRow | Ground Hat | d , b + bp + bl | 9% | low , hold bp to delay }} | {{MK9MoveListRow | Ground Hat | {{d}} , {{b}} + {{bp}} + {{bl}} | 9% | {{low}} , hold {{bp}} to delay }} | ||
{{MK9MoveListRow | Spin | d , f + fp + bl | 3% + 3% + 4% | high + high + high ; 1st and 2nd and 3rd hit: launch ; wkup }} | {{MK9MoveListRow | Spin | {{d}} , {{f}} + {{fp}} + {{bl}} | 3% + 3% + 4% | {{high}} + {{high}} + {{high}} ; 1st and 2nd and 3rd hit: {{launch}} ; wkup }} | ||
{{MK9MoveListRow | Dive Kick | in air, d + bk + bl | 4% + 5% + 6% | high + high + high ; 1st and 2nd and 3rd hit: knockdown }} | {{MK9MoveListRow | Dive Kick | in air, {{d}} + {{bk}} + {{bl}} | 4% + 5% + 6% | {{high}} + {{high}} + {{high}} ; 1st and 2nd and 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Teleport | d , u + bl | N/A | airok wkup , has armor }} | {{MK9MoveListRow | Teleport | {{d}} , {{u}} + {{bl}} | N/A | {{airok}} wkup , has armor }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== X-Ray Attack ==== | ==== X-Ray Attack ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Fist Of Shaolin | fk + bk + bl | 6% + 5% + 8% + 12% | 1st hit: high ; knockdown }} | {{MK9MoveListRow | Fist Of Shaolin | {{fk}} + {{bk}} + {{bl}} | 6% + 5% + 8% + 12% | 1st hit: {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f f b + bp | Sweep}} | {{FatalityRow | Fatality 1 | {{b}} {{f}} {{f}} {{b}} + {{bp}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | d d f b + fp | Sweep}} | {{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d f d + fk | Varies [Usually 'Close']}} | {{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{fk}} | Varies [Usually 'Close']}} | ||
{{FatalityRow | Babality | d f d + bp | Jump}} | {{FatalityRow | Babality | {{d}} {{f}} {{d}} + {{bp}} | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
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=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] | |||
Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit. | |||
[[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] | |||
Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back. | |||
[[File:B.png]] + [[File:fk.png]] , [[File:fk.png]] | |||
Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked. | |||
[[File:bp.png]] , [[File:bk.png]] | |||
Safe high-low string and bufferable. | |||
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'''Spin''' | '''Spin''' | ||
Fast, best anti-air. Where he gets his combos from. | Fast, best anti-air. Where he gets his combos from. Great wakeup move but punishable on block. Enhance version covers some distance. | ||
'''Ground Hat''' | '''Ground Hat''' | ||
Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches. | Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.<br> | ||
'''After patch it has no advantage on hit.''' | |||
<br> | <br> | ||
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Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo. | Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo. | ||
'''Enhanced Teleport''' | |||
Has armor. Use sparingly to catch opponent off guard. | |||
<br> | <br> | ||
=== X-Ray Attack === | === X-Ray Attack === | ||
Good anti air and fast punisher, it comes out really fast and has a hit of armor so good for in tight when you know an opponent is gonna attack right after your blocked combo. | |||
== Basic Strategy == | == Basic Strategy == | ||
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=== Style === | === Style === | ||
High Pressure Character with great variety in mix-ups and can suffocate an opponent before they can mount any offense if used well. | |||
== Matchups == | == Matchups == | ||
N/A | |||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:00, 9 December 2020
Kung Lao
Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.
In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.
Moves
Basic Attacks










































Command Normals
























Throws









Kombo Attacks

































































































































Fast Tags


Tag Kombos

























Tag Specials













Special Attacks

































Enhanced Special Attacks






























X-Ray Attack





Finishing Moves


















Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit.
Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back.
Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked.
Safe high-low string and bufferable.
Special Attacks
Spin
Fast, best anti-air. Where he gets his combos from. Great wakeup move but punishable on block. Enhance version covers some distance.
Ground Hat
Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.
After patch it has no advantage on hit.
Enhanced Special Attacks
Enhanced Hat Toss
Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo.
Enhanced Teleport
Has armor. Use sparingly to catch opponent off guard.
X-Ray Attack
Good anti air and fast punisher, it comes out really fast and has a hit of armor so good for in tight when you know an opponent is gonna attack right after your blocked combo.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
32%: ,
,
Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin
7-Hits: Spin Dive Kick
Dash
Dash
,
,
+
,
or
8-Hits: Teleport
Dash
Spin
Dive Kick
Dash
Dash
,
,
+
,
or
9-Hits: +
,
Spin
Dive Kick
Dash
Dash
,
,
+
,
or
Jump-in Combos
Combos With Enhanced Specials
9-Hits: Spin Dive Kick
Dash
Enhance Hat
Dash
Dash
,
,
+
,
or
12-Hits: Teleport
,
Spin
Dive Kick
Dash
Enhance Hat
Dash
Dash
,
,
+
,
or
Combos With X-Ray Attacks
14-Hits: ,
Spin
Jump Kick
Dive Kick
Rolling Thunder
Xray
Dash
,
,
+
,
or
17-Hits: Corner: ,
,
Spin
Straight Up Jump Punch
Jump Kick
Dive Kick
Jump Kick
Dive Kick
Xray
Dash
,
,
+
,
or
Corner-Only Combos
11-Hits: +
,
Spin
Jump Kick
Dive Kick
Jump Kick
Dive Kick
,
,
+
,
or
14-Hits: Dive Kick Spin
Jump Kick
Dive Kick
into Enhance Hat
Jump Kick
Dive Kick
,
,
+
,
or
Style
High Pressure Character with great variety in mix-ups and can suffocate an opponent before they can mount any offense if used well.
Matchups
N/A