12 January 2025
- 01:0801:08, 12 January 2025 diff hist 0 m Street Fighter 6/Ryu/Combos →BASIC COMBOS: Changed Tatsu Input to Donkey Kick input, it appears that was what it was supposed to be given from the description.
15 December 2024
- 05:5405:54, 15 December 2024 diff hist +2 Street Fighter 3: 3rd Strike/Alex/Matchups →Hugo: fixed amp to mp current
5 December 2024
- 03:1603:16, 5 December 2024 diff hist +1 Street Fighter 3: 3rd Strike/Alex/Strategy →Neutral: accidentally put what was intended to be a poke, as an anti-air, this fixes that current
- 02:2702:27, 5 December 2024 diff hist +440 Street Fighter 3: 3rd Strike/Alex/Strategy →Neutral: Added standing LK, and why it's so special as a poke.
- 02:1902:19, 5 December 2024 diff hist +147 Street Fighter 3: 3rd Strike/Alex/Strategy Added Kara hyper bomb instructions and made the second pb method a bit clearer near the end
- 02:1002:10, 5 December 2024 diff hist −546 Street Fighter 3: 3rd Strike/Ibuki Changed 'attackLevel' parameter to 'guard' to follow the new guide, fixing the guard box
- 02:0402:04, 5 December 2024 diff hist −348 Street Fighter 3: 3rd Strike/Alex Changed attackLevel to guard to align with new template, now showing what type of guard is needed instead of being blank like previously
- 01:5501:55, 5 December 2024 diff hist +15 Street Fighter 3: 3rd Strike/Alex/Strategy →Super Art Selection
3 December 2024
- 17:1017:10, 3 December 2024 diff hist +33 m Street Fighter 3: 3rd Strike/Alex/Strategy added new kara pb method