Tekken 5: Dark Resurrection/Glossary & Notation

From SuperCombo Wiki

Notation Legend

This legend is based on the Tekken Zaibatsu movelist legend format.

Commands

Notation Icon Definition
1 Tk 1.png left punch
3 Tk 3.png left kick
2 Tk 2.png right punch
4 Tk 4.png right kick
f Tk f.png tap forward
d Tk d.png tap down
b Tk b.png tap back
u Tk u.png tap up
d/f tap down forward
d/b tap down back
u/f tap up forward
u/b tap up back
qcf quarter circle forward
hcf half circle forward
F hold forward
D hold down
B hold back
U hold up
D/F hold down forward
D/B hold down back
U/F hold up forward
U/B hold up back
qcb quarter circle back
hcb half circle back

Notations

Notation Definition
FC full crouch animation
N joystick in neutral
SS side step either way
SSR side step to right
WS while standing up
WR while running
SSL side step to left
, followed by
+ at the same time
< delayed input
° push and hold button
[ ] optional command
~ immediately after
( _ ) or
= next in sequence
: requires just frame input

Grounded Positions

Notation Legacy Term Meaning
FUFA play dead position face up & feet away
FUFT knockdown position face up & feet towards
FDFA slide position face down & feet away
FDFT face down position face down & feet towards

Move Properties

Notation Definition
BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
CH requires a counter hit
DS double over stun
FS fall back stun
MS minor stun
KS kneel stun
CS crumple stun
CF crumple fall
CFS crumple fall stun
BS block stagger (to attacking character, ex. Law d/b+4)
SH stagger hit
GB guard break
HT hit throw
[2] hit modifier (eg RC[2] property applies to 2nd hit)
b Block modifier (eg. OCb opponent crouch on block)
c CH modifier (eg. JGc is a juggle starter on counter hit)
co crouching opponent modifier (eg. KSco)
cco CH on crouching opponent modifier (eg. FScco)

Hit Ranges

Notation Definition
l hits low (block d/b)
m hits mid (block b)
s hits special mid (block d/b or b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
S hits special mid and grounded opponents(block d/b or b)
H hits high and grounded opponents (block b or duck)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
" indicates block point in string hits

Combo Specific Abbreviations

Notation Definition Input
cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f+2
ewgf electric wind godfist f,N,d~d/f+2
tgf thunder godfist f,N,d,d/f+1
big big character combo only works on big characters
( ) missing hit is required for the next hit

T5DR Navigation

General
Characters