Street Fighter 3: 3rd Strike/Yun/2021/Introduction

From SuperCombo Wiki

Introduction

Yun is a skilled martial artist of Chinese Kung Fu. Hailing from Hong Kong, he's an upbeat skateboarder and the older twin brother of Yang. Compared to his cocky younger brother, Yun is much more playful and easygoing. He first appears in Street Fighter III: New Generation.

With the best super in the game under his belt, Yun is a force to be reckoned with. He also touts some potent mobility tools in a fast superjump, variable divekicks, fast walkspeed. His offense is quite strong, giving him access to solid mixup game of variable timings to throw off parries and a command grab that allows conversions afterwards. His conversion capabilities are notable too, getting good damage even from light attacks. Even without Genei Jin activate, he still has some powerful tools but with it his abilities skyrocket and he can take control of the game in a flash.

Super Arts

SA1: You Hou

You Hou is very fast super, naturally meaning it can be comboed into easily. It deals high damage and allows for juggle followups afterwards, allowing for better positioning and damage as well as building some of the meter back. It's main weaknesses are in that it's range is limited (so it may drop at the further ranges of cr.mk) and that it offers a single, long bar having you committing to building the super and limiting use of ex moves.

SA2: Sourai Rengeki

Sourai Rengeki would likely be Yun's first choice if Genei Jin wasn't so dominant. 3 shortish bars allows liberate access to supers and ex moves, it has great range meaning you can combo consistently and use to punish whiffs from midscreen, good corner carry and allows for oki afterwards. Its only real weakness is that it deals small damage compared to other supers, especially in juggles (which Yun tends to get a lot of), where it falls out.

SA3: Genei Jin

SA3 is your choice if you want to play Yun optimally. Touted as the most powerful super in 3rd Strike (and even beyond), Yun becomes an oppressive powerhouse of immeasurable potential when Genei Jin is active. It fills very quickly and is easily confirmable; once active, it speeds up all of Yun's moves and gives them Super properties (higher priority to the point of being able to trade/beat Supers), and allow them to be cancelled freely into each other, or into forward/backwalk. Once the strong pressure this allows for gets Yun a hit, he can almost always convert into strong combos with great corner carry and positioning afterwards, while also allowing Yun to build meter from the enders of Genei Jin combos, so he can already have half a bar by the time his opponent even gets up. While this super basically removes Yun's ability to use EX moves due to its short bar, the incredibly powerful, looping gameplan he gains access to by picking Genei Jin makes it Yun's best choice by far.

Strengths Weaknesses
  • Easily the best super in the game - an install with a very short super bar that fills rapidly, allows for strong pressure, high corner carry and damage combos, and combo enders that refund a significant amount of meter, letting Yun get another super very quickly.
  • Great mobility with a very big super jump, fast walking speed and fast divekicks
  • Solid pressure options, even without SA3 active
  • Great conversions into knockdowns or install combos, even from light attacks
  • Solid mixup game with variable divekicks, a decent UOH, a good command overhead and a command grab that gives a combo on hit
  • Low health, meaning you can't afford many mistakes
  • Relatively short ranged normals, with his longer ranged ones being slow, punishable, not convertable or both.
  • A high degree of execution and knowledge required to be effective with Yun. His constant need to be in Genei-Jin means you have to be very consistent with often difficult techniques and combos.