SSBM/Bowser

From SuperCombo Wiki


Introduction

A true heavy grappler in the flesh, Bowser is gigantic, slow, and hits like a truck. He is in possession of one of the best out-of-shield options in the game in the form of up-B, has surprisingly impressive edgeguarding prowess, and is capable of striking fear into the hearts of opponents with his neat tricks. A unique command grab and some wacky tools make Bowser a surprise for most players, as he is one of the least common characters in the game. However, this is not for bad reason. Bowser is currently ranked 26th on the tier list, placing him last among all of Melee's characters. He is widely considered to be a low tier, with many believing he truly is the worst in the game. His abhorrent jumpsquat, in combination with generally slow frame data, huge size, and limited options make him a considerably difficult character to win matches with in Melee. He is outsped by the top tiers, outranged by the mid tiers, and out-gimmicked by the low tiers. However, he, more than any other character, presents an opportunity for anyone with strong fundamentals to pull some amazing feats off. Reads are certainly required in order to get the job done, you won't find much reaction-based comboing, but just a few hits from this bruiser can net a stock, and against uninformed players, he can be a force to be reckoned with.

Strengths Weaknesses
  • Get Off Me: Powerful out of shield tool in Whirling Fortress. (Up-B)
  • Surprise Factor: Excels at taking of advantage of opponent's lack of matchup knowledge.
  • Grappler: Punishes opponents who get too comfortable in shield, his command grab is unlike any other.
  • Heavy Hitter: As he is a heavyweight, he can dish out some serious damage off the individual hit, and is rarely CC'd.
  • Bottom Tier: Bowser's poor frame data and large body make him an easy target for top tier shenanigans. Requires superior skill to win.
  • Read-based Combos: Bowser requires a few good reads to land a lot of damage, so winning a stock can take playing neutral many times.
  • Polarizing Stages: Bowser does surprisingly well on Yoshi's Story, but terrible on Final Destination.
  • Small Playerbase: While there are some dedicated to the craft, it is difficult to find high-level footage of the character, as he has not been played that way in recent times.
SSBM Bowser Portrait.png
Physics
Weight 117(1st)
Fall Speed 1.9/2.4 (13th)
Gravity 0.13 (4th)
Ground Movement
Walk Speed 0.65 (26th)
Initial Dash Speed 1.06 (26th)
Initial Dash Length 13f (9th)
Run Speed 1.5 (11th)
Traction 0.06 (4th)
Jumping
Jumpsquat 8f (26th)
Jump Height Full 31.57/Short 10.66/Air 28.77 (15th/22th/9th)
Air Speed 0.8 (21th)
Air Acceleration 0.05 (12th)


Ground Moves

Jab
Jab
This is the caption field! Please try to prioritize useful information (e.g. slang move names such as Shine or quick descriptors of a move's use such as "Your go-to combo starter") here over low-effort jokes & memes. And please, don't just edit the wiki to add captions.
Jab (5AAA)
Left Scratch First Active Active Recovery IASA Landing Lag Autocancel
7 7-9 11 21 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
5% 20 100 83 Slash -9
  • Placeholder
Right Scratch First Active Active Recovery IASA Landing Lag Autocancel
8 8-10 15 26 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
6% 30 110 361 Slash -13
  • Placeholder
Dash Attack
Hom Charge
d.A
First Active Active Recovery IASA Landing Lag Autocancel
10 10-17 40 58 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 11 / Late: 8 Clean: 120 / Late: 80 30 80 Normal Clean: -39 / Late: -40
  • Placeholder
fTilt
Koopa Knuckle
fTilt (t.6A)
First Active Active Recovery IASA Landing Lag Autocancel
12 12-16 20 37 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
14% 25 100 361 Normal -16
  • Placeholder
uTilt
Ceiling Scratch Floor
uTilt (t.8A)
First Active Active Recovery IASA Landing Lag Autocancel
7 7-10 43 54 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
13% 40 120 100 Slash -35
  • Placeholder
dTilt
Scratch
dTilt (t.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
fSmash
Hammer Head
fSmash (s.6A)
First Active Active Recovery IASA Landing Lag Autocancel
29 29-33 32 66 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
24% 30 100 Clean: 361 / Late: 60 Normal -24
  • Placeholder
uSmash
Shell Shock
uSmash (s.8A)
First Active Active Recovery IASA Landing Lag Autocancel
16 16-30 22 53 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 20% / Late: 12% Clean: 40 / Late: 60 Clean: 86 / Late: 100 Clean: 90 / Late: 74 Normal Clean: -26 / Late: -29
  • Placeholder
dSmash
Buzzsaw
dSmash (s.2A)
First Active Active Recovery IASA Landing Lag Autocancel
14 14-35 22 68 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Hits 1-6: 2% / Hit 7: 10%
(22%)
40 Hits 1-6: 50 / Hit 7: 140 Hits 1-6: 90 / Hit 7: 150 Hits 1-6: Slash / Hit 7: Slash Hits 1-6: -47 / Hit 7: -51
  • Placeholder

Aerial Moves

nAir
Sand Attack
nAir (j.5A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
fAir
Sand Attack
fAir (j.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
bAir
Sand Attack
bAir (j.4A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
uAir
Sand Attack
uAir (j.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
dAir
Sand Attack
dAir (j.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

The move ever

Special Moves

Sand Blast
Sand Blast
nB (5B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
Sand Stinger
Sand Stinger
sideB (4/6B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
Rising Sand
Rising Sand
upB (8B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
Sand Slam
Sand Slam
downB (2B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Grabs & Throws

Grab
Sand Grapple
Grab (Z)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
Dash Grab
Sand Grapple
d.Grab (d.Z)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
Pummel
Sand Attack
g.A
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
fThrow
Sand Attack
fThrow (g.6)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
bThrow
Sand Attack
bThrow (g.4)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
uThrow
Sand Attack
uThrow (g.8)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
dThrow
Sand Attack
dThrow (g.2)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Universal Mechanics

In this section, you'll want to put things like tech rolls, getup attacks and the like.

Advanced Frame Data

This table shows the frame data for all of Bowser's non-special moves. Including shield advantage at different timings and cancels.

Shield Advantage
move start end lcancelledLandingLag autoCancelAfter iasa missedLcancelLandingLag totalFrames damage shieldstun bestShieldAdvantage lcancelledShieldAdvantage missedLcancelShieldAdvantage earlyHitAutoCancelledShieldAdvantage lateHitAutoCancelledShieldAdvantage earlyHitIASACancelledShieldAdvantage lateHitIASACancelledShieldAdvantage earlyHitTotalFramesShieldAdvantage lateHitTotalFramesShieldAdvantage
dtilt 14 18 N\A N\A 55 N\A 59 13 7 -29 N\A N\A N\A N\A -33 -29 -38 -34
dtilt 14 18 N\A N\A 55 N\A 59 13 7 -29 N\A N\A N\A N\A -33 -29 -38 -34
dtilt 27 31 N\A N\A 55 N\A 59 10 6 -17 N\A N\A N\A N\A -21 -17 -26 -22
dtilt 27 31 N\A N\A 55 N\A 59 10 6 -17 N\A N\A N\A N\A -21 -17 -26 -22
uair 22 25 15 39 45 30 47 17 9 -6 -6 -21 -14 -11 -13 -10 -16 -13
ftilt_l 12 16 N\A N\A 37 N\A 47 13 7 -13 N\A N\A N\A N\A -17 -13 -28 -24
ftilt_l 12 16 N\A N\A 37 N\A 47 11 6 -14 N\A N\A N\A N\A -18 -14 -29 -25
ftilt_l 12 16 N\A N\A 37 N\A 47 13 7 -13 N\A N\A N\A N\A -17 -13 -28 -24
ftilt_h 12 16 N\A N\A 37 N\A 47 15 8 -12 N\A N\A N\A N\A -16 -12 -27 -23
ftilt_h 12 16 N\A N\A 37 N\A 47 13 7 -13 N\A N\A N\A N\A -17 -13 -28 -24
ftilt_h 12 16 N\A N\A 37 N\A 47 15 8 -12 N\A N\A N\A N\A -16 -12 -27 -23
dashattack 10 13 N\A N\A 56 N\A 59 11 6 -36 N\A N\A N\A N\A -39 -36 -43 -40
dashattack 10 13 N\A N\A 56 N\A 59 11 6 -36 N\A N\A N\A N\A -39 -36 -43 -40
dashattack 14 17 N\A N\A 56 N\A 59 8 5 -33 N\A N\A N\A N\A -36 -33 -40 -37
dashattack 14 17 N\A N\A 56 N\A 59 11 6 -32 N\A N\A N\A N\A -35 -32 -39 -36
dair 14 15 20 69 78 40 79 3 3 -17 -17 -37 -58 -57 -60 -59 -62 -61
dair 17 18 20 69 78 40 79 3 3 -17 -17 -37 -55 -54 -57 -56 -59 -58
dair 20 21 20 69 78 40 79 3 3 -17 -17 -37 -52 -51 -54 -53 -56 -55
dair 23 24 20 69 78 40 79 3 3 -17 -17 -37 -49 -48 -51 -50 -53 -52
dair 26 27 20 69 78 40 79 3 3 -17 -17 -37 -46 -45 -48 -47 -50 -49
dair 29 30 20 69 78 40 79 3 3 -17 -17 -37 -43 -42 -45 -44 -47 -46
dair 32 33 20 69 78 40 79 3 3 -17 -17 -37 -40 -39 -42 -41 -44 -43
dair 35 36 20 69 78 40 79 3 3 -17 -17 -37 -37 -36 -39 -38 -41 -40
dair 38 39 20 69 78 40 79 3 3 -17 -17 -37 -34 -33 -36 -35 -38 -37
dair 41 42 20 69 78 40 79 3 3 -17 -17 -37 -31 -30 -33 -32 -35 -34
bair 9 10 17 44 N\A 35 49 13 7 -10 -10 -28 -34 -33 N\A N\A -33 -32
bair 11 17 17 44 N\A 35 49 9 6 -11 -11 -29 -33 -27 N\A N\A -32 -26
usmash 16 21 N\A N\A 53 N\A 59 20 10 -21 N\A N\A N\A N\A -26 -21 -33 -28
usmash 16 21 N\A N\A 53 N\A 59 17 9 -22 N\A N\A N\A N\A -27 -22 -34 -29
usmash 30 30 N\A N\A 53 N\A 59 12 7 -15 N\A N\A N\A N\A -15 -15 -22 -22
usmash 30 30 N\A N\A 53 N\A 59 12 7 -15 N\A N\A N\A N\A -15 -15 -22 -22
jab2 8 10 N\A N\A 26 N\A 29 6 4 -11 N\A N\A N\A N\A -13 -11 -17 -15
jab2 8 10 N\A N\A 26 N\A 29 6 4 -11 N\A N\A N\A N\A -13 -11 -17 -15
jab2 8 10 N\A N\A 26 N\A 29 6 4 -11 N\A N\A N\A N\A -13 -11 -17 -15
jab1 7 9 N\A N\A 21 N\A 24 5 4 -7 N\A N\A N\A N\A -9 -7 -13 -11
jab1 7 9 N\A N\A 21 N\A 24 5 4 -7 N\A N\A N\A N\A -9 -7 -13 -11
jab1 7 9 N\A N\A 21 N\A 24 5 4 -7 N\A N\A N\A N\A -9 -7 -13 -11
ftilt_m 12 16 N\A N\A 37 N\A 47 14 8 -12 N\A N\A N\A N\A -16 -12 -27 -23
ftilt_m 12 16 N\A N\A 37 N\A 47 12 7 -13 N\A N\A N\A N\A -17 -13 -28 -24
ftilt_m 12 16 N\A N\A 37 N\A 47 13 7 -13 N\A N\A N\A N\A -17 -13 -28 -24
nair 8 23 15 39 48 30 49 13 7 -8 -8 -23 -30 -15 -32 -17 -34 -19
fsmash_m 29 33 N\A N\A 66 N\A 69 24 12 -20 N\A N\A N\A N\A -24 -20 -28 -24
fsmash_m 29 33 N\A N\A 66 N\A 69 24 12 -20 N\A N\A N\A N\A -24 -20 -28 -24
dsmash 14 15 N\A N\A 68 N\A 69 2 2 -50 N\A N\A N\A N\A -51 -50 -53 -52
dsmash 14 15 N\A N\A 68 N\A 69 2 2 -50 N\A N\A N\A N\A -51 -50 -53 -52
dsmash 14 15 N\A N\A 68 N\A 69 2 2 -50 N\A N\A N\A N\A -51 -50 -53 -52
dsmash 14 15 N\A N\A 68 N\A 69 2 2 -50 N\A N\A N\A N\A -51 -50 -53 -52
dsmash 17 18 N\A N\A 68 N\A 69 2 2 -47 N\A N\A N\A N\A -48 -47 -50 -49
dsmash 17 18 N\A N\A 68 N\A 69 2 2 -47 N\A N\A N\A N\A -48 -47 -50 -49
dsmash 17 18 N\A N\A 68 N\A 69 2 2 -47 N\A N\A N\A N\A -48 -47 -50 -49
dsmash 17 18 N\A N\A 68 N\A 69 2 2 -47 N\A N\A N\A N\A -48 -47 -50 -49
dsmash 20 21 N\A N\A 68 N\A 69 2 2 -44 N\A N\A N\A N\A -45 -44 -47 -46
dsmash 20 21 N\A N\A 68 N\A 69 2 2 -44 N\A N\A N\A N\A -45 -44 -47 -46
dsmash 20 21 N\A N\A 68 N\A 69 2 2 -44 N\A N\A N\A N\A -45 -44 -47 -46
dsmash 20 21 N\A N\A 68 N\A 69 2 2 -44 N\A N\A N\A N\A -45 -44 -47 -46
dsmash 23 24 N\A N\A 68 N\A 69 2 2 -41 N\A N\A N\A N\A -42 -41 -44 -43
dsmash 23 24 N\A N\A 68 N\A 69 2 2 -41 N\A N\A N\A N\A -42 -41 -44 -43
dsmash 23 24 N\A N\A 68 N\A 69 2 2 -41 N\A N\A N\A N\A -42 -41 -44 -43
dsmash 23 24 N\A N\A 68 N\A 69 2 2 -41 N\A N\A N\A N\A -42 -41 -44 -43
dsmash 26 27 N\A N\A 68 N\A 69 2 2 -38 N\A N\A N\A N\A -39 -38 -41 -40
dsmash 26 27 N\A N\A 68 N\A 69 2 2 -38 N\A N\A N\A N\A -39 -38 -41 -40
dsmash 26 27 N\A N\A 68 N\A 69 2 2 -38 N\A N\A N\A N\A -39 -38 -41 -40
dsmash 26 27 N\A N\A 68 N\A 69 2 2 -38 N\A N\A N\A N\A -39 -38 -41 -40
dsmash 29 30 N\A N\A 68 N\A 69 2 2 -35 N\A N\A N\A N\A -36 -35 -38 -37
dsmash 29 30 N\A N\A 68 N\A 69 2 2 -35 N\A N\A N\A N\A -36 -35 -38 -37
dsmash 29 30 N\A N\A 68 N\A 69 2 2 -35 N\A N\A N\A N\A -36 -35 -38 -37
dsmash 29 30 N\A N\A 68 N\A 69 2 2 -35 N\A N\A N\A N\A -36 -35 -38 -37
dsmash 32 33 N\A N\A 68 N\A 69 2 2 -32 N\A N\A N\A N\A -33 -32 -35 -34
dsmash 32 33 N\A N\A 68 N\A 69 2 2 -32 N\A N\A N\A N\A -33 -32 -35 -34
dsmash 32 33 N\A N\A 68 N\A 69 2 2 -32 N\A N\A N\A N\A -33 -32 -35 -34
dsmash 32 33 N\A N\A 68 N\A 69 2 2 -32 N\A N\A N\A N\A -33 -32 -35 -34
dsmash 35 35 N\A N\A 68 N\A 69 10 6 -26 N\A N\A N\A N\A -26 -26 -28 -28
utilt 7 10 N\A N\A 50 N\A 54 13 7 -32 N\A N\A N\A N\A -35 -32 -40 -37
utilt 7 10 N\A N\A 50 N\A 54 13 7 -32 N\A N\A N\A N\A -35 -32 -40 -37
fair 8 11 15 30 42 30 45 14 8 -7 -7 -22 -20 -17 -25 -22 -29 -26
fair 8 11 15 30 42 30 45 12 7 -8 -8 -23 -21 -18 -26 -23 -30 -27
fair 8 11 15 30 42 30 45 11 6 -9 -9 -24 -22 -19 -27 -24 -31 -28

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