Street Fighter 2: The World Warrior/Ken

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Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwKen.gif

Introduction

Color Options

Default
Ken-old1.gif

Moves List

Normal Moves

Axe Kick: close, Hard Kick

Drop Knee: Light Kick in air

Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch

Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick

Special Moves

Fireball (Hadouken): d, df, f + Punch

Dragon Punch (Shoryuken): f, d, df + Punch

-wider range than Ryu's

Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick

The Basics

Anti-Airs: Shoryuken,crouching High Punch,standing Hard Kick

High Pokes: standing Medium Punch

Low Pokes: crouching Medium Kick

Combos

  • cr.MK xx Hadoken or Shoryuken
  • cr.LP CPS1 Chain s.HP xx Hadoken


Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ww-ken-lp-s1.png Sf2ww-ken-lp-a.png Sf2ww-ken-lp-s1.png Sf2ww-ken-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Standing MP:
Damage 16 Sf2ww-ken-mp-s1.png Sf2ww-ken-mp-s2.png Sf2ww-ken-mp-a.png Sf2ww-ken-mp-s2.png Sf2ww-ken-mp-s1.png Sf2ww-ken-lp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Standing HP:
Damage 26 Sf2ww-ken-mp-s1.png Sf2ww-ken-mp-s2.png Sf2ww-ken-hp-a.png Sf2ww-ken-mp-s2.png Sf2ww-ken-mp-s1.png Sf2ww-ken-lp-r1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -6
Frame Count 3 2 6 10 12 1
Simplified 1+5 6 23
  • Standing LK:
Damage 8 Sf2ww-ken-lp-s1.png Sf2ww-ken-lk-s1.png Sf2ww-ken-lk-a.png Sf2ww-ken-lk-s1.png Sf2ww-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +3
Frame Count 3 3 8 4 1
Simplified 1+6 8 5
  • Standing MK:
Damage 16 Sf2ww-ken-lp-s1.png Sf2ww-ken-lk-s1.png Sf2ww-ken-mk-a.png Sf2ww-ken-lk-s1.png Sf2ww-ken-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 5 6 12 6 1
Simplified 1+11 12 7
  • Standing HK:
Damage 22 Sf2ww-ken-hk-s1.png Sf2ww-ken-hk-a1.png Sf2ww-ken-hk-a2.png Sf2ww-ken-hk-r1.png Sf2ww-ken-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 4 8 10 7
Simplified 2+1 12 17

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ww-ken-mp-s1.png Sf2ww-ken-cllp-a.png Sf2ww-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+2 4 5
  • Close Standing MP:
Damage 16 Sf2ww-ken-mp-s1.png Sf2ww-ken-clmp-s.png Sf2ww-ken-clmp-a.png Sf2ww-ken-clmp-r1.png Sf2ww-ken-clmp-r2.png Sf2ww-ken-clmp-s.png Sf2ww-ken-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 1 2 2 6 4 3 4
Simplified 1+3 2 17
  • Close Standing HP:
Damage 26 Sf2ww-ken-clhp-s.png Sf2ww-ken-clhp-a1.png Sf2ww-ken-clhp-a2.png Sf2ww-ken-clhp-r.png Sf2ww-ken-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 2 6 10 13
Simplified 1+3 8 23
  • Close Standing LK:
Damage 8 Sf2ww-ken-mp-s1.png Sf2ww-ken-cllk-s1.png Sf2ww-ken-cllk-a1.png Sf2ww-ken-cllk-s1.png Sf2ww-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 2 3 6 3 1
Simplified 1+5 6 4


  • Close Standing MK:
Damage 16 Sf2ww-ken-clmk-s1.png Sf2ww-ken-clmk-s2.png Sf2ww-ken-clmk-a.png Sf2ww-ken-clmk-s2.png Sf2ww-ken-clmk-s1.png Sf2ww-ken-mk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 1 6 4 4 1
Simplified 1+3 6 9
  • Close Standing HK:
Damage 24,6 Sf2ww-ken-mp-s1.png Sf2ww-ken-clhk-s1.png Sf2ww-ken-clhk-a1.png Sf2ww-ken-clhk-a2.png Sf2ww-ken-clhk-s1.png Sf2ww-ken-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes/No
Frame Advantage +8
Frame Count 3 4 8 4 10 1
Simplified 1+7 12 11

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-ken-crlp-s1.png Sf2ww-ken-crlp-a.png Sf2ww-ken-crlp-s1.png Sf2ww-ken-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MP:
Damage 14 Sf2ww-ken-crmp-s1.png Sf2ww-ken-crmp-s2.png Sf2ww-ken-crmp-a.png Sf2ww-ken-crmp-s2.png Sf2ww-ken-crmp-s1.png Sf2ww-ken-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Crouching HP:
Damage 22 Sf2ww-ken-crhp-s1.png Sf2ww-ken-crhp-a1.png Sf2ww-ken-crhp-a2.png Sf2ww-ken-crhp-r1.png Sf2ww-ken-crhp-s1.png Sf2ww-ken-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes,No
Frame Advantage -11
Frame Count 3 3 8 10 12 1
Simplified 1+3 11 23
  • Crouching LK:
Damage 6 Sf2ww-ken-crlk-s1.png Sf2ww-ken-crlk-a.png Sf2ww-ken-crlk-s1.png Sf2ww-ken-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MK:
Damage 14 Sf2ww-ken-crlk-s1.png Sf2ww-ken-crmk-s1.png Sf2ww-ken-crmk-a.png Sf2ww-ken-crmk-s1.png Sf2ww-ken-crlk-s1.png Sf2ww-ken-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 1 2 6 4 4 1
Simplified 1+3 6 9
  • Crouching HK:
Damage 22 Sf2ww-ken-crhk-s1.png Sf2ww-ken-crhk-a.png Sf2ww-ken-crhk-r1.png Sf2ww-ken-crhk-r2.png Sf2ww-ken-crhk-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 3 6 6 8 11
Simplified 1+3 6 25

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-ken-njlp-s1.png Sf2ww-ken-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Diagonal Jumping LP:
Damage 8 Sf2ww-ken-njlp-s1.png Sf2ww-ken-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Neutral/Diagonal Jumping MP:
Damage 16 Sf2ww-ken-jmp-s1.png Sf2ww-ken-jmp-s2.png Sf2ww-ken-jmp-a.png Sf2ww-ken-jmp-s2.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png Sf2ww-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Neutral Jumping HP:
Damage 24 Sf2ww-ken-jmp-s1.png Sf2ww-ken-jmp-s2.png Sf2ww-ken-njhp-a.png Sf2ww-ken-jmp-s2.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png Sf2ww-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Diagonal Jumping HP:
Damage 22 Sf2ww-ken-jmp-s1.png Sf2ww-ken-jmp-s2.png Sf2ww-ken-djhp-a.png Sf2ww-ken-jmp-s2.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png Sf2ww-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 8 4 4 4
Simplified 4 8
  • Neutral Jumping LK:
Damage 10 Sf2ww-ken-njlk-s1.png Sf2ww-ken-njlk-a.png Sf2ww-ken-jmp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 3 40
  • Diagonal Jumping LK:
Damage 8 Sf2ww-ken-djlk-s1.png Sf2ww-ken-djlk-s2.png Sf2ww-ken-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 2 3
Simplified 5
  • Neutral Jumping MK:
Damage 16 Sf2ww-ken-njlk-s1.png Sf2ww-ken-njmk-a.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png Sf2ww-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 5 13 6 6
Simplified 5 13
  • Diagonal Jumping MK:
Damage 16 Sf2ww-ken-djlk-s1.png Sf2ww-ken-djmk-s2.png Sf2ww-ken-djmk-a.png Sf2ww-ken-djmk-s2.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png Sf2ww-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 13 3 3 3
Simplified 5 13
  • Neutral Jumping HK:
Damage 24 Sf2ww-ken-njhk-s1.png Sf2ww-ken-njhk-a1.png Sf2ww-ken-njhk-a2.png Sf2ww-ken-njhk-r1.png Sf2ww-ken-njhk-r2.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 4 3 3 3
Simplified 2 8
  • Diagonal Jumping HK:
Damage 22 Sf2ww-ken-djlk-s1.png Sf2ww-ken-djmk-s2.png Sf2ww-ken-djhk-a.png Sf2ww-ken-djmk-s2.png Sf2ww-ken-jmp-r1.png Sf2ww-ken-jmp-r2.png Sf2ww-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 7 3 3 3
Simplified 5 7

Throws

  • Normal Throw Boxes (←/→ + HP) and (←/→ + HK)
Damage 32 Sf2ww-ken-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 19

Special Moves

  • Hadoken: (↓↘→ + P)

Startup:

Sf2ww-ken-hdk-s1.png Sf2ww-ken-hdk-s2.png Sf2ww-ken-hdk-s3.png Sf2ww-ken-hdk-s4.png
Frame Count 2 7 2 1

Active:

LP version:

Damage 12 Sf2ww-ken-hdk-lp-a1.png Sf2ww-ken-hdk-lp-a2.png Sf2ww-ken-hdk-lp-a3.png Sf2ww-ken-hdk-lp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40

MP version:

Damage 12 Sf2ww-ken-hdk-mp-a1.png Sf2ww-ken-hdk-mp-a2.png Sf2ww-ken-hdk-mp-a3.png Sf2ww-ken-hdk-mp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


HP version:

Damage 12 Sf2ww-ken-hdk-hp-a1.png Sf2ww-ken-hdk-hp-a2.png Sf2ww-ken-hdk-hp-a3.png Sf2ww-ken-hdk-hp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


  • Shoryuken: →↓↘ + Punch

Startup:

Damage 32/32,16 Sf2ww-ken-srk-s1.png Sf2ww-ken-srk-a1.png Sf2ww-ken-srk-a2.png Sf2ww-ken-srk-r1.png Sf2ww-ken-srk-r2.png Sf2ww-ken-srk-r3.png
Stun 13~19
Stun Timer 120
Frame Advantage -11/-22/-33
Jab 4 4 14 6 11 5
Strong 4 4 22 6 14 5
Fierce 4 4 26 6 21 5
  • Tatsumaki Senpuu Kyaku: ↓↙← + Kick

Startup:

Damage 10 Sf2ww-ken-tsk-s1.png Sf2ww-ken-tsk-s2.png Sf2ww-ken-tsk-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -1
Frame Count 4 4 3

Active:

Sf2ww-ken-tsk-a1.png Sf2ww-ken-tsk-m1.png Sf2ww-ken-tsk-a2.png Sf2ww-ken-tsk-m2.png
Frame Count 3 3 3 3

Short: 1 Times
Foward: 2 Times
Rounhouse: 3 Times

Recovery:

Sf2ww-ken-tsk-r1.png Sf2ww-ken-tsk-r2.png Sf2ww-ken-tsk-r3.png Sf2ww-ken-tsk-r4.png
Frame Count 4 4 4 0

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-ken-bwd.png Sf2ww-ken-cllp-n.png Sf2ww-ken-fwd.png Sf2ww-ken-cr-n.png
  • Standing reel:
Sf2ww-ken-reel1.png Sf2ww-ken-reel2.png Sf2ww-ken-reel3.png Sf2ww-ken-reel4.png
  • Standing gut reel:
Sf2ww-ken-gutreel1.png Sf2ww-ken-gutreel2.png Sf2ww-ken-gutreel3.png Sf2ww-ken-gutreel4.png
  • Crouching reel:
Sf2ww-ken-creel1.png Sf2ww-ken-creel2.png Sf2ww-ken-creel3.png
  • Dizzy:
Sf2ww-ken-dizzy1.png Sf2ww-ken-dizzy2.png Sf2ww-ken-dizzy3.png

Advanced Strategy

Match-Ups

Vs. Ryu

You have better Kick Throw

Vs. E.Honda

Hadoken him as soon as possible

Vs. Chun Li

Spining Bird Kick can be beat with a Crouch Strong

Vs. Blanka

Shoryuken him is better

Vs. Zangief

Sweep him instead of Hadoken

Vs. Guile

Jump him if Sonic Boom, a similar game as Ryu's one

Vs. Dhalsim

Jump him or Hadoken Him

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Blanka
Chun-li
Dhalsim
E. Honda
Guile
Ken
Ryu
Zangief