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| |properties=Invuln until frame 36, {{softknockdown}}, {{projnull}} | | |properties=Invuln until frame 36, {{softknockdown}}, {{projnull}} |
| |description= | | |description= |
| Viper punches forward twice and then does two upwards kicks. Both punches can nullify one projectile, including high-priority projectiles like hypers. When combined with its natural invincibility, it is very difficult to contest as a reversal. Most useful to punish other supers on reaction, EX Seismo and EX Thunder Knuckle are often better options as reversal supers on defense. | | Viper advances with a flurry of blows. In addition to being an advancing, invulnerable reversal it also nullifies projectiles for the first two hits. While not as safe or fast as her other reversals this one is much easier to use in a pinch and can beat even extremely active supers and projectiles. If it hits an airborne opponent it may sometimes juggle them too high and subsequent hits of the super will whiff, leaving Viper open to being punished. |
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| |onhit=- | | |onhit=- |
| |onblock=-99 | | |onblock=-99 |
| |properties=Invuln frames 6-13, {{otg}}, {{softknockdown}}, Priority: High, Durability: 100 (!!) | | |properties=Invuln frames 6-13, {{otg}}, forced {{softknockdown}}, Priority: High, Durability: 100 (!!) |
| |description= | | |description= |
| Standard combo ender. Can be done on its own as an OTG, or as a followup to OTG L Seismo. Does great damage, especially considering Viper's high minimum damage scaling on hypers. | | Standard combo ender Hyper. Can be done on its own as an OTG, or as a followup to OTG {{clr|L|L}} Seismo. Does great damage, especially considering Viper's high minimum damage scaling on hypers. |
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| This move juggles the opponent very high into the air and ends with a lengthy fall into a soft knockdown. The DHC window is very long even after the final hit, and so this hyper is excellent for setting up DHCs. | | This move juggles the opponent very high into the air and ends with a lengthy fall into a soft knockdown. The DHC window is very long even after the final hit, and so this hyper is excellent for setting up DHCs. Additionally, it is a low which can sometimes catch opponents off guard. |
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| |properties=Invuln until frame 14, {{hardknockdown}} | | |properties=Invuln until frame 14, {{hardknockdown}} |
| |description= | | |description= |
| Standard cinematic level 3 hyper, with Viper lunging forward about 3/4 of screen length. Ignores damage scaling. | | Standard cinematic level 3 hyper, with Viper lunging forward about 3/4 of screen length. Not typically used as Viper has issues converting into this Hyper at the end of combos, and she has many reversals that are better reward for the meter. |
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| This move is one of a few hypers that has 0 frames of startup after the flash. As a result, if this move is done point black, and the opponent is not ''already'' blocking when the hyperflash begins, it cannot be blocked. Effectively, it is already active during the super flash. | | This move is one of a few hypers that has 0 frames of startup after the Hyperflash. As a result, if this move is done point black, and the opponent is not ''already'' blocking when the hyperflash begins, it cannot be blocked. Effectively, it is already active during the super flash. |
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| |properties={{hardknockdown}} | | |properties={{hardknockdown}} |
| |description= | | |description= |
| Standard ground throw that results in the opponent knocked down next to Viper. Consistently comboable after with an L Seismo. | | Standard ground throw that results in the opponent knocked down next to Viper. Consistently comboable after with an {{clr|L|L}}} Seismo. |
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| |properties={{hardknockdown}} | | |properties={{hardknockdown}} |
| |description= | | |description= |
| Standard air throw that results in the opponent knocked down a small distance away from Viper. Consistently comboable after with a single dash into L Seismo. | | Standard air throw that results in the opponent knocked down a small distance away. Viper can pickup for a combo after regardless of the height of the air throw. |
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| |properties={{softknockdown}} | | |properties={{softknockdown}} |
| |description= | | |description= |
| -
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| Surprise, surprise but Doom is one of Viper's best partners. He has nearly everything she wants in a support. He can function as a damage engine via Ex Thunder Knuckle Hard Tags or via TAC infinites. He has access to safe DHCs to make her reversal super safe and get her out with little risk. Lastly, all of his assists are strong for her with Plasma Beam being particularly useful for her neutral and combos. | | Surprise, surprise but Doom is one of Viper's best partners. He has nearly everything she wants in a support. He can function as a damage engine via Ex Thunder Knuckle Hard Tags or via TAC infinites. He has access to safe DHCs to make her reversal super safe and get her out with little risk. Lastly, all of his assists are strong for her with Plasma Beam being particularly useful for her neutral and combos. |
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| Dante can be played Mid or Anchor with Viper and is fantastic in either position. Which position you choose will be up to personal preference and what your third character provides to the team and needs to function.
| | Doom can be played Mid or Anchor with Viper and is fantastic in either position. Which position you choose will be up to personal preference and what your third character provides to the team and needs to function. |
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| [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c2=Doctor+Doom Replay Theater Footage] | | [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c2=Doctor+Doom Replay Theater Footage] |
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| === Notable Players === | | === Players to Watch === |
| {{NotablePlayersTableHeader-UMVC3}} | | {{PlayersToWatchTableHeader-UMVC3}} |
| {{NotablePlayersTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |
| | name = Full Schedule | | | name = Full Schedule |
| | charaColorOne = {{CharaColor-UMVC3|C. Viper|2}} | | | charaColorOne = {{CharaColor-UMVC3|C. Viper|2}} |
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| | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Full+Schedule Replay Theater]<br>[https://youtu.be/1ghWfanM7UY vs Jan @ CEO 2015]<br>[https://youtu.be/rtCbwyea-Nw vs RayRay @ CEO 2016] | | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Full+Schedule Replay Theater]<br>[https://youtu.be/1ghWfanM7UY vs Jan @ CEO 2015]<br>[https://youtu.be/rtCbwyea-Nw vs RayRay @ CEO 2016] |
| }} | | }} |
| {{NotablePlayersTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |
| | name = StaticAlpha | | | name = StaticAlpha |
| | charaColorOne = {{CharaColor-UMVC3|C. Viper|5}} | | | charaColorOne = {{CharaColor-UMVC3|C. Viper|5}} |
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| [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c2=Dante Replay Theater Footage] | | [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c2=Dante Replay Theater Footage] |
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| === Notable Players === | | === Players to Watch === |
| {{NotablePlayersTableHeader-UMVC3}} | | {{PlayersToWatchTableHeader-UMVC3}} |
| {{NotablePlayersTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |
| | name = FeedYourGreed | | | name = FeedYourGreed |
| | charaColorOne = {{CharaColor-UMVC3|C. Viper|5}} | | | charaColorOne = {{CharaColor-UMVC3|C. Viper|5}} |