Street Fighter 6/M.Bison/Data: Difference between revisions

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Line 87: Line 87:
| guard        = LH
| guard        = LH
| cancel        = Chn Sp SA
| cancel        = Chn Sp SA
| hitconfirm    =  
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
Line 96: Line 96:
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      =  
| hitstun      = 16
| blockstun    =  
| blockstun    = 10
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  =  
| driveDmgBlk  = 500
| driveDmgHit  = []
| driveDmgHit  = [2000]
| driveGain    =  
| driveGain    = 250
| superGainHit  = ()
| superGainHit  = 300 (210)
| superGainBlk  = ()
| superGainBlk  = 150 (75)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Chains into 5LP/2LP/2LK; good range for a 5f jab
}}
}}


Line 123: Line 123:
| guard        = LH
| guard        = LH
| cancel        = Sp SA TC
| cancel        = Sp SA TC
| hitconfirm    =  
| hitconfirm    = 15
| hitAdv        = {{sf6-adv|VP|+6}}
| hitAdv        = {{sf6-adv|VP|+6}}
| blockAdv      = {{sf6-adv|E|0}}
| blockAdv      = {{sf6-adv|E|0}}
Line 132: Line 132:
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRBlk    = {{sf6-adv|VP|+4}}
| afterDRBlk    = {{sf6-adv|VP|+4}}
| hitstun      =  
| hitstun      = 24
| blockstun    =  
| blockstun    = 18
| hitstop      =  
| hitstop      = 11
| driveDmgBlk  =  
| driveDmgBlk  = 3000
| driveDmgHit  = []
| driveDmgHit  = [4000]
| driveGain    =  
| driveGain    = 1500
| superGainHit  = ()
| superGainHit  = 500 (350)
| superGainBlk  = ()
| superGainBlk  = 250 (125)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Counter-hit required to combo into 6HP Target Combo; combo and pressure starter
}}
}}


Line 151: Line 151:
| name          = Standing Heavy Punch
| name          = Standing Heavy Punch
| images        = SF6_Mbison_5hp.png
| images        = SF6_Mbison_5hp.png
| hitboxes      = SF6_Mbison_5hp_hitbox.png
| hitboxes      = SF6_Mbison_5hp_hitbox.png, SF6_Mbison_5hp_hitbox_2.png
| damage        = 1000
| damage        = 1000
| dmgScaling    = 20% Starter
| dmgScaling    = 20% Starter
Line 160: Line 160:
| guard        = LH
| guard        = LH
| cancel        = SA
| cancel        = SA
| hitconfirm    =  
| hitconfirm    = 17 SA
| hitAdv        = {{sf6-adv|VP|+4(+6)}}
| hitAdv        = {{sf6-adv|VP|+4(+6)}}
| blockAdv      = {{sf6-adv|P|+1(+3)}}
| blockAdv      = {{sf6-adv|P|+1(+3)}}
Line 167: Line 167:
| afterDRHit    = {{sf6-adv|VP|+8(+10)}}
| afterDRHit    = {{sf6-adv|VP|+8(+10)}}
| afterDRBlk    = {{sf6-adv|VP|+5(+7)}}
| afterDRBlk    = {{sf6-adv|VP|+5(+7)}}
| hitstun      =  
| hitstun      = 24
| blockstun    =  
| blockstun    = 21
| hitstop      =  
| hitstop      = 13
| driveDmgBlk  =  
| driveDmgBlk  = 5000
| driveDmgHit  = []
| driveDmgHit  = [10000]
| driveGain    =  
| driveGain    = 2000
| superGainHit  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = ()
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles
}}
}}


Line 195: Line 195:
| guard        = LH
| guard        = LH
| cancel        = Sp SA
| cancel        = Sp SA
| hitconfirm    =  
| hitconfirm    = 12
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
Line 204: Line 204:
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      =  
| hitstun      = 15
| blockstun    =  
| blockstun    = 11
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  =  
| driveDmgBlk  = 500
| driveDmgHit  = []
| driveDmgHit  = [2000]
| driveGain    =  
| driveGain    = 250
| superGainHit  = ()
| superGainHit  = 300 (210)
| superGainBlk  = ()
| superGainBlk  = 150 (75)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Good light string ender that moves Bison forward (keeps him closer after a cancel); rare light normal that is plus after DR Cancel on block
}}
}}


Line 237: Line 237:
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      =  
| hitstun      = 22
| blockstun    =  
| blockstun    = 17
| hitstop      =  
| hitstop      = 11
| driveDmgBlk  =  
| driveDmgBlk  = 4000
| driveDmgHit  = []
| driveDmgHit  = [6000]
| driveGain    =  
| driveGain    = 2000
| superGainHit  = ()
| superGainHit  = 700 (490)
| superGainBlk  = ()
| superGainBlk  = 350 (175)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Poke with great range and hitbox priority
}}
}}


Line 270: Line 270:
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      =  
| hitstun      = 29
| blockstun    =  
| blockstun    = 21
| hitstop      =  
| hitstop      = 13
| driveDmgBlk  =  
| driveDmgBlk  = 5000
| driveDmgHit  = []
| driveDmgHit  = [10000]
| driveGain    =  
| driveGain    = 3000
| superGainHit  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = ()
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Punish Counter crumple is +7 before opponent goes airborne
| notes        = Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles
}}
}}


Line 299: Line 299:
| guard        = LH
| guard        = LH
| cancel        = Chn Sp SA
| cancel        = Chn Sp SA
| hitconfirm    =  
| hitconfirm    = 12
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
Line 308: Line 308:
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      =  
| hitstun      = 16
| blockstun    =  
| blockstun    = 10
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  =  
| driveDmgBlk  = 500
| driveDmgHit  = []
| driveDmgHit  = [2000]
| driveGain    =  
| driveGain    = 250
| superGainHit  = ()
| superGainHit  = 300 (210)
| superGainBlk  = ()
| superGainBlk  = 150 (75)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Chains into 5LP/2LP/2LK
}}
}}


Line 335: Line 335:
| guard        = LH
| guard        = LH
| cancel        = Sp SA
| cancel        = Sp SA
| hitconfirm    =  
| hitconfirm    = 15
| hitAdv        = {{sf6-adv|VP|+5}}
| hitAdv        = {{sf6-adv|VP|+5}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
Line 344: Line 344:
| afterDRHit    = {{sf6-adv|VP|+9}}
| afterDRHit    = {{sf6-adv|VP|+9}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      =  
| hitstun      = 22
| blockstun    =  
| blockstun    = 16
| hitstop      =  
| hitstop      = 11
| driveDmgBlk  =  
| driveDmgBlk  = 3000
| driveDmgHit  = []
| driveDmgHit  = [4000]
| driveGain    =  
| driveGain    = 1500
| superGainHit  = ()
| superGainHit  = 500 (350)
| superGainBlk  = ()
| superGainBlk  = 250 (125)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 3f extra recovery on whiff
| notes        = 3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos)
}}
}}


Line 371: Line 371:
| guard        = LH
| guard        = LH
| cancel        = Sp SA
| cancel        = Sp SA
| hitconfirm    =  
| hitconfirm    = 16
| hitAdv        = {{sf6-adv|E|0}}
| hitAdv        = {{sf6-adv|E|0}}
| blockAdv      = {{sf6-adv|VM|-9}}
| blockAdv      = {{sf6-adv|VM|-9}}
Line 380: Line 380:
| afterDRHit    = {{sf6-adv|VP|+4}}
| afterDRHit    = {{sf6-adv|VP|+4}}
| afterDRBlk    = {{sf6-adv|VM|-5}}
| afterDRBlk    = {{sf6-adv|VM|-5}}
| hitstun      =  
| hitstun      = 27
| blockstun    =  
| blockstun    = 18
| hitstop      =  
| hitstop      = 13
| driveDmgBlk  =  
| driveDmgBlk  = 5000
| driveDmgHit  = []
| driveDmgHit  = [8000]
| driveGain    =  
| driveGain    = 2000
| superGainHit  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = ()
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Puts airborne opponents into limited juggle state on Counter-hit/Punish Counter
| notes        = Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable
}}
}}


Line 414: Line 414:
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      =  
| hitstun      = 16
| blockstun    =  
| blockstun    = 10
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  =  
| driveDmgBlk  = 500
| driveDmgHit  = []
| driveDmgHit  = [2000]
| driveGain    =  
| driveGain    = 250
| superGainHit  = ()
| superGainHit  = 300 (210)
| superGainBlk  = ()
| superGainBlk  = 150 (75)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK)
}}
}}


Line 442: Line 442:
| guard        = L
| guard        = L
| cancel        = Sp SA
| cancel        = Sp SA
| hitconfirm    =  
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|M|-2}}
| hitAdv        = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|VM|-6}}
| blockAdv      = {{sf6-adv|VM|-6}}
Line 451: Line 451:
| afterDRHit    = {{sf6-adv|P|+2}}
| afterDRHit    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|M|-2}}
| afterDRBlk    = {{sf6-adv|M|-2}}
| hitstun      =  
| hitstun      = 20
| blockstun    =  
| blockstun    = 16
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  =  
| driveDmgBlk  = 2000
| driveDmgHit  = []
| driveDmgHit  = [4000]
| driveGain    =  
| driveGain    = 1000
| superGainHit  = ()
| superGainHit  = 500 (350)
| superGainBlk  = ()
| superGainBlk  = 250 (125)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Range: 1.482
| notes        = Solid cancelable low poke; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482
}}
}}


Line 481: Line 481:
| blockAdv      = {{sf6-adv|VM|-11}}
| blockAdv      = {{sf6-adv|VM|-11}}
| punishAdv    = HKD +45
| punishAdv    = HKD +45
| perfParryAdv  = {{sf6-adv|VM|}}
| perfParryAdv  = {{sf6-adv|VM|-27}}
| afterDRHit    = HKD +29
| afterDRHit    = HKD +29
| afterDRBlk    = {{sf6-adv|VM|-7}}
| afterDRBlk    = {{sf6-adv|VM|-7}}
| blockstun    =  
| blockstun    = 18
| hitstop      =  
| hitstop      = 13
| driveDmgBlk  =  
| driveDmgBlk  = 4000
| driveDmgHit  = []
| driveDmgHit  = [10000]
| driveGain    =  
| driveGain    = 3000
| superGainHit  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = ()
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); very difficult or impossible for some characters to punish when spaced
}}
}}


Line 510: Line 510:
| guard        = H
| guard        = H
| cancel        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = {{sf6-adv|VP|+8(+9)}}
| blockAdv      = -
| blockAdv      = {{sf6-adv|VP|+4(+5)}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+12(+13)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|M|-3(-2)}}
| blockstun    =  
| hitstun      = 13
| hitstop      =  
| blockstun    = 9
| driveDmgBlk  =  
| hitstop      = 9
| driveDmgHit  = []
| driveDmgBlk  = 1500
| driveGain    =  
| driveDmgHit  = [2000]
| superGainHit  = ()
| driveGain    = 500
| superGainBlk  = ()
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Decent air-to-air
}}
}}


Line 539: Line 540:
| guard        = H
| guard        = H
| cancel        = TC
| cancel        = TC
| hitAdv        = -
| hitAdv        = {{sf6-adv|VP|+9(+11)}}
| blockAdv      = -
| blockAdv      = {{sf6-adv|VP|+5(+7)}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+13(+15)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}}
| blockstun    =  
| hitstun      = 15
| hitstop      =  
| blockstun    = 11
| driveDmgBlk  =  
| hitstop      = 11
| driveDmgHit  = []
| driveDmgBlk  = 3000
| driveGain    =  
| driveDmgHit  = [4000]
| superGainHit  = ()
| driveGain    = 1000
| superGainBlk  = ()
| superGainHit  = 500 (350)
| jugStart      =  
| superGainBlk  = 250 (125)
| jugIncrease  =  
| jugStart      = 1
| jugLimit      =  
| jugIncrease  = 1
| notes        = Puts airborne opponents into limited juggle state; shifts M. Bison's hurtbox upward during startup
| jugLimit      = 1
| notes        = Great air-to-air with a long cancel window into Hell Attack; puts airborne opponents into limited juggle state; shifts M. Bison's hurtbox upward during startup
}}
}}


Line 568: Line 570:
| guard        = H
| guard        = H
| cancel        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = {{sf6-adv|VP|+7(+15)}}
| blockAdv      = -
| blockAdv      = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+11(+19)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}}
| blockstun    =  
| hitstun      = 19
| hitstop      =  
| blockstun    = 15
| driveDmgBlk  =  
| hitstop      = 13
| driveDmgHit  = []
| driveDmgBlk  = 4000
| driveGain    =  
| driveDmgHit  = [5000]
| superGainHit  = ()
| driveGain    = 2000
| superGainBlk  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Spike knockdown vs. airborne opponents on Counter-hit/Punish Counter
| notes        = Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter
}}
}}


Line 597: Line 600:
| guard        = H
| guard        = H
| cancel        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = {{sf6-adv|VP|+7(+10)}}
| blockAdv      = -
| blockAdv      = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+6)}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+11(+14)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}}
| blockstun    =  
| hitstun      = 14
| hitstop      =  
| blockstun    = 10
| driveDmgBlk  =  
| hitstop      = 9
| driveDmgHit  = []
| driveDmgBlk  = 1500
| driveGain    =  
| driveDmgHit  = [2000]
| superGainHit  = ()
| driveGain    = 500
| superGainBlk  = ()
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Cross-up
| notes        = Cross-up; decent air-to-air
}}
}}


Line 626: Line 630:
| guard        = H
| guard        = H
| cancel        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = {{sf6-adv|VP|+9(+13)}}
| blockAdv      = -
| blockAdv      = {{sf6-adv|VP|+5(+9)}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+13(+17)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}}
| blockstun    =  
| hitstun      = 17
| hitstop      =  
| blockstun    = 13
| driveDmgBlk  =  
| hitstop      = 11
| driveDmgHit  = []
| driveDmgBlk  = 2500
| driveGain    =  
| driveDmgHit  = [4000]
| superGainHit  = ()
| driveGain    = 1000
| superGainBlk  = ()
| superGainHit  = 500 (350)
| superGainBlk  = 250 (125)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 655: Line 660:
| guard        = H
| guard        = H
| cancel        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = {{sf6-adv|VP|+11(+15)}}
| blockAdv      = -
| blockAdv      = {{sf6-adv|VP|+7(+11)}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+15(+19)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}}
| blockstun    =  
| hitstun      = 19
| hitstop      =  
| blockstun    = 15
| driveDmgBlk  =  
| hitstop      = 13
| driveDmgHit  = []
| driveDmgBlk  = 4000
| driveGain    =  
| driveDmgHit  = [5000]
| superGainHit  = ()
| driveGain    = 2000
| superGainBlk  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Longest horizontal range of Bison's air normals
}}
}}


Line 679: Line 685:
| images        = SF6_Mbison_6hp.png
| images        = SF6_Mbison_6hp.png
| hitboxes      = SF6_Mbison_6hp_hitbox.png
| hitboxes      = SF6_Mbison_6hp_hitbox.png
| damage        =  
| damage        = 800
| dmgScaling    =
| startup      = 22
| startup      =  
| active        = 3
| active        =  
| recovery      = 20
| recovery      =  
| total        = 44
| total        =  
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv||}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv||}}
| punishAdv    = {{sf6-adv|VP|+7}}
| punishAdv    = {{sf6-adv|VP|}}
| perfParryAdv  = {{sf6-adv|VM|-21}}
| perfParryAdv  = {{sf6-adv|VM|}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| DRcancelHit  = {{sf6-adv||}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| DRcancelBlk  = {{sf6-adv||}}
| hitstun      = 26
| afterDRHit    = {{sf6-adv||}}
| blockstun    = 20
| afterDRBlk    = {{sf6-adv||}}
| hitstop      = 13
| hitstun      =  
| driveDmgBlk  = 5000
| blockstun    =  
| driveDmgHit  = [7000]
| hitstop      =  
| driveGain    = 2000
| driveDmgBlk  =  
| superGainHit  = 1000 (700)
| driveDmgHit  = []
| superGainBlk  = 500 (250)
| driveGain    =  
| superGainHit  = ()
| superGainBlk  = ()
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 716: Line 718:
| images        = SF6_Mbison_4hk.png
| images        = SF6_Mbison_4hk.png
| hitboxes      = SF6_Mbison_4hk_hitbox.png
| hitboxes      = SF6_Mbison_4hk_hitbox.png
| damage        =  
| damage        = 800
| dmgScaling    =
| startup      = 10
| startup      =  
| active        = 4
| active        =  
| recovery      = 17
| recovery      =  
| total        = 30
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = Sp SA
| hitconfirm    =  
| hitconfirm    = 18
| hitAdv        = {{sf6-adv||}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv||}}
| blockAdv      = {{sf6-adv|P|+1}}
| punishAdv    = {{sf6-adv|VP|}}
| punishAdv    = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| DRcancelHit  = {{sf6-adv||}}
| DRcancelHit  = {{sf6-adv|VP|+15}}
| DRcancelBlk  = {{sf6-adv||}}
| DRcancelBlk  = {{sf6-adv|VP|+12}}
| afterDRHit    = {{sf6-adv||}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv||}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      =  
| hitstun      = 25
| blockstun    =  
| blockstun    = 22
| hitstop      =  
| hitstop      = 13
| driveDmgBlk  =  
| driveDmgBlk  = 5000
| driveDmgHit  = []
| driveDmgHit  = [8000]
| driveGain    =  
| driveGain    = 3000
| superGainHit  = ()
| superGainHit  = 1000 (700)
| superGainBlk  = ()
| superGainBlk  = 500 (250)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 753: Line 754:
| images        = SF6_Mbison_3hk.png
| images        = SF6_Mbison_3hk.png
| hitboxes      = SF6_Mbison_3hk_hitbox.png
| hitboxes      = SF6_Mbison_3hk_hitbox.png
| damage        =  
| damage        = 900
| dmgScaling    =
| startup      = 15
| startup      =  
| active        = 10
| active        =  
| recovery      = 23
| recovery      =  
| total        = 47
| total        =  
| guard        = L
| guard        = L
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = KD +25(+34)
| hitAdv        = {{sf6-adv||}}
| blockAdv      = {{sf6-adv|VM|-15(-6)}}
| blockAdv      = {{sf6-adv||}}
| punishAdv    = HKD +41(+50)
| punishAdv    = {{sf6-adv|VP|}}
| perfParryAdv  = {{sf6-adv|VM|-31(-22)}}
| perfParryAdv  = {{sf6-adv|VM|}}
| afterDRHit    = KD +25(+34)
| DRcancelHit  = {{sf6-adv||}}
| afterDRBlk   = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}}
| DRcancelBlk  = {{sf6-adv||}}
| blockstun    = 18
| afterDRHit   = {{sf6-adv||}}
| hitstop      = 13
| afterDRBlk    = {{sf6-adv||}}
| driveDmgBlk  = 4000
| hitstun      =
| driveDmgHit  = [10000]
| blockstun    =  
| driveGain    = 3000
| hitstop      =  
| superGainHit  = 1000 (700)
| driveDmgBlk  =  
| superGainBlk  = 500 (250)
| driveDmgHit  = []
| driveGain    =  
| superGainHit  = ()
| superGainBlk  = ()
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 789: Line 785:
| input        = 5MP~6HP
| input        = 5MP~6HP
| name          = Shadow Hammer
| name          = Shadow Hammer
| images        = SF6_Mbison_5mp_6hp.png
| images        = SF6_Mbison_6hp.png
| hitboxes      = SF6_Mbison_5mp_6hp_hitbox.png
| hitboxes      = SF6_Mbison_5mp_6hp_hitbox.png
| damage        =  
| damage        = 800
| dmgScaling    =
| startup      = 22
| startup      =  
| active        = 3
| active        =  
| recovery      = 20
| recovery      =  
| total        = 44
| total        =  
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv||}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv||}}
| punishAdv    = {{sf6-adv|VP|+7}}
| punishAdv    = {{sf6-adv|VP|}}
| perfParryAdv  = {{sf6-adv|VM|-21}}
| perfParryAdv  = {{sf6-adv|VM|}}
| hitstun      = 26
| DRcancelHit  = {{sf6-adv||}}
| blockstun    = 20
| DRcancelBlk  = {{sf6-adv||}}
| hitstop      = 13
| afterDRHit    = {{sf6-adv||}}
| driveDmgBlk  = 5000
| afterDRBlk    = {{sf6-adv||}}
| driveDmgHit  = [7000]
| hitstun      =  
| driveGain    = 2000
| blockstun    =  
| superGainHit  = 500 (350)
| hitstop      =  
| superGainBlk  = 250 (125)
| driveDmgBlk  =  
| driveDmgHit  = []
| driveGain    =  
| superGainHit  = ()
| superGainBlk  = ()
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 828: Line 818:
| images        = SF6_Mbison_5mp_2hk.png
| images        = SF6_Mbison_5mp_2hk.png
| hitboxes      = SF6_Mbison_5mp_2hk_hitbox.png
| hitboxes      = SF6_Mbison_5mp_2hk_hitbox.png
| damage        =  
| damage        = 700
| dmgScaling    =
| startup      = 16
| startup      =  
| active        = 4
| active        =  
| recovery      = 20
| recovery      =  
| total        = 39
| total        =  
| guard        = L
| guard        = L
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv||}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv||}}
| punishAdv    = {{sf6-adv|VP|+7}}
| punishAdv    = {{sf6-adv|VP|}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|}}
| hitstun      = 27
| DRcancelHit  = {{sf6-adv||}}
| blockstun    = 21
| DRcancelBlk  = {{sf6-adv||}}
| hitstop      = 13
| afterDRHit    = {{sf6-adv||}}
| driveDmgBlk  = 3000
| afterDRBlk    = {{sf6-adv||}}
| driveDmgHit  = [4000]
| hitstun      =  
| driveGain    = 3000
| blockstun    =  
| superGainHit  = 600 (420)
| hitstop      =  
| superGainBlk  = 300 (150)
| driveDmgBlk  =  
| driveDmgHit  = []
| driveGain    =  
| superGainHit  = ()
| superGainBlk  = ()
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 865: Line 849:
| images        = SF6_Mbison_jmp_jmp.png
| images        = SF6_Mbison_jmp_jmp.png
| hitboxes      = SF6_Mbison_jmp_jmp_hitbox.png
| hitboxes      = SF6_Mbison_jmp_jmp_hitbox.png
| damage        =  
| damage        = 700
| dmgScaling    =
| startup      = 7
| startup      =  
| active        = 4
| active        =  
| recovery      = 3 land
| recovery      =  
| guard        = LH
| total        =
| cancel        = -
| guard        =  
| cancel        =  
| hitconfirm    =
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| punishAdv    =
| hitstop      = 11
| perfParryAdv  =
| driveGain    = 1000
| hitstun      =
| superGainHit  = 500 (350)
| blockstun    =
| jugIncrease  = 2
| hitstop      =  
| jugLimit      = 2
| driveDmgBlk  =
| notes        = Keeps airborne opponents in a limited juggle state after j.MP; can be delayed significantly, giving Bison better advantage to juggle after landing
| driveDmgHit  = []
| driveGain    =  
| superGainHit  = ()
| superGainBlk  =  ()
| jugStart      =
| jugIncrease  =  
| jugLimit      =  
| notes        =  
}}
}}


Line 907: Line 880:
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| hitAdv        = KD +
| hitAdv        = KD +21
| blockAdv      = -
| blockAdv      = -
| punishAdv    = HKD +
| punishAdv    = HKD +21
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| driveGain    = 2000
| driveGain    = 2000
Line 921: Line 894:
| name          = Death Tower
| name          = Death Tower
| images        = SF6_Mbison_4lplk.png
| images        = SF6_Mbison_4lplk.png
| hitboxes      = SF6_Mbison_4lplk_hitbox.png
| hitboxes      = SF6_Mbison_lplk_hitbox.png
| damage        = 1200 (2040)
| damage        = 1200 (2040)
| dmgScaling    = 20% Immediate
| dmgScaling    = 20% Immediate
Line 930: Line 903:
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| hitAdv        = KD +
| hitAdv        = KD +18
| blockAdv      = -
| blockAdv      = -
| punishAdv    = HKD +
| punishAdv    = HKD +18
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| driveGain    = 2000
| driveGain    = 2000
| superGainHit  = 2000(1400) [4000(2800)]
| superGainHit  = 2000(1400) [4000(2800)]
| notes        =  
| notes        = Side switches
}}
}}


Line 1,050: Line 1,023:
}}
}}


===== 66 =====
===== MPMK~66 =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_66 | moveType = drive
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_mpmk_66_pdr | moveType = drive
| input        = 66
| input        = MPMK~66
| name          = Drive Rush
| name          = Parry Drive Rush
| images        = SF6_Mbison_66.png
| images        = SF6_Mbison_66.png
| hitboxes      = SF6_Mbison_66_hitbox.png
| hitboxes      = SF6_Mbison_66_hitbox.png
| damage        = -
| damage        = -
| dmgScaling    = 15% Multiplier (Mid-Combo)
| dmgScaling    = 15% Multiplier (Mid-Combo)
| startup      = 9(11)
| startup      = 3+8
| active        = 45(46)
| active        = -
| recovery      = 24(23)
| recovery      = 15(37)
| total        = -
| total        = 26(48)
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| driveGain    = -10000
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame)
}}
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_mpmk_66_drc | moveType = drive
| input        = MPMK or 66
| name          = Drive Rush Cancel
| images        = SF6_Mbison_66.png
| hitboxes      = SF6_Mbison_66_hitbox.png
| damage        = -
| dmgScaling    = 15% Multiplier (Mid-Combo)
| startup      = 9
| active        = -
| recovery      = 15(37)
| total        = 24(46)
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| driveGain    = -10000(-30000)
| hitAdv        = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame)
| blockAdv      = -
| driveGain    = -30000
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties
}}
}}


== Special Moves ==
== Special Moves ==
=== Psycho Mine Detonation ===
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_psycho_mine | moveType = Special
| input        = -
| name          = Psycho Mine (Detonation)
| images        = SF6_Mbison_psycho_mine.png
| hitboxes      = SF6_Mbison_psycho_mine_hitbox.png
| damage        = 500
| chip          = 125
| startup      = -
| active        = -
| recovery      = -
| guard        = LH
| cancel        = -
| hitAdv        = KD
| blockAdv      = -
| punishAdv    = KD
| blockstun    = 30
| hitstop      = 5
| driveDmgBlk  = 3000
| driveDmgHit  = [5000]
| driveGain    = 2000
| superGainHit  = 500 (350)
| superGainBlk  = 250 (125)
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Happens automatically ?f after a mine has been planted; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block; performing Forward Taunt causes Bison to start a countdown to trigger the explosion; explosion only counts as a hit for damage scaling when the timer expires (not when automatically activated from a special move)
}}
=== Psycho Crusher Attack ===
=== Psycho Crusher Attack ===
===== [4]6LP =====
===== [4]6LP =====
Line 1,077: Line 1,099:
| name          = Psycho Crusher Attack
| name          = Psycho Crusher Attack
| images        = SF6_Mbison_46lp.png
| images        = SF6_Mbison_46lp.png
| hitboxes      = SF6_Mbison_46lp_hitbox.png
| hitboxes      = SF6_Mbison_46lp_hitbox.png, SF6_Mbison_46lp_hitbox_2.png
| damage        =  
| damage        = 1200
| chip          =  
| chip          = 300
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 16
| active        =  
| active        = 16
| recovery      =  
| recovery      = 24
| total        =  
| total        = 55
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3
| hitconfirm    =  
| hitconfirm    = 17 SA
| hitAdv        =  
| hitAdv        = KD +20(+35)
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-20(-5)}}
| punishAdv    =  
| punishAdv    = KD +20(+35)
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-38(-23)}}
| hitstun      =
| blockstun    = 20
| blockstun    =  
| hitstop      = 10
| hitstop      =  
| driveDmgBlk  = 6000
| driveDmgBlk  =  
| driveDmgHit  = [10000]
| driveDmgHit  = []
| driveGain    = 2000
| driveGain    =  
| superGainHit  = 1200 (840)
| superGainHit  = ()
| superGainBlk  = 600 (300)
| superGainBlk  = ()
| invuln        = 6-17 Air, 17-31 Projectile (Head/Arm)
| invuln        =  
| airborne      = 22-31 (FKD)
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31
| notes        = Detonates Psycho Mine on hit/block
}}
}}


Line 1,116: Line 1,135:
| images        = SF6_Mbison_46mp.png
| images        = SF6_Mbison_46mp.png
| hitboxes      = SF6_Mbison_46mp_hitbox.png
| hitboxes      = SF6_Mbison_46mp_hitbox.png
| damage        =  
| damage        = 1400
| chip          =  
| chip          = 350
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 20
| active        =  
| active        = 16
| recovery      =  
| recovery      = 24
| total        =  
| total        = 59
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3
| hitconfirm    =  
| hitconfirm    = 15 SA
| hitAdv        =  
| hitAdv        = KD +20(+35)
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-20(-5)}}
| punishAdv    =  
| punishAdv    = KD +20(+35)
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-38(-23)}}
| hitstun      =
| blockstun    = 20
| blockstun    =  
| hitstop      = 8
| hitstop      =  
| driveDmgBlk  = 7000
| driveDmgBlk  =  
| driveDmgHit  = [10000]
| driveDmgHit  = []
| driveGain    = 2500
| driveGain    =  
| superGainHit  = 1300 (910)
| superGainHit  = ()
| superGainBlk  = 650 (325)
| superGainBlk  = ()
| invuln        = 6-21 Air, 21-35 Projectile (Head/Arm)
| invuln        =  
| airborne      = 26-35 (FKD)
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35
| notes        = Detonates Psycho Mine on hit/block
}}
}}


Line 1,154: Line 1,170:
| images        = SF6_Mbison_46hp.png
| images        = SF6_Mbison_46hp.png
| hitboxes      = SF6_Mbison_46hp_hitbox.png
| hitboxes      = SF6_Mbison_46hp_hitbox.png
| damage        =  
| damage        = 1600
| chip          =  
| chip          = 400
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 24
| active        =  
| active        = 26
| recovery      =  
| recovery      = 24
| total        =  
| total        = 73
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3
| hitconfirm    =  
| hitconfirm    = 15 SA
| hitAdv        =  
| hitAdv        = KD +14(+39)
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-23}}{{sf6-adv|P|(+2)}}
| punishAdv    =  
| punishAdv    = KD +14(+39)
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-48(-23)}}
| hitstun      =
| blockstun    = 27
| blockstun    =  
| hitstop      = 8
| hitstop      =  
| driveDmgBlk  = 8000
| driveDmgBlk  =  
| driveDmgHit  = [10000]
| driveDmgHit  = []
| driveGain    = 3000
| driveGain    =  
| superGainHit  = 1500 (1050)
| superGainHit  = ()
| superGainBlk  = 750 (375)
| superGainBlk  = ()
| invuln        = 6-25 Air, 23-49 Projectile (Head/Arm)
| invuln        =  
| airborne      = 30-49 (FKD)
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49
| notes        = Detonates Psycho Mine on hit/block
}}
}}


Line 1,191: Line 1,204:
| name          = Psycho Crusher Attack
| name          = Psycho Crusher Attack
| images        = SF6_Mbison_46pp.png
| images        = SF6_Mbison_46pp.png
| hitboxes      = SF6_Mbison_46pp_hitbox.png
| hitboxes      = SF6_Mbison_46pp_hitbox.png, SF6_Mbison_46pp_hitbox_2.png, SF6_Mbison_46pp_hitbox_3.png
| damage        =  
| damage        = 400x2,500 (1300)
| chip          =  
| chip          = 100x2,125 (325)
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 16
| active        =  
| active        = 7,6,3
| recovery      =  
| recovery      = 20
| total        =  
| total        = 51
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA2* SA3
| hitconfirm    =  
| hitconfirm    = 47/35/24 SA
| hitAdv        =  
| hitAdv        = KD +35
| blockAdv      =  
| blockAdv      = {{sf6-adv|M|-3(-1)}}
| punishAdv    =  
| punishAdv    = KD +35
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 33/25/20 total
| blockstun    =  
| hitstop      = 5,5,15
| hitstop      =  
| driveDmgBlk  = 3000x2,4000 (10000)
| driveDmgBlk  =  
| driveDmgHit  = [7000]
| driveDmgHit  = []
| driveGain    = -20000
| driveGain    = -20000
| superGainHit  = ()
| superGainHit  = 400x3 (280x3)
| superGainBlk  = ()
| superGainBlk  = 200x3 (100x3)
| invuln        =  
| invuln        = 6-17 Air, 13-31 Projectile
| armor        =
| airborne      = 20-31 (FKD)
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo
| notes        = Detonates Psycho Mine on hit/block
}}
}}


==== Psycho Crusher (Mine) ====
==== Psycho Crusher (Mine) ====
===== [4]6P (Mine) =====
===== [4]6LP (Mine) =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_46p_mine | moveType = Special
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_46lp_mine | moveType = Special
| input        = [4]6P
| input        = [4]6LP
| name          = Psycho Crusher (Mine)
| images        = SF6_Mbison_46lp_mine.png
| hitboxes      = SF6_Mbison_46lp_mine_hitbox.png
| damage        = 1200,500 (1700)
| chip          = 300,125 (425)
| dmgScaling    = 30% Starter
| startup      = 16
| active        = 16,1
| recovery      = 23
| total        = 55
| guard        = LH
| cancel        = SA3
| hitconfirm    = 17 SA
| hitAdv        = KD +39(+42)
| blockAdv      = {{sf6-adv|VP|+6}}
| punishAdv    = KD +39(+42)
| perfParryAdv  =
| blockstun    = 46 total
| hitstop      = 16,15,8
| driveDmgBlk  = 6000,3000 (9000)
| driveDmgHit  = [10000]
| driveGain    = 2000x2 (4000)
| superGainHit  = 1200,500 (840,350)
| superGainBlk  = 600,250 (425,125)
| invuln        = 6-17 Air, 17-31 Projectile (Head/Arm)
| airborne      = 22-31 (FKD)
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame)
}}
 
===== [4]6MP (Mine) =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_46mp_mine | moveType = Special
| input        = [4]6MP
| name          = Psycho Crusher (Mine)
| name          = Psycho Crusher (Mine)
| images        = SF6_Mbison_46p_mine.png
| images        = SF6_Mbison_46mp_mine.png
| hitboxes      = SF6_Mbison_46p_mine_hitbox.png
| hitboxes      = SF6_Mbison_46mp_mine_hitbox.png
| damage        =  
| damage        = 1400,500 (1900)
| chip          =  
| chip          = 350,125 (475)
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 20
| active        =  
| active        = 16,1
| recovery      =  
| recovery      = 23
| total        =  
| total        = 59
| guard        = LH
| cancel        = SA3
| hitconfirm    = 15 SA
| hitAdv        = KD +39(+42)
| blockAdv      = {{sf6-adv|VP|+6}}
| punishAdv    = KD +39(+42)
| perfParryAdv  =
| blockstun    = 46 total
| hitstop      = 16,15,8
| driveDmgBlk  = 7000,3000 (10000)
| driveDmgHit  = [10000]
| driveGain    = 2500,2000 (4500)
| superGainHit  = 1300,500 (910,350)
| superGainBlk  = 650,250 (325,125)
| invuln        = 6-21 Air, 21-35 Projectile (Head/Arm)
| airborne      = 26-35 (FKD)
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame)
}}
 
===== [4]6HP (Mine) =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_46hp_mine | moveType = Special
| input        = [4]6HP
| name          = Psycho Crusher (Mine)
| images        = SF6_Mbison_46hp_mine.png
| hitboxes      = SF6_Mbison_46hp_mine_hitbox.png
| damage        = 1600,500 (2100)
| chip          = 400,125 (525)
| dmgScaling    = 30% Starter
| startup      = 24
| active        = 26,1
| recovery      = 23
| total        = 73
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3
| hitconfirm    =  
| hitconfirm    = 15 SA
| hitAdv        =  
| hitAdv        = KD +46(+51)
| blockAdv      =  
| blockAdv      = {{sf6-adv|VP|+5}}
| punishAdv    =  
| punishAdv    = KD +46(+51)
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 55 total
| blockstun    =  
| hitstop      = 16,15,9
| hitstop      =  
| driveDmgBlk  = 8000,3000 (11000)
| driveDmgBlk  =  
| driveDmgHit  = [10000]
| driveDmgHit  = []
| driveGain    = 3000,2000 (5000)
| driveGain    =  
| superGainHit  = 1500,500 (750,350)
| superGainHit  = ()
| superGainBlk  = 1050,250 (375,125)
| superGainBlk  = ()
| invuln        = 6-25 Air, 23-49 Projectile (Head/Arm)
| invuln        =  
| airborne      = 30-49 (FKD)
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges)
| notes        =  
}}
}}


Line 1,269: Line 1,346:
| images        = SF6_Mbison_46pp_mine.png
| images        = SF6_Mbison_46pp_mine.png
| hitboxes      = SF6_Mbison_46pp_mine_hitbox.png
| hitboxes      = SF6_Mbison_46pp_mine_hitbox.png
| damage        =  
| damage        = 400x3,800 (2000)
| chip          =  
| chip          = 100x3,125 (425)
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 16
| active        =  
| active        = 7,6,3(1)1
| recovery      =  
| recovery      = 18
| total        =  
| total        = 51
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = KD +82(+83)
| hitAdv        =  
| blockAdv      = {{sf6-adv|VP|+10}}
| blockAdv      =  
| punishAdv    = KD +82(+83)
| punishAdv    =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 46 total
| blockstun    =  
| hitstop      = 5,5,12,9
| hitstop      =  
| driveDmgBlk  = 3000x2,4000,3000 (13000)
| driveDmgBlk  =  
| driveDmgHit  = [7000]
| driveDmgHit  = []
| driveGain    = -20000
| driveGain    = -20000
| superGainHit  = ()
| superGainHit  = 400x3,1600 (280x3,1120)
| superGainBlk  = ()
| superGainBlk  = 200x3,250 (100x3,125)
| invuln        =  
| invuln        = 6-17 Air, 13-31 Projectile
| armor        =
| airborne      = 20-31 (FKD)
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce
| notes        =  
}}
}}


Line 1,308: Line 1,381:
| images        = SF6_Mbison_236lk.png
| images        = SF6_Mbison_236lk.png
| hitboxes      = SF6_Mbison_236lk_hitbox.png
| hitboxes      = SF6_Mbison_236lk_hitbox.png
| damage        =  
| damage        = 300,500 (800)
| chip          =  
| chip          = 75,125 (200)
| dmgScaling    =  
| dmgScaling    = 30% Starter
| startup      =  
| startup      = 13
| active        =  
| active        = 2(1)2
| recovery      =  
| recovery      = 20(25)
| total        =  
| total        = 37(42)
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (1st)
| hitconfirm    =  
| hitconfirm    = 16 SA
| hitAdv        =  
| hitAdv        = {{sf6-adv|P|+2(+3)}}
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-5(-4)}}
| punishAdv    =  
| punishAdv    = {{sf6-adv|VP|+6(+7)}}
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-28(-19)}}
| hitstun      =  
| hitstun      = 27(24)
| blockstun    =  
| blockstun    = 20(17)
| hitstop      =  
| hitstop      = 12,12
| driveDmgBlk  =  
| driveDmgBlk  = 2000,3000 (5000)
| driveDmgHit  = []
| driveDmgHit  = [2000,3000]
| driveGain    =  
| driveGain    = 750x2 (1500)
| superGainHit  = ()
| superGainHit  = 400x2 (280x2)
| superGainBlk  = ()
| superGainBlk  = 200x2 (100x2)
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block
| notes        =  
}}
}}


Line 1,346: Line 1,415:
| images        = SF6_Mbison_236mk.png
| images        = SF6_Mbison_236mk.png
| hitboxes      = SF6_Mbison_236mk_hitbox.png
| hitboxes      = SF6_Mbison_236mk_hitbox.png
| damage        =  
| damage        = 300,600 (900)
| chip          =  
| chip          = 75,150 (225)
| dmgScaling    =  
| dmgScaling    = 20% Starter
| startup      =  
| startup      = 17
| active        =  
| active        = 2(1)2
| recovery      =  
| recovery      = 20(25)
| total        =  
| total        = 41(46)
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (1st)
| hitconfirm    =  
| hitconfirm    = 16 SA
| hitAdv        =  
| hitAdv        = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+4)}}
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-5(-4)}}
| punishAdv    =  
| punishAdv    = {{sf6-adv|VP|+7(+8)}}
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-28(-19)}}
| hitstun      =  
| hitstun      = 28(25)
| blockstun    =  
| blockstun    = 20(17)
| hitstop      =  
| hitstop      = 12,12
| driveDmgBlk  =  
| driveDmgBlk  = 2000,3000 (5000)
| driveDmgHit  = []
| driveDmgHit  = [2000,3000]
| driveGain    =  
| driveGain    = 1000x2 (2000)
| superGainHit  = ()
| superGainHit  = 500x2 (350x2)
| superGainBlk  = ()
| superGainBlk  = 250x2 (125x2)
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block
| notes        =  
}}
}}


Line 1,384: Line 1,449:
| images        = SF6_Mbison_236hk.png
| images        = SF6_Mbison_236hk.png
| hitboxes      = SF6_Mbison_236hk_hitbox.png
| hitboxes      = SF6_Mbison_236hk_hitbox.png
| damage        =  
| damage        = 500,700 (1200)
| chip          =  
| chip          = 125,175 (300)
| dmgScaling    =
| startup      = 22
| startup      =  
| active        = 2(1)2
| active        =  
| recovery      = 20(25)
| recovery      =  
| total        = 46(51)
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (1st)
| hitconfirm    =  
| hitconfirm    = 16 SA
| hitAdv        =  
| hitAdv        = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+4)}}
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-3)}}
| punishAdv    =  
| punishAdv    = {{sf6-adv|VP|+7(+8)}}
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-28(-19)}}
| hitstun      =  
| hitstun      = 28(25)
| blockstun    =  
| blockstun    = 21(18)
| hitstop      =  
| hitstop      = 12,12
| driveDmgBlk  =  
| driveDmgBlk  = 2000,3000 (5000)
| driveDmgHit  = []
| driveDmgHit  = [2000,3000]
| driveGain    =  
| driveGain    = 1250x2 (2500)
| superGainHit  = ()
| superGainHit  = 600x2 (420x2)
| superGainBlk  = ()
| superGainBlk  = 300x2 (150x2)
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = 5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block
| notes        =  
}}
}}


Line 1,421: Line 1,481:
| name          = Double Knee Press
| name          = Double Knee Press
| images        = SF6_Mbison_236kk.png
| images        = SF6_Mbison_236kk.png
| hitboxes      = SF6_Mbison_236kk_hitbox.png
| hitboxes      = SF6_Mbison_236kk_hitbox.png, SF6_Mbison_236kk_hitbox_2.png
| damage        =  
| damage        = 250x2,300 (800)
| chip          =  
| chip          = 62x2,75 (199)
| dmgScaling    =
| startup      = 17
| startup      =  
| active        = 2(1)2(17)3
| active        =  
| recovery      = 28
| recovery      =  
| total        = 69
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA2 SA3 (2nd)
| hitconfirm    =  
| hitconfirm    = 31 SA
| hitAdv        =  
| hitAdv        = KD +55
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-15}}
| punishAdv    =  
| punishAdv    = KD +55
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-51(-29)}}
| hitstun      =
| blockstun    = 38/35/16 total
| blockstun    =  
| hitstop      = 12,12,13
| hitstop      =  
| driveDmgBlk  = 1000x3 (3000)
| driveDmgBlk  =  
| driveDmgHit  = [1500x2,2000]
| driveDmgHit  = []
| driveGain    = -20000
| driveGain    = -20000
| superGainHit  = ()
| superGainHit  = 200x2,600 (140x2,420)
| superGainBlk  = ()
| superGainBlk  = 100x2,300 (50x2,150)
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff
| notes        = Puts opponent into limited juggle state
}}
}}


Line 1,459: Line 1,513:
| input        = 214LP
| input        = 214LP
| name          = Backfist Combo
| name          = Backfist Combo
| images        = SF6_Mbison_214lp.png
| images        = SF6_Mbison_214lp.png, SF6_Mbison_214lp_2.png
| hitboxes      = SF6_Mbison_214lp_hitbox.png
| hitboxes      = SF6_Mbison_214lp_hitbox.png
| damage        =  
| damage        = 300,400 (700)
| chip          =  
| chip          = 75,100 (175)
| dmgScaling    =
| startup      = 13
| startup      =  
| active        = 2(10)5
| active        =  
| recovery      = 25
| recovery      =  
| total        = 54
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (2nd)
| hitconfirm    =  
| hitconfirm    = 49 SA
| hitAdv        =  
| hitAdv        = KD +24
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-14}}
| punishAdv    =  
| punishAdv    = KD +24
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-40(-28)}}
| hitstun      =
| blockstun    = 28(16)
| blockstun    =  
| hitstop      = 16,15
| hitstop      =  
| driveDmgBlk  = 3000x2 (6000)
| driveDmgBlk  =  
| driveDmgHit  = [2500x2]
| driveDmgHit  = []
| driveGain    = 1000x2 (2000)
| driveGain    =  
| superGainHit  = 400x2 (280x2)
| superGainHit  = ()
| superGainBlk  = 200x2 (100x2)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Plants Psycho Mine onto opponent; useful ender for many juggles (higher KD advantage in high-connect juggles)
| notes        = Plants Psycho Mine onto opponent; detonates Psycho Mine on hit/block
}}
}}


Line 1,499: Line 1,547:
| images        = SF6_Mbison_214mp.png
| images        = SF6_Mbison_214mp.png
| hitboxes      = SF6_Mbison_214mp_hitbox.png
| hitboxes      = SF6_Mbison_214mp_hitbox.png
| damage        =  
| damage        = 300,500 (800)
| chip          =  
| chip          = 75,125 (200)
| dmgScaling    =
| startup      = 17
| startup      =  
| active        = 2(10)5
| active        =  
| recovery      = 26
| recovery      =  
| total        = 59
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (2nd)
| hitconfirm    =  
| hitconfirm    = 49 SA
| hitAdv        =  
| hitAdv        = KD +23
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-15}}
| punishAdv    =  
| punishAdv    = KD +23
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-41(-29)}}
| hitstun      =
| blockstun    = 28(16)
| blockstun    =  
| hitstop      = 16,15
| hitstop      =  
| driveDmgBlk  = 3000x2 (6000)
| driveDmgBlk  =  
| driveDmgHit  = [2500x2]
| driveDmgHit  = []
| driveGain    = 1250x2 (2500)
| driveGain    =  
| superGainHit  = 600x2 (420x2)
| superGainHit  = ()
| superGainBlk  = 300x2 (150x2)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles)
| notes        = Plants Psycho Mine onto opponent; detonates Psycho Mine on hit/block
}}
}}


Line 1,537: Line 1,579:
| images        = SF6_Mbison_214hp.png
| images        = SF6_Mbison_214hp.png
| hitboxes      = SF6_Mbison_214hp_hitbox.png
| hitboxes      = SF6_Mbison_214hp_hitbox.png
| damage        =  
| damage        = 300,600 (900)
| chip          =  
| chip          = 75,150 (225)
| dmgScaling    =
| startup      = 22
| startup      =  
| active        = 3(10)5
| active        =  
| recovery      = 26
| recovery      =  
| total        = 65
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (2nd)
| hitconfirm    =  
| hitconfirm    = 50 SA
| hitAdv        =  
| hitAdv        = KD +31
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-15}}
| punishAdv    =  
| punishAdv    = KD +31
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-42(-29)}}
| hitstun      =
| blockstun    = 29(16)
| blockstun    =  
| hitstop      = 16,15
| hitstop      =  
| driveDmgBlk  = 3000x2 (6000)
| driveDmgBlk  =  
| driveDmgHit  = [2500x2]
| driveDmgHit  = []
| driveGain    = 1250x2 (2500)
| driveGain    =  
| superGainHit  = 500[600],500 (350[420],350)
| superGainHit  = ()
| superGainBlk  = 250x2 (125x2)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data)
| notes        = Plants Psycho Mine onto opponent; detonates Psycho Mine on hit/block
}}
}}


Line 1,573: Line 1,609:
| input        = 214PP
| input        = 214PP
| name          = Backfist Combo
| name          = Backfist Combo
| images        = SF6_Mbison_214pp.png
| images        = SF6_Mbison_214pp.png, SF6_Mbison_214pp_2.png
| hitboxes      = SF6_Mbison_214pp_hitbox.png
| hitboxes      = SF6_Mbison_214pp_hitbox.png, SF6_Mbison_214pp_hitbox_2.png
| damage        =  
| damage        = 400x3 (1200)
| chip          =  
| chip          = 100x3 (300)
| dmgScaling    =
| startup      = 14
| startup      =  
| active        = 2(19)3(23)3
| active        =  
| recovery      = 44
| recovery      =  
| total        = 107
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA2 SA3 (3rd)
| hitconfirm    =  
| hitconfirm    = 86 SA
| hitAdv        =  
| hitAdv        = KD +24
| blockAdv      =  
| blockAdv      = {{sf6-adv|VM|-25}}
| punishAdv    =  
| punishAdv    = KD +24
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-92(-71)(-45)}}
| hitstun      =
| blockstun    = 69/48/22 total
| blockstun    =  
| hitstop      = 10,15,8(5)
| hitstop      =  
| driveDmgBlk  = 3000x3 (9000)
| driveDmgBlk  =  
| driveDmgHit  = [2000x2,3000]
| driveDmgHit  = []
| driveGain    = -20000
| driveGain    = -20000
| superGainHit  = ()
| superGainHit  = 300x2,400 (210x2,280)
| superGainBlk  = ()
| superGainBlk  = 150x2,200 (75x2,100)
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Plants Psycho Mine onto opponent; puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles)
| notes        = Plants Psycho Mine onto opponent; detonates Psycho Mine on hit/block
}}
}}


==== Backfist Combo (Mine) ====
==== Backfist Combo (Mine) ====
===== 214P (Mine) =====
===== 214LP (Mine) =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_214p_mine | moveType = Special
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_214lp_mine | moveType = Special
| input        = 214P
| input        = 214LP
| name          = Backfist Combo (Mine)
| name          = Backfist Combo (Mine)
| images        = SF6_Mbison_214p_mine.png
| images        = SF6_Mbison_214lp_mine.png
| hitboxes      = SF6_Mbison_214p_mine_hitbox.png
| hitboxes      = SF6_Mbison_214lp_mine_hitbox.png
| damage        =  
| damage        = 300,500x2 (1300)
| chip          =  
| chip          = 75,125x2 (325)
| dmgScaling   =  
| startup      = 13
| startup      =  
| active        = 2(10)5,1
| active        =  
| recovery      = 24
| recovery      =  
| total        = 54
| total        =  
| guard        = LH
| cancel        = SA3 (2nd)
| hitconfirm    = 51 SA
| hitAdv        = KD +42
| blockAdv      = {{sf6-adv|VP|+6}}
| punishAdv    = KD +42
| perfParryAdv  =
| blockstun    = 48(36)
| hitstop      = 16,15,8
| driveDmgBlk  = 3000x3 (9000)
| driveDmgHit  = [2500x2,3000]
| driveGain    = 1000x2,2000 (4000)
| superGainHit  = 400x2,500 (280x2,350)
| superGainBlk  = 200x2,250 (100x2,125)
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling
}}
 
===== 214MP (Mine) =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_214mp_mine | moveType = Special
| input        = 214MP
| name          = Backfist Combo (Mine)
| images        = SF6_Mbison_214mp_mine.png
| hitboxes      = SF6_Mbison_214mp_mine_hitbox.png
| damage        = 300,600,500 (1400)
| chip          = 75,150,125 (350)
| startup      = 17
| active        = 2(10)5,1
| recovery      = 25
| total        = 59
| guard        = LH
| cancel        = SA3 (2nd)
| hitconfirm   = 51 SA
| hitAdv        = KD +42
| blockAdv      = {{sf6-adv|VP|+6}}
| punishAdv    = KD +42
| perfParryAdv  =
| blockstun    = 49(37)
| hitstop      = 16,15,8
| driveDmgBlk  = 3000x3 (9000)
| driveDmgHit  = [2500x2,3000]
| driveGain    = 1250x2,2000 (4500)
| superGainHit  = 600x2,500 (420x2,350)
| superGainBlk  = 300x2,250 (150x2,125)
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling
}}
 
===== 214HP (Mine) =====
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_214hp_mine | moveType = Special
| input        = 214HP
| name          = Backfist Combo (Mine)
| images        = SF6_Mbison_214hp_mine.png
| hitboxes      = SF6_Mbison_214hp_mine_hitbox.png
| damage        = 300,700,500 (1500)
| chip          = 75,175,125 (375)
| startup      = 22
| active        = 3(10)5,1
| recovery      = 25
| total        = 65
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA3 (2nd)
| hitconfirm    =  
| hitconfirm    = 52 SA
| hitAdv        =  
| hitAdv        = KD +49
| blockAdv      =  
| blockAdv      = {{sf6-adv|VP|+6}}
| punishAdv    =  
| punishAdv    = KD +49
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 50(37)
| blockstun    =  
| hitstop      = 16,15,9
| hitstop      =  
| driveDmgBlk  = 3000x3 (9000)
| driveDmgBlk  =  
| driveDmgHit  = [2500x2,3000]
| driveDmgHit  = []
| driveGain    = 1250x2,2000 (4500)
| driveGain    =  
| superGainHit  = 500[600],500x2 (350[420],350x2)
| superGainHit  = ()
| superGainBlk  = 250x3 (125x3)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling
| notes        =  
}}
}}


Line 1,652: Line 1,740:
| images        = SF6_Mbison_214pp_mine.png
| images        = SF6_Mbison_214pp_mine.png
| hitboxes      = SF6_Mbison_214pp_mine_hitbox.png
| hitboxes      = SF6_Mbison_214pp_mine_hitbox.png
| damage        =  
| damage        = 400,500,400x2 (1700)
| chip          =  
| chip          = 100,125,100x2 (425)
| dmgScaling    =
| startup      = 14
| startup      =  
| active        = 2(19)1(26)1,1
| active        =  
| recovery      = 44
| recovery      =  
| total        = 107
| total        =  
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = SA2 SA3 (4th)
| hitconfirm    =  
| hitconfirm    = 103 SA
| hitAdv        =  
| hitAdv        = KD +48
| blockAdv      =  
| blockAdv      = {{sf6-adv|M|-3}}
| punishAdv    =  
| punishAdv    = KD +48
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 91/70/44 total
| blockstun    =  
| hitstop      = 10,15,5,15
| hitstop      =  
| driveDmgBlk  = 3000x4 (12000)
| driveDmgBlk  =  
| driveDmgHit  = [2000x2,3000x2]
| driveDmgHit  = []
| driveGain    = -20000
| driveGain    = -20000
| superGainHit  = ()
| superGainHit  = 300x2,400,500 (210x2,280,350)
| superGainBlk  = ()
| superGainBlk  = 150x2,200,250 (75x2,100,125)
| invuln        =
| armor        =
| airborne      =
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state on hit
| notes        =  
}}
}}


Line 1,691: Line 1,773:
| images        = SF6_Mbison_28k.png
| images        = SF6_Mbison_28k.png
| hitboxes      = SF6_Mbison_28k_hitbox.png
| hitboxes      = SF6_Mbison_28k_hitbox.png
| damage        =  
| damage        = -
| chip          =
| startup      = 18~46
| dmgScaling    =
| active        = -
| startup      =  
| recovery      = 4 land
| active        =  
| total        = 53
| recovery      =  
| total        =  
| guard        = -
| guard        = -
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| punishAdv    =
| airborne      = 9-49 (FKD)
| perfParryAdv  =
| notes        = 40f charge time (charge lasts 10f after releasing down direction); button strength determines trajectory (LK close, MK mid, HK far); can use the OD versions of follow-ups by pressing PP or KK
| hitstun      =
| blockstun    =
| hitstop      =  
| driveDmgBlk  =
| driveDmgHit  = []
| driveGain    =
| superGainHit  =  ()
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =
| jugStart      =
| jugIncrease  =
| jugLimit      =
| projSpeed    =
| notes        = Button strength determines trajectory
}}
}}


Line 1,729: Line 1,792:
| images        = SF6_Mbison_28kk.png
| images        = SF6_Mbison_28kk.png
| hitboxes      = SF6_Mbison_28kk_hitbox.png
| hitboxes      = SF6_Mbison_28kk_hitbox.png
| damage        =  
| damage        = -
| chip          =
| startup      = 16~42
| dmgScaling    =
| active        = -
| startup      =  
| recovery      = 5 land
| active        =  
| total        = 55
| recovery      =  
| total        =  
| guard        = -
| guard        = -
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| punishAdv    =
| driveGain    = -20000
| perfParryAdv  =
| invuln        = 1-8 Throw
| hitstun      =
| airborne      = 9-50 (FKD)
| blockstun    =
| notes        = 40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge
| hitstop      =
| driveDmgBlk  =
| driveDmgHit  = []
| driveGain    =  
| superGainHit  =  ()
| superGainBlk  =  ()
| invuln        = 1-? Throw
| armor        =
| airborne      =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| projSpeed    =
| notes        = Automatically tracks opponent's location
}}
}}


Line 1,767: Line 1,813:
| name          = Devil Reverse
| name          = Devil Reverse
| images        = SF6_Mbison_28k_p.png
| images        = SF6_Mbison_28k_p.png
| hitboxes      = SF6_Mbison_28k_p_hitbox.png
| hitboxes      = SF6_Mbison_28k_p_hitbox.png, SF6_Mbison_28k_p_cross_hitbox.png
| damage        =  
| damage        = 800
| chip          =  
| chip          = 200
| dmgScaling    =
| startup      = 18+16
| startup      =  
| active        = until land
| active        =  
| recovery      = 10 land
| recovery      =  
| total        =
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = KD +37(+43)
| hitAdv        =  
| blockAdv      = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}}
| blockAdv      =  
| punishAdv    = KD +37(+43)
| punishAdv    =  
| perfParryAdv  = {{sf6-adv|VM|-15(-9)}}
| perfParryAdv  =  
| blockstun    = 20
| hitstun      =
| hitstop      = 13
| blockstun    =  
| driveDmgBlk  = 6000
| hitstop      =  
| driveDmgHit  = [5000]
| driveDmgBlk  =  
| driveGain    = 2500
| driveDmgHit  = []
| superGainHit  = 1200 (840)
| driveGain    =  
| superGainBlk  = 600 (300)
| superGainHit  = ()
| airborne      = Until Land (FKD)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Can be steered left/right
| notes        = Detonates Psycho Mine on hit/block; can be steered left/right
}}
}}


Line 1,805: Line 1,844:
| name          = Devil Reverse
| name          = Devil Reverse
| images        = SF6_Mbison_28kk_p.png
| images        = SF6_Mbison_28kk_p.png
| hitboxes      = SF6_Mbison_28kk_p_hitbox.png
| hitboxes      = SF6_Mbison_28kk_p_hitbox.png, SF6_Mbison_28kk_p_cross_hitbox.png, SF6_Mbison_28kk_p_hitbox_2.png
| damage        =  
| damage        = 700x2 (1400)
| chip          =  
| chip          = 175x2 (350)
| dmgScaling    =
| startup      = 16+21
| startup      =  
| active        = until land
| active        =  
| recovery      = 5(10) land
| recovery      =  
| total        =
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = KD +35(+43)
| hitAdv        =  
| blockAdv      = {{sf6-adv|VP|+4(+10)}}
| blockAdv      =  
| punishAdv    = KD +35(+43)
| punishAdv    =  
| perfParryAdv  = {{sf6-adv|VM|-13(-8)}}
| perfParryAdv  =  
| blockstun    = 35 total
| hitstun      =
| hitstop      = 3,15
| blockstun    =  
| driveDmgBlk  = 4000x2 (8000)
| hitstop      =  
| driveDmgHit  = [3500x2]
| driveDmgBlk  =  
| driveGain    = -20000
| driveDmgHit  = []
| superGainHit  = 800x2 (560x2)
| driveGain    =  
| superGainBlk  = 400x2 (200x2)
| superGainHit  = ()
| airborne      = Until Land (FKD)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Can be steered left/right; 2 hits
| notes        = Detonates Psycho Mine on hit/block; can be steered left/right; 2 hits
}}
}}


Line 1,845: Line 1,877:
| images        = SF6_Mbison_28k_p_mine.png
| images        = SF6_Mbison_28k_p_mine.png
| hitboxes      = SF6_Mbison_28k_p_mine_hitbox.png
| hitboxes      = SF6_Mbison_28k_p_mine_hitbox.png
| damage        =  
| damage        = 800,700,500 (2000)
| chip          =  
| chip          = 200,175,125 (500)
| dmgScaling    =
| startup      = 18+16
| startup      =  
| active        =  
| active        =  
| recovery      =  
| recovery      =  
| total        =
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = KD +50(+55)
| hitAdv        =  
| blockAdv      = {{sf6-adv|VP|+15(+20)}}
| blockAdv      =  
| punishAdv    = KD +50(+55)
| punishAdv    =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 76 total
| blockstun    =  
| hitstop      = 13,14,10
| hitstop      =  
| driveDmgBlk  = 6000,3000x2 (12000)
| driveDmgBlk  =  
| driveDmgHit  = [5000,2500,3000]
| driveDmgHit  = []
| driveGain    = 2500,1250,2000 (5750)
| driveGain    =  
| superGainHit  = 2300 (1610)
| superGainHit  = ()
| superGainBlk  = 1150 (575)
| superGainBlk  = ()
| airborne      = Until Land (FKD)
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Detonates Psycho Mine on hit/block
| notes        =  
}}
}}


Line 1,883: Line 1,908:
| images        = SF6_Mbison_28kk_p_mine.png
| images        = SF6_Mbison_28kk_p_mine.png
| hitboxes      = SF6_Mbison_28kk_p_mine_hitbox.png
| hitboxes      = SF6_Mbison_28kk_p_mine_hitbox.png
| damage        =  
| damage        = 700x3,500 (2600)
| chip          =  
| chip          = 175x3,125 (650)
| dmgScaling    =
| startup      = 16+21
| startup      =  
| active        =  
| active        =  
| recovery      =  
| recovery      =  
| total        =
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = KD +54(+59)
| hitAdv        =  
| blockAdv      = {{sf6-adv|VP|+23(+28)}}
| blockAdv      =  
| punishAdv    = KD +54(+59)
| punishAdv    =  
| perfParryAdv  =  
| perfParryAdv  =  
| hitstun      =
| blockstun    = 92 total
| blockstun    =  
| hitstop      = 3,5,16,12
| hitstop      =  
| driveDmgBlk  = 4000,3000x3 (13000)
| driveDmgBlk  =  
| driveDmgHit  = [3500x2,3000x2]
| driveDmgHit  = []
| driveGain    = -20000
| driveGain    =  
| superGainHit  = 2100 (1470)
| superGainHit  = ()
| superGainBlk  = 1050 (525)
| superGainBlk  = ()
| airborne      = Until Land (FKD)
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Detonates Psycho Mine on hit/block
| notes        =  
}}
}}


Line 1,922: Line 1,940:
| images        = SF6_Mbison_28k_k.png
| images        = SF6_Mbison_28k_k.png
| hitboxes      = SF6_Mbison_28k_k_hitbox.png
| hitboxes      = SF6_Mbison_28k_k_hitbox.png
| damage        =  
| damage        = 800
| chip          =  
| chip          = 200
| dmgScaling    =
| startup      = 18+15
| startup      =  
| active        = until land
| active        =  
| recovery      = 26 land
| recovery      =  
| total        = -
| total        =  
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = {{sf6-adv|VM|-29(-23)}}
| hitAdv        =  
| blockAdv      = {{sf6-adv|VM|-39(-38)}}
| blockAdv      =  
| punishAdv    = HKD +13(+15)
| punishAdv    =  
| perfParryAdv  = {{sf6-adv|VM|-30(-25)}}
| perfParryAdv  =  
| hitstun      = 29
| hitstun      =  
| blockstun    = 22
| blockstun    =  
| hitstop      = 3
| hitstop      =  
| driveDmgBlk  = 6000
| driveDmgBlk  =  
| driveDmgHit  = [5000]
| driveDmgHit  = []
| driveGain    = 2500
| driveGain    =  
| superGainHit  = 1200 (840)
| superGainHit  = ()
| superGainBlk  = 600 (300)
| superGainBlk  = ()
| airborne      = Until Land (FKD)
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Bounces off opponent's head on hit/block (can steer left/right after bounce); can hit cross-up; Hard KD on Punish Counter
| notes        = Bounces off opponent's head on hit/block (can steer left/right after bounce)
}}
}}


Line 1,960: Line 1,973:
| images        = SF6_Mbison_28kk_k.png
| images        = SF6_Mbison_28kk_k.png
| hitboxes      = SF6_Mbison_28kk_k_hitbox.png
| hitboxes      = SF6_Mbison_28kk_k_hitbox.png
| damage        =  
| damage        = 2000
| chip          =  
| chip          = 100
| dmgScaling    =
| startup      = 16+15
| startup      =  
| active        = until land
| active        =  
| recovery      = 12 land
| recovery      =  
| total        =
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = HKD +27
| hitAdv        =  
| blockAdv      = {{sf6-adv|VP|+4(+7)}}
| blockAdv      =  
| punishAdv    = HKD +27
| punishAdv    =  
| perfParryAdv  = {{sf6-adv|VM|-16(-11)}}
| perfParryAdv  =  
| blockstun    = 22
| hitstun      =
| hitstop      = 8
| blockstun    =  
| driveDmgBlk  = 6000
| hitstop      =  
| driveDmgHit  = [10000]
| driveDmgBlk  =  
| driveGain    = -20000
| driveDmgHit  = []
| superGainHit  = 1800 (1260)
| driveGain    =  
| superGainBlk  = 400 (200)
| superGainHit  = ()
| airborne      = Until Land (FKD)
| superGainBlk  = ()
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); causes planted Psycho Mine to disappear
| notes        = Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version)
}}
}}


Line 1,999: Line 2,005:
| images        = SF6_Mbison_28k_k_p.png
| images        = SF6_Mbison_28k_k_p.png
| hitboxes      = SF6_Mbison_28k_k_p_hitbox.png
| hitboxes      = SF6_Mbison_28k_k_p_hitbox.png
| damage        =  
| damage        = 800
| chip          =  
| chip          = 200
| dmgScaling    =
| startup      = 12
| startup      =  
| active        = 10
| active        =  
| recovery      = 10 land
| recovery      =  
| total        =
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitconfirm    =
| hitAdv        = {{sf6-adv|VP|+8(+14)}}
| hitAdv        =  
| blockAdv      = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}}
| blockAdv      =  
| punishAdv    = {{sf6-adv|VP|+12(+17)}}
| punishAdv    =  
| perfParryAdv  = {{sf6-adv|VM|-14(-9)}}
| perfParryAdv  =  
| hitstun      = 25
| hitstun      =  
| blockstun    = 20
| blockstun    =  
| hitstop      = 13
| hitstop      =  
| driveDmgBlk  = 6000
| driveDmgBlk  =  
| driveDmgHit  = [5000]
| driveDmgHit  = []
| driveGain    = 2500
| driveGain    =  
| superGainHit  = 1200 (840)
| superGainHit  = ()
| superGainBlk  = 600 (300)
| superGainBlk  = ()
| airborne      = Until Land (FKD)
| invuln        =
| armor        =
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        = Can only be performed after meterless Head Press after bouncing on hit/block; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state
| notes        = Can only be performed after meterless Head Press after bouncing on hit/block
}}
}}


Line 2,037: Line 2,037:
| name          = Knee Press Nightmare
| name          = Knee Press Nightmare
| images        = SF6_Mbison_236236k.png
| images        = SF6_Mbison_236236k.png
| hitboxes      = SF6_Mbison_236236k_hitbox.png
| hitboxes      = SF6_Mbison_236236k_hitbox.png, SF6_Mbison_236236k_hitbox_2.png
| damage        =  
| damage        = 2000 (600~1200)
| chip          =  
| chip          = 100x3,200 (500)
| dmgScaling    = 30% Minimum
| dmgScaling    = 30% Minimum
| startup      =  
| startup      = 10
| active        =  
| active        = 2(1)3(31)2(1)2
| recovery      =  
| recovery      = 62
| total        =  
| total        = 113
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| hitAdv        =  
| hitAdv        = KD +11<br>(KD +2)
| blockAdv      = {{sf6-adv|VM|-}}
| blockAdv      = {{sf6-adv|VM|-41}}
| punishAdv    =  
| punishAdv    = KD +11<br>(KD +2)
| perfParryAdv  = {{sf6-adv|VM|-}}
| perfParryAdv  = {{sf6-adv|VM|-102(-65)}}
| blockstun    =  
| blockstun    = 63/26 total
| hitstop      =  
| hitstop      = 8,8,8,8
| driveDmgBlk  =  
| driveDmgBlk  = 600x3,700 (2500)
| driveDmgHit  =  
| driveDmgHit  = 500x6,2000 (5000)
| superGainHit  = -10000
| superGainHit  = -10000
| superGainBlk  = -10000
| superGainBlk  = -10000
| invuln        = 1-? Strike/Throw
| invuln        = 1-11 Strike/Throw
| armor        = Break
| armor        = Break
| airborne      =
| jugIncrease  = 99
| jugStart      =
| jugLimit      = 99
| jugIncrease  =  
| notes        = First hit cause Bison to enter the full animation; connecting with the 2nd-4th hits leads to a weaker version with only 600-1200 damage and much worse KD advantage; causes planted Psycho Mine to disappear; opponents can jump out after Super freeze to escape chip damage (except Dhalsim/Lily/Zangief)
| jugLimit      =  
| notes        =  
}}
}}


Line 2,072: Line 2,070:
| images        = SF6_Mbison_214214k.png
| images        = SF6_Mbison_214214k.png
| hitboxes      = SF6_Mbison_214214k_hitbox.png
| hitboxes      = SF6_Mbison_214214k_hitbox.png
| damage        =  
| damage        = 3000
| chip          =  
| chip          = 750
| dmgScaling    = 40% Minimum
| dmgScaling    = 40% Minimum
| startup      =  
| startup      = 26
| active        =  
| active        = 7
| recovery      =  
| recovery      = 52
| total        =  
| total        = 84
| guard        =  
| guard        = LH
| cancel        = -
| cancel        = -
| hitAdv        =  
| hitAdv        = HKD +23
| blockAdv      = {{sf6-adv|VM|-}}
| blockAdv      = {{sf6-adv|VM|-34}}
| punishAdv    =  
| punishAdv    = HKD +23
| perfParryAdv  = {{sf6-adv|VM|-}}
| perfParryAdv  = {{sf6-adv|VM|-57}}
| blockstun    =  
| blockstun    = 25
| hitstop      =  
| hitstop      = 5
| driveDmgBlk  =  
| driveDmgBlk  = 5000
| driveDmgHit  =  
| driveDmgHit  = 10000
| superGainHit  = -20000
| superGainHit  = -20000
| superGainBlk  = -20000
| superGainBlk  = -20000
| invuln        =  
| invuln        = 1-32 Full
| armor        = Break
| armor        = Break
| airborne      =
| jugLimit      = 99
| jugStart      =
| notes        = Can steer left/right during startup; can hit cross-up; causes planted Psycho Mine to disappear; can be used as a fullscreen punish against projectiles or install moves that would normally be safe due to distance
| jugIncrease  =
| jugLimit      =  
| notes        = Can steer left/right during startup
}}
}}


Line 2,106: Line 2,101:
| images        = SF6_Mbison_236236p.png
| images        = SF6_Mbison_236236p.png
| hitboxes      = SF6_Mbison_236236p_hitbox.png
| hitboxes      = SF6_Mbison_236236p_hitbox.png
| damage        =  
| damage        = 4000
| chip          =  
| chip          = 1000
| dmgScaling    = 50% Minimum; 10% Immediate (Sp)
| dmgScaling    = 50% Minimum; 10% Immediate (Sp)
| startup      =  
| startup      = 10(5)
| active        =  
| active        = 6
| recovery      =  
| recovery      = 65
| total        =  
| total        = 80
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| hitAdv        =  
| hitAdv        = HKD +15
| blockAdv      = {{sf6-adv|VM|-}}
| blockAdv      = {{sf6-adv|VM|-46}}
| punishAdv    =  
| punishAdv    = HKD +15
| perfParryAdv  = {{sf6-adv|VM|-}}
| perfParryAdv  = {{sf6-adv|VM|-69}}
| blockstun    =  
| blockstun    = 25
| hitstop      =  
| hitstop      = 2
| driveDmgBlk  =  
| driveDmgBlk  = 7500
| driveDmgHit  =  
| driveDmgHit  = 15000
| superGainHit  = -30000
| superGainHit  = -30000
| superGainBlk  = -30000
| superGainBlk  = -30000
| invuln        =  
| invuln        = 1-15 Full
| armor        = Break
| armor        = Break
| airborne      =
| jugLimit      = 99
| jugStart      =
| notes        = Travels slightly under 1/2 screen making it a viable projectile counter; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2 Drive bars for M. Bison; causes planted Psycho Mine to disappear
| jugIncrease  =
| jugLimit      =  
| notes        = Cinematic time regenerates ~? Drive bars for M. Bison
}}
}}


Line 2,140: Line 2,132:
| images        = SF6_Mbison_236236p_ca.png
| images        = SF6_Mbison_236236p_ca.png
| hitboxes      = SF6_Mbison_236236p_hitbox.png
| hitboxes      = SF6_Mbison_236236p_hitbox.png
| damage        =  
| damage        = 4500
| chip          =  
| chip          = 1250
| dmgScaling    = 50% Minimum; 10% Immediate (Sp)
| dmgScaling    = 50% Minimum; 10% Immediate (Sp)
| startup      =  
| startup      = 10(5)
| active        =  
| active        = 6
| recovery      =  
| recovery      = 65
| total        =  
| total        = 80
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| hitAdv        =  
| hitAdv        = HKD +15
| blockAdv      = {{sf6-adv|VM|-}}
| blockAdv      = {{sf6-adv|VM|-46}}
| punishAdv    =  
| punishAdv    = HKD +15
| perfParryAdv  = {{sf6-adv|VM|-}}
| perfParryAdv  = {{sf6-adv|VM|-69}}
| blockstun    =  
| blockstun    = 25
| hitstop      =  
| hitstop      = 2
| driveDmgBlk  =  
| driveDmgBlk  = 10000
| driveDmgHit  =  
| driveDmgHit  = 20000
| superGainHit  = -30000
| superGainHit  = -30000
| superGainBlk  = -30000
| superGainBlk  = -30000
| invuln        =  
| invuln        = 1-15 Full
| armor        = Break
| armor        = Break
| airborne      =
| jugLimit      = 99
| jugStart      =
| notes        = Travels slightly under 1/2 screen making it a viable projectile counter; available at 25% HP or below; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2.2 Drive bars for M. Bison; causes planted Psycho Mine to disappear
| jugIncrease  =
| jugLimit      =  
| notes        = Available at 25% HP or below; cinematic time regenerates ~? Drive bars for M. Bison
}}
}}


Line 2,176: Line 2,165:
| hitboxes      =  
| hitboxes      =  
| damage        = -
| damage        = -
| startup      = (total)
| startup      = 544 (total)
| active        = -
| recovery      = -
| total        = 544
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "A gnat like you will be buried here."; can change to alternate taunts by holding Up or Down on frame 235
}}
 
====== 5PPPKKK~8 ======
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk_8 | moveType = taunt
| input        = 5PPPKKK~8
| name          = Neutral Taunt (Up)
| images        = SF6_Mbison_5pppkkk_8.png
| hitboxes      =
| damage        = -
| startup      = 475 (total)
| active        = -
| recovery      = -
| total        = 475
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "A gnat like you is of no use to me."; must be holding Up on frame 235 of Neutral Taunt
}}
 
====== 5PPPKKK~2 ======
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk_2 | moveType = taunt
| input        = 5PPPKKK~2
| name          = Neutral Taunt (Down)
| images        = SF6_Mbison_5pppkkk_2.png
| hitboxes      =
| damage        = -
| startup      = 770 (total)
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        =  
| total        = 770
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| notes        = ""
| notes        = "A gnat like you has no value to anyone. You're a worthless piece of trash!"; must be holding Down on frame 235 of Neutral Taunt
}}
}}


Line 2,194: Line 2,219:
| hitboxes      =  
| hitboxes      =  
| damage        = -
| damage        = -
| startup      = (total)
| startup      = 411 (total)
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        =  
| total        = 411
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| notes        = ""
| notes        = "Hmph. Do you fear me?"
}}
 
====== 6PPPKKK (Mine) ======
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_6pppkkk_mine | moveType = taunt
| input        = 6PPPKKK
| name          = Forward Taunt (Mine)
| images        = SF6_Mbison_6pppkkk_mine.png
| hitboxes      =
| damage        = 500
| chip          = 125
| startup      = 409
| active        = 2
| recovery      = 150
| total        = 560
| hitAdv        = KD
| blockAdv      = -
| punishAdv    = KD
| guard        = LH
| cancel        = -
| blockstun    = 30
| hitstop      = 5
| driveDmgBlk  = 3000
| driveDmgHit  = [5000]
| driveGain    = 2000
| superGainHit  = 500 (350)
| superGainBlk  = 250 (125)
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = "Three. Two. One. BOOM! Hahahaha."; detonates a planted Psycho Mine at the end of the countdown; taunt activation can overwrite the previous explosion timer
}}
}}


Line 2,209: Line 2,264:
| input        = 4PPPKKK
| input        = 4PPPKKK
| name          = Back Taunt
| name          = Back Taunt
| images        = SF6_Mbison_4pppkkk.png
| images        = SF6_Mbison_4pppkkk.png, SF6_Mbison_4pppkkk_2.png
| hitboxes      =  
| hitboxes      = SF6_Mbison_4pppkkk_hitbox.png, SF6_Mbison_4pppkkk_hitbox_2.png
| damage        = -
| damage        = 0
| startup      = (total)
| startup      = 400+42 (792 total)
| active        = -
| active        = 4
| recovery      = -
| recovery      = 202
| total        =  
| total        = 442(792)
| hitAdv        = -
| hitAdv        = KD -96
| blockAdv      = -
| blockAdv      = -
| punishAdv    = KD -92
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| notes        = ""
| notes        = "My power howls. Face me!"; if opponent steps within range, Bison unleashes an unblockable strike that knocks down for no damage ("Not yet."); attack still comes out even if opponent stands behind Bison; if opponent does not approach: "Hmm. Coward."
}}
}}



Latest revision as of 07:57, 28 June 2024


Character Vitals

M.Bison
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Mbison Portrait.png SF6 Mbison Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.593
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.048 19 1.54 1.90 2.650
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.0312 23 0.754 1.52 4.425


Normals

Standing Normals

5LP
M.Bison
m.bison_5lp

5LP

Standing Light Punch
SF6 Mbison 5lp.png
SF6 Mbison 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
5 3 9 16 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +8 +2 +5 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Chains into 5LP/2LP/2LK; good range for a 5f jab
5MP
M.Bison
m.bison_5mp

5MP

Standing Medium Punch
SF6 Mbison 5mp.png
SF6 Mbison 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC 15
Startup Active Recovery Total Hitstun Blockstun
8 3 15 25 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +10 +4 +14 +8
Punish Advantage Hit Advantage Block Advantage
+10 +6 0
Notes
Counter-hit required to combo into 6HP Target Combo; combo and pressure starter
5HP
M.Bison
m.bison_5hp

5HP

Standing Heavy Punch
SF6 Mbison 5hp.png
SF6 Mbison 5hp hitbox.pngSF6 Mbison 5hp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - 20% Starter LH SA 17 SA
Startup Active Recovery Total Hitstun Blockstun
19 3 17 38 24 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18(-16) +8(+10) +5(+7) - -
Punish Advantage Hit Advantage Block Advantage
+17(+19) +4(+6) +1(+3)
Notes
Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles
5LK
M.Bison
m.bison_5lk

5LK

Standing Light Kick
SF6 Mbison 5lk.png
SF6 Mbison 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Sp SA 12
Startup Active Recovery Total Hitstun Blockstun
4 2 10 15 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +7 +3 +5 +1
Punish Advantage Hit Advantage Block Advantage
+7 +3 -1
Notes
Good light string ender that moves Bison forward (keeps him closer after a cancel); rare light normal that is plus after DR Cancel on block
5MK
M.Bison
m.bison_5mk

5MK

Standing Medium Kick
SF6 Mbison 5mk.png
SF6 Mbison 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 4 16 29 22 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Poke with great range and hitbox priority
5HK
M.Bison
m.bison_5hk

5HK

Standing Heavy Kick
SF6 Mbison 5hk.png
SF6 Mbison 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
13 4 19 35 29 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +10 +2 - -
Punish Advantage Hit Advantage Block Advantage
KD +73 Crumple +6 -2
Notes
Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles

Crouching Normals

2LP
M.Bison
m.bison_2lp

2LP

Crouching Light Punch
SF6 Mbison 2lp.png
SF6 Mbison 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Chn Sp SA 12
Startup Active Recovery Total Hitstun Blockstun
4 2 10 15 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +8 +2 +5 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Chains into 5LP/2LP/2LK
2MP
M.Bison
m.bison_2mp

2MP

Crouching Medium Punch
SF6 Mbison 2mp.png
SF6 Mbison 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
6 3 14(17) 22(25) 22 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-15 +9 +3 +12 +6
Punish Advantage Hit Advantage Block Advantage
+9 +5 -1
Notes
3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos)
2HP
M.Bison
m.bison_2hp

2HP

Crouching Heavy Punch
SF6 Mbison 2hp.png
SF6 Mbison 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA 16
Startup Active Recovery Total Hitstun Blockstun
10 6 21 36 27 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 +4 -5 +17 +8
Punish Advantage Hit Advantage Block Advantage
+4 0 -9
Notes
Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable
2LK
M.Bison
m.bison_2lk

2LK

Crouching Light Kick
SF6 Mbison 2lk.png
SF6 Mbison 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 20% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 2 10 16 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +8 +2 - -
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK)
2MK
M.Bison
m.bison_2mk

2MK

Crouching Medium Kick
SF6 Mbison 2mk.png
SF6 Mbison 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
8 3 19 29 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +2 -2 +8 +4
Punish Advantage Hit Advantage Block Advantage
+2 -2 -6
Notes
Solid cancelable low poke; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482
2HK
M.Bison
m.bison_2hk

2HK

Crouching Heavy Kick
SF6 Mbison 2hk.png
SF6 Mbison 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
11 3 26 39 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 HKD +29 -7 - -
Punish Advantage Hit Advantage Block Advantage
HKD +45 HKD +29 -11
Notes
Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); very difficult or impossible for some characters to punish when spaced

Jumping Normals

j.LP
M.Bison
m.bison_jlp

j.LP

Jumping Light Punch
SF6 Mbison jlp.png
SF6 Mbison jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 4 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-3(-2) - - - -
Punish Advantage Hit Advantage Block Advantage
+12(+13) +8(+9) +4(+5)
Notes
Decent air-to-air
j.MP
M.Bison
m.bison_jmp

j.MP

Jumping Medium Punch
SF6 Mbison jmp.png
SF6 Mbison jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H TC -
Startup Active Recovery Total Hitstun Blockstun
8 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-4(-2) - - - -
Punish Advantage Hit Advantage Block Advantage
+13(+15) +9(+11) +5(+7)
Notes
Great air-to-air with a long cancel window into Hell Attack; puts airborne opponents into limited juggle state; shifts M. Bison's hurtbox upward during startup
j.HP
M.Bison
m.bison_jhp

j.HP

Jumping Heavy Punch
SF6 Mbison jhp.png
SF6 Mbison jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-2) - - - -
Punish Advantage Hit Advantage Block Advantage
+11(+19) +7(+15) +3(+11)
Notes
Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter
j.LK
M.Bison
m.bison_jlk

j.LK

Jumping Light Kick
SF6 Mbison jlk.png
SF6 Mbison jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 7 3 land - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-5(-2) - - - -
Punish Advantage Hit Advantage Block Advantage
+11(+14) +7(+10) +3(+6)
Notes
Cross-up; decent air-to-air
j.MK
M.Bison
m.bison_jmk

j.MK

Jumping Medium Kick
SF6 Mbison jmk.png
SF6 Mbison jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 7 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-6(-2) - - - -
Punish Advantage Hit Advantage Block Advantage
+13(+17) +9(+13) +5(+9)
Notes
Cross-up; shifts M. Bison's hurtbox upward during startup
j.HK
M.Bison
m.bison_jhk

j.HK

Jumping Heavy Kick
SF6 Mbison jhk.png
SF6 Mbison jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-6(-2) - - - -
Punish Advantage Hit Advantage Block Advantage
+15(+19) +11(+15) +7(+11)
Notes
Longest horizontal range of Bison's air normals

Command Normals

6HP
M.Bison
m.bison_6hp

6HP

Psycho Hammer
SF6 Mbison 6hp.png
SF6 Mbison 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 44 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +7 +1 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
4HK
M.Bison
m.bison_4hk

4HK

Evil Knee
SF6 Mbison 4hk.png
SF6 Mbison 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 18
Startup Active Recovery Total Hitstun Blockstun
10 4 17 30 25 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +8 +5 +15 +12
Punish Advantage Hit Advantage Block Advantage
+8 +4 +1
Notes
3HK
M.Bison
m.bison_3hk

3HK

Hover Kick
SF6 Mbison 3hk.png
SF6 Mbison 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
15 10 23 47 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31(-22) KD +25(+34) -11(-2) - -
Punish Advantage Hit Advantage Block Advantage
HKD +41(+50) KD +25(+34) -15(-6)
Notes

Target Combos

5MP~6HP
M.Bison
m.bison_5mp_6hp

5MP~6HP

Shadow Hammer
SF6 Mbison 6hp.png
SF6 Mbison 5mp 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 44 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Puts airborne opponents into limited juggle OTG bounce state
5MP~2HK
M.Bison
m.bison_5mp_2hk

5MP~2HK

Shadow Spear
SF6 Mbison 5mp 2hk.png
SF6 Mbison 5mp 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L - -
Startup Active Recovery Total Hitstun Blockstun
16 4 20 39 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 3000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
j.MP~j.MP
M.Bison
m.bison_jmp_jmp

j.MP~j.MP

Hell Attack
SF6 Mbison jmp jmp.png
SF6 Mbison jmp jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 1000 500 (350) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 2 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Keeps airborne opponents in a limited juggle state after j.MP; can be delayed significantly, giving Bison better advantage to juggle after landing

Throws

Forward Throw
M.Bison
m.bison_lplk

LPLK

Deadly Throw
SF6 Mbison lplk.png
SF6 Mbison lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +21 KD +21 -
Notes
Back Throw
M.Bison
m.bison_4lplk

4LPLK

Death Tower
SF6 Mbison 4lplk.png
SF6 Mbison lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 KD +18 -
Notes
Side switches

Drive Moves

HPHK
M.Bison
m.bison_hphk

HPHK

Hell Twist
SF6 Mbison hphk.png
SF6 Mbison hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
M.Bison
m.bison_6hphk

6HPHK

Hell Drive (Block)
SF6 Mbison 6hphk.png
SF6 Mbison 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -6
Notes
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.
M.Bison
m.bison_6hphk_recovery

6HPHK

Hell Drive (Recovery)
SF6 Mbison 6hphk.png
SF6 Mbison 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 3 26(31) 46(51) - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-20 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -6
Notes
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.
MPMK
M.Bison
m.bison_mpmk

MPMK

Drive Parry
SF6 Mbison mpmk.png
SF6 Mbison mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 12 or until released 33(1)(11) 45(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
MPMK~66
M.Bison
m.bison_mpmk_66_pdr

MPMK~66

Parry Drive Rush
SF6 Mbison 66.png
SF6 Mbison 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
3+8 - 15(37) 26(48) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame)
M.Bison
m.bison_mpmk_66_drc

MPMK or 66

Drive Rush Cancel
SF6 Mbison 66.png
SF6 Mbison 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9 - 15(37) 24(46) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -30000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties


Special Moves

Psycho Mine Detonation

M.Bison
m.bison_psycho_mine

-

Psycho Mine (Detonation)
SF6 Mbison psycho mine.png
SF6 Mbison psycho mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH - -
Startup Active Recovery Total Hitstun Blockstun
- - - - - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Happens automatically ?f after a mine has been planted; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block; performing Forward Taunt causes Bison to start a countdown to trigger the explosion; explosion only counts as a hit for damage scaling when the timer expires (not when automatically activated from a special move)

Psycho Crusher Attack

[4]6LP
M.Bison
m.bison_46lp

[4]6LP

Psycho Crusher Attack
SF6 Mbison 46lp.png
SF6 Mbison 46lp hitbox.pngSF6 Mbison 46lp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 30% Starter LH SA3 17 SA
Startup Active Recovery Total Hitstun Blockstun
16 16 24 55 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 2000 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-17 Air, 17-31 Projectile (Head/Arm) - 22-31 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-38(-23) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +20(+35) KD +20(+35) -20(-5)
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31
[4]6MP
M.Bison
m.bison_46mp

[4]6MP

Psycho Crusher Attack
File:SF6 Mbison 46mp.png
File:SF6 Mbison 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 30% Starter LH SA3 15 SA
Startup Active Recovery Total Hitstun Blockstun
20 16 24 59 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 [10000] 2500 1300 (910) 650 (325) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-21 Air, 21-35 Projectile (Head/Arm) - 26-35 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-38(-23) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +20(+35) KD +20(+35) -20(-5)
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35
[4]6HP
M.Bison
m.bison_46hp

[4]6HP

Psycho Crusher Attack
File:SF6 Mbison 46hp.png
File:SF6 Mbison 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600 400 30% Starter LH SA3 15 SA
Startup Active Recovery Total Hitstun Blockstun
24 26 24 73 - 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [10000] 3000 1500 (1050) 750 (375) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-25 Air, 23-49 Projectile (Head/Arm) - 30-49 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-48(-23) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +14(+39) KD +14(+39) -23(+2)
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49
[4]6PP
M.Bison
m.bison_46pp

[4]6PP

Psycho Crusher Attack
File:SF6 Mbison 46pp.png
SF6 Mbison 46pp hitbox.pngSF6 Mbison 46pp hitbox 2.pngSF6 Mbison 46pp hitbox 3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,500 (1300) 100x2,125 (325) 30% Starter LH SA2* SA3 47/35/24 SA
Startup Active Recovery Total Hitstun Blockstun
16 7,6,3 20 51 - 33/25/20 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x2,4000 (10000) [7000] -20000 400x3 (280x3) 200x3 (100x3) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-17 Air, 13-31 Projectile - 20-31 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 -3(-1)
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo

Psycho Crusher (Mine)

[4]6LP (Mine)
M.Bison
m.bison_46lp_mine

[4]6LP

Psycho Crusher (Mine)
File:SF6 Mbison 46lp mine.png
File:SF6 Mbison 46lp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200,500 (1700) 300,125 (425) 30% Starter LH SA3 17 SA
Startup Active Recovery Total Hitstun Blockstun
16 16,1 23 55 - 46 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000,3000 (9000) [10000] 2000x2 (4000) 1200,500 (840,350) 600,250 (425,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-17 Air, 17-31 Projectile (Head/Arm) - 22-31 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +39(+42) KD +39(+42) +6
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame)
[4]6MP (Mine)
M.Bison
m.bison_46mp_mine

[4]6MP

Psycho Crusher (Mine)
File:SF6 Mbison 46mp mine.png
File:SF6 Mbison 46mp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400,500 (1900) 350,125 (475) 30% Starter LH SA3 15 SA
Startup Active Recovery Total Hitstun Blockstun
20 16,1 23 59 - 46 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000,3000 (10000) [10000] 2500,2000 (4500) 1300,500 (910,350) 650,250 (325,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-21 Air, 21-35 Projectile (Head/Arm) - 26-35 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +39(+42) KD +39(+42) +6
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame)
[4]6HP (Mine)
M.Bison
m.bison_46hp_mine

[4]6HP

Psycho Crusher (Mine)
File:SF6 Mbison 46hp mine.png
File:SF6 Mbison 46hp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600,500 (2100) 400,125 (525) 30% Starter LH SA3 15 SA
Startup Active Recovery Total Hitstun Blockstun
24 26,1 23 73 - 55 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000,3000 (11000) [10000] 3000,2000 (5000) 1500,500 (750,350) 1050,250 (375,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-25 Air, 23-49 Projectile (Head/Arm) - 30-49 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +46(+51) KD +46(+51) +5
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges)
[4]6PP (Mine)
M.Bison
m.bison_46pp_mine

[4]6PP

Psycho Crusher (Mine)
SF6 Mbison 46pp mine.png
File:SF6 Mbison 46pp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3,800 (2000) 100x3,125 (425) 30% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
16 7,6,3(1)1 18 51 - 46 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x2,4000,3000 (13000) [7000] -20000 400x3,1600 (280x3,1120) 200x3,250 (100x3,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-17 Air, 13-31 Projectile - 20-31 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +82(+83) KD +82(+83) +10
Notes
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce

Double Knee Press

236LK
M.Bison
m.bison_236lk

236LK

Double Knee Press
SF6 Mbison 236lk.png
SF6 Mbison 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,500 (800) 75,125 (200) 30% Starter LH SA3 (1st) 16 SA
Startup Active Recovery Total Hitstun Blockstun
13 2(1)2 20(25) 37(42) 27(24) 20(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,3000 (5000) [2000,3000] 750x2 (1500) 400x2 (280x2) 200x2 (100x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28(-19) - - - -
Punish Advantage Hit Advantage Block Advantage
+6(+7) +2(+3) -5(-4)
Notes
5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block
236MK
M.Bison
m.bison_236mk

236MK

Double Knee Press
File:SF6 Mbison 236mk.png
File:SF6 Mbison 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,600 (900) 75,150 (225) 20% Starter LH SA3 (1st) 16 SA
Startup Active Recovery Total Hitstun Blockstun
17 2(1)2 20(25) 41(46) 28(25) 20(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,3000 (5000) [2000,3000] 1000x2 (2000) 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28(-19) - - - -
Punish Advantage Hit Advantage Block Advantage
+7(+8) +3(+4) -5(-4)
Notes
5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block
236HK
M.Bison
m.bison_236hk

236HK

Double Knee Press
File:SF6 Mbison 236hk.png
File:SF6 Mbison 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,700 (1200) 125,175 (300) - LH SA3 (1st) 16 SA
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2 20(25) 46(51) 28(25) 21(18)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,3000 (5000) [2000,3000] 1250x2 (2500) 600x2 (420x2) 300x2 (150x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28(-19) - - - -
Punish Advantage Hit Advantage Block Advantage
+7(+8) +3(+4) -4(-3)
Notes
5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block
236KK
M.Bison
m.bison_236kk

236KK

Double Knee Press
SF6 Mbison 236kk.png
SF6 Mbison 236kk hitbox.pngSF6 Mbison 236kk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x2,300 (800) 62x2,75 (199) - LH SA2 SA3 (2nd) 31 SA
Startup Active Recovery Total Hitstun Blockstun
17 2(1)2(17)3 28 69 - 38/35/16 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x3 (3000) [1500x2,2000] -20000 200x2,600 (140x2,420) 100x2,300 (50x2,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-51(-29) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +55 KD +55 -15
Notes
Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff

Backfist Combo

214LP
M.Bison
m.bison_214lp

214LP

Backfist Combo
SF6 Mbison 214lp.pngSF6 Mbison 214lp 2.png
SF6 Mbison 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,400 (700) 75,100 (175) - LH SA3 (2nd) 49 SA
Startup Active Recovery Total Hitstun Blockstun
13 2(10)5 25 54 - 28(16)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x2 (6000) [2500x2] 1000x2 (2000) 400x2 (280x2) 200x2 (100x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40(-28) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +24 KD +24 -14
Notes
Plants Psycho Mine onto opponent; useful ender for many juggles (higher KD advantage in high-connect juggles)
214MP
M.Bison
m.bison_214mp

214MP

Backfist Combo
File:SF6 Mbison 214mp.png
File:SF6 Mbison 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,500 (800) 75,125 (200) - LH SA3 (2nd) 49 SA
Startup Active Recovery Total Hitstun Blockstun
17 2(10)5 26 59 - 28(16)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x2 (6000) [2500x2] 1250x2 (2500) 600x2 (420x2) 300x2 (150x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-41(-29) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -15
Notes
Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles)
214HP
M.Bison
m.bison_214hp

214HP

Backfist Combo
File:SF6 Mbison 214hp.png
File:SF6 Mbison 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,600 (900) 75,150 (225) - LH SA3 (2nd) 50 SA
Startup Active Recovery Total Hitstun Blockstun
22 3(10)5 26 65 - 29(16)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x2 (6000) [2500x2] 1250x2 (2500) 500[600],500 (350[420],350) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-42(-29) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +31 KD +31 -15
Notes
Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data)
214PP
M.Bison
m.bison_214pp

214PP

Backfist Combo
SF6 Mbison 214pp.pngSF6 Mbison 214pp 2.png
SF6 Mbison 214pp hitbox.pngSF6 Mbison 214pp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3 (1200) 100x3 (300) - LH SA2 SA3 (3rd) 86 SA
Startup Active Recovery Total Hitstun Blockstun
14 2(19)3(23)3 44 107 - 69/48/22 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x3 (9000) [2000x2,3000] -20000 300x2,400 (210x2,280) 150x2,200 (75x2,100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-92(-71)(-45) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +24 KD +24 -25
Notes
Plants Psycho Mine onto opponent; puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles)

Backfist Combo (Mine)

214LP (Mine)
M.Bison
m.bison_214lp_mine

214LP

Backfist Combo (Mine)
File:SF6 Mbison 214lp mine.png
File:SF6 Mbison 214lp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,500x2 (1300) 75,125x2 (325) - LH SA3 (2nd) 51 SA
Startup Active Recovery Total Hitstun Blockstun
13 2(10)5,1 24 54 - 48(36)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x3 (9000) [2500x2,3000] 1000x2,2000 (4000) 400x2,500 (280x2,350) 200x2,250 (100x2,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 +6
Notes
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling
214MP (Mine)
M.Bison
m.bison_214mp_mine

214MP

Backfist Combo (Mine)
File:SF6 Mbison 214mp mine.png
File:SF6 Mbison 214mp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,600,500 (1400) 75,150,125 (350) - LH SA3 (2nd) 51 SA
Startup Active Recovery Total Hitstun Blockstun
17 2(10)5,1 25 59 - 49(37)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x3 (9000) [2500x2,3000] 1250x2,2000 (4500) 600x2,500 (420x2,350) 300x2,250 (150x2,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 +6
Notes
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling
214HP (Mine)
M.Bison
m.bison_214hp_mine

214HP

Backfist Combo (Mine)
File:SF6 Mbison 214hp mine.png
File:SF6 Mbison 214hp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,700,500 (1500) 75,175,125 (375) - LH SA3 (2nd) 52 SA
Startup Active Recovery Total Hitstun Blockstun
22 3(10)5,1 25 65 - 50(37)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x3 (9000) [2500x2,3000] 1250x2,2000 (4500) 500[600],500x2 (350[420],350x2) 250x3 (125x3) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +49 KD +49 +6
Notes
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling
214PP (Mine)
M.Bison
m.bison_214pp_mine

214PP

Backfist Combo (Mine)
File:SF6 Mbison 214pp mine.png
File:SF6 Mbison 214pp mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,500,400x2 (1700) 100,125,100x2 (425) - LH SA2 SA3 (4th) 103 SA
Startup Active Recovery Total Hitstun Blockstun
14 2(19)1(26)1,1 44 107 - 91/70/44 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000x4 (12000) [2000x2,3000x2] -20000 300x2,400,500 (210x2,280,350) 150x2,200,250 (75x2,100,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +48 KD +48 -3
Notes
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state on hit

Shadow Rise

[2]8K
M.Bison
m.bison_28k

[2]8K

Shadow Rise
SF6 Mbison 28k.png
SF6 Mbison 28k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
18~46 - 4 land 53 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 9-49 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
40f charge time (charge lasts 10f after releasing down direction); button strength determines trajectory (LK close, MK mid, HK far); can use the OD versions of follow-ups by pressing PP or KK
[2]8KK
M.Bison
m.bison_28kk

[2]8KK

Shadow Rise
File:SF6 Mbison 28kk.png
File:SF6 Mbison 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
16~42 - 5 land 55 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Throw - 9-50 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge

Devil Reverse

[2]8K~P
M.Bison
m.bison_28k_p

[2]8K~P

Devil Reverse
SF6 Mbison 28k p.png
SF6 Mbison 28k p hitbox.pngSF6 Mbison 28k p cross hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - H - -
Startup Active Recovery Total Hitstun Blockstun
18+16 until land 10 land - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [5000] 2500 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-15(-9) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37(+43) KD +37(+43) +3(+9)
Notes
Can be steered left/right
[2]8KK~P or [2]8K~PP
M.Bison
m.bison_28kk_p

[2]8KK~P or [2]8K~PP

Devil Reverse
SF6 Mbison 28kk p.png
SF6 Mbison 28kk p hitbox.pngSF6 Mbison 28kk p cross hitbox.pngSF6 Mbison 28kk p hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700x2 (1400) 175x2 (350) - H - -
Startup Active Recovery Total Hitstun Blockstun
16+21 until land 5(10) land - - 35 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000x2 (8000) [3500x2] -20000 800x2 (560x2) 400x2 (200x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13(-8) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35(+43) KD +35(+43) +4(+10)
Notes
Can be steered left/right; 2 hits
Devil Reverse (Mine)
[2]8K~P (Mine)
M.Bison
m.bison_28k_p_mine

[2]8K~P

Devil Reverse (Mine)
File:SF6 Mbison 28k p mine.png
File:SF6 Mbison 28k p mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,700,500 (2000) 200,175,125 (500) - H - -
Startup Active Recovery Total Hitstun Blockstun
18+16 - - 76 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000,3000x2 (12000) [5000,2500,3000] 2500,1250,2000 (5750) 2300 (1610) 1150 (575) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +50(+55) KD +50(+55) +15(+20)
Notes
Detonates Psycho Mine on hit/block
[2]8KK~P or [2]8K~PP (Mine)
M.Bison
m.bison_28kk_p_mine

[2]8KK~P or [2]8K~PP

Devil Reverse (Mine)
File:SF6 Mbison 28kk p mine.png
File:SF6 Mbison 28kk p mine hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700x3,500 (2600) 175x3,125 (650) - H - -
Startup Active Recovery Total Hitstun Blockstun
16+21 - - 92 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000,3000x3 (13000) [3500x2,3000x2] -20000 2100 (1470) 1050 (525) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
KD +54(+59) KD +54(+59) +23(+28)
Notes
Detonates Psycho Mine on hit/block

Head Press

[2]8K~K
M.Bison
m.bison_28k_k

[2]8K~K

Head Press
SF6 Mbison 28k k.png
SF6 Mbison 28k k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - H - -
Startup Active Recovery Total Hitstun Blockstun
18+15 until land 26 land - 29 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [5000] 2500 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30(-25) - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +13(+15) -29(-23) -39(-38)
Notes
Bounces off opponent's head on hit/block (can steer left/right after bounce); can hit cross-up; Hard KD on Punish Counter
[2]8KK~K or [2]8K~KK
M.Bison
m.bison_28kk_k

[2]8KK~K or [2]8K~KK

Head Press
File:SF6 Mbison 28kk k.png
File:SF6 Mbison 28kk k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 100 - H - -
Startup Active Recovery Total Hitstun Blockstun
16+15 until land 12 land - - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] -20000 1800 (1260) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16(-11) - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +27 HKD +27 +4(+7)
Notes
Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); causes planted Psycho Mine to disappear
Somersault Skull Diver
[2]8K~K~P
M.Bison
m.bison_28k_k_p

[2]8K~K~P

Somersault Skull Diver
SF6 Mbison 28k k p.png
SF6 Mbison 28k k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - H - -
Startup Active Recovery Total Hitstun Blockstun
12 10 10 land - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [5000] 2500 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14(-9) - - - -
Punish Advantage Hit Advantage Block Advantage
+12(+17) +8(+14) +3(+9)
Notes
Can only be performed after meterless Head Press after bouncing on hit/block; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state

Super Arts

236236K
M.Bison
m.bison_236236k

236236K

Knee Press Nightmare
SF6 Mbison 236236k.png
SF6 Mbison 236236k hitbox.pngSF6 Mbison 236236k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 (600~1200) 100x3,200 (500) 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
10 2(1)3(31)2(1)2 62 113 - 63/26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
600x3,700 (2500) 500x6,2000 (5000) - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw Break - - 99 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-102(-65) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +11
(KD +2)
KD +11
(KD +2)
-41
Notes
First hit cause Bison to enter the full animation; connecting with the 2nd-4th hits leads to a weaker version with only 600-1200 damage and much worse KD advantage; causes planted Psycho Mine to disappear; opponents can jump out after Super freeze to escape chip damage (except Dhalsim/Lily/Zangief)
214214K
M.Bison
m.bison_214214k

214214K

Psycho Punisher
SF6 Mbison 214214k.png
SF6 Mbison 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 750 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
26 7 52 84 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-32 Full Break - - - 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-57 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +23 HKD +23 -34
Notes
Can steer left/right during startup; can hit cross-up; causes planted Psycho Mine to disappear; can be used as a fullscreen punish against projectiles or install moves that would normally be safe due to distance
236236P
M.Bison
m.bison_236236p

236236P

Unlimited Psycho Crusher
SF6 Mbison 236236p.png
SF6 Mbison 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10(5) 6 65 80 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-15 Full Break - - - 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-69 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 HKD +15 -46
Notes
Travels slightly under 1/2 screen making it a viable projectile counter; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2 Drive bars for M. Bison; causes planted Psycho Mine to disappear
236236P (CA)
M.Bison
m.bison_236236p(ca)

236236P

Unlimited Psycho Crusher (CA)
SF6 Mbison 236236p ca.png
SF6 Mbison 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10(5) 6 65 80 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-15 Full Break - - - 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-69 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 HKD +15 -46
Notes
Travels slightly under 1/2 screen making it a viable projectile counter; available at 25% HP or below; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2.2 Drive bars for M. Bison; causes planted Psycho Mine to disappear

Taunts

5PPPKKK
M.Bison
m.bison_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Mbison 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
544 (total) - - 544 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"A gnat like you will be buried here."; can change to alternate taunts by holding Up or Down on frame 235
5PPPKKK~8
M.Bison
m.bison_5pppkkk_8

5PPPKKK~8

Neutral Taunt (Up)
SF6 Mbison 5pppkkk 8.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
475 (total) - - 475 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"A gnat like you is of no use to me."; must be holding Up on frame 235 of Neutral Taunt
5PPPKKK~2
M.Bison
m.bison_5pppkkk_2

5PPPKKK~2

Neutral Taunt (Down)
SF6 Mbison 5pppkkk 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
770 (total) - - 770 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"A gnat like you has no value to anyone. You're a worthless piece of trash!"; must be holding Down on frame 235 of Neutral Taunt
6PPPKKK
M.Bison
m.bison_6pppkkk

6PPPKKK

Forward Taunt
SF6 Mbison 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
411 (total) - - 411 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Hmph. Do you fear me?"
6PPPKKK (Mine)
M.Bison
m.bison_6pppkkk_mine

6PPPKKK

Forward Taunt (Mine)
SF6 Mbison 6pppkkk mine.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH - -
Startup Active Recovery Total Hitstun Blockstun
409 2 150 560 - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
"Three. Two. One. BOOM! Hahahaha."; detonates a planted Psycho Mine at the end of the countdown; taunt activation can overwrite the previous explosion timer
4PPPKKK
M.Bison
m.bison_4pppkkk

4PPPKKK

Back Taunt
SF6 Mbison 4pppkkk.pngSF6 Mbison 4pppkkk 2.png
SF6 Mbison 4pppkkk hitbox.pngSF6 Mbison 4pppkkk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0 - - - - -
Startup Active Recovery Total Hitstun Blockstun
400+42 (792 total) 4 202 442(792) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD -92 KD -96 -
Notes
"My power howls. Face me!"; if opponent steps within range, Bison unleashes an unblockable strike that knocks down for no damage ("Not yet."); attack still comes out even if opponent stands behind Bison; if opponent does not approach: "Hmm. Coward."



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