Last Blade 2/Akari

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< Last Blade 2(Redirected from Akari (LB2))

LastBlade2Logo.gif

Introduction

Akari.png

Moves List

Special Moves

Messianic Blast

Akari launches a blue fireball.

Qcf.png + Snka.gif/Snkb.gif
Snkb.gif version is stronger, but travels a shorter distance.
Astro-Revolve

Akari leaps into the air swirling blue energy around her.

D.png, U.png + Snkc.gif
Super Cancellable.

Anti-air properties.

Follow up with Tenmon Kakageshi Tenshin (D.png, U.png + Snkb.gif)

Follow up with Tenmon Tenzuru Hokuto (D.png, U.png + Snkc.gif)

Rice Patty Demon Dicer

Akari disappears and uses her demon forces to drop her around her opponent.

Dp.png + Snka.gif/Snkb.gif/Snkc.gif
Snka.gif version puts her in Front.png of opponent.

Snkb.gif version puts her behind the opponent.

Snkc.gif version puts her directly above opponent.

Follow up with MeiRyu Mari Otoshi (D.png + Snkc.gif) so Akari can bounce back and do more damage

Follow up with MeiRyu Mari Houri (U.png + Snkc.gif) so Akari can move away safely after attack

Follow up with MeiRyu Houri (U.png + Snkb.gif) so Akari additionally stomps on opponent

Follow up with MeiRyu Mari Koroge (hold Snka.gif/Snkb.gif) so Akari moves away (A) or toward (B) opponent

Koumyou Gojuugo

Akari hits opponent with talisman, creating a temporary hex effect on opponent.

Rdp.png + Snka.gif/Snkb.gif/Snkc.gif
Reifu Uou Saou (Snka.gif version) makes the left or right controls reversed.

Reifu Tenchi Muyou (Snkb.gif version) makes the up or down controls reversed.

Reifu Anchuu Mosaku (Snkc.gif version) makes doing specials impossible.

Drains some of the super meter.

Pure Princess Parry

Akari puts her staff to the ground. If hit connects, a demon bell drops on her her opponent, exploding seconds later.

Hcb.png + Snka.gif
Unblockable.
Changing Troll

Akari fakes sleeping and awaits a counter. If opponent hits her as she "sleeps" she disappears and reappears above opponent to land on them.

Hcb.png + Snkb.gif
Transforming Troll

Akari uses paper talisman to turn into her opponent (same character and power type).

Hcb.png + Snkc.gif
Cannot use DM or SDM as transformed person, and will revert to herself if hit Drains super meter.

Desperation Moves

Sextex Synthesis

Akari hops and hits Low.png to summon a demon centipede. If it hits, the centipede will come from the ground to carry opponent, while Akari rides the centipede on it's side.

Qcb.png, Db.png,F.png + Snka.gifSnkb.gif

Super Desperation Moves

100 Demon Sabbath

Akari taunts her opponent spinning her staff in the air. If she's hit while doing this, a legion of demons or spirits come to trample opponent and Akari. Opponent will take damage, Akari will not.

Hcb.png,F.png + Snkb.gif

The Basics

Combos

Power

B0.pngSnkb.gif + {Hcb0.pngF0.pngSnkb.gif}
B0.pngSnka.gif / Snkb.gif + (Rdp0.pngSnka.gif / Snkb.gif / Snkc.gif)
B0.pngSnka.gif(x2-3) + Snka.gif + (Qcf0.pngSnka.gif)
B0.pngSnka.gif(x2-3) + Df0.pngSnkc.gif
D0.pngSnkc.gif + B0.pngSnka.gif(x2-3) + Snka.gif + (Qcf0.pngSnka.gif)
D0.pngSnka.gif / D0.pngSnkc.gif + B0.pngSnkb.gif + Df0.pngSnkc.gif
B0.pngSnka.gif + B0.pngSnkb.gif + F0.pngSnkc.gif + (Qcf0.pngSnka.gif)
D0.pngSnka.gif + B0.pngSnkb.gif + F0.pngSnkc.gif + (Qcf0.pngSnka.gif)
D0.pngSnkc.gif + B0.pngSnkb.gif + F0.pngSnkc.gif + (Qcf0.pngSnka.gif)
B0.pngSnka.gif + B0.pngSnkb.gif + D0.pngSnkb.gif + (Qcf0.pngSnka.gif)
B0.pngSnka.gif + B0.pngSnkb.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
B0.pngSnkb.gif + D0.pngSnkb.gif + (Hcb0.pngSnka.gif) / (Qcf0.pngSnka.gif)
D0.pngSnka.gif + B0.pngSnkb.gif + Df0.pngSnkc.gif
D0.pngSnkc.gif + B0.pngSnkb.gif + D0.pngSnkb.gif + (Qcf0.pngSnka.gif)
D0.pngSnkc.gif + B0.pngSnkb.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif(x4)
D0.pngSnkc.gif(x3) + Df0.pngSnkc.gif
D0.pngSnkc.gif(x2-3) + D0.pngSnka.gif(x2-3)
D0.pngSnkc.gif + Snka.gif + (Rdp0.pngSnka.gif / Snkb.gif / Snkc.gif)
B0.pngSnkb.gif + dash-in for half a secondB0.pngSnkb.gif + follow-up of your choice
B0.pngSnka.gif / Snka.gif / B0.pngSnkb.gif + (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkc.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}(hold)(late release)
D0.pngSnkc.gif + (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkc.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}(Hold late release)

Speed

Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + (Hcb0.pngSnka.gif) / (Rdp0.pngSnka.gif / Snkb.gif / Snkc.gif)
B0.pngSnka.gif(x2-3) + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + B0.pngSnkb.gif + (Qcf0.pngSnka.gif)
Snka.gif + D0.pngSnka.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + (dash)B0.pngSnkb.gif + (Qcf0.pngSnka.gif)
Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + F0.pngSnkc.gif + (dash)B0.pngSnkb.gif + (Qcf0.pngSnka.gif)
Snka.gif + D0.pngSnka.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
D0.pngSnkc.gif + Snka.gif + Db0.pngSnka.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + (dash-in)B0.pngSnkb.gif + (Qcf0.pngSnka.gif)
D0.pngSnkc.gif + Snka.gif + Db0.pngSnka.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
D0.pngSnkc.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + F0.pngSnkc.gif + (dash)B0.pngSnkb.gif + (Qcf0.pngSnka.gif)
D0.pngSnkc.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif / Snkc.gif + (Rdp0.pngSnka.gif / Snkb.gif / Snkc.gif)
D0.pngSnkc.gif + D0.pngSnka.gif + (Rdp0.pngSnka.gif / Snkb.gif / Snkc.gif)


(Near corner)Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + (dash)B0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
(Corner only)Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + B0.pngSnkb.gif + {D0.pngD0.pngSnkb.gif} + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + B0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif} / (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkb.gif)
(Corner only)Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + B0.pngSnkb.gif + {D0.pngD0.pngSnkb.gif} + Snka.gif + Snkb.gif + Snkc.gif + Snka.gif + Snkb.gif + Snkc.gif + Snkc.gif + Snkb.gif + (Qcf0.pngSnka.gif) + B0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif} / (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkb.gif)

EX

Snka.gif + D0.pngSnka.gif + (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkc.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + {Hcb0.pngF0.pngSnkb.gif}
D0.pngSnka.gif / Snkc.gif + (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkc.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif / Snkc.gif + D0.pngSnka.gif + (D0.pngU0.pngSnkc.gif) + (D0.pngU0.pngSnkc.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif / Snkc.gif + {Hcb0.pngF0.pngSnkb.gif}
D0.pngSnka.gif / Snkc.gif + D0.pngSnka.gif + {Hcb0.pngF0.pngSnkb.gif}
(Corner only)Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif


B0.pngSnkb.gif + {D0.pngD0.pngSnkb.gif} + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + B0.pngSnkb.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + F0.pngSnkc.gif + B0.pngSnkb.gif + (D0.pngU0.pngSnkc.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}(hold)(late release)

Advanced Strategy

Gameplay

She's best on speed, but she's also very good in power and EX mainly due to the fact that her anti-air game becomes much deadlier.

Akari's probably the most well rounded character in the game. She's got everything. Tons of mix-ups, a large fast moving fireball that can't be airblocked, a long range command throw, an air throw, lots of low to high links, she's quick, she can hit you on the ground from a full screen away, she's got one of the best cross-ups in the game, and her DM does ridiculous damage even though it's easy to combo into.

Her B.png+Snkb.gif talisman is also quick and high priority with a long hit stun duration, and you can use her F.png+Snkc.gif to punish ground recoveries closer up. Her anti-air on power/EX is also extremely high priority, difficult to parry and can be super cancelled into her DM.

Then you have her effect talismans which are combo-able and can easily shift the momentum back toward your corner. Be wary though, people may begin moving very erratically if they don't figure out which controls are switched right away.

I can't really tell you how to play her specifically. You could play her as a zoner, or a pressure character or a mix, or whatever. Anything works with her really. Her only real weakness is that her air game isn't quite as good as Zantetsu, Lee, Amano or Kagami's and she can't do damage quite as easily as Amano can.

Don't know how useful her teleport is outside of chipping though, since it can be deflected and has a long recovery time. Plus it has the most obvious start-up animation in the world. You can otg with them though for style and style is important.

She has the most combo possibilities in this game and is generally a lot of fun to play as.

Match-Ups