Notation
7 8 9 4 5 6 A B C D 1 2 3
The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).
Examples:
- 5A - Standing A
- 2A - Crouching A
- 6A - Forward A
- 3A - Down forward A
- n.5A - Close standing A
- j.A - Jumping A
- 2A xx - Indicates a special cancel.
Universal Commands
- Movement
- 4/6 - Walk backward/forward
- 66 - Forward dash
- 44 - Backward dash
- 7/8/9 Backward/Neutral/Forward Jump
- [...] 7/8/9 - Double jump (Can be performed again after air blocking)
- Normal moves
- A - Light/Level 1 attack
- B - Medium/Level 2 attack
- C - Heavy/Level 3 attack
- D - Strong/Level 4 attack (also called "Super" in guides)
- Throws
- 4/6 + B/C/D - Back/Forward Throw
- (in air) 4/6/7/9 + B/C/D - Air throw
- Other
- 1/4 - Block low/high
- 1/4/7 in air - Air block (works on anything but throws)
- Special move motion + 2 buttons - Charge moves aka Supers, every character has at least two