Random Damage (HF)

From SuperCombo Wiki

Random Damage tables

The modifier refers to the amount of damage added to the base damage value of a move, before any scaling occurs.

Memory starts at 0x0460F4, headers are offsets from this value.
All working available at google spreadsheets [1]

0x000

Modifier 0
Likelihood 100%

0x020

Modifier 1 2 3
Likelihood 62.5% 25% 12.5%

0x040

Modifier 1 2 3 4 5 6
Likelihood 62.5% 18.75% 6.25% 6.25% 3.125% 3.125%

0x060

Modifier 0 10 15
Likelihood 90.625% 6.25% 3.125%

0x080

Modifier -15 -10 0 10 15
Likelihood 3.125% 6.25% 81.25% 6.25% 3.125%

0x0A0

Modifier -15 -10 0 10 15
Likelihood 31.25% 12.5% 12.5% 12.5% 31.25%

0x0C0

Modifier -17 -12 -2 8 13
Likelihood 31.25% 12.5% 12.5% 12.5% 31.25%

0x0E0

Modifier -19 -14 -4 6 11
Likelihood 31.25% 12.5% 12.5% 12.5% 31.25%

0x100

Modifier -3 -2 -1 0 1 2
Likelihood 62.5% 18.75% 6.25% 6.25% 3.125% 3.125%

0x120

Modifier -4 6 11
Likelihood 90.625% 6.25% 3.125%

0x140

Modifier 6
Likelihood 100%

0x160

Modifier 13
Likelihood 100%

0x180

Modifier 21
Likelihood 100%

0x1A0

Modifier 30
Likelihood 100%

0x1C0

Modifier 40
Likelihood 100%

0x1E0

Modifier 51
Likelihood 100%

0x200

Modifier 64
Likelihood 100%