Mortal Kombat 9/Kung Lao: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }}
{{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk | 9% | high bufferable }}
{{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | low bufferable }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Chops | b + fp | 5% + 2% | high + high ; 2nd hit: bufferable }}
{{MK9MoveListRow | Chops | {{b}} + {{fp}} | 5% + 2% | {{high}} + {{high}} ; 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Hat Swipe | f + bp | 7% | med }}
{{MK9MoveListRow | Hat Swipe | {{f}} + {{bp}} | 7% | {{med}} }}
{{MK9MoveListRow | Rolling Thunder | f + fk | 5% | high bufferable }}
{{MK9MoveListRow | Rolling Thunder | {{f}} + {{fk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Point Kick | b + fk | 3% | low bufferable }}
{{MK9MoveListRow | Point Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Hop Kick | f + bk | 9% | high flatten }}
{{MK9MoveListRow | Hop Kick | {{f}} + {{bk}} | 9% | {{high}} {{flatten}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 3% + 4% + 4% | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 3% + 4% + 4% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 3% + 4% + 4% | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 3% + 4% + 4% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Windy Palm | fp --- fp --- bp --- fp | 3% --- 2% --- 3% --- 3% | high --- high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Windy Palm | {{fp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 2% {{---}} 3% {{---}} 3% | {{high}} {{---}} {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Healing Wind | b + fp --- f + fp | 5% + 2% --- 3% + 4% | high + high --- high + high ; 2nd and 3rd hit: bufferable ; 4th hit: knockdown }}
{{MK9MoveListRow | Healing Wind | {{b}} + {{fp}} {{---}} {{f}} + {{fp}} | 5% + 2% {{---}} 3% + 4% | {{high}} + {{high}} {{---}} {{high}} + {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 4th hit: {{knockdown}} }}
{{MK9MoveListRow | Chained Fist | bp --- fp --- bp --- fp --- bp ( --- fp --- bp ) | 5% --- 3% --- 1% --- 1% --- 1% --- 1% --- 4% (7%) | All hits: high (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage }}
{{MK9MoveListRow | Chained Fist | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bp}} ( {{---}} {{fp}} {{---}} {{bp}} ) | 5% {{---}} 3% {{---}} 1% {{---}} 1% {{---}} 1% {{---}} 1% {{---}} 4% (7%) | All hits: {{high}} (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage }}
{{MK9MoveListRow | Iron Broom | bp --- bk --- fp + bp | 5% --- 3% --- 8% | high --- low --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }}
{{MK9MoveListRow | Iron Broom | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{bp}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{low}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }}
{{MK9MoveListRow | Leg Bar | bp --- bk --- fp + fk | 5% --- 3% --- 5% + 2% | Last part cannot be performed unless 2nd hit connects; high --- low --- throw ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Leg Bar | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{fk}} | 5% {{---}} 3% {{---}} 5% + 2% | Last part cannot be performed unless 2nd hit connects; {{high}} {{---}} {{low}} {{---}} {{throw}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Uprooting Step | bp --- bk --- fp + fk --- bk | 5% --- 3% --- 2% + 8% | Input bk the moment Kung Lao makes eye contact with enemy; high --- low --- throw ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Uprooting Step | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{fk}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 2% + 8% | Input {{bk}} the moment Kung Lao makes eye contact with enemy; {{high}} {{---}} {{low}} {{---}} {{throw}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Plum Flower | bp --- bk --- fp + fk --- bp | 5% --- 3% --- 2% + 10% | Input bp the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; high --- low --- throw ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Plum Flower | {{bp}} {{---}} {{bk}} {{---}} {{fp}} + {{fk}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 2% + 10% | Input {{bp}} the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; {{high}} {{---}} {{low}} {{---}} {{throw}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Lead The Way | b + fk --- fk --- fk | 3% --- 2% --- 5% | low --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }}
{{MK9MoveListRow | Lead The Way | {{b}} + {{fk}} {{---}} {{fk}} {{---}} {{fk}} | 3% {{---}} 2% {{---}} 5% | {{low}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Spinout | Spin --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Spinout | Spin {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Yin Yang | fp --- fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Yin Yang | {{fp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Swirling Dragon | bp --- fp --- bp --- fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Swirling Dragon | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Double Yang | bp --- bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Double Yang | {{bp}} {{---}} {{bk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 10% | med knockdown }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 10% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 10% | Performs Ultimate Hat ; high }}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 10% | Performs Ultimate Hat ; {{high}} }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 3% + 3% + 4% | Performs Cyclone ; high --- high --- high ; 1st and 2nd and 3rd hit: knockdown }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 3% + 3% + 4% | Performs Cyclone ; {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Hat Toss | b , f + bp | 7% | Hold u or d to guide hat; high }}
{{MK9MoveListRow | Hat Toss | {{b}} , {{f}} + {{bp}} | 7% | Hold {{u}} or {{d}} to guide hat; {{high}} }}
{{MK9MoveListRow | Ground Hat | d , b + bp | 7% | low }}
{{MK9MoveListRow | Ground Hat | {{d}} , {{b}} + {{bp}} | 7% | {{low}} }}
{{MK9MoveListRow | Spin | d , f + fp | 7% | high launch wkup }}
{{MK9MoveListRow | Spin | {{d}} , {{f}} + {{fp}} | 7% | {{high}} {{launch}} wkup }}
{{MK9MoveListRow | Dive Kick | in air, d + bk | 7% | high knockdown }}
{{MK9MoveListRow | Dive Kick | in air, {{d}} + {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Teleport | d , u | N/A | airok wkup }}
{{MK9MoveListRow | Teleport | {{d}} , {{u}} | N/A | {{airok}} wkup }}
{{MK9MoveListRow |    Teleport Throw | During Teleport, fp | 1% + 11% | throw }}
{{MK9MoveListRow |    Teleport Throw | During Teleport, {{fp}} | 1% + 11% | {{throw}} }}
{{MK9MoveListRow |    Hammer Punch | During Teleport, bp | 7% | med groundbounce }}
{{MK9MoveListRow |    Hammer Punch | During Teleport, {{bp}} | 7% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow |    Teleport Kick | During Teleport, fk | 9% | high bufferable }}
{{MK9MoveListRow |    Teleport Kick | During Teleport, {{fk}} | 9% | {{high}} {{bufferable}} }}
{{MK9MoveListRow |    Drop Kick | During Teleport, bk | 13% | high knockdown }}
{{MK9MoveListRow |    Drop Kick | During Teleport, {{bk}} | 13% | {{high}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Hat Toss | b , f + bp + bl | 10% | high , juggle starter }}
{{MK9MoveListRow | Hat Toss | {{b}} , {{f}} + {{bp}} + {{bl}} | 10% | {{high}} , juggle starter }}
{{MK9MoveListRow | Ground Hat | d , b + bp + bl | 9% | high , hold bp to delay }}
{{MK9MoveListRow | Ground Hat | {{d}} , {{b}} + {{bp}} + {{bl}} | 9% | {{low}} , hold {{bp}} to delay }}
{{MK9MoveListRow | Spin | d , f + fp + bl | 3% + 3% + 4% | high + high + high ; 1st and 2nd and 3rd hit: launch ; wkup }}
{{MK9MoveListRow | Spin | {{d}} , {{f}} + {{fp}} + {{bl}} | 3% + 3% + 4% | {{high}} + {{high}} + {{high}} ; 1st and 2nd and 3rd hit: {{launch}} ; wkup }}
{{MK9MoveListRow | Dive Kick | in air, d + bk + bl | 4% + 5% + 6% | high + high + high ; 1st and 2nd and 3rd hit: knockdown }}
{{MK9MoveListRow | Dive Kick | in air, {{d}} + {{bk}} + {{bl}} | 4% + 5% + 6% | {{high}} + {{high}} + {{high}} ; 1st and 2nd and 3rd hit: {{knockdown}} }}
{{MK9MoveListRow | Teleport | d , u + bl | N/A | airok wkup }}
{{MK9MoveListRow | Teleport | {{d}} , {{u}} + {{bl}} | N/A | {{airok}} wkup , has armor }}
{{MoveListFooter}}
{{MoveListFooter}}


==== X-Ray Attack ====
==== X-Ray Attack ====
{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Fist Of Shaolin | fk + bk + bl | 6% + 5% + 8% + 12% | 1st hit: high ; knockdown }}
{{MK9MoveListRow | Fist Of Shaolin | {{fk}} + {{bk}} + {{bl}} | 6% + 5% + 8% + 12% | 1st hit: {{high}} ; {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | b f f b + bp | Sweep}}
{{FatalityRow | Fatality 1 | {{b}} {{f}} {{f}} {{b}} + {{bp}} | Sweep}}
{{FatalityRow | Fatality 2 | d d f b + fp | Sweep}}
{{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{fp}} | Sweep}}
{{FatalityRow | Stage Fatality | d f d + fk | Varies [Usually 'Close']}}
{{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{fk}} | Varies [Usually 'Close']}}
{{FatalityRow | Babality | d f d + bp | Jump}}
{{FatalityRow | Babality | {{d}} {{f}} {{d}} + {{bp}} | Jump}}
</div>
</div>


== Move Analysis ==
== Move Analysis ==
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=== Kombo Attacks ===
=== Kombo Attacks ===
N/A
[[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]]
 
Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit.
 
 
[[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]]
 
Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back.
 
 
[[File:B.png]] + [[File:fk.png]] , [[File:fk.png]]
 
Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked.
 
 
[[File:bp.png]] , [[File:bk.png]]
 
Safe high-low string and bufferable.




=== Special Attacks ===
=== Special Attacks ===
N/A
'''Spin'''
 
Fast, best anti-air. Where he gets his combos from. Great wakeup move but punishable on block. Enhance version covers some distance.
 
 
'''Ground Hat'''
 
Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.<br>
'''After patch it has no advantage on hit.'''


<br>


=== Enhanced Special Attacks ===
=== Enhanced Special Attacks ===
B,F + FP = Enhanced Hat Toss
'''Enhanced Hat Toss'''
 
Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo.
 
 
'''Enhanced Teleport'''
 
Has armor. Use sparingly to catch opponent off guard.


Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to walk underneath them for an Uppercut.
<br>


=== X-Ray Attack ===
=== X-Ray Attack ===
Good anti air and fast punisher, it comes out really fast and has a hit of armor so good for in tight when you know an opponent is gonna attack right after your blocked combo.


== Basic Strategy ==
== Basic Strategy ==
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'''9-Hits''': Spin [[File:---.png]] Dive Kick [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Enhance Hat [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]
'''9-Hits''': Spin [[File:---.png]] Dive Kick [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Enhance Hat [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]


'''9-Hits''': Teleport [[File:fk.png]] [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] [[File:---.png]] Spin [[File:---.png]] Dive Kick [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Enhance Hat [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]
'''12-Hits''': Teleport [[File:fk.png]] [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] [[File:---.png]] Spin [[File:---.png]] Dive Kick [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Enhance Hat [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]


=== Combos With X-Ray Attacks ===
=== Combos With X-Ray Attacks ===
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'''14-Hits''': [[File:bp.png]] , [[File:bk.png]] [[File:---.png]] Spin [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Rolling Thunder [[File:---.png]] Xray [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]
'''14-Hits''': [[File:bp.png]] , [[File:bk.png]] [[File:---.png]] Spin [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Rolling Thunder [[File:---.png]] Xray [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]


'''16-Hits''': ''Corner'': [[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Xray [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]
'''17-Hits''': ''Corner'': [[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Spin [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Xray [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]]


=== Corner-Only Combos ===
=== Corner-Only Combos ===
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=== Style ===
=== Style ===


Kung Lao seems to be a character best kept on the ground. Whereas he has the ability to teleport and a dive kick that has considerable reach, most of his high damage combos come in the form of his Basic Combos, mixed in with a Spin for an easy pop-up.
High Pressure Character with great variety in mix-ups and can suffocate an opponent before they can mount any offense if used well.
Another thing to note about going airborne is his Teleport move has a considerable amount of time before he can strike after re-surfacing. His Enhanced Hat Toss special is also an easy way to keep opponents airborne, which is essential for landing follow-ups or an easy Uppercut.
 
When fighting against damage-resistant characters (such as Goro, Kintaro, not so much Shao Kahn),  the dive kick and teleporting are a great idea, as these characters turn around more slowly. Using hat toss is not advised against teleporting characters (Sheeva and Noob come to mind) as they attack before you are finished recovering from the animation.


== Matchups ==
== Matchups ==
N/A


Great against Goro and Kintaro.
[[Category:Mortal Kombat 9]]

Latest revision as of 01:00, 9 December 2020

MK9Logo.png

Kung Lao

MK9-KungLao Face.jpg

Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.

In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.


Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
7%
High.png Bufferable.png
Back Kick
Bk.png
9%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
Low.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Chops
B.png + Fp.png
5% + 2%
High.png + High.png ; 2nd hit: Bufferable.png
Hat Swipe
F.png + Bp.png
7%
Med.png
Rolling Thunder
F.png + Fk.png
5%
High.png Bufferable.png
Point Kick
B.png + Fk.png
3%
Low.png Bufferable.png
Hop Kick
F.png + Bk.png
9%
High.png Flatten.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 3% + 4% + 4%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 3% + 4% + 4%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Windy Palm
Fp.png ---.png Fp.png ---.png Bp.png ---.png Fp.png
3% ---.png 2% ---.png 3% ---.png 3%
High.png ---.png High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Healing Wind
B.png + Fp.png ---.png F.png + Fp.png
5% + 2% ---.png 3% + 4%
High.png + High.png ---.png High.png + High.png ; 2nd and 3rd hit: Bufferable.png ; 4th hit: Knockdown.png
Chained Fist
Bp.png ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png Bp.png ( ---.png Fp.png ---.png Bp.png )
5% ---.png 3% ---.png 1% ---.png 1% ---.png 1% ---.png 1% ---.png 4% (7%)
All hits: High.png (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage
Iron Broom
Bp.png ---.png Bk.png ---.png Fp.png + Bp.png
5% ---.png 3% ---.png 8%
High.png ---.png Low.png ---.png Med.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Flatten.png
Leg Bar
Bp.png ---.png Bk.png ---.png Fp.png + Fk.png
5% ---.png 3% ---.png 5% + 2%
Last part cannot be performed unless 2nd hit connects; High.png ---.png Low.png ---.png Throw.png ; 1st and 2nd hit: Bufferable.png
Uprooting Step
Bp.png ---.png Bk.png ---.png Fp.png + Fk.png ---.png Bk.png
5% ---.png 3% ---.png 2% + 8%
Input Bk.png the moment Kung Lao makes eye contact with enemy; High.png ---.png Low.png ---.png Throw.png ; 1st and 2nd hit: Bufferable.png
Plum Flower
Bp.png ---.png Bk.png ---.png Fp.png + Fk.png ---.png Bp.png
5% ---.png 3% ---.png 2% + 10%
Input Bp.png the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; High.png ---.png Low.png ---.png Throw.png ; 1st and 2nd hit: Bufferable.png
Lead The Way
B.png + Fk.png ---.png Fk.png ---.png Fk.png
3% ---.png 2% ---.png 5%
Low.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Knockdown.png

Fast Tags

Name
Command
Damage
Notes
Spinout
Spin ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Yin Yang
Fp.png ---.png Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Swirling Dragon
Bp.png ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Double Yang
Bp.png ---.png Bk.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
10%
Med.png Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
10%
Performs Ultimate Hat ; High.png
Tag Attack
D.png , F.png + Tg.png
3% + 3% + 4%
Performs Cyclone ; High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Knockdown.png

Special Attacks

Name
Command
Damage
Notes
Hat Toss
B.png , F.png + Bp.png
7%
Hold U.png or D.png to guide hat; High.png
Ground Hat
D.png , B.png + Bp.png
7%
Low.png
Spin
D.png , F.png + Fp.png
7%
High.png Launch.png wkup
Dive Kick
in air, D.png + Bk.png
7%
High.png Knockdown.png
Teleport
D.png , U.png
N/A
Airok.png wkup
   Teleport Throw
During Teleport, Fp.png
1% + 11%
Throw.png
   Hammer Punch
During Teleport, Bp.png
7%
Med.png Groundbounce.png
   Teleport Kick
During Teleport, Fk.png
9%
High.png Bufferable.png
   Drop Kick
During Teleport, Bk.png
13%
High.png Knockdown.png

Enhanced Special Attacks

Name
Command
Damage
Notes
Hat Toss
B.png , F.png + Bp.png + Bl.png
10%
High.png , juggle starter
Ground Hat
D.png , B.png + Bp.png + Bl.png
9%
Low.png , hold Bp.png to delay
Spin
D.png , F.png + Fp.png + Bl.png
3% + 3% + 4%
High.png + High.png + High.png ; 1st and 2nd and 3rd hit: Launch.png ; wkup
Dive Kick
in air, D.png + Bk.png + Bl.png
4% + 5% + 6%
High.png + High.png + High.png ; 1st and 2nd and 3rd hit: Knockdown.png
Teleport
D.png , U.png + Bl.png
N/A
Airok.png wkup , has armor

X-Ray Attack

Name
Command
Damage
Notes
Fist Of Shaolin
Fk.png + Bk.png + Bl.png
6% + 5% + 8% + 12%
1st hit: High.png ; Knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
B.png F.png F.png B.png + Bp.png
Sweep
Fatality 2
D.png D.png F.png B.png + Fp.png
Sweep
Stage Fatality
D.png F.png D.png + Fk.png
Varies [Usually 'Close']
Babality
D.png F.png D.png + Bp.png
Jump


Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

Fp.png , Fp.png , Bp.png , Fp.png

Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit.


Bp.png , Fp.png , Bp.png , Fp.png , Bp.png

Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back.


B.png + Fk.png , Fk.png

Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked.


Bp.png , Bk.png

Safe high-low string and bufferable.


Special Attacks

Spin

Fast, best anti-air. Where he gets his combos from. Great wakeup move but punishable on block. Enhance version covers some distance.


Ground Hat

Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.
After patch it has no advantage on hit.


Enhanced Special Attacks

Enhanced Hat Toss

Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo.


Enhanced Teleport

Has armor. Use sparingly to catch opponent off guard.


X-Ray Attack

Good anti air and fast punisher, it comes out really fast and has a hit of armor so good for in tight when you know an opponent is gonna attack right after your blocked combo.

Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

32%: Fp.png , Fp.png , Bp.png ---.png Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin

7-Hits: Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

8-Hits: Teleport Bp.png ---.png Dash ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

9-Hits: B.png + Fk.png , Fk.png ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Jump-in Combos

Combos With Enhanced Specials

9-Hits: Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Enhance Hat ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

12-Hits: Teleport Fk.png ---.png Bp.png , Bk.png ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Enhance Hat ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Combos With X-Ray Attacks

14-Hits: Bp.png , Bk.png ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Rolling Thunder ---.png Xray ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

17-Hits: Corner: Fp.png , Fp.png , Bp.png ---.png Spin ---.png Straight Up Jump Punch ---.png Jump Kick ---.png Dive Kick ---.png Jump Kick ---.png Dive Kick ---.png Xray ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Corner-Only Combos

11-Hits: B.png + Fk.png , Fk.png ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Jump Kick ---.png Dive Kick ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

14-Hits: Dive Kick ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Fp.png into Enhance Hat ---.png Fp.png ---.png Jump Kick ---.png Dive Kick ---.png Fp.png ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Style

High Pressure Character with great variety in mix-ups and can suffocate an opponent before they can mount any offense if used well.

Matchups

N/A