World Heroes Perfect/Captain Kidd

From SuperCombo Wiki

Introduction

Beginners tend to play Capt.Kidd like Guile, but that's only a small sample of what he has to offer. He has a great air game, with j.MK and j.HK as great priority & crossup attacks. The MK even autoguards during its startup. Combine this with the fact that most of his normals can be jump-canceled, and he can destroy characters without a solid reversal. His EX is one of the best, an invincible projectile that stuns the opponent for further combos, and his super is a command grab without much range but with a quick motion. Finally, there are his hop infinites: Low HP -> d/b+ABC xN on most crouching characters, and neutral HK -> d/b+ABC xN on standing & a couple crouching characters. He rates below Hanzou and possibly Fuuma mostly because he has a hard time against Carn.

Pros and Cons

Pros

  • A fantastic air game, having 2 great priority normals and crossups
  • Most of his normals are jump-cancellable
  • Has great MUs against characters without a good reversal
  • EX move that leads to a full combo, is invincible and can be used as a reversal
  • Command grab, despite lacking much range, has a simple motion
  • Can end a round quickly with his hop infinites: 2HP xx 2ABC xN

Cons

  • Suffers from a bad matchup against Carn.
  • Obviously tall, he is more suspectible to overheads

Moves List

Normal Moves

Command Normals

Normal Throws

f + AB -

b + AB -

ABC / Personal Action

Special Moves

Shark Kick -

  • In air, df + CD

Spiral Kick -

  • hold b, f + K

Shark Knuckle [EX] -

  • hold b, f + P

Shark Upper -

  • hold d, u + P

Pirate Ship Blast -

  • qcf + P

Hyper Dash Kick -

  • hcb + K

Super Moves

Pirate Punishment (close, rdp + BC) -

Combos

Frame Data

Strategies

Match-ups

Game Navigation

General
FAQ
HUD
Controls and Notation
Game Mechanics
Strategy
Characters
Brocken
Captain Kidd
Carn
Dragon
Erick
Fuuma
Hanzou
Jack
Janne
Johnny Maximum
Mudman
Muscle Power
Rasputin
Ryofu
Ryoko
Shura
Son Gokuu
Neo-Dio