Introduction
Moves List
Normal Moves
Throws
Command Normals
Target Combos
Special Moves
Shoulder (ex) | (Tetsu Zankou) | ||||||||||
DP+P | |||||||||||
Up Kicks (ex) | (Nishou Kyaku) | ||||||||||
DP+K | |||||||||||
Lunge Punch | (Zesshou Hohou) | ||||||||||
QCF+P | |||||||||||
Palm ( 2 Punches for fake) | (Kobokushi) | ||||||||||
QCB+P | |||||||||||
Command Grab | (Zenpou Tenshin) | ||||||||||
HCB+K (must be close) | |||||||||||
Divekick | (Raigeki Shuu) | ||||||||||
DF+K while in the air angle depends on the kick
Super Arts
Move AnalysisCombosBread and Butter CombosJab,Short,Strong,Fierce Lunge Punch(Zesshou Hohou) your basic combo learn and learn it well you'll use it more then any other combo you know, works on everyone and knocks down Jab,Short,Strong,RH Upkicks(Nishou Kyaku) character specific combo works on alot of people (will list later) same as above but does more damage use this whenever you can. the people I know it works on are: shotos,mak,urien, and q Strong,Fierce,B.Fierce chain combo combos easily off divekicks, combos into you hou anywhere on the screen, knocks down and away. Works on anyone, cancel into genei jin to keep the pressure on opponents SA1 You HouJab,Short,Strong,You Hou,follow up with strong shoulder(Tetsu Zankou)fierce lunge (Zesshou Hohou) 77 damage 8 hits your punisher combo deals great damage which can be a big bonus due to yun's low defense Jab,Short,Strong,Jab shoulder(Tetsu Zankou) You Hou,follow up with strong shoulder(Tetsu Zankou)fierce lunge (Zesshou Hohou) 75 damage 9 hits same as above but there are only 2 reasons to do this one. 1.You cant' do the jab short strong cancel in which case stop reading this and go learn it its a valuable asset 2.That last jab shoulder will give you the bar needed to perform the combo Strong,Fierce,B.Fierce,You Hou, follow up with strong shoulder(Tetsu Zankou)fierce lunge (Zesshou Hohou) 67 damage 9 hits basic combo works anywhere on the screen use this when your cl.jab won't reach to do the jab short strong Divekick,Strong,Fierce,B.Fierce,You Hou, follow up with strong shoulder(Tetsu Zankou)fierce lunge (Zesshou Hohou) 72 damage 10 hits easy combo off a divekick, use it when you land a divekick and combo into strong,fierce,b.fierce Cl.St.Foward super jump cancel, You Hou 80 damage 6 hits most damaging combo not guarenteed unless you parry into it. In order to super jump cancel into the super you must tigerknee it, I personally do qcf,tigerknee to do it. SA2 Sourai RengekiJab,Short,Strong,jab shoulder (Tetsu Zankou)Sourai Rengeki 55 damage 10 hits your basic punisher however in this combo adding the shoulder does more damage then without
to far away to do a cl.jab to start your combo this is what to go for, you can hit confirm it Cr.Forward,Sourai Rengeki 46 damage 7 hits use this when you're to far away to hit a cl.jab, or a cr.strong, it is possible to hit confirm the super SA3 Genei JinThis is the super you're gonna use arguably the best super in the game. Very short bar allowing you to gain it very quickly (my personal best is 9 seconds) it powers up yun's speed and priority allowing yun to combo moves that aren't normally possible Jab Short Strong xx Genei Jin learn it. know it. love it. use it. Jab Short Strong Jab Shoulder(Tetsu Zankou) xx Genei Jin ONLY AND I MEAN ONLY use this one when the shoulder will give you enough bar to activate as it does take away from the damage of the overall combo Cl.St.Foward Super Jump Cancel xx Genei Jin most damaging combo into Genei Jin the most damaging combo you can do is Cl.St.Foward xx gj,kara palm x n (note: due to the juggle limit. from this set up...you will only get 3 palms and then they will fall through. so to reset the juggle counter do something like Cl.St.Foward xx gj, t+Forward(hop kick), palm, kara palm * 4, ender. or Cl.St.Foward xx gj, palm, hop kick, kara palm * 4, ender. the second is more damaging then the first but only by 1 pixel.) Genei Jin CombosNote:even if not put in the combo all combos done after a landed jab,short,strong xx genei jin chain Corner Combos 1.Jab,Short,Strong xx Genei jin, st.strong, f.fierce,hop kick (f.forward) x2, Palm(Kobokushi), hop kick (f.foward)x2, Palm(Kobokushi), DP Roundhouse(Nishou Kyaku), Jab shoulder(Tetsu Zankou), Jab or kara Lunge punch (Tetsu Zankou) To kara the lunge punch press qcf short and quickly as possible press jab and it will cancel the st.short into the lunge punch adding alittle extra range This combo seen HERE works on:shotos, urien, necro, alex, q, chun, makoto, twelve, elena,and hugo 2. Jab,Short,Strong xx Genei jin, st.strong, f.fierce,hop kick (f.forward) x2,st.fierce,hop kick (f.forward) x3,st.fierce canceled quickly into DP Roundhouse(Nishou Kyaku),Strong Shoulder(Tetsu Zankou), walk up a bit Cr.strong canceled into DP Short(Nishou Kyaku) This combo seen HERE works on: dudley, ibuki, remy,yun, and yang 3.Jab,Short,Strong xx Genei jin, st.strong,xx fierce shoulder till the corner then strong shoulder till the meter runs out f.fierce,kara lunge This combo seen HERE works on everyone and is the standard mid/full screen combo KO's Variation vs. Urien - st. strong, F+Fierce, F+MK x2,palm, f+mkx2, palm, DP+RH, jab shoulder, * walk up c. strong into short upkicks(both hits connect) Then gives you time to taunt to power up without Urien doing anything to you even if he safe falls. Another Urien Variation
St. strong, F+fierce, F+mk x2, Palm, F+MK x2, Palm, MP Dash Punch, Jab shoulder(Side Switch), F+Fierce(Another Side Switch), walk up c. strong into short upkicks Invented by Grahf Swe Here's a full/midscreen combo, yun vs almost any character: jab short strong xx genei-jin,st strong x strong shoulder tackle,dash,st strong, hop kick, hop kick, and juggle them to the corner accordingly. By adding the dash you can connect normal moves which do more damage in the genei-jin than shoulder-only mid/fullscreen combos. Hugo and Alex as taken from post by Pyrolee Hugo - Ok. I swear I switch between like 3 combos vs him. I do whatever I feel at the moment. None of the 3 I can get consistently. Note: Put st. strong, F+fierce in the begining of all of them
Alex - Ok vs him I do these 2 which both do the same damage. I find the first one a lot more easier.
I get this almost 100% for some reason its very easy for me and it does hella damage.
2 enders - jab shoulder(side switch), f+fierce(another side switch), c. rh st. rh or walk up a bit c. fwd into short upkicks(1 hit) st. rh, c. fwd into short upkicks (this ender does less damage) Command Grab Comboswith almost full bar command grab,mk kicks,mp shoulder,jab shoulder,strong shoulder,strong shoulder,f.fierce,lunge command grab mk kicks,mp shoulder hop kick hop kick,palm,dp rh,jab shoulder,f.fierce jab lunge againt chun,mak,q command grab,st.mk,dash,palm or mk depending on meter,ender bar ending right after kicks: command,mk kicks,strong shoulder,c.mp,dp lk Command Grab combo i stole from sako: command,mk kicks,st.shoulder,walk up a bit palm,lunge,ender depending on how much bar you have Example sorry for those that can't view putfile vids i'm gonna put the vids on youtube from now on note:doesn't work on small people twins/ibuki/oro Frame DataNormalsThrowsCommand NormalsSpecial MovesSuper ArtsAdditional Frame DataStrategiesOverviewBasicsSuper Art SelectionKara-ThrowingZoningMixupsAdditional Notes
Match-upsSerious Advantage Match-upsAdvantage Match-upsFair Match-upsDisadvantage Match-upsSerious Disadvantage Match-ups |