Street Fighter Alpha 3/Chun-Li/Introduction

From SuperCombo Wiki

Introduction

While not as good as her Street Fighter Alpha 2 incarnation, Chun Li is a formidable character in SFA3, while great priority on most of her moves. She's primarily regarded as an "easy mode" character. She's easy to pick up, isn't too technical, and will easily dominate at the low to medium skill levels of this game.

What she lost from SFA2:

- C.MK is not bufferable anymore. This is a huge detriment to her game.

- Her Kikouken has terrible recovery. Which, combined with #1, was her main strategy in Alpha 2.

- Axe Kick is much Slower. You can't really hit a good opponent with this anymore.

-Upkicks seem to be worse.


What she gained in SFA3

1. Jump Short of Doom. Ambigious J.LK with a cross up hitbox the size of montana.

2. Xism Spinning Bird Kick and Palm Thrust.

3. Far Stand Roundhouse (S.HK) (sakura like)

Pros Cons
  • Second fastest walk speed
  • Deceptively short and can walk under many normals/specials
  • Some of the most oppressive normals in neutral with amazing lows. Can bully a ton of characters.
  • Sweep is fast with a raised hitbox that counters a ton of normals
  • Great anti-airs
  • Some of the best jump-ins in the game with j. MK and j. LK
  • Has a crouch cancel infinite even on A-ISM that eventually stuns
  • Good, safe supers
  • Has a cross-up loop with upkicks
  • Stomp can be used as an instant overhead
  • Spinning bird has some startup invincibility
  • Wall jump makes it difficult to keep her cornered
  • Jab pressure is incredibly effective against taller characters
  • Air grab whiff bypasses tripguard and allows instant blocking to bait anti-air activates
  • Extremely easy to pick up and play with very low execution requirements outside of V-ISM
  • In recent years, has had more development and is now more of a complete V-ISM character, including some nasty setups utilizing her stomp to change her activate trajectory
  • Lack of reliable BnBs without meter
  • Main super confirm only works on standing opponents
  • Customs are somewhat jank and require high execution with in-depth knowledge of crouch cancels
  • Fireball has awful startup and recovery



Color Options

X-Ism A-Ism V-Ism
Sfa3 ChunLi pxism.png Sfa3 ChunLi kxism.png Sfa3 ChunLi paism.png Sfa3 ChunLi kaism.png Sfa3 ChunLi pvism.png Sfa3 ChunLi kvism.png
Punch Kick Punch Kick Punch Kick