User:Kermalicious/Jill/Strategy

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Movement and Neutral Options

Feral Pinking

As far as the author can tell, "feral plinking" is simply dash plinking with S to allow for easier activation of feral stance, but this snippet below seems to disagree. Crazy move called somersault that tends to do the job, Strider assist punishes assist calls, etc. etc. Beam doesn't cover gaps in her neutral game at all You plink it with a Feral plink for more invincibility frames which also kara's you forward.

Assist Choices

Dr. Strange

Bolts is one of the few (only?) assists that can confirm 236H into a full combo at any screen position.

Dante

THC with Dante allows for OTG follow-ups from anywhere on the screen.

Chris

Chris can DHC the first two hits of 236XX into Jill's 214XX hyper. Jill can then follow up with 5H > 623L to set up an OTG for Chris's Second Grenade.

Jill's Somersault Kick can also allow Chris to pick up throws by connecting after his 2H.

Blockstrings/Mixups