Introduction
Moves List
Normal Moves
Close Normals
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
500 | 3 | Yes | yes | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A very quick jab that can be chained into 5 |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | 8 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu preforms a hook that can be special cancelled. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1400 | 12 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu preforms quick uppercut that can be special cancelled. Does the most damage out of all of his special cancellable normals. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
300 | 1 | no | yes | Low | Low | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A swift kick to the shins. lowest damage stand normal and not special cancellable, but it's a standing low and can be chained into other light normals. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1100 | 9 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu knees you in the gut. does slightly more damage than cl. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1600 (1000+600) | 12(8+4) | First Hit Only | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl. |
Far Normals
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | 2 | no | yes | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Can't be special cancelled, but can be chained into other light normals. Whiffs on crouch. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | 10 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A pretty fast poke with decent range. Whiffs on crouch. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1600 | 14 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu's most damaging and longest range poke. Whiffs on crouch. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | 2 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A quick upward kick that makes a decent anti-air. However, it's almost completely outclassed by f. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1300 | 11 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Starts up a bit slower than f. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1700/1400 | 15/12 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A strong anti-air that does more damage and stun the earlier you hit with it. |
Special Moves
Hadoken
- Quarter Circle Forward + Punch
Shoryuken
- Forward, Down, Down-Forward + Punch
Tatsumaki Senpukyaku
- Quarter Circle Back + Kick
- Also usable in air
Super Moves
Shinku Hadoken
- Double Quarter Circle Forward + Punch
Shin Shoryuken
- Double Quarter Circle Forward + Kick