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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | ?% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | ?% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | ?% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | ?% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | ?% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | ?% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | ?% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | ?% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | ?% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | ?% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | ?% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | ?% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Blade Stab | b + bp | 11% | med }} | {{MK9MoveListRow | Blade Stab | {{b}} + {{bp}} | 11% | {{med}} }} | ||
{{MK9MoveListRow | Blade Swipe | f + bp | ? | }} | {{MK9MoveListRow | Blade Swipe | {{f}} + {{bp}} | ? | }} | ||
{{MK9MoveListRow | Shin Kick | f + fk | ? | low }} | {{MK9MoveListRow | Shin Kick | {{f}} + {{fk}} | ? | {{low}} }} | ||
{{MK9MoveListRow | Snap Kick | f + bk | ? | }} | {{MK9MoveListRow | Snap Kick | {{f}} + {{bk}} | ? | }} | ||
{{MK9MoveListRow | Windmill | u + bk | 11% | med }} | {{MK9MoveListRow | Windmill | {{u}} + {{bk}} | 11% | {{med}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | ? | sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ? | {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Telekinetic Rush | fp --- fp --- fp | ? | 2nd hit: bufferable }} | {{MK9MoveListRow | Telekinetic Rush | {{fp}} {{---}} {{fp}} {{---}} {{fp}} | ? | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Blind Justice | fp --- fp --- bp | ? | 2nd hit: bufferable }} | {{MK9MoveListRow | Blind Justice | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | ? | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Off Balance | fp --- fp --- bk | ? | 2nd, 3rd hit: bufferable }} | {{MK9MoveListRow | Off Balance | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | ? | 2nd, 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Heightened Senses | bp --- fp --- b + bp | ? | 2nd, 3rd hit: bufferable 3rd hit: med , minor groundbounce }} | {{MK9MoveListRow | Heightened Senses | {{bp}} {{---}} {{fp}} {{---}} {{b}} + {{bp}} | ? | 2nd, 3rd hit: {{bufferable}} 3rd hit: {{med}} , minor {{groundbounce}} }} | ||
{{MK9MoveListRow | Stolen Soul | bp --- fp --- f + bk | ? | 2nd hit: bufferable , 3rd hit: low }} | {{MK9MoveListRow | Stolen Soul | {{bp}} {{---}} {{fp}} {{---}} {{f}} + {{bk}} | ? | 2nd hit: {{bufferable}} , 3rd hit: {{low}} }} | ||
{{MK9MoveListRow | Absentminded | f + bp --- bp --- b + fp | ? | 2nd hit: bufferable 3rd hit: launch }} | {{MK9MoveListRow | Absentminded | {{f}} + {{bp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | ? | 2nd hit: {{bufferable}} 3rd hit: {{launch}} }} | ||
{{MK9MoveListRow | Shortsighted | f + bp --- bp --- b + bp | ? | 2nd hit: bufferable 3rd hit: med}} | {{MK9MoveListRow | Shortsighted | {{f}} + {{bp}} {{---}} {{bp}} {{---}} {{b}} + {{bp}} | ? | 2nd hit: {{bufferable}} 3rd hit: med}} | ||
{{MK9MoveListRow | Brainpower | f + fk --- bp | ? | 1st hit: low 2nd hit: bufferable }} | {{MK9MoveListRow | Brainpower | {{f}} + {{fk}} {{---}} {{bp}} | ? | 1st hit: {{low}} 2nd hit: {{bufferable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Concentration | bp --- fp --- b + bp --- tg | | }} | {{MK9MoveListRow | Concentration | {{bp}} {{---}} {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Gray Matter | f + bp --- bp --- b + fp --- tg | | }} | {{MK9MoveListRow | Gray Matter | {{f}} + {{bp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Blind Fury | f + fk --- bp --- tg | | }} | {{MK9MoveListRow | Blind Fury | {{f}} + {{fk}} {{---}} {{bp}} {{---}} {{tg}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Blind Swordsman | bp --- fp --- tg | | }} | {{MK9MoveListRow | Blind Swordsman | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | | }} | ||
{{MK9MoveListRow | Farsighted | f + bp --- bp --- tg | | }} | {{MK9MoveListRow | Farsighted | {{f}} + {{bp}} {{---}} {{bp}} {{---}} {{tg}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d b + tg | | }} | {{MK9MoveListRow | Tag Assist | {{d}} {{b}} + {{tg}} | | }} | ||
{{MK9MoveListRow | Tag Attack | d f + tg | | }} | {{MK9MoveListRow | Tag Attack | {{d}} {{f}} + {{tg}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Spirit Charge | b f + bp | ? | }} | {{MK9MoveListRow | Spirit Charge | {{b}} {{f}} + {{bp}} | ? | }} | ||
{{MK9MoveListRow | Rising Karma | d b + fp | ? | launch }} | {{MK9MoveListRow | Rising Karma | {{d}} {{b}} + {{fp}} | ? | {{launch}} }} | ||
{{MK9MoveListRow | Telekinetic Slash (Close) | d b + bk | ? | med }} | {{MK9MoveListRow | Telekinetic Slash (Close) | {{d}} {{b}} + {{bk}} | ? | {{med}} }} | ||
{{MK9MoveListRow | Telekinetic Slash (Medium) | d f + bk | ? | med }} | {{MK9MoveListRow | Telekinetic Slash (Medium) | {{d}} {{f}} + {{bk}} | ? | {{med}} }} | ||
{{MK9MoveListRow | Telekinetic Slash (Far) | d b f + bk | ? | med }} | {{MK9MoveListRow | Telekinetic Slash (Far) | {{d}} {{b}} {{f}} + {{bk}} | ? | {{med}} }} | ||
{{MK9MoveListRow | Tele-Flurry | b f + fk | ? | }} | {{MK9MoveListRow | Tele-Flurry | {{b}} {{f}} + {{fk}} | ? | }} | ||
{{MK9MoveListRow | Blade Reflect | d b + bp | ? | reflect projectiles }} | {{MK9MoveListRow | Blade Reflect | {{d}} {{b}} + {{bp}} | ? | reflect projectiles }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Spirit Vengeance | b f + bp + bl | ? | has armor }} | {{MK9MoveListRow | Spirit Vengeance | {{b}} {{f}} + {{bp}} + {{bl}} | ? | has armor }} | ||
{{MK9MoveListRow | Karma Eruption | d b + fp + bl | ? | launch has armor }} | {{MK9MoveListRow | Karma Eruption | {{d}} {{b}} + {{fp}} + {{bl}} | ? | {{launch}} has armor }} | ||
{{MK9MoveListRow | Telekinetic Blade (Close) | d b + bk + bl | ? | med , has armor , launch in corner }} | {{MK9MoveListRow | Telekinetic Blade (Close) | {{d}} {{b}} + {{bk}} + {{bl}} | ? | {{med}} , has armor , {{launch}} in corner }} | ||
{{MK9MoveListRow | Telekinetic Blade (Medium) | d f + bk + bl | ? | med , has armor , launch in corner }} | {{MK9MoveListRow | Telekinetic Blade (Medium) | {{d}} {{f}} + {{bk}} + {{bl}} | ? | {{med}} , has armor , {{launch}} in corner }} | ||
{{MK9MoveListRow | Telekinetic Blade (Far) | d b f + bk + bl | ? | med , has armor , launch in corner }} | {{MK9MoveListRow | Telekinetic Blade (Far) | {{d}} {{b}} {{f}} + {{bk}} + {{bl}} | ? | {{med}} , has armor , {{launch}} in corner }} | ||
{{MK9MoveListRow | Tele-Beatdown | b f + fk + bl | ? | }} | {{MK9MoveListRow | Tele-Beatdown | {{b}} {{f}} + {{fk}} + {{bl}} | ? | }} | ||
{{MK9MoveListRow | Blade Absorb | d b + bp + bl | ? | gain life }} | {{MK9MoveListRow | Blade Absorb | {{d}} {{b}} + {{bp}} + {{bl}} | ? | gain life }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Soul Blade | fk + bk + bl | 32% | }} | {{MK9MoveListRow | Soul Blade | {{fk}} + {{bk}} + {{bl}} | 32% | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | u d u d + bl | Jump }} | {{FatalityRow | Fatality 1 | {{u}} {{d}} {{u}} {{d}} + {{bl}} | Jump }} | ||
{{FatalityRow | Fatality 2 | b f d f + bp | Jump }} | {{FatalityRow | Fatality 2 | {{b}} {{f}} {{d}} {{f}} + {{bp}} | Jump }} | ||
{{FatalityRow | Stage Fatality | d f d + fk | Varies }} | {{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{fk}} | Varies }} | ||
{{FatalityRow | Babality | d b d + fp | Jump }} | {{FatalityRow | Babality | {{d}} {{b}} {{d}} + {{fp}} | Jump }} | ||
</div> | </div> | ||
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=== Style === | === Style === | ||
* | * Keep-away | ||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 00:58, 9 December 2020
Kenshi
Kenshi, a proud swordsman was promised the legendary Sentou sword by a strange old man, who was actually Shang Tsung in disguise. When he took the sword, Kenshi also released ancient warrior spirits that were all consume by Shang Tsung. He was then left to die in the dark. Blind but alive, Kenshi was guided out of the tomb by the mystical sword. Led by his senses, and fueled by revenge, Kenshi believes in an eye for an eye..
Moves
Basic Attacks










































Command Normals
















Throws









Kombo Attacks


























































Fast Tags























Tag Kombos











Tag Specials






Special Attacks


























Enhanced Special Attacks




































X-Ray Attack



Finishing Moves


















Move Analysis
Basic Attacks
N/A
Command Normals
Overhead. Advantage on block.
Kombo Attacks
Launcher. Safe on block.
Safe on block. Advantage on block. 3rd hit overheads and leads to a small groundbounce to continue comboing.
Reset string. Safe on block, Reptile can only punish with elbow dash. The opponent MUST block after being hit by the low.
Low starter string, bufferable 2nd hit. Mixup this with Blade Stab.
Advantage on block.
Good corner combo string. Can follow up on hit in open space with Med Tele Slash. If blocked, tack on a Spirit Charge or Rising Karma to make the string safe.
Also this string is great to build meter.
Special Attacks
Rising Karma
Unsafe on block. Mostly used in combos. Decent anti-air.
Spirit Charge
Very fast special. Safe on block. Has invincibility frames when used as wake-up. This is punished by full combo if the opponent jumps over it.
Telekinetic Slash
Overhead Slashes. Can stop jumpers with the correct spacing. Not safe upclose if it whiffs.
Tele-Flurry
Fast special that tracks the opponent anywhere on screen. Not safe upclose. Good for meter building.
Enhanced Special Attacks
Karma Eruption
Safe on block. Has armor. Good for wake-up.
Spirit Vengeance
Has armor.
Telekinetic Blade
Has armor. Juggles in corner.
X-Ray Attack
Has a hit of armor, goes full screen and counters projectiles.
Basic Strategy
N/A
Advanced Strategy
Combos
Bread and Butters
29%: +
,
Rising Karma
Dash
+
,
Spirit Charge
34%: +
,
,
+
Dash
+
,
Rising Karma
Dash
+
,
Tele-Flurry
34%: +
,
,
+
Dash
+
,
Rising Karma
Dash
+
,
,
+
36%: +
,
,
+
Dash
,
Rising Karma
Dash
+
,
Spirit Charge
Jump-in Combos
- N/A
Combos With Enhanced Specials
Combos With X-Ray Attacks
50% Corner: +
,
,
+
,
,
+
, Rising Karma
, Xray
Corner-Only Combos
43%: +
,
,
+
,
,
+
, Rising Karma
+
,
,
+
Style
- Keep-away
Matchups
N/A