Introduction
Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best enders.
Explanation
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
Bread and Butter Combos
Cr. > Cr.
> Cr.
XX
+
or
+
D. St. > St.
> St.
XX
+
Cr. > Cr.
> Cr.
XX
+
XX
+
D. St. > St.
> St.
XX
+
+
XX
+
Used for hard callouts and raw punishes.
Ground to Air Combo
D. St. > St.
> St.
> Super Jump, SJ.
> SJ.
> SJ.
> SJ.
D. St. > St.
> St.
> Super Jump, SJ.
> SJ.
> SJ.
> SJ.
>
+
Corner Combos
Cr. > Cr.
> Cr.
XX
+
Cr. > St.
> Cr.
XX
+
XX
+
The Captain Corridor may not connect on some characters.
Cr. > Cr.
> Cr.
XX
+
(, Cr.
> Cr.
XX
+
)
Last part of the combo only guaranteed if the opponent doesn't mash to wake up faster.
Guard Break
Snap the opponent out, and call Genity ( +
) as soon as you can. The opponent will block the three hits. Wait a moment, then
+
or
+
XX
to break their guard.