MODOK (MvC3)

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M.O.D.O.K.'s official artwork

Introduction

M.O.D.O.K., the Mental Organism Designed Only for Killing who leads Advanced Idea Mechanics, is gifted with super intelligence and psionic power, using these powers to vex the world's Super Heroes.

Colors

M.O.D.O.K.'s colors

Moves

Normal Moves

Special Moves

Qcb.gif + Atk.pngAirokay.png - Analysis Cube AKA Anal Cube | M.O.D.O.K. releases a floating cube that, when it succesfully hits an opponent, adds a "LEVEL OF UNDERSTANDING". possible to combo into Analyze Cube. When performed on the ground, they appear according to attack input:

L.png = Close, low to the ground (not low hitting);

M.png = Medium Range, head-height (not MODOK's head, Magneto's head);

H.png = Fullscreen, medium height.

The air version of Analyzer Cube work differently with each strength too, even though all of them are right next to him, with the objective of being comboed into I believe:

L.png = Above MODOK;

M.png = Same level as MODOK;

H.png = Slightly below MODOK.

(???) - Psionic Blaster | A basic Beam special. Can be fired both on the ground, and in the air. Can be angled in the air. Deals more damage when M.O.D.O.K. has LOUs. When powered up, is called PSIONIC HIGH BLAST. has double damage of normal Psionic Blast, and causes reeling.

Qcf.gif + Atk.png - Balloon Bomb | A small, slow, tracking bomb appears. good for keeping off pressure/applying your own pressure. Distance changes according to attack button pressed.

Qcf.gif + Atk.png - Jamming Bomb | Only available with LOUs. On hit, the opponents reel and their inputs are reversed.

Atk.png + S.png - Battering Ram | MODOK slams headfirst ahead. Little is known at this juncture. Possibly useful for pressure.

D.png + M.png - Goop AKA Mountain Dew | MODOK spits out a small green puddle of goop. When touched by opponent, hits them like a normal attack. Attributes unknown.

B.png + H.png - Aegis Reflector AKA Dorito Sheild | MODOK summons a small floating sheild. Blocks any incoming attacks and projectiles, including Hypers. Can take numerous hits, total health/stamina unknown.

B.png + S.png - Giant Aegis Reflector AKA Giant Dorito Sheild | Only available with LOUs. Size of giant Aegis depends upon LOU's. This sheild can be large enough that the opponent must superjump over it to reach MODOK.

Hcb.gif + S.png - Flight | MODOK's command flight.

Hyper Moves

(???) - Hyper Psionic Blaster | Classic Beam style Hyper. It is a larger scale version of his regular Psionic Blaster. Can be charged up with LOUs. Does little damage uncharged, but at full power, It can do around 99 hits and extremely high damage.

(???) - Killer Illumination | A command grab Hyper. Range and speed is unknown. However, it is rumored that like HSB, Its damage depends upon the number of LOU's MODOK has.

(???) - Limit Burst | Nothing is known about this hyper except what has been shown in MODOK's introduction video. Most likely LOU chargable.

Assists

α - Barrier: Shot | Forward F.gif

β - Ballon Bomb: Shot | Forward F.gif

γ - Psionic Blaster: Shot | Forward F.gif

The Basics

LEVELS OF UNDERSTANDING - LOUs make his specials and Hyper combos deal more damage and have different effects. different levels are shown via the flame on M.O.D.O.K's headband. It goes from pink, to Violet, with an increasingly larger flame as well.

• Can hold up to 9 LOUs

• Special moves use up 1 LOU, hypers use up all 9 of them

MODOK has an 8-way Airdash

Holding does NOT jump, MODOK flies, superjump to actually jump.

Advanced Strategy