Tekken 5/Craig Marduk/Data

From SuperCombo Wiki

Throws

1+3
Steam Roller
Tk 1+3.png / 1+3 - 35 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
2+4
Knee Breaker
Tk 2+4.png / 2+4 - 35 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
f,f+1+2
Around the World
Tk f.pngTk f.png+Tk 1+2.png / f,f+1+2 - 30 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
d,df,f+1
Northern Lights Suplex
Tk d.pngTk df.pngTk f.png+Tk 1.png / d,df,f+1 - 25 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
d,df,f+2
Power Slam
Tk d.pngTk df.pngTk f.png+Tk 2.png / d,df,f+2 - 25 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
d,db,b+1+2
Back Breaker
Tk d.pngTk db.pngTk b.png+Tk 1+2.png / d,db,b+1+2 - 40 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
f,b,db,d,df,f+1
Suplex Bomb
Tk f.pngTk b.pngTk db.pngTk d.pngTk df.pngTk f.png+Tk 1.png / f,b,db,d,df,f+1 - 45 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
(Approach crouching enemy) d+1+3
Power Bomb
(Approach crouching enemy)Tk d.png+Tk 1+3.png / (Approach crouching enemy) d+1+3 - 45 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
(Approach crouching enemy) d+2+4
Ultimate Knee
(Approach crouching enemy)Tk d.png+Tk 2+4.png / (Approach crouching enemy) d+2+4 - 45 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-

Reversal

(b+1+3_b+2+4)
Trap
(Tk b.png+Tk 1+3.pngORTk b.png+Tk 2+4.png) / (b+1+3_b+2+4) - 45 DMG
Reversal
Impact Recovery Total Hit Counter Block
-
Transition to Mount

Throws

db+1+3_2+4 when by the feet
Tk b.png+{{Tk n.png-TK|1+3}}OR{{Tk n.png-TK|2+4}}Tk n.pngTk b.pngytheTk f.pngeet / db+1+3_2+4 when by the feet - 17 DMG
Throws
Throw Type: Front - 1 or 2 Escape
Impact Recovery Total Hit Counter Block
-
db+1+3_2+4 by enemy's side (enemy on back)
Tk b.png+{{Tk n.png-TK|1+3}}OR{{Tk n.png-TK|2+4}}Tk b.pngyTk n.pngemy'sTk d.pnge(Tk n.pngemyTk n.pngTk b.pngack) / db+1+3_2+4 by enemy's side (enemy on back)
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 1+3 (or f+1+3)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|1+3}}(orTk f.png+{{Tk n.png-TK|1+3}}) / Approach (opponent in the air) 1+3 (or f+1+3) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 1+3 (or f+1+3)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|1+3}}(orTk f.png+{{Tk n.png-TK|1+3}}) / Approach (opponent in the air) 1+3 (or f+1+3) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 2+4 (or f+2+4)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|2+4}}(orTk f.png+{{Tk n.png-TK|2+4}}) / Approach (opponent in the air) 2+4 (or f+2+4) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) f,f+1+2
Mid-Air Suplex
Approach (opponent in the air)Tk f.pngTk f.png+Tk 1+2.png / Approach (opponent in the air) f,f+1+2 - 25 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
VTS.1+2
Double Leg Take Down
VTS.Tk 1+2.png / VTS.1+2 - 45 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
Transition to Mount
VTS.2+4
VTS.Tk 2+4.png / VTS.2+4 - 35 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 45 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
i12 -
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
i12 -

Normal

1
Tk 1.png / 1
Normal
Impact Recovery Total Hit Counter Block
i10 - 9 2
1,2
Tk 1.pngTk 2.png / 1,2
Normal
Impact Recovery Total Hit Counter Block
- 5 -1
1,2,3+4
Tk 1.pngTk 2.pngTk 3+4.png / 1,2,3+4
Normal
Impact Recovery Total Hit Counter Block
- 4 -2
1,2,3
Tk 1.pngTk 2.pngTk 3.png / 1,2,3
Normal
Impact Recovery Total Hit Counter Block
- 0 -11
1,2,3,1+2
Tk 1.pngTk 2.pngTk 3.pngTk 1+2.png / 1,2,3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 4 -10
1,2,f+1
Tk 1.pngTk 2.pngTk f.png+Tk 1.png / 1,2,f+1
Normal
Impact Recovery Total Hit Counter Block
- 6 KD 4
1,d+2
Tk 1.pngTk d.png+Tk 2.png / 1,d+2
Normal
Impact Recovery Total Hit Counter Block
- 6 -5
2
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i10 - 5 0
2,1
Tk 2.pngTk 1.png / 2,1
Normal
Impact Recovery Total Hit Counter Block
- 5 3
2,d+1+2
Tk 2.pngTk d.png+Tk 1+2.png / 2,d+1+2
Normal
Impact Recovery Total Hit Counter Block
- KD -10
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
-
4
Tk 4.png / 4
Normal
Impact Recovery Total Hit Counter Block
-
1+2
Tk 1+2.png / 1+2
Normal
Impact Recovery Total Hit Counter Block
i13 - 4 15 -2
f+2
Tk f.png+Tk 2.png / f+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 4 KD -10
f+2,1
Tk f.png+Tk 2.pngTk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- KD KD -7
f+2,d+1
Tk f.png+Tk 2.pngTk d.png+Tk 1.png / f+2,d+1
Normal
Impact Recovery Total Hit Counter Block
- 2 2 -13
f+3
Tk f.png+Tk 3.png / f+3
Normal
Impact Recovery Total Hit Counter Block
i23 - 2 KD -5
f+4
Tk f.png+Tk 4.png / f+4
Normal
Impact Recovery Total Hit Counter Block
i19 - 1 KD -12
f+1+2
Tk f.png+Tk 1+2.png / f+1+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 0 KD -15
df+1
Tk df.png+Tk 1.png / df+1
Normal
Impact Recovery Total Hit Counter Block
i16 - KD KD -12
df+2
Tk df.png+Tk 2.png / df+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 6 6 0
df+3
Tk df.png+Tk 3.png / df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 2 2 -6
df+3,1
Tk df.png+Tk 3.pngTk 1.png / df+3,1
Normal
Impact Recovery Total Hit Counter Block
- 5 5 2
df+3,1,2
Tk df.png+Tk 3.pngTk 1.pngTk 2.png / df+3,1,2
Normal
Impact Recovery Total Hit Counter Block
- 5 5 -1
df+3,1,2,3+4
Tk df.png+Tk 3.pngTk 1.pngTk 2.pngTk 3+4.png / df+3,1,2,3+4
Normal
Impact Recovery Total Hit Counter Block
- 4 4 -2
df+3,1,2,3
Tk df.png+Tk 3.pngTk 1.pngTk 2.pngTk 3.png / df+3,1,2,3
Normal
Impact Recovery Total Hit Counter Block
- 0 0 -11
df+3,1,2,3,1+2
Tk df.png+Tk 3.pngTk 1.pngTk 2.pngTk 3.pngTk 1+2.png / df+3,1,2,3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 4 4 -10
df+3,1,2,f+1
Tk df.png+Tk 3.pngTk 1.pngTk 2.pngTk f.png+Tk 1.png / df+3,1,2,f+1
Normal
Impact Recovery Total Hit Counter Block
- 6 KD 4
df+3,1,d+2
Tk df.png+Tk 3.pngTk 1.pngTk d.png+Tk 2.png / df+3,1,d+2
Normal
Impact Recovery Total Hit Counter Block
- 6 6 -5
df+3,1+2
Tk df.png+Tk 3.pngTk 1+2.png / df+3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 8 8 -6
df+3,df+1
Tk df.png+Tk 3.pngTk df.png+Tk 1.png / df+3,df+1
Normal
Impact Recovery Total Hit Counter Block
- KD KD -10
df+3,df+1,2
Tk df.png+Tk 3.pngTk df.png+Tk 1.pngTk 2.png / df+3,df+1,2
Normal
Impact Recovery Total Hit Counter Block
- KD KD -3
df+4
Tk df.png+Tk 4.png / df+4
Normal
Impact Recovery Total Hit Counter Block
i17 - 1 1 -10
df+1+2
Tk df.png+Tk 1+2.png / df+1+2
Normal
Impact Recovery Total Hit Counter Block
i17 - 3 3 -11
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
i18 - 11 11 6
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 7 7 -7
d+2,4
Tk d.png+Tk 2.pngTk 4.png / d+2,4
Normal
Impact Recovery Total Hit Counter Block
- 3 KD -8
d+3
Tk d.png+Tk 3.png / d+3
Normal
Impact Recovery Total Hit Counter Block
-
d+4
Tk d.png+Tk 4.png / d+4
Normal
Impact Recovery Total Hit Counter Block
-
d+1+2
Tk d.png+Tk 1+2.png / d+1+2
Normal
Impact Recovery Total Hit Counter Block
i19 - KD KD -12
db+2
Tk db.png+Tk 2.png / db+2
Normal
Impact Recovery Total Hit Counter Block
i14 - 3 12 -1
db+4
Tk db.png+Tk 4.png / db+4
Normal
Impact Recovery Total Hit Counter Block
i23 - KD KD
db+1+2
Tk db.png+Tk 1+2.png / db+1+2
Normal
Impact Recovery Total Hit Counter Block
i25 - KD KD -20
b+1
Tk b.png+Tk 1.png / b+1
Normal
Impact Recovery Total Hit Counter Block
i21 - 2 KD -8
b+2
Tk b.png+Tk 2.png / b+2
Normal
Impact Recovery Total Hit Counter Block
i22 - 0 KD -10
b+4
Tk b.png+Tk 4.png / b+4
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -14
b+2+3
Tk b.png+Tk 2+3.png / b+2+3
Normal
Impact Recovery Total Hit Counter Block
-
u+4
Tk u.png+Tk 4.png / u+4
Normal
Impact Recovery Total Hit Counter Block
i23 - KD KD -6
uf+1+2
Tk f.png+Tk 1+2.png / uf+1+2
Normal
Impact Recovery Total Hit Counter Block
i17 - KD KD -6
u+3+4
Tk u.png+Tk 3+4.png / u+3+4
Normal
Impact Recovery Total Hit Counter Block
i31 - 1 KD 0
f,f+1
Tk f.pngTk f.png+Tk 1.png / f,f+1
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -10
f,f+1,2
Tk f.pngTk f.png+Tk 1.pngTk 2.png / f,f+1,2
Normal
Impact Recovery Total Hit Counter Block
- KD KD -7
f,f+2
Tk f.pngTk f.png+Tk 2.png / f,f+2
Normal
Impact Recovery Total Hit Counter Block
i11 - KD KD -1
f,f,f+3
Tk f.pngTk f.pngTk f.png+Tk 3.png / f,f,f+3
Normal
Impact Recovery Total Hit Counter Block
i31 - KD KD 5
Extremely linear pseudo-Slash Kick.
SS.2
Sidestep.Tk 2.png / SS.2
Normal
Impact Recovery Total Hit Counter Block
i21 - KD KD -5
WS1
WhileStanding+Tk 1.png / WS1
Normal
Impact Recovery Total Hit Counter Block
i14 - 7 7 -3
WS2
WhileStanding+Tk 2.png / WS2
Normal
Impact Recovery Total Hit Counter Block
i20 - KD KD -3
WS3
WhileStanding+Tk 3.png / WS3
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -11
WS4
WhileStanding+Tk 4.png / WS4
Normal
Impact Recovery Total Hit Counter Block
i13 - KD KD -7
WS1+2
WhileStanding+Tk 1+2.png / WS1+2
Normal
Impact Recovery Total Hit Counter Block
i10 - 7 7 -4
FC.1+2
FullCrouch.Tk 1+2.png / FC.1+2
Normal
Impact Recovery Total Hit Counter Block
i22 - 2 2 -9
FC.df+4
FullCrouch.Tk df.png+Tk 4.png / FC.df+4
Normal
Impact Recovery Total Hit Counter Block
i21 - 8 KD -26
3+4
Tk 3+4.png / 3+4
Normal
Impact Recovery Total Hit Counter Block
-
Transition to VTS
db+3+4
Tk db.png+Tk 3+4.png / db+3+4
Normal
Impact Recovery Total Hit Counter Block
-
Transition to VTS

VTS

VTS.3+4
VTS.Tk 3+4.png / VTS.3+4
VTS
Impact Recovery Total Hit Counter Block
-
Transition out of VTS
VTS.(u_d)
VTS.(Tk u.pngORTk d.png) / VTS.(u_d)
VTS
Impact Recovery Total Hit Counter Block
-
VTS.1+2
VTS.Tk 1+2.png / VTS.1+2
VTS
Impact Recovery Total Hit Counter Block
i20 -
Transition to Mount
VTS.2+4
VTS.Tk 2+4.png / VTS.2+4
VTS
Impact Recovery Total Hit Counter Block
i12 -
VTS.f+2
VTS.Tk f.png+Tk 2.png / VTS.f+2
VTS
Impact Recovery Total Hit Counter Block
i17 - KD KD -4

FDFA

FDFA,2
Tk fp.pngATk 2.png / FDFA,2
FDFA
Impact Recovery Total Hit Counter Block
i20 - 2 2 -4
FDFA.d+2
Tk fp.pngA.Tk d.png+Tk 2.png / FDFA.d+2
FDFA
Impact Recovery Total Hit Counter Block
i15 - 0 0 -25

Mount

Mount.1
Left Melon Masher
Tk n.pngt.{{Tk n.png-TK|1}} / Mount.1 - 35 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.1+3
Neck Lock
Tk n.pngt.{{Tk n.png-TK|1+3}} / Mount.1+3 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.2
Right Melon Masher
Tk n.pngt.{{Tk n.png-TK|2}} / Mount.2 - 35 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.2+4
Knee Bar
Tk n.pngt.{{Tk n.png-TK|2+4}} / Mount.2+4 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.1+2
Mount Mongolian Chop
Tk n.pngt.{{Tk n.png-TK|1+2}} / Mount.1+2 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.3+4
Skull Crusher
Tk n.pngt.{{Tk n.png-TK|3+4}} / Mount.3+4 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-

Strings

2,1,3,1,2,1,4,3,1,4
Tk 2.pngTk 1.pngTk 3.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 3.pngTk 1.pngTk 4.png / 2,1,3,1,2,1,4,3,1,4 (10 Hit) - 20,12,5,7,3,8,5,5,10,21 DMG
Strings
Impact Recovery Total Hit Counter Block
-
2,1,3,1,2,1,2,2,3,2
Tk 2.pngTk 1.pngTk 3.pngTk 1.pngTk 2.pngTk 1.pngTk 2.pngTk 2.pngTk 3.pngTk 2.png / 2,1,3,1,2,1,2,2,3,2 (8 Hit) - 20,12,5,7,3,8,5,26 DMG
Strings
Impact Recovery Total Hit Counter Block
-

T5 Navigation

General
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Glossary & Notation
Mechanics
Contributing
Characters
Anna Williams
Asuka Kazama
Baek Do San
Bruce Irvin
Bryan Fury
Christie Monteiro
Devil Jin
Feng Wei
Ganryu
Heihachi Mishima
Hwoarang
Jack-5
Jin Kazama
Julia Chang
Kazuya Mishima
King
Kuma
Marshall Law
Lee Chaolan
Lei Wulong
Craig Marduk
Nina Williams
Paul Phoenix
Raven
Roger Jr.
Steve Fox
Wang Jinrei
Ling Xiaoyu
Yoshimitsu
Mokujin