Ultra Street Fighter IV/Cammy

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Cammy

SSFIV-Cammy Face.jpg

A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.


In a nutshell

Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close HP: Damage reduced to 80 from 85; stun damage reduced to 120 from 150
  • Stand HP: First bufferable Active Frame damage reduced to 70 from 80
  • Crouch LK: Startup increased to 4 frames from 3 frames
  • Crouch HP: Damage reduced to 80 from 90; stun damage reduced to 150 from 200
  • Crouch HP: On hit is now +6 from +7
  • Cannon Strike: Light, Medium, and Hard versions' height restrictions slightly relaxed
  • Cannon Strike: Light, Medium, and Hard versions recovery increased to 7 frames from 5 frames
  • EX Cannon Strike: Block Stun reduced by 5 frames
  • Hooligan Combination: All versions can now be canceled into a Light, Medium, or Hard Cannon Strike when above Cannon Strike height restriction
  • Gyro Drive Smasher (UC1): Last hit of the non-cinematic version damage reduced to 170 from 210
  • L, M and H Cannon Spike --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Spiral Arrow: Hard version first hit Hit Stun increased by 1 frame, increasing advantage on hit after EX Focus Cancel no +4 from +3

(Removed from Ultra SFIV Arcade Japan)

  • Crouch HP: On block is now 0 from +2


Character Specific Data

Cammy

VITALS
Health: 950 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.43
Back Walk Speed: 0.045 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.40
Jump Height Apex: 1.76 Back Dash Total Frames: 22
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 6
Forward Jump Distance: 1.92 Back Dash Airborne: 11
Back Jump Distance 1.92 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.79 Face Up Total Frames: 32
Back Throw Range: 0.79 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Crouch HK, Fatal Leg Twister, Crossed Scissors
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Spiral Arrow, EX Spiral Arrow, Razor's Edge Slicer Armor Breakers: Quick Spin Knuckle, EX Quick Spin Knuckle
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Far HP, HK Spiral Arrow (1st Hit), Quick Spin Knuckle (1st Hit)
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 +4 +7
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 4 4 13 +1 +6
Close HP Close Fierce.gif 80[65] 120 60 HL sp/su 4 4 11 +2 +6
Close LK Close Short.gif 25 50 20 HL ch/sp/su 4 2 8 +1 +4
Close MK Close Forward.gif 65 100 40 HL sp/su 4 3 17 -6 -3
Close HK Close Roundhouse.gif 110 200 60 HL - 9 5 24 -11 -7
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 3 5 +3 +6
Far MP Far Strong.gif 70 100 40 HL sp/su 7 4 14 -4 -1
Far HP Far Fierce.gif 100[70] 200 60 HL sp/su 6 3 19 -4 +1
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 6 +2 +5
Far MK Far Forward.gif 70 100 40 HL - 7 2 13 -1 +2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 22 -6 -2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 +3 +6
Crouch MP Crouch Strong.gif 65 100 40 HL sp/su 5 4 7 +3 +6
Crouch HP Crouch Fierce.gif 80 150 60 HL - 6 4 12 +2 +6
Crouch LK Crouch Short.gif 25 50 20 L ch/sp/su 4 3 9 -1 +2
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 6 4 12 -2 +1
Crouch HK Crouch Roundhouse.gif 95 100 60 L - 7 2 24 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 3 - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 5 5 - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 5 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 3 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 30 50 20 H - 4 7 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 5 4 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hooligan Suplex Forward Throw 140 130 40 0.79 - 3 2 20 - -
Frakensteiner Back Throw 135 140 40 0.79 - 3 2 20 - -
Flying Neck Breaker Air Throw 150 150 40 1 - 5 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Cannon Spike Cannon Spike Short.gif 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 -30 -
Cannon Spike Forward.gif 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 -30 -
Cannon Spike Roundhouse.gif 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 -30 -
EX Cannon Spike Cannon Spike EX.gif 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 -30 -
Spiral Arrow Spiral Arrow Short.gif 80 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Forward.gif 100 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Roundhouse.gif 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 -15 -
EX Spiral Arrow Spiral Arrow EX.gif 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 -10 -
Quick Spin Knuckle Spin Knuckle Jab.gif 80*80 100*100 30/20*20 HL su*- 35 3*8 9 +4 -
Spin Knuckle Strong.gif 80*80 100*100 30/20*20 HL su*- 33 3*8 10 +3 -
Spin Knuckle Fierce.gif 80*80 100*100 30/20*20 HL su*- 36 3*8 10 +3 -
EX Quick Spin Knuckle Spin Knuckle EX.gif 80*80 100*100 -250/0 HL su*- 33 3*8 10 +3 -
Hooligan Combinations Hooligan Roll Jab.gif - - 30/- - - - - Total 53 - -
Hooligan Roll Strong.gif - - 30/- - - - - Total 45 - -
Hooligan Roll Fierce.gif - - 30/- - - - - Total 39 - -
EX Hooligan Combinations Hooligan Roll EX.gif - - -250/0 - - - - Total 43 - -
Razor's Edge Slicer Razor's Edge Slicer 100 150 0/30 L su 10 9 13 -1 -
EX Razor's Edge Slicer Razor's Edge Slicer EX.gif 120 200 0/0 L su 10 9 13 -1 -
Fatal Leg Twister Fatal Leg Twister 130 140 0/40 1.03 - 31+1 1 After landing 5 - -
Crossed Scissors Crossed Scissors 140 150 0/40 1.03 - 31+1 1 After landing 5 - -
Cannon Strike Cannon Strike 60 100 10/20 HL - 12 11 After landing 7 - -
EX Cannon Strike Cannon Strike EX.gif 80 100 -250/0 HL - 12 11 After landing 4 +14 +18
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spin Drive Smasher Spin Drive Smasher 40x6*110 0 -1000/0 HL - 1+5 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gyro Drive Smasher Gyro Drive Smasher 30x6*170[30x5*330] 0 0/0 HL - 0+10 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 -35 -
CQC (Cammy Quick Combination) CQC (Cammy Quick Combinations) 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Hooligan Suplex

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Frakensteiner

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Neck Breaker

Air Throw (in air) lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Cannon Spike

Cannon Spike dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spiral Arrow

Drill qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Quick Spin Knuckle

Spin Knuckle qcb + p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hooligan Combinations

Hooligan Roll db qcf uf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Razor's Edge Slicer Hooligan Slide No input after performing Hooligan Combination

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png EX Razor's Edge Slicer EX Hooligan Slide

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fatal Leg Twister

Hooligan Throw (near opponent) lp + lk Perform during Hooligan Combinations

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crossed Scissors

Hooligan Air Throw (near air opponent) lp + lk Perform during Hooligan Combinations

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cannon Strike

Dive Kick (in air) qcb + k ex Regular version can only be done during Forward Jump

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Spin Drive Smasher

Super Combo qcf qcf + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Gyro Drive Smasher

Ultra Combo I qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png CQC (Cammy Quick Combination) Ultra Combo II qcb qcb + 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 9 +4 +7 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 4 4 13 20 +1 +6 18 23 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close HP Close Fierce.gif 80[65] 120 60 HL sp/su 4 4 11 18 +2 +6 17 21 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close LK Close Short.gif 25 50 20 HL ch/sp/su 4 2 8 13 +1 +4 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 65 100 40 HL sp/su 4 3 17 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 9 5 24 37 -11 -7 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 3 5 10 +3 +6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL sp/su 7 4 14 24 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100[70] 200 60 HL sp/su 6 3 19 27 -4 +1 18 23 [] refers only to first active frame Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 6 12 +2 +5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 13 21 -1 +2 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 22 31 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 +3 +6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 65 100 40 HL sp/su 5 4 7 15 +3 +6 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 80 150 60 HL - 6 4 12 21 +2 +6 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 25 50 20 L ch/sp/su 4 3 9 15 -1 +2 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 6 4 12 21 -2 +1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 95 100 60 L - 7 2 24 32 -8 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 7 - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 7 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 30 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hooligan Suplex Forward Throw 140 130 40 0.79 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Frakensteiner Back Throw 135 140 40 0.79 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Flying Neck Breaker Air Throw 150 150 40 1 - 5 2 - - - - Hard knockdown X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Cannon Spike Cannon Spike Short.gif 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 57 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4f Upper body: 5f Upper body: 5f 5f 7f~ 1~2f JP: 1
Cannon Spike Forward.gif 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 60 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - - 7f~ 1~2f JP: 1
Cannon Spike Roundhouse.gif 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 64 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - - 7f~ 1~2f JP: 1
EX Cannon Spike Cannon Spike EX.gif 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 60 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6f - - - 7f~ 3f~ JP: 1
Spiral Arrow Spiral Arrow Short.gif 80 150 30/30 L - 7 19 4 + After landing 15 44 -17 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14f~ -
Spiral Arrow Forward.gif 100 150 30/30 L - 7 19 4 + After landing 15 44 -17 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14f~ -
Spiral Arrow Roundhouse.gif 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 44 -15 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14f~ -
EX Spiral Arrow Spiral Arrow EX.gif 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 44 -10 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~25f - 14f~ -
Quick Spin Knuckle Spin Knuckle Jab.gif 80*80 100*100 30/20*20 HL su*- 35 3*8 9 54 +4 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1f, Mid body (all except head and feet): 2~25f strike invincible All: 1f, Lower body (all except head): 2~25f - 6~25f -
Spin Knuckle Strong.gif 80*80 100*100 30/20*20 HL su*- 33 3*8 10 53 +3 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1f, Mid body (all except head and feet): 2~24f All: 1f, Lower body (all except head): 2~24f - 6~24f -
Spin Knuckle Fierce.gif 80*80 100*100 30/20*20 HL su*- 36 3*8 10 56 +3 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1f, Mid body (all except head and feet): 2~27f All: 1f, Lower body (all except head): 2~27f - 6~27f -
EX Quick Spin Knuckle Spin Knuckle EX.gif 80*80 100*100 -250/0 HL su*- 33 3*8 10 53 +3 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~25f All: 1~25f - 6~24f -
Hooligan Combinations Hooligan Roll Jab.gif - - 30/- - - - - Total 53 53 - - 32f~ can cancel into followup, 53f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
Hooligan Roll Strong.gif - - 30/- - - - - Total 45 45 - - 32f~ can cancel into followup, 45f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
Hooligan Roll Fierce.gif - - 30/- - - - - Total 39 39 - - 32f~ can cancel into followup, 39f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
EX Hooligan Combinations Hooligan Roll EX.gif - - -250/0 - - - - Total 43 43 - - Tracks opponent, 32f~ can cancel into followup, 43f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
Razor's Edge Slicer Razor's Edge Slicer 100 150 0/30 L su 10 9 13 31 -1 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9f -
EX Razor's Edge Slicer Razor's Edge Slicer EX.gif 120 200 0/0 L su 10 9 13 31 -1 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9f -
Fatal Leg Twister Fatal Leg Twister 130 140 0/40 1.03 - 31+1 1 After landing 5 37 - - Cannot throw crouching opponents X Hard Knockdown - - - - - - - - - -
Crossed Scissors Crossed Scissors 140 150 0/40 1.03 - 31+1 1 After landing 5 37 - - X - - Hard Knockdown - - - - - - - -
Cannon Strike Cannon Strike 60 100 10/20 HL - 12 11 After landing 7 29 - - Can be canceled from 9f of forward jump and up to 9f before landing Reset Reset - - - - - - -
EX Cannon Strike Cannon Strike EX.gif 80 100 -250/0 HL - 12 11 After landing 4 26 +14 +18 Frame advantage based on lowest jump possible (startup 17f) Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spin Drive Smasher Spin Drive Smasher 40x6*110 0 -1000/0 HL - 1+5 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 104 -35 - 7th Hit: Hard Knockdown 7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5f - - - 3~26f, 46f~ JP: 1*2*3*4*5*6*7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gyro Drive Smasher Gyro Drive Smasher 30x6*170[30x5*330] 0 0/0 HL - 0+10 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 108 -35 - 5th hit goes into animation, [] refers to animation 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - 7~30f, 50f~ JP: 1*2*3*4*5*6*7
CQC (Cammy Quick Combination) CQC (Cammy Quick Combinations) 470 0 0/0 - - 0+1 35 61 96 - - Counters strikes until 35f, Hard Knockdown, loses to natural Armor Breakers - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: