Random Damage Tables
The modifier refers to the amount of damage added to the base damage value of a move, before any scaling occurs.
Memory starts at 0x0E7996, headers are offsets from this value.
[Table 0] 0x000
Modifier |
-2 |
-1 |
+0 |
+1 |
+2 |
+3
|
Likelihood |
3.125% |
3.125% |
78.125% |
6.25% |
6.25% |
3.125%
|
[Table 1] 0x020
Modifier |
-2 |
-1 |
+0 |
+1 |
+2 |
+3
|
Likelihood |
3.125% |
3.125% |
68.75% |
9.375% |
9.375% |
6.25%
|
[Table 2] 0x040
Modifier |
-3 |
-2 |
-1 |
+0 |
+1 |
+2 |
+3 |
+4
|
Likelihood |
3.125% |
3.125% |
3.125% |
46.875% |
12.5% |
15.625% |
6.25% |
9.375%
|
[Table 3] 0x060
Modifier |
-5 |
-4 |
-3 |
-2 |
-1 |
+0 |
+2 |
+3 |
+4 |
+5 |
+6
|
Likelihood |
3.125% |
3.125% |
3.125% |
3.125% |
3.125% |
37.5% |
6.25% |
9.375% |
12.5% |
9.375% |
9.375%
|
[Table 4] 0x080
Modifier |
-5 |
-4 |
-3 |
+0 |
+4 |
+5 |
+6 |
+7 |
+8
|
Likelihood |
6.25% |
6.25% |
3.125% |
46.875% |
6.25% |
6.25% |
15.625% |
3.125% |
6.25%
|
[Table 5] 0x0A0
Modifier |
-10 |
-8 |
-5 |
+0 |
+5 |
+6 |
+8 |
+10
|
Likelihood |
12.5% |
3.125% |
3.125% |
59.375% |
3.125% |
3.125% |
3.125% |
12.5%
|
[Table 6] 0x0C0
Modifier |
-2 |
-1 |
+0 |
+1 |
+2 |
+3 |
+4
|
Likelihood |
3.125% |
3.125% |
71.875% |
6.25% |
6.25% |
6.25% |
3.125%
|
[Table 7] 0x0E0
Modifier |
-2 |
-1 |
+0 |
+1 |
+2 |
+3 |
+4
|
Likelihood |
3.125% |
3.125% |
59.375% |
9.375% |
9.375% |
9.375% |
6.25%
|
[Table 8] 0x100
Modifier |
-3 |
-2 |
-1 |
+0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6
|
Likelihood |
3.125% |
3.125% |
3.125% |
46.875% |
9.375% |
6.25% |
6.25% |
6.25% |
6.25% |
9.375%
|
[Table 9] 0x120
Modifier |
-5 |
-4 |
-3 |
-2 |
-1 |
+0 |
+3 |
+4 |
+5 |
+6
|
Likelihood |
3.125% |
3.125% |
3.125% |
3.125% |
3.125% |
40.625% |
6.25% |
15.625% |
12.5% |
9.375%
|
[Table 10] 0x140
Modifier |
+6
|
Likelihood |
100%
|
[Table 11] 0x160
Modifier |
+13
|
Likelihood |
100%
|
[Table 12] 0x180
Modifier |
+21
|
Likelihood |
100%
|
[Table 13] 0x1A0
Modifier |
+30
|
Likelihood |
100%
|
[Table 14] 0x1C0
Modifier |
+40
|
Likelihood |
100%
|
[Table 15] 0x1E0
Modifier |
+51
|
Likelihood |
100%
|
[Table 16] 0x200
Modifier |
+64
|
Likelihood |
100%
|
[Table 17] 0x220
Modifier |
-8 |
-6 |
-4 |
+0 |
+4 |
+6 |
+8 |
+10
|
Likelihood |
3.125% |
3.125% |
6.25% |
43.75% |
6.25% |
6.25% |
25% |
6.25%
|