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https://www.gamefaqs.com/arcade/583600-mortal-kombat-ii/faqs | |||
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[[Category:Mortal Kombat II]] | [[Category:Mortal Kombat II]] |
Revision as of 00:46, 23 June 2017
Introduction
Another of the "Second Parts can be better" games, this second installment introduced the Babalities and Friendships along with the Stage Fatalities, this game introduced now two Fatalities per character.
Notations
Abbreviation key for attacks and commands in all character guides:
F = Forward
B = Back
D = Down
U = Up
LP = Low Punch
LK = Low Kick
HP = High Punch
HK = High Kick
BL = Block
JK = Jump Kick
JP = Jump Punch
SHK = Standing HK
SLK = Standing LK
RH = Roundhouse
aa = Anti Air
TP = Teleport Punch
Inf = Infinite
otg = Off/on the Ground
gc = Glitch cancel
Gameplay
Close Attacks
Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)
Block
Of course you have a block button instead of hold back when you are attacked.
Sweep
Hold Back and press Low Kick
Roundhouse
Hold Back and press High Kick
Uppercut
Hold Down and press High Punch
FINISHING MOVES
Fatality
Your typical move to kill your opponent in the decisive round, now you have two, the conditions of the Fatality can be from close,sweep,jump to far distance.
Pit/Spikes
This is the fatality where you knock the victim into the pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
Babalities
Moves where instead of finishing your opponent you can turn them into a baby.
DON'T USE ANY PUNCH BUTTON IN THE DEFINITIVE ROUND
Friendships
Move where you only make friends with your opponent
DON'T USE ANY PUNCH BUTTON IN THE DEFINTIVE ROUND
Characters
New Comers
- Shang Tsung (MK2) (As Sub Boss and Playable Character) and young again
- Reptile (MK2) (Secret Character of MK1 and now Normal Character) I'm not a fusion anymore
- Mileena (MK2) Purple Kunoichi and Twin Sister
- Kung Lao (MK2) Liu Kang's BFF and Hat Master from Shaolin
- Kitana (MK2) Blue Kunoichi and Princess
- Baraka (MK2) One of the Shao Kahn's sidekicks
- Jax (MK2) Jackson Briggs,
Sonya's Blacked when Cage is on set
Survivors from MK1
- Liu Kang (MK2) The Champ Is Here
- Rayden (MK2) Thunder God
- Sub Zero (MK2) The young brother of the MK1
- Scorpion (MK2) Wants Revenge Again
- Johnny Cage (MK2) Now on stage for the sequel, because second parts can be as good as Street Fighter II
Kidnapped by Shao Kahn
Vs CPU Strategies
Fighting Kintaro
Kintaro is actually a challenge to beat. His moves are very powerful and he is fast for a big guy. Stay away from that scorching fireball blast and you should be OK.
Use footsweeps a lot, he is a sucker for them. Time your sweep so that you hit him with the end of your foot just as he walks into range. He will stagger back and groan. Duck, then repeat.
Jump kicks work sometimes, but don't use them a whole lot. Kintaro will most likely block then grab you or punch you. If he does block, you can try to jump away and run the risk of the fireballs. Or try a standing block. If he punches or uppercuts you, it hurts, but at least you won't go flying. Hop kicks work the same way.
Kintaro is a cocky four armed tony the tiger. If he leans back, growls, and flexes, uppercut him. Projectile him. Jump kick and combo him. Hurt him.
Kintaro is easiest to hurt when he hops towards you. It is easy to spot when he will do it because he hops in place first. If you see him do this, align yourself to be in the best position to retaliate. When he hops towards you, uppercut him or whatever.
If Kintaro spits fireballs at you, duck.
When Kintaro jumps into the sky, get out of the way. The best things to do is jump away and kick. This will usually hit. If you are good, you can uppercut Kintaro as he is coming down. If you are trapped in the corner, try jumping away from the corner while punching.
Always do your projectile after you knock Kintaro down. It will usually hit him unless you are on the far side of the screen.
After Kintaro jumps on you from the sky, he will always lean back and growl. When he does this you can either walk up and uppercut him, use your projectile, or use a jump kick - combo.
Fighting Shao Kahn
Shao Kahn, like Kintaro, is a challenge to beat. You can not fight him 'normally' because he is immune to jump kicks, walks faster than you, and has devastating moves. Stay away from his spear, and never get hit by his shadow charge.
When the round begins, chances are Shao Kahn will charge you or throw his spear at you. If this happens, jump away from him quickly. If you can't jump in time, duck and block, then jump away. You will be forced to take blocking damage, which hurts.
Shao Kahn is a taunter. If he says things like 'You will die' and 'I will destroy you', he is taunting you. He is also vulnerable then. Walk up and uppercut him, projectile him, etc.
One tactic to use is to jump right in front of Shao Kahn and immediately duck. He will either charge you (in which case you take damage), or uppercut you. His uppercut will miss and you will have a chance to uppercut him, or do whatever. Repeat this throughout the round.
If you do hit Shao Kahn, be sure to fire your projectile while he is getting up. He will always get hit if you are at the right distance.
Another tactic is to go all the way into the corner. Let Shao Kahn get close. If he charges, block then uppercut. Follow the uppercut with a missle. Then duck and block again and hopefully he will do the same thing.
The easiest way to beat Shao Kahn is to use Kitana. Let Shao Kahn walk close to you then do the fan lift. He will walk right into it. Do the jump kick - fan throw - aerial punch combo. Allow him to walk towards you again and repeat. This tactic also works well on Kintaro.
Ports
Link
http://ultimatemk.com/cguide.php?game=mkarcade
http://mkw.mortalkombatonline.com/mk2/
http://www.trmk.org/games/mortal_kombat_2
http://huguesjohnson.com/features/mk2_rankings/home_versions.html
https://www.gamefaqs.com/arcade/583600-mortal-kombat-ii/faqs