Chaos Breaker/Talisman

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Talisman.png

Introduction

Talisman - Use Count: 3

Possession Effect

Increases Magic Defense by 10%.

Stock Action

Creates a blue barrier that deflects a single hit and counterattacks. The counterattack causes an untechable hard knockdown, allowing pursuits or even juggles on air hit if you're close enough. Remains in front of you at all times. Only clashable moves or dashes can trigger the counterattack; D moves will not.

Item Burst

A quick barrier of electricity solely for offensive purposes and a sort of "get off me" move. Up to 5 hits. This is one of the more diverse item IBs in the game due to its fast startup, recovery, and large hit-stun/block-stun, making it one of the best overall supers in the game for extending combos or enforcing mixups. Many characters can use Talisman IB to set up TOD combos with sufficient meter.

In the arcade version, you can create an unblockable setup in the corner, and to an extent, midscreen. Talisman IB is bugged in a way that causes you to be stuck in whatever guard stance you are in at the beginning of its block-stun. Therefore, you can create a powerful 50/50 during corner oki: low meaty to IB. If they block, they must continue to block low through the IB's duration, which allows you a free jump-in combo. If they are hit by the low meaty, the IB will connect and you can simply jump in and combo from that. With characters like Nsidor and Vritra, this spells death for an opponent's character. Midscreen is a bit trickier: you must actually combo into/connect the IB, walk back and jump in for a free combo. Midscreen, it appears that the pushback from the IB causes them to break free of the unblockable before you are able to combo. Regardless, characters like Vritra/Nsidor and anyone with good low meaties who can cause loop havoc with enough bar (Bernhard, Mara, Orc, etc.) will want to try this item out at least once just for this.