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G - Free/Guard (will be written as "G" so as not to be confused with "forward". Commonly notated on other forums as F. Old-school DoA2 players will also know this as S.) | G - Free/Guard (will be written as "G" so as not to be confused with "forward". Commonly notated on other forums as F. Old-school DoA2 players will also know this as S.) | ||
Dirctional inputs: | |||
<pre> | <pre> | ||
.- up (u) | .- up (u) | ||
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</pre> | </pre> | ||
Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral". | Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral". | ||
== Life == | == Life == | ||
The default lifebar (at three ticks) equates to 240 health points. Each tick up or down adds or subtracts 30 points of health. | The default lifebar (at three ticks) equates to 240 health points. Each tick up or down adds or subtracts 30 points of health. |
Revision as of 06:15, 7 February 2006
Introduction
Introduction goes here.
Game Mechanics
Command Notation
P - Punch
K - Kick
G - Free/Guard (will be written as "G" so as not to be confused with "forward". Commonly notated on other forums as F. Old-school DoA2 players will also know this as S.) Dirctional inputs:
.- up (u) | up+back (ub) - 7 8 9 - up+forward (uf) back (b) - 4 6 - forward (f) down+back - 1 2 3 - down+foward (df) | `- down (d)
Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".
Life
The default lifebar (at three ticks) equates to 240 health points. Each tick up or down adds or subtracts 30 points of health.
- Smallest life: 180 points
- Small life: 210 points
- Normal life: 240 points
- Large life: 270 points
- Largest life: 300 points
Characters are knocked out at exactly 0 health.
There is no character-dependent vitality or damage scaling in DoA4.