Introduction
Moves List
Normal Moves
Throws
LP+LK: Seoi Nage
- Damage: 35
- Side Switch
4LP+LK: Tomoe Nage
- Damage: 35
- Side Switch
- Preferred throw due to juggles available after Tag Cancel
Command Moves
MP+MK: Sakotsuwari
- Surprise Blow
- Relatively fast for it's range
6+MK: Senpuu Kyaku
- Tag Cancellable forward advancing mid
Kyuubi Kudaki
- Two-hitting mid that lets you link into 2MK
- Useful in Tag Cancel combos
Special Moves
236+P: Hadouken
- Ryu's classic fireball
- Good startup and recovery makes it a strong zoning & pressure tool
63214+P: Shakunetsu Hadouken
- Multi-hitting Red Hadouken
- P Momentary option
- 15 damage for each strength
- Not as strong as normal Hadouken on it's own since it knocks up in the air, less damage due to less hits of Tatsu super connecting and makes for awkward tag combos
- Excels in blockstrings since Hadouken can Momentary cancel into it on block and create space or make Dragon Punch safer
623+P: Shoryuken
- A fully invincible reversal, all strengths hit once
- On air hit all of them do 17 damage, stick with LP for anti-air
- LP damage on grounded: 26
- MP/HP damage on grounded: 30
214+K: Tatsumaki Senpuu Kyaku
- Press Back + Kick up to three times
- Kick Momentary option
- A modified version of Ryu's classic Tatsu. Rather than being a single hitting spinning kick, he performs an airborn series of Kick Rekkas. You can do the ender at anytime by pressing 5K
- LK launches and starts at a higher angle, MK starts slightly lower and keeps them grounded, HK is just above ground level and also keeps them grounded on hit
- Hadouken confirmed into a Momentary K can lead to heavy damage
Super Moves
236236+P: Shinkuu Hadouken
- Versatile projectile super
- Combos from practically everything Ryu would want to cancel it into
- Leaves you slightly plus after a DPxShinkuu Hadouken cancel
214214+K: Shinkuu Tatsumaki Senpuu Kyaku
- Typical combo ender super
- Can also be performed in air
Meteor Combo
236236+KKK: Shin Shoryuken
- Devastatingly powerful Shoryuken super