< Street Fighter 6 | M.Bison
(5LP hitbox) |
(→Taunts) |
||
(32 intermediate revisions by 3 users not shown) | |||
Line 78: | Line 78: | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
| images = SF6_Mbison_5lp.png | | images = SF6_Mbison_5lp.png | ||
| hitboxes = SF6_Mbison_5lp_hitbox. | | hitboxes = SF6_Mbison_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter | ||
Line 101: | Line 101: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP/2LK; good range for a 5f jab | ||
}} | }} | ||
Line 137: | Line 137: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Counter-hit required to combo into 6HP Target Combo | | notes = Counter-hit required to combo into 6HP Target Combo; combo and pressure starter | ||
}} | }} | ||
Line 151: | Line 151: | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
| images = SF6_Mbison_5hp.png | | images = SF6_Mbison_5hp.png | ||
| hitboxes = SF6_Mbison_5hp_hitbox.png | | hitboxes = SF6_Mbison_5hp_hitbox.png, SF6_Mbison_5hp_hitbox_2.png | ||
| damage = 1000 | | damage = 1000 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter | ||
Line 172: | Line 172: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
Line 209: | Line 209: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good light string ender that moves Bison forward (keeps him closer after a cancel); rare light normal that is plus after DR Cancel on block | ||
}} | }} | ||
Line 242: | Line 242: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Poke with great range and hitbox priority | ||
}} | }} | ||
Line 275: | Line 275: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Punish Counter crumple is +7 before opponent goes airborne | | notes = Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
Line 313: | Line 313: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 349: | Line 349: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3f extra recovery on whiff | | notes = 3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos) | ||
}} | }} | ||
Line 385: | Line 385: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable | ||
}} | }} | ||
Line 419: | Line 419: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK) | ||
}} | }} | ||
Line 456: | Line 456: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Range: 1.482 | | notes = Solid cancelable low poke; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482 | ||
}} | }} | ||
Line 481: | Line 481: | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| punishAdv = HKD +45 | | punishAdv = HKD +45 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| afterDRHit = HKD +29 | | afterDRHit = HKD +29 | ||
| afterDRBlk = {{sf6-adv|VM|-7}} | | afterDRBlk = {{sf6-adv|VM|-7}} | ||
Line 488: | Line 488: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); very difficult or impossible for some characters to punish when spaced | ||
}} | }} | ||
Line 510: | Line 510: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+13)}} | ||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 518: | Line 519: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Decent air-to-air | ||
}} | }} | ||
Line 539: | Line 540: | ||
| guard = H | | guard = H | ||
| cancel = TC | | cancel = TC | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+13(+15)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 547: | Line 549: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = | | notes = Great air-to-air with a long cancel window into Hell Attack; puts airborne opponents into limited juggle state; shifts M. Bison's hurtbox upward during startup | ||
}} | }} | ||
Line 568: | Line 570: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 576: | Line 579: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter | ||
}} | }} | ||
Line 597: | Line 600: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+10)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+14)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 605: | Line 609: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cross-up | | notes = Cross-up; decent air-to-air | ||
}} | }} | ||
Line 626: | Line 630: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+13(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 634: | Line 639: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 655: | Line 660: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 663: | Line 669: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Longest horizontal range of Bison's air normals | ||
}} | }} | ||
Line 680: | Line 686: | ||
| hitboxes = SF6_Mbison_6hp_hitbox.png | | hitboxes = SF6_Mbison_6hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 22 | | startup = 22 | ||
| active = 3 | | active = 3 | ||
Line 698: | Line 703: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 714: | Line 719: | ||
| hitboxes = SF6_Mbison_4hk_hitbox.png | | hitboxes = SF6_Mbison_4hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 10 | | startup = 10 | ||
| active = 4 | | active = 4 | ||
Line 735: | Line 739: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 767: | Line 771: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 781: | Line 785: | ||
| input = 5MP~6HP | | input = 5MP~6HP | ||
| name = Shadow Hammer | | name = Shadow Hammer | ||
| images = | | images = SF6_Mbison_6hp.png | ||
| hitboxes = SF6_Mbison_5mp_6hp_hitbox.png | | hitboxes = SF6_Mbison_5mp_6hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 22 | | startup = 22 | ||
| active = 3 | | active = 3 | ||
Line 795: | Line 798: | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 802: | Line 803: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 818: | Line 819: | ||
| hitboxes = SF6_Mbison_5mp_2hk_hitbox.png | | hitboxes = SF6_Mbison_5mp_2hk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = 16 | | startup = 16 | ||
| active = 4 | | active = 4 | ||
Line 829: | Line 829: | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 836: | Line 834: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 600 (420) | ||
| superGainBlk = | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 862: | Line 860: | ||
| driveGain = 1000 | | driveGain = 1000 | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| jugIncrease = 2 | |||
| jugIncrease = | | jugLimit = 2 | ||
| jugLimit = | | notes = Keeps airborne opponents in a limited juggle state after j.MP; can be delayed significantly, giving Bison better advantage to juggle after landing | ||
| notes = | }} | ||
}} | |||
== Throws == | == Throws == | ||
Line 883: | Line 880: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +21 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD +21 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
Line 897: | Line 894: | ||
| name = Death Tower | | name = Death Tower | ||
| images = SF6_Mbison_4lplk.png | | images = SF6_Mbison_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Mbison_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | | dmgScaling = 20% Immediate | ||
Line 906: | Line 903: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = | | notes = Side switches | ||
}} | }} | ||
Line 1,026: | Line 1,023: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = M.Bison | moveId = m. | {{FrameData-SF6 | chara = M.Bison | moveId = m.bison_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Mbison_66.png | | images = SF6_Mbison_66.png | ||
| hitboxes = SF6_Mbison_66_hitbox.png | | hitboxes = SF6_Mbison_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 3+8 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = - | | total = 26(48) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame) | |||
}} | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Mbison_66.png | |||
| hitboxes = SF6_Mbison_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| driveGain = | | hitAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | blockAdv = - | ||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,055: | Line 1,072: | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | | chip = 125 | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
Line 1,074: | Line 1,090: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Happens automatically ?f after a mine has been planted; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block; performing Forward Taunt causes Bison to start a countdown to trigger the explosion | | notes = Happens automatically ?f after a mine has been planted; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block; performing Forward Taunt causes Bison to start a countdown to trigger the explosion; explosion only counts as a hit for damage scaling when the timer expires (not when automatically activated from a special move) | ||
}} | }} | ||
Line 1,083: | Line 1,099: | ||
| name = Psycho Crusher Attack | | name = Psycho Crusher Attack | ||
| images = SF6_Mbison_46lp.png | | images = SF6_Mbison_46lp.png | ||
| hitboxes = SF6_Mbison_46lp_hitbox.png | | hitboxes = SF6_Mbison_46lp_hitbox.png, SF6_Mbison_46lp_hitbox_2.png | ||
| damage = 1200 | | damage = 1200 | ||
| chip = 300 | | chip = 300 | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 55 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 17 SA | | hitconfirm = 17 SA | ||
| hitAdv = | | hitAdv = KD +20(+35) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-20(-5)}} | ||
| punishAdv = | | punishAdv = KD +20(+35) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | ||
| airborne = | | airborne = 22-31 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31 | ||
}} | }} | ||
Line 1,121: | Line 1,137: | ||
| damage = 1400 | | damage = 1400 | ||
| chip = 350 | | chip = 350 | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 20 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 59 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +20(+35) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-20(-5)}} | ||
| punishAdv = | | punishAdv = KD +20(+35) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 8 | | hitstop = 8 | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1300 (910) | ||
| superGainBlk = | | superGainBlk = 650 (325) | ||
| invuln = | | invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | ||
| airborne = | | airborne = 26-35 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 | ||
}} | }} | ||
Line 1,156: | Line 1,172: | ||
| damage = 1600 | | damage = 1600 | ||
| chip = 400 | | chip = 400 | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 24 | ||
| active = | | active = 26 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 73 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +14(+39) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-23}}{{sf6-adv|P|(+2)}} | ||
| punishAdv = | | punishAdv = KD +14(+39) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-48(-23)}} | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1500 (1050) | ||
| superGainBlk = | | superGainBlk = 750 (375) | ||
| invuln = | | invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | ||
| airborne = | | airborne = 30-49 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 | ||
}} | }} | ||
Line 1,188: | Line 1,204: | ||
| name = Psycho Crusher Attack | | name = Psycho Crusher Attack | ||
| images = SF6_Mbison_46pp.png | | images = SF6_Mbison_46pp.png | ||
| hitboxes = SF6_Mbison_46pp_hitbox.png | | hitboxes = SF6_Mbison_46pp_hitbox.png, SF6_Mbison_46pp_hitbox_2.png, SF6_Mbison_46pp_hitbox_3.png | ||
| damage = 400x2,500 (1300) | | damage = 400x2,500 (1300) | ||
| chip = 100x2,125 (325) | | chip = 100x2,125 (325) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 7,6,3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 51 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2* SA3 | ||
| hitconfirm = 47/35/24 SA | | hitconfirm = 47/35/24 SA | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3(-1)}} | ||
| punishAdv = | | punishAdv = KD +35 | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 33/25/20 total | | blockstun = 33/25/20 total | ||
Line 1,208: | Line 1,224: | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 400x3 (280x3) | ||
| superGainBlk = | | superGainBlk = 200x3 (100x3) | ||
| invuln = | | invuln = 6-17 Air, 13-31 Projectile | ||
| airborne = | | airborne = 20-31 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo | ||
}} | }} | ||
Line 1,227: | Line 1,243: | ||
| damage = 1200,500 (1700) | | damage = 1200,500 (1700) | ||
| chip = 300,125 (425) | | chip = 300,125 (425) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 16,1 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 55 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 17 SA | | hitconfirm = 17 SA | ||
| hitAdv = | | hitAdv = KD +39(+42) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +39(+42) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 46 total | | blockstun = 46 total | ||
Line 1,243: | Line 1,259: | ||
| driveDmgBlk = 6000,3000 (9000) | | driveDmgBlk = 6000,3000 (9000) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2000x2 (4000) | ||
| superGainHit = | | superGainHit = 1200,500 (840,350) | ||
| superGainBlk = | | superGainBlk = 600,250 (425,125) | ||
| invuln = | | invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | ||
| airborne = | | airborne = 22-31 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) | ||
}} | }} | ||
Line 1,262: | Line 1,278: | ||
| damage = 1400,500 (1900) | | damage = 1400,500 (1900) | ||
| chip = 350,125 (475) | | chip = 350,125 (475) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 20 | ||
| active = | | active = 16,1 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 59 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +39(+42) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +39(+42) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 46 total | | blockstun = 46 total | ||
Line 1,278: | Line 1,294: | ||
| driveDmgBlk = 7000,3000 (10000) | | driveDmgBlk = 7000,3000 (10000) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2500,2000 (4500) | ||
| superGainHit = | | superGainHit = 1300,500 (910,350) | ||
| superGainBlk = | | superGainBlk = 650,250 (325,125) | ||
| invuln = | | invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | ||
| airborne = | | airborne = 26-35 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) | ||
}} | }} | ||
Line 1,297: | Line 1,313: | ||
| damage = 1600,500 (2100) | | damage = 1600,500 (2100) | ||
| chip = 400,125 (525) | | chip = 400,125 (525) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 24 | ||
| active = | | active = 26,1 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 73 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +46(+51) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = KD +46(+51) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 55 total | | blockstun = 55 total | ||
Line 1,313: | Line 1,329: | ||
| driveDmgBlk = 8000,3000 (11000) | | driveDmgBlk = 8000,3000 (11000) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000,2000 (5000) | ||
| superGainHit = | | superGainHit = 1500,500 (750,350) | ||
| superGainBlk = | | superGainBlk = 1050,250 (375,125) | ||
| invuln = | | invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | ||
| airborne = | | airborne = 30-49 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges) | ||
}} | }} | ||
Line 1,332: | Line 1,348: | ||
| damage = 400x3,800 (2000) | | damage = 400x3,800 (2000) | ||
| chip = 100x3,125 (425) | | chip = 100x3,125 (425) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 7,6,3(1)1 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 51 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +82(+83) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+10}} | ||
| punishAdv = | | punishAdv = KD +82(+83) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 46 total | | blockstun = 46 total | ||
Line 1,348: | Line 1,364: | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 400x3,1600 (280x3,1120) | ||
| superGainBlk = | | superGainBlk = 200x3,250 (100x3,125) | ||
| invuln = | | invuln = 6-17 Air, 13-31 Projectile | ||
| airborne = | | airborne = 20-31 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce | ||
}} | }} | ||
Line 1,367: | Line 1,383: | ||
| damage = 300,500 (800) | | damage = 300,500 (800) | ||
| chip = 75,125 (200) | | chip = 75,125 (200) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 13 | ||
| active = | | active = 2(1)2 | ||
| recovery = | | recovery = 20(25) | ||
| total = | | total = 37(42) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 16 SA | | hitconfirm = 16 SA | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+2(+3)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-5(-4)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+6(+7)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28(-19)}} | ||
| hitstun = 27(24) | | hitstun = 27(24) | ||
| blockstun = 20(17) | | blockstun = 20(17) | ||
Line 1,384: | Line 1,400: | ||
| driveDmgBlk = 2000,3000 (5000) | | driveDmgBlk = 2000,3000 (5000) | ||
| driveDmgHit = [2000,3000] | | driveDmgHit = [2000,3000] | ||
| driveGain = | | driveGain = 750x2 (1500) | ||
| superGainHit = | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
}} | }} | ||
Line 1,403: | Line 1,417: | ||
| damage = 300,600 (900) | | damage = 300,600 (900) | ||
| chip = 75,150 (225) | | chip = 75,150 (225) | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = | | startup = 17 | ||
| active = | | active = 2(1)2 | ||
| recovery = | | recovery = 20(25) | ||
| total = | | total = 41(46) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 16 SA | | hitconfirm = 16 SA | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+4)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-5(-4)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28(-19)}} | ||
| hitstun = 28(25) | | hitstun = 28(25) | ||
| blockstun = 20(17) | | blockstun = 20(17) | ||
Line 1,420: | Line 1,434: | ||
| driveDmgBlk = 2000,3000 (5000) | | driveDmgBlk = 2000,3000 (5000) | ||
| driveDmgHit = [2000,3000] | | driveDmgHit = [2000,3000] | ||
| driveGain = | | driveGain = 1000x2 (2000) | ||
| superGainHit = | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
}} | }} | ||
Line 1,439: | Line 1,451: | ||
| damage = 500,700 (1200) | | damage = 500,700 (1200) | ||
| chip = 125,175 (300) | | chip = 125,175 (300) | ||
| startup = 22 | |||
| startup = | | active = 2(1)2 | ||
| active = | | recovery = 20(25) | ||
| recovery = | | total = 46(51) | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 16 SA | | hitconfirm = 16 SA | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+4)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-3)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28(-19)}} | ||
| hitstun = 28(25) | | hitstun = 28(25) | ||
| blockstun = 21(18) | | blockstun = 21(18) | ||
Line 1,456: | Line 1,467: | ||
| driveDmgBlk = 2000,3000 (5000) | | driveDmgBlk = 2000,3000 (5000) | ||
| driveDmgHit = [2000,3000] | | driveDmgHit = [2000,3000] | ||
| driveGain = | | driveGain = 1250x2 (2500) | ||
| superGainHit = | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
}} | }} | ||
Line 1,472: | Line 1,481: | ||
| name = Double Knee Press | | name = Double Knee Press | ||
| images = SF6_Mbison_236kk.png | | images = SF6_Mbison_236kk.png | ||
| hitboxes = SF6_Mbison_236kk_hitbox.png | | hitboxes = SF6_Mbison_236kk_hitbox.png, SF6_Mbison_236kk_hitbox_2.png | ||
| damage = 250x2,300 (800) | | damage = 250x2,300 (800) | ||
| chip = 62x2,75 (199) | | chip = 62x2,75 (199) | ||
| startup = 17 | |||
| startup = | | active = 2(1)2(17)3 | ||
| active = | | recovery = 28 | ||
| recovery = | | total = 69 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (2nd) | | cancel = SA2 SA3 (2nd) | ||
| hitconfirm = 31 SA | | hitconfirm = 31 SA | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +55 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-51(-29)}} | ||
| blockstun = 38/35/16 total | | blockstun = 38/35/16 total | ||
| hitstop = 12,12,13 | | hitstop = 12,12,13 | ||
Line 1,492: | Line 1,500: | ||
| driveDmgHit = [1500x2,2000] | | driveDmgHit = [1500x2,2000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 200x2,600 (140x2,420) | ||
| superGainBlk = | | superGainBlk = 100x2,300 (50x2,150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff | ||
}} | }} | ||
Line 1,507: | Line 1,513: | ||
| input = 214LP | | input = 214LP | ||
| name = Backfist Combo | | name = Backfist Combo | ||
| images = SF6_Mbison_214lp.png | | images = SF6_Mbison_214lp.png, SF6_Mbison_214lp_2.png | ||
| hitboxes = SF6_Mbison_214lp_hitbox.png | | hitboxes = SF6_Mbison_214lp_hitbox.png | ||
| damage = 300,400 (700) | | damage = 300,400 (700) | ||
| chip = 75,100 (175) | | chip = 75,100 (175) | ||
| startup = 13 | |||
| startup = | | active = 2(10)5 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 54 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 49 SA | | hitconfirm = 49 SA | ||
| hitAdv = | | hitAdv = KD +24 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-14}} | ||
| punishAdv = | | punishAdv = KD +24 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-40(-28)}} | ||
| blockstun = 28(16) | | blockstun = 28(16) | ||
| hitstop = 16,15 | | hitstop = 16,15 | ||
| driveDmgBlk = 3000x2 (6000) | | driveDmgBlk = 3000x2 (6000) | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = | | driveGain = 1000x2 (2000) | ||
| superGainHit = | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Plants Psycho Mine onto opponent; | | notes = Plants Psycho Mine onto opponent; useful ender for many juggles (higher KD advantage in high-connect juggles) | ||
}} | }} | ||
Line 1,546: | Line 1,549: | ||
| damage = 300,500 (800) | | damage = 300,500 (800) | ||
| chip = 75,125 (200) | | chip = 75,125 (200) | ||
| startup = 17 | |||
| startup = | | active = 2(10)5 | ||
| active = | | recovery = 26 | ||
| recovery = | | total = 59 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 49 SA | | hitconfirm = 49 SA | ||
| hitAdv = | | hitAdv = KD +23 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +23 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-41(-29)}} | ||
| blockstun = 28(16) | | blockstun = 28(16) | ||
| hitstop = 16,15 | | hitstop = 16,15 | ||
| driveDmgBlk = 3000x2 (6000) | | driveDmgBlk = 3000x2 (6000) | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = | | driveGain = 1250x2 (2500) | ||
| superGainHit = | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Plants Psycho Mine onto opponent; | | notes = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles) | ||
}} | }} | ||
Line 1,581: | Line 1,581: | ||
| damage = 300,600 (900) | | damage = 300,600 (900) | ||
| chip = 75,150 (225) | | chip = 75,150 (225) | ||
| startup = 22 | |||
| startup = | | active = 3(10)5 | ||
| active = | | recovery = 26 | ||
| recovery = | | total = 65 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 50 SA | | hitconfirm = 50 SA | ||
| hitAdv = | | hitAdv = KD +31 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +31 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-42(-29)}} | ||
| blockstun = 29(16) | | blockstun = 29(16) | ||
| hitstop = 16,15 | | hitstop = 16,15 | ||
| driveDmgBlk = 3000x2 (6000) | | driveDmgBlk = 3000x2 (6000) | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = | | driveGain = 1250x2 (2500) | ||
| superGainHit = | | superGainHit = 500[600],500 (350[420],350) | ||
| superGainBlk = | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Plants Psycho Mine onto opponent; | | notes = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) | ||
}} | }} | ||
Line 1,612: | Line 1,609: | ||
| input = 214PP | | input = 214PP | ||
| name = Backfist Combo | | name = Backfist Combo | ||
| images = SF6_Mbison_214pp.png | | images = SF6_Mbison_214pp.png, SF6_Mbison_214pp_2.png | ||
| hitboxes = SF6_Mbison_214pp_hitbox.png | | hitboxes = SF6_Mbison_214pp_hitbox.png, SF6_Mbison_214pp_hitbox_2.png | ||
| damage = 400x3 (1200) | | damage = 400x3 (1200) | ||
| chip = 100x3 (300) | | chip = 100x3 (300) | ||
| startup = 14 | |||
| startup = | | active = 2(19)3(23)3 | ||
| active = | | recovery = 44 | ||
| recovery = | | total = 107 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (3rd) | | cancel = SA2 SA3 (3rd) | ||
| hitconfirm = 86 SA | | hitconfirm = 86 SA | ||
| hitAdv = | | hitAdv = KD +24 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-25}} | ||
| punishAdv = | | punishAdv = KD +24 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-92(-71)(-45)}} | ||
| blockstun = 69/48/22 total | | blockstun = 69/48/22 total | ||
| hitstop = 10,15,8(5) | | hitstop = 10,15,8(5) | ||
Line 1,633: | Line 1,629: | ||
| driveDmgHit = [2000x2,3000] | | driveDmgHit = [2000x2,3000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 300x2,400 (210x2,280) | ||
| superGainBlk = | | superGainBlk = 150x2,200 (75x2,100) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Plants Psycho Mine onto opponent; | | notes = Plants Psycho Mine onto opponent; puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles) | ||
}} | }} | ||
Line 1,652: | Line 1,646: | ||
| damage = 300,500x2 (1300) | | damage = 300,500x2 (1300) | ||
| chip = 75,125x2 (325) | | chip = 75,125x2 (325) | ||
| startup = 13 | |||
| startup = | | active = 2(10)5,1 | ||
| active = | | recovery = 24 | ||
| recovery = | | total = 54 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 51 SA | | hitconfirm = 51 SA | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +42 | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 48(36) | | blockstun = 48(36) | ||
Line 1,668: | Line 1,661: | ||
| driveDmgBlk = 3000x3 (9000) | | driveDmgBlk = 3000x3 (9000) | ||
| driveDmgHit = [2500x2,3000] | | driveDmgHit = [2500x2,3000] | ||
| driveGain = | | driveGain = 1000x2,2000 (4000) | ||
| superGainHit = | | superGainHit = 400x2,500 (280x2,350) | ||
| superGainBlk = | | superGainBlk = 200x2,250 (100x2,125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling | ||
}} | }} | ||
Line 1,687: | Line 1,678: | ||
| damage = 300,600,500 (1400) | | damage = 300,600,500 (1400) | ||
| chip = 75,150,125 (350) | | chip = 75,150,125 (350) | ||
| startup = 17 | |||
| startup = | | active = 2(10)5,1 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 59 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 51 SA | | hitconfirm = 51 SA | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +42 | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 49(37) | | blockstun = 49(37) | ||
Line 1,703: | Line 1,693: | ||
| driveDmgBlk = 3000x3 (9000) | | driveDmgBlk = 3000x3 (9000) | ||
| driveDmgHit = [2500x2,3000] | | driveDmgHit = [2500x2,3000] | ||
| driveGain = | | driveGain = 1250x2,2000 (4500) | ||
| superGainHit = | | superGainHit = 600x2,500 (420x2,350) | ||
| superGainBlk = | | superGainBlk = 300x2,250 (150x2,125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling | ||
}} | }} | ||
Line 1,722: | Line 1,710: | ||
| damage = 300,700,500 (1500) | | damage = 300,700,500 (1500) | ||
| chip = 75,175,125 (375) | | chip = 75,175,125 (375) | ||
| startup = 22 | |||
| startup = | | active = 3(10)5,1 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 65 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 52 SA | | hitconfirm = 52 SA | ||
| hitAdv = | | hitAdv = KD +49 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +49 | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 50(37) | | blockstun = 50(37) | ||
Line 1,738: | Line 1,725: | ||
| driveDmgBlk = 3000x3 (9000) | | driveDmgBlk = 3000x3 (9000) | ||
| driveDmgHit = [2500x2,3000] | | driveDmgHit = [2500x2,3000] | ||
| driveGain = | | driveGain = 1250x2,2000 (4500) | ||
| superGainHit = | | superGainHit = 500[600],500x2 (350[420],350x2) | ||
| superGainBlk = | | superGainBlk = 250x3 (125x3) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling | ||
}} | }} | ||
Line 1,757: | Line 1,742: | ||
| damage = 400,500,400x2 (1700) | | damage = 400,500,400x2 (1700) | ||
| chip = 100,125,100x2 (425) | | chip = 100,125,100x2 (425) | ||
| startup = 14 | |||
| startup = | | active = 2(19)1(26)1,1 | ||
| active = | | recovery = 44 | ||
| recovery = | | total = 107 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (4th) | | cancel = SA2 SA3 (4th) | ||
| hitconfirm = 103 SA | | hitconfirm = 103 SA | ||
| hitAdv = | | hitAdv = KD +48 | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = | | punishAdv = KD +48 | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 91/70/44 total | | blockstun = 91/70/44 total | ||
Line 1,774: | Line 1,758: | ||
| driveDmgHit = [2000x2,3000x2] | | driveDmgHit = [2000x2,3000x2] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 300x2,400,500 (210x2,280,350) | ||
| superGainBlk = | | superGainBlk = 150x2,200,250 (75x2,100,125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state on hit | ||
}} | }} | ||
Line 1,792: | Line 1,774: | ||
| hitboxes = SF6_Mbison_28k_hitbox.png | | hitboxes = SF6_Mbison_28k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 18~46 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 4 land | ||
| total = | | total = 53 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| airborne = 9-49 (FKD) | |||
| airborne = | | notes = 40f charge time (charge lasts 10f after releasing down direction); button strength determines trajectory (LK close, MK mid, HK far); can use the OD versions of follow-ups by pressing PP or KK | ||
| notes = | |||
}} | }} | ||
Line 1,812: | Line 1,793: | ||
| hitboxes = SF6_Mbison_28kk_hitbox.png | | hitboxes = SF6_Mbison_28kk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 16~42 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 5 land | ||
| total = | | total = 55 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,821: | Line 1,802: | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1- | | invuln = 1-8 Throw | ||
| airborne = | | airborne = 9-50 (FKD) | ||
| notes = | | notes = 40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge | ||
}} | }} | ||
Line 1,832: | Line 1,813: | ||
| name = Devil Reverse | | name = Devil Reverse | ||
| images = SF6_Mbison_28k_p.png | | images = SF6_Mbison_28k_p.png | ||
| hitboxes = SF6_Mbison_28k_p_hitbox.png | | hitboxes = SF6_Mbison_28k_p_hitbox.png, SF6_Mbison_28k_p_cross_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = 18+16 | |||
| startup = | | active = until land | ||
| active = | | recovery = 10 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +37(+43) | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| punishAdv = | | punishAdv = KD +37(+43) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-15(-9)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,865: | Line 1,844: | ||
| name = Devil Reverse | | name = Devil Reverse | ||
| images = SF6_Mbison_28kk_p.png | | images = SF6_Mbison_28kk_p.png | ||
| hitboxes = SF6_Mbison_28kk_p_hitbox.png | | hitboxes = SF6_Mbison_28kk_p_hitbox.png, SF6_Mbison_28kk_p_cross_hitbox.png, SF6_Mbison_28kk_p_hitbox_2.png | ||
| damage = 700x2 (1400) | | damage = 700x2 (1400) | ||
| chip = 175x2 (350) | | chip = 175x2 (350) | ||
| startup = 16+21 | |||
| startup = | | active = until land | ||
| active = | | recovery = 5(10) land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +35(+43) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+4(+10)}} | ||
| punishAdv = | | punishAdv = KD +35(+43) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-13(-8)}} | ||
| blockstun = 35 total | | blockstun = 35 total | ||
| hitstop = 3,15 | | hitstop = 3,15 | ||
Line 1,883: | Line 1,861: | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 800x2 (560x2) | ||
| superGainBlk = | | superGainBlk = 400x2 (200x2) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,902: | Line 1,879: | ||
| damage = 800,700,500 (2000) | | damage = 800,700,500 (2000) | ||
| chip = 200,175,125 (500) | | chip = 200,175,125 (500) | ||
| startup = 18+16 | |||
| startup = | | active = | ||
| active = | |||
| recovery = | | recovery = | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +50(+55) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+15(+20)}} | ||
| punishAdv = | | punishAdv = KD +50(+55) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 76 total | | blockstun = 76 total | ||
Line 1,916: | Line 1,892: | ||
| driveDmgBlk = 6000,3000x2 (12000) | | driveDmgBlk = 6000,3000x2 (12000) | ||
| driveDmgHit = [5000,2500,3000] | | driveDmgHit = [5000,2500,3000] | ||
| driveGain = | | driveGain = 2500,1250,2000 (5750) | ||
| superGainHit = | | superGainHit = 2300 (1610) | ||
| superGainBlk = | | superGainBlk = 1150 (575) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,935: | Line 1,910: | ||
| damage = 700x3,500 (2600) | | damage = 700x3,500 (2600) | ||
| chip = 175x3,125 (650) | | chip = 175x3,125 (650) | ||
| startup = 16+21 | |||
| startup = | | active = | ||
| active = | |||
| recovery = | | recovery = | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +54(+59) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+23(+28)}} | ||
| punishAdv = | | punishAdv = KD +54(+59) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 92 total | | blockstun = 92 total | ||
Line 1,949: | Line 1,923: | ||
| driveDmgBlk = 4000,3000x3 (13000) | | driveDmgBlk = 4000,3000x3 (13000) | ||
| driveDmgHit = [3500x2,3000x2] | | driveDmgHit = [3500x2,3000x2] | ||
| driveGain = | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 2100 (1470) | ||
| superGainBlk = | | superGainBlk = 1050 (525) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,969: | Line 1,942: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = 18+15 | |||
| startup = | | active = until land | ||
| active = | | recovery = 26 land | ||
| recovery = | |||
| total = - | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VM|-29(-23)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-39(-38)}} | ||
| punishAdv = | | punishAdv = HKD +13(+15) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-30(-25)}} | ||
| hitstun = 29 | | hitstun = 29 | ||
| blockstun = 22 | | blockstun = 22 | ||
Line 1,985: | Line 1,957: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Bounces off opponent's head on hit/block (can steer left/right after bounce) | | notes = Bounces off opponent's head on hit/block (can steer left/right after bounce); can hit cross-up; Hard KD on Punish Counter | ||
}} | }} | ||
Line 2,004: | Line 1,975: | ||
| damage = 2000 | | damage = 2000 | ||
| chip = 100 | | chip = 100 | ||
| startup = 16+15 | |||
| startup = | | active = until land | ||
| active = | | recovery = 12 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +27 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+4(+7)}} | ||
| punishAdv = | | punishAdv = HKD +27 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-16(-11)}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 2,019: | Line 1,989: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 1800 (1260) | ||
| superGainBlk = | | superGainBlk = 400 (200) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,038: | Line 2,007: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = 12 | |||
| startup = | | active = 10 | ||
| active = | | recovery = 10 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+8(+14)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-14(-9)}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,053: | Line 2,021: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can only be performed after meterless Head Press after bouncing on hit/block | | notes = Can only be performed after meterless Head Press after bouncing on hit/block; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 2,070: | Line 2,037: | ||
| name = Knee Press Nightmare | | name = Knee Press Nightmare | ||
| images = SF6_Mbison_236236k.png | | images = SF6_Mbison_236236k.png | ||
| hitboxes = SF6_Mbison_236236k_hitbox.png | | hitboxes = SF6_Mbison_236236k_hitbox.png, SF6_Mbison_236236k_hitbox_2.png | ||
| damage = | | damage = 2000 (600~1200) | ||
| chip = 100x3,200 (500) | | chip = 100x3,200 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
Line 2,080: | Line 2,047: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +11 | | hitAdv = KD +11<br>(KD +2) | ||
| blockAdv = {{sf6-adv|VM|-41}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| punishAdv = KD +11 | | punishAdv = KD +11<br>(KD +2) | ||
| perfParryAdv = {{sf6-adv|VM|-102(-65)}} | | perfParryAdv = {{sf6-adv|VM|-102(-65)}} | ||
| blockstun = 63/26 total | | blockstun = 63/26 total | ||
Line 2,090: | Line 2,057: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1- | | invuln = 1-11 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugIncrease = 99 | |||
| jugLimit = 99 | |||
| jugIncrease = | | notes = First hit cause Bison to enter the full animation; connecting with the 2nd-4th hits leads to a weaker version with only 600-1200 damage and much worse KD advantage; causes planted Psycho Mine to disappear; opponents can jump out after Super freeze to escape chip damage (except Dhalsim/Lily/Zangief) | ||
| jugLimit = | |||
| notes = causes planted Psycho Mine to disappear | |||
}} | }} | ||
Line 2,124: | Line 2,089: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = | | invuln = 1-32 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | |||
| jugLimit = | | notes = Can steer left/right during startup; can hit cross-up; causes planted Psycho Mine to disappear; can be used as a fullscreen punish against projectiles or install moves that would normally be safe due to distance | ||
| notes = Can steer left/right during startup; causes planted Psycho Mine to disappear | |||
}} | }} | ||
Line 2,140: | Line 2,104: | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 10 | | startup = 10(5) | ||
| active = 6 | | active = 6 | ||
| recovery = 65 | | recovery = 65 | ||
Line 2,156: | Line 2,120: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| superGainBlk = -30000 | | superGainBlk = -30000 | ||
| invuln = | | invuln = 1-15 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | notes = Travels slightly under 1/2 screen making it a viable projectile counter; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2 Drive bars for M. Bison; causes planted Psycho Mine to disappear | ||
}} | }} | ||
Line 2,171: | Line 2,135: | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 10 | | startup = 10(5) | ||
| active = 6 | | active = 6 | ||
| recovery = 65 | | recovery = 65 | ||
Line 2,187: | Line 2,151: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| superGainBlk = -30000 | | superGainBlk = -30000 | ||
| invuln = | | invuln = 1-15 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | notes = Travels slightly under 1/2 screen making it a viable projectile counter; available at 25% HP or below; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2.2 Drive bars for M. Bison; causes planted Psycho Mine to disappear | ||
}} | }} | ||
Line 2,209: | Line 2,173: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = "A gnat like you will be buried here." | | notes = "A gnat like you will be buried here."; can change to alternate taunts by holding Up or Down on frame 235 | ||
}} | |||
====== 5PPPKKK~8 ====== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk_8 | moveType = taunt | |||
| input = 5PPPKKK~8 | |||
| name = Neutral Taunt (Up) | |||
| images = SF6_Mbison_5pppkkk_8.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 475 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 475 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "A gnat like you is of no use to me."; must be holding Up on frame 235 of Neutral Taunt | |||
}} | |||
====== 5PPPKKK~2 ====== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk_2 | moveType = taunt | |||
| input = 5PPPKKK~2 | |||
| name = Neutral Taunt (Down) | |||
| images = SF6_Mbison_5pppkkk_2.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 770 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 770 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "A gnat like you has no value to anyone. You're a worthless piece of trash!"; must be holding Down on frame 235 of Neutral Taunt | |||
}} | }} | ||
Line 2,265: | Line 2,265: | ||
| name = Back Taunt | | name = Back Taunt | ||
| images = SF6_Mbison_4pppkkk.png, SF6_Mbison_4pppkkk_2.png | | images = SF6_Mbison_4pppkkk.png, SF6_Mbison_4pppkkk_2.png | ||
| hitboxes = | | hitboxes = SF6_Mbison_4pppkkk_hitbox.png, SF6_Mbison_4pppkkk_hitbox_2.png | ||
| damage = 0 | | damage = 0 | ||
| startup = 400+42 (792 total) | | startup = 400+42 (792 total) |
Latest revision as of 07:57, 28 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
4HK
3HK
Target Combos
5MP~6HP
5MP~2HK
j.MP~j.MP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
M.Bison
m.bison_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hell Twist
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
M.Bison
m.bison_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hell Drive (Block)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
M.Bison
m.bison_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Hell Drive (Recovery)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 26(31) | 46(51) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
M.Bison
m.bison_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
M.Bison
m.bison_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3+8 | - | 15(37) | 26(48) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame) |
M.Bison
m.bison_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | 15(37) | 24(46) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -30000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Psycho Mine Detonation
Psycho Crusher Attack
[4]6LP
[4]6MP
M.Bison
m.bison_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Psycho Crusher Attack
|
|||||
File:SF6 Mbison 46mp.png File:SF6 Mbison 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 16 | 24 | 59 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7000 | [10000] | 2500 | 1300 (910) | 650 (325) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-38(-23) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +20(+35) | KD +20(+35) | -20(-5) | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 |
[4]6HP
M.Bison
m.bison_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Psycho Crusher Attack
|
|||||
File:SF6 Mbison 46hp.png File:SF6 Mbison 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 26 | 24 | 73 | - | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
8000 | [10000] | 3000 | 1500 (1050) | 750 (375) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-48(-23) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +14(+39) | KD +14(+39) | -23(+2) | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 |
[4]6PP
M.Bison
m.bison_46pp
|
|||||
---|---|---|---|---|---|
[4]6PP Psycho Crusher Attack
|
|||||
File:SF6 Mbison 46pp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 (325) | 30% Starter | LH | SA2* SA3 | 47/35/24 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 7,6,3 | 20 | 51 | - | 33/25/20 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x2,4000 (10000) | [7000] | -20000 | 400x3 (280x3) | 200x3 (100x3) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +35 | KD +35 | -3(-1) | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo |
Psycho Crusher (Mine)
[4]6LP (Mine)
M.Bison
m.bison_46lp_mine
|
|||||
---|---|---|---|---|---|
[4]6LP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46lp mine.png File:SF6 Mbison 46lp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,500 (1700) | 300,125 (425) | 30% Starter | LH | SA3 | 17 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 16,1 | 23 | 55 | - | 46 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
6000,3000 (9000) | [10000] | 2000x2 (4000) | 1200,500 (840,350) | 600,250 (425,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 17-31 Projectile (Head/Arm) | - | 22-31 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39(+42) | KD +39(+42) | +6 | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) |
[4]6MP (Mine)
M.Bison
m.bison_46mp_mine
|
|||||
---|---|---|---|---|---|
[4]6MP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46mp mine.png File:SF6 Mbison 46mp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400,500 (1900) | 350,125 (475) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 16,1 | 23 | 59 | - | 46 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7000,3000 (10000) | [10000] | 2500,2000 (4500) | 1300,500 (910,350) | 650,250 (325,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39(+42) | KD +39(+42) | +6 | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) |
[4]6HP (Mine)
M.Bison
m.bison_46hp_mine
|
|||||
---|---|---|---|---|---|
[4]6HP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46hp mine.png File:SF6 Mbison 46hp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600,500 (2100) | 400,125 (525) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 26,1 | 23 | 73 | - | 55 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
8000,3000 (11000) | [10000] | 3000,2000 (5000) | 1500,500 (750,350) | 1050,250 (375,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +46(+51) | KD +46(+51) | +5 | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges) |
[4]6PP (Mine)
M.Bison
m.bison_46pp_mine
|
|||||
---|---|---|---|---|---|
[4]6PP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46pp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3,800 (2000) | 100x3,125 (425) | 30% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 7,6,3(1)1 | 18 | 51 | - | 46 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x2,4000,3000 (13000) | [7000] | -20000 | 400x3,1600 (280x3,1120) | 200x3,250 (100x3,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +82(+83) | KD +82(+83) | +10 | |||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce |
Double Knee Press
236LK
236MK
M.Bison
m.bison_236mk
|
|||||
---|---|---|---|---|---|
236MK Double Knee Press
|
|||||
File:SF6 Mbison 236mk.png File:SF6 Mbison 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | 20% Starter | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | 2(1)2 | 20(25) | 41(46) | 28(25) | 20(17) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000,3000 (5000) | [2000,3000] | 1000x2 (2000) | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-19) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7(+8) | +3(+4) | -5(-4) | |||
Notes | |||||
5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236HK
M.Bison
m.bison_236hk
|
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---|---|---|---|---|---|
236HK Double Knee Press
|
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File:SF6 Mbison 236hk.png File:SF6 Mbison 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500,700 (1200) | 125,175 (300) | - | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 2(1)2 | 20(25) | 46(51) | 28(25) | 21(18) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000,3000 (5000) | [2000,3000] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-19) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7(+8) | +3(+4) | -4(-3) | |||
Notes | |||||
5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236KK
Backfist Combo
214LP
214MP
M.Bison
m.bison_214mp
|
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---|---|---|---|---|---|
214MP Backfist Combo
|
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File:SF6 Mbison 214mp.png File:SF6 Mbison 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 (800) | 75,125 (200) | - | LH | SA3 (2nd) | 49 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | 2(10)5 | 26 | 59 | - | 28(16) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x2 (6000) | [2500x2] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-41(-29) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -15 | |||
Notes | |||||
Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles) |
214HP
M.Bison
m.bison_214hp
|
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---|---|---|---|---|---|
214HP Backfist Combo
|
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File:SF6 Mbison 214hp.png File:SF6 Mbison 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | - | LH | SA3 (2nd) | 50 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 3(10)5 | 26 | 65 | - | 29(16) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x2 (6000) | [2500x2] | 1250x2 (2500) | 500[600],500 (350[420],350) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-42(-29) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +31 | KD +31 | -15 | |||
Notes | |||||
Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) |
214PP
Backfist Combo (Mine)
214LP (Mine)
M.Bison
m.bison_214lp_mine
|
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214LP Backfist Combo (Mine)
|
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File:SF6 Mbison 214lp mine.png File:SF6 Mbison 214lp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500x2 (1300) | 75,125x2 (325) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2(10)5,1 | 24 | 54 | - | 48(36) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x3 (9000) | [2500x2,3000] | 1000x2,2000 (4000) | 400x2,500 (280x2,350) | 200x2,250 (100x2,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +42 | KD +42 | +6 | |||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling |
214MP (Mine)
M.Bison
m.bison_214mp_mine
|
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---|---|---|---|---|---|
214MP Backfist Combo (Mine)
|
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File:SF6 Mbison 214mp mine.png File:SF6 Mbison 214mp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600,500 (1400) | 75,150,125 (350) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | 2(10)5,1 | 25 | 59 | - | 49(37) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 600x2,500 (420x2,350) | 300x2,250 (150x2,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +42 | KD +42 | +6 | |||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling |
214HP (Mine)
M.Bison
m.bison_214hp_mine
|
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---|---|---|---|---|---|
214HP Backfist Combo (Mine)
|
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File:SF6 Mbison 214hp mine.png File:SF6 Mbison 214hp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700,500 (1500) | 75,175,125 (375) | - | LH | SA3 (2nd) | 52 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 3(10)5,1 | 25 | 65 | - | 50(37) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 500[600],500x2 (350[420],350x2) | 250x3 (125x3) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +49 | KD +49 | +6 | |||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling |
214PP (Mine)
M.Bison
m.bison_214pp_mine
|
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---|---|---|---|---|---|
214PP Backfist Combo (Mine)
|
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File:SF6 Mbison 214pp mine.png File:SF6 Mbison 214pp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500,400x2 (1700) | 100,125,100x2 (425) | - | LH | SA2 SA3 (4th) | 103 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(19)1(26)1,1 | 44 | 107 | - | 91/70/44 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x4 (12000) | [2000x2,3000x2] | -20000 | 300x2,400,500 (210x2,280,350) | 150x2,200,250 (75x2,100,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +48 | KD +48 | -3 | |||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state on hit |
Shadow Rise
[2]8K
[2]8KK
M.Bison
m.bison_28kk
|
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---|---|---|---|---|---|
[2]8KK Shadow Rise
|
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File:SF6 Mbison 28kk.png File:SF6 Mbison 28kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16~42 | - | 5 land | 55 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Throw | - | 9-50 (FKD) | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge |
Devil Reverse
[2]8K~P
[2]8KK~P or [2]8K~PP
Devil Reverse (Mine)
[2]8K~P (Mine)
M.Bison
m.bison_28k_p_mine
|
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---|---|---|---|---|---|
[2]8K~P Devil Reverse (Mine)
|
|||||
File:SF6 Mbison 28k p mine.png File:SF6 Mbison 28k p mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800,700,500 (2000) | 200,175,125 (500) | - | H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18+16 | - | - | 76 total | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
6000,3000x2 (12000) | [5000,2500,3000] | 2500,1250,2000 (5750) | 2300 (1610) | 1150 (575) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +50(+55) | KD +50(+55) | +15(+20) | |||
Notes | |||||
Detonates Psycho Mine on hit/block |
[2]8KK~P or [2]8K~PP (Mine)
M.Bison
m.bison_28kk_p_mine
|
|||||
---|---|---|---|---|---|
[2]8KK~P or [2]8K~PP Devil Reverse (Mine)
|
|||||
File:SF6 Mbison 28kk p mine.png File:SF6 Mbison 28kk p mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700x3,500 (2600) | 175x3,125 (650) | - | H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+21 | - | - | 92 total | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000,3000x3 (13000) | [3500x2,3000x2] | -20000 | 2100 (1470) | 1050 (525) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +54(+59) | KD +54(+59) | +23(+28) | |||
Notes | |||||
Detonates Psycho Mine on hit/block |
Head Press
[2]8K~K
[2]8KK~K or [2]8K~KK
M.Bison
m.bison_28kk_k
|
|||||
---|---|---|---|---|---|
[2]8KK~K or [2]8K~KK Head Press
|
|||||
File:SF6 Mbison 28kk k.png File:SF6 Mbison 28kk k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000 | 100 | - | H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+15 | until land | 12 land | - | - | 22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
6000 | [10000] | -20000 | 1800 (1260) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-16(-11) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +27 | HKD +27 | +4(+7) | |||
Notes | |||||
Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); causes planted Psycho Mine to disappear |
Somersault Skull Diver
[2]8K~K~P
Super Arts
236236K
214214K
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK~8
5PPPKKK~2
6PPPKKK
6PPPKKK (Mine)
4PPPKKK