Ultra Street Fighter IV/Sagat

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Sagat

SSFIV-Sagat Face.jpg

Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?


In a nutshell

Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close LK: 2nd hit can now be canceled into Special Moves, Super, or EX Focus Attack
  • Tiger Knee: All versions 1st hit now forces stand
  • High Tiger Shot: Hitbox has been further adjusted to whiff on crouching Hugo
  • Tiger Destruction (UC1): Air hit damage reduced to 340 total from 395 total
  • Tiger Destruction (UC1): Forward movement distance reduced so that when hitting airborne opponents in the corner, now does full hits
  • Tiger Cannon (UC2): Now does full hits on airborne opponents
  • L, M, and H Tiger Uppercut --> EX Focus Cancel --> Forward Dash is now -5F on block at best; also applies to Tiger Uppercuts with Angry Charge

(New to Ultra SFIV Console Digital Release)

  • Step Low Kick (F + LK): Pushback on block reduced
  • Step High Kick (F + HK): Damage reduced to 80 from 100
  • High Tiger Shot: Light, Medium, and Hard recovery increased to 42 frames from 39 frames
  • Tiger Cannon (UC2): Air hit damage reduced to 255 from 384; damage on grounded opponents reduced to 357 from 384

(Removed from Ultra SFIV Arcade Japan)

  • EX Tiger Knee: On block now 0 from -1
  • Tiger Cannon (UC2): Air damage reduced to 309 from 384


Character Specific Data

Sagat

VITALS
Health: 1050 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.024 Forward Dash Distance: 1.10
Back Walk Speed: 0 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 0.98
Jump Height Apex: 1.76 Back Dash Total Frames: 29
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.92 Back Dash Airborne: 15
Back Jump Distance 1.75 Back Dash Recovery: 6
THROWS WAKE-UP TIMING
Forward Throw Range: 0.94 Face Up Total Frames: 32
Back Throw Range: 0.94 Face Down Total Frames: 22
NOTABLE MOVE CLASSES
High Attacks: Heavy Tiger Elbow Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Low Step Kick Armor Breakers: Tiger Knee, EX Tiger Knee
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HK (1st Hit), LP/MP/HP High Tiger Shot (Corner Only), LK/MK/HK Low Tiger Shot (Corner Only), Tiger Knee (1st Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -13 L2 FA Back Dash (On Block): -7


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL sp/su 6 3 4 +4 +7
Close MP Close Strong.gif 85 100 40 HL sp/su 7 4 11 -1 +2
Close HP Close Fierce.gif 110 200 60 HL - 10 3 15 0 +4
Close LK Close Short.gif 20*30 30*20 20*20 HL sp/su*sp/su 4 1*3 9 -1 +2
Close MK Close Forward.gif 60*60 50*50 40*40 HL sp/su*- 7 2*2 12 0 +3
Close HK Close Roundhouse.gif 80*40 100*100 60*20 HL sp/su*- 5 2*3 18 -3 +1
Far LP Far Jab.gif 40 50 20 HL sp/su 5 3 5 +3 +6
Far MP Far Strong.gif 90 100 40 HL - 10 4 9 +1 +4
Far HP Far Fierce.gif 120 200 60 HL - 10 3 15 0 +4
Far LK Far Short.gif 20*30 30*20 20*20 HL sp/su*- 5 1*3 9 -1 +2
Far MK Far Forward.gif 80 100 40 HL - 9 3 11 0 +3
Far HK Far Roundhouse.gif 80*40 100*100 60*20 HL su*- 5 2*3 18 -3 +1
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 2 9 0 +3
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 3 10 +1 +4
Crouch HP Crouch Fierce.gif 110 200 60 HL - 8 3 15 0 +4
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 3 5 +3 +6
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 3 15 -4 -1
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 3 21 -6 -
Heavy Tiger Elbow Right.gif+Fierce.gif 100 150 60 H - 20 5 16 -3 +2
Low Step Kick Right.gif+Short.gif 50 50 20 L [sp/su] 16 3 16 -1 +3
High Step Kick Right.gif+Roundhouse.gif 80 200 60 HL [sp/su] 13 3 16 -1 +3
Fake Kick Roundhouse.gif > Roundhouse.gif - - - - - - - Total 16 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 12 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 7 5 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 7 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 5 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 6 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 7 7 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 90 100 40 H - 11 10 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 7 5 - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 7 6 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 90 100 40 H - 7 11 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 120 200 60 H - 7 4 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tiger Rage Forward Throw 140 160 40 0.94 - 3 2 20 - -
Tiger Carry Back Throw 140 120 40 0.94 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
High Tiger Shot High Tiger Shot 65 100 10/20 HL su 11 - 31 -2 +2
EX High Tiger Shot High Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 11 - 28 +1 -
Low Tiger Shot Low Tiger Shot 60 100 10/20 HL su 12 - 33 -7 -3
EX Low Tiger Shot Low Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 12 - 33 -4 -
Tiger Uppercut Tiger Uppercut Jab.gif 120[130](AC 150) 200[100] 30/40 HL su 5 8 28 + After landing 16 -31 -
Tiger Uppercut Strong.gif 120[140](AC 170) 200[100] 30/40 HL su 5 10 28 + After landing 16 -33 -
Tiger Uppercut Fierce.gif 120[160](AC 180) 200[100] 30/40 HL su 5 12 27 + After landing 16 -34 -
EX Tiger Uppercut Tiger Uppercut EX.gif 120*20x4(AC 170+20x4) 150*20x4 -250/0 HL su 5 5*2x4 30 + After landing 17 -39 -
Tiger Knee Tiger Knee Short.gif 90*30 100*100 20/16*16 HL su 7 2*12 3 + After landing 13 -10 -
Tiger Knee Forward.gif 100*40 100*100 20/16*16 HL su 7 2*14 3 + After landing 14 -13 -
Tiger Knee Roundhouse.gif 110*50 100*100 20/16*16 HL su 7 2*12 8 + After landing 16 -18 -
EX Tiger Knee Tiger Knee EX.gif 100*40*40 100*50*50 -250/16*0*0 HL su 7 3*6*6 3 + After landing 10 -1 -
Angry Charge Angry Scar - - -250/- - - 1+0 - Total 13 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tiger Genocide Tiger Genocide Jab.gif 50x7 0 -1000/0 HL - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43 + After landing 14 -38 -
Tiger Genocide Strong.gif 50x7 0 -1000/0 HL - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39 + After landing 14 -34 -
Tiger Genocide Fierce.gif 50x7 0 -1000/0 HL - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45 + After landing 15 -42 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tiger Destruction Tiger Destruction 35x7*42x5*45 (? Ultra Change) 0 0/0 HL - 0+10 5x4(12)3(2)3*10 15 + After landing 36 -48 -
Tiger Cannon Tiger Cannon Total 357[255] 0 0/0 HL - 0+11 - 93 -25 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Heavy Tiger Elbow

Overhead f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Low Step Kick

Low Step Kick f + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

High Step Kick

High Step Kick f + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fake Kick

Fake Kick hk --- hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Tiger Rage

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tiger Carry

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

High Tiger Shot

High Tiger qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Low Tiger Shot

Low Tiger qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tiger Uppercut

Tiger Uppercut dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tiger Knee

Tiger Knee dp + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Angry Charge

Angry Scar qcb qcb + k Consumes 1 bar of Super Meter; Powers up next Tiger Uppercut

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

File:No image.png

Tiger Genocide

Super Combo qcf qcf + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Tiger Destruction

Ultra Combo I qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tiger Cannon

Ultra Combo II qcf qcf + 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL sp/su 6 3 4 12 +4 +7 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 85 100 40 HL sp/su 7 4 11 21 -1 +2 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 110 200 60 HL - 10 3 15 27 0 +4 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 20*30 30*20 20*20 HL sp/su*sp/su 4 1*3 9 16 -1 +2 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 60*60 50*50 40*40 HL sp/su*- 7 2*2 12 22 0 +3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 80*40 100*100 60*20 HL sp/su*- 5 2*3 18 27 -3 +1 18 22 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 40 50 20 HL sp/su 5 3 5 12 +3 +6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL - 10 4 9 22 +1 +4 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 10 3 15 27 0 +4 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 20*30 30*20 20*20 HL sp/su*- 5 1*3 9 17 -1 +2 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 80 100 40 HL - 9 3 11 22 0 +3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 80*40 100*100 60*20 HL su*- 5 2*3 18 27 -3 +1 18 22 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 2 9 13 0 +3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 3 10 17 +1 +4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 110 200 60 HL - 8 3 15 25 0 +4 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 3 5 12 +3 +6 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 3 15 24 -4 -1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 3 21 31 -6 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Heavy Tiger Elbow Right.gif+Fierce.gif 100 150 60 H - 20 5 16 40 -3 +2 18 23 Only +1 hit advantage vs. crouching opponents Reset Reset - - - - - - -
Low Step Kick Right.gif+Short.gif 50 50 20 L [sp/su] 16 3 16 34 -1 +3 18 22 [] refers to startup frames 15~16f Forces stand Forces stand Reset Reset - - - - - - -
High Step Kick Right.gif+Roundhouse.gif 80 200 60 HL [sp/su] 13 3 16 31 -1 +3 18 22 [] refers to startup frames 1~11f Soft Knockdown Soft Knockdown - - - - - - JP: ?
Fake Kick Roundhouse.gif > Roundhouse.gif - - - - - - - Total 16 16 - - - - Activated by pressing HK twice within 3f - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 12 - 16 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 7 5 - 11 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 7 - 13 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 5 6 - 10 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 6 - 12 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 7 7 - 13 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 90 100 40 H - 11 10 - 20 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 7 5 - 11 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 7 6 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 90 100 40 H - 7 11 - 17 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 120 200 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tiger Rage Forward Throw 140 160 40 0.94 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Tiger Carry Back Throw 140 120 40 0.94 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
High Tiger Shot High Tiger Shot 65 100 10/20 HL su 11 - 31 42 -2 +2 14~15f cancellable, cannot hit crouching opponents X Soft Knockdown Soft Knockdown - - - - - - -
EX High Tiger Shot High Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 11 - 28 39 +1 - 14~15f cancellable, cannot hit crouching opponents X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Low Tiger Shot Low Tiger Shot 60 100 10/20 HL su 12 - 33 45 -7 -3 14~15f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
EX Low Tiger Shot Low Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 12 - 33 45 -4 - 14~15f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Tiger Uppercut Tiger Uppercut Jab.gif 120[130](AC 150) 200[100] 30/40 HL su 5 8 28 + After landing 16 56 -31 - On counter-hit, opponent floats higher, [] refers to 3rd-8th active frames Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - 6~7f 8f~ -
Tiger Uppercut Strong.gif 120[140](AC 170) 200[100] 30/40 HL su 5 10 28 + After landing 16 58 -33 - On counter-hit, opponent floats higher, [] refers to 3rd-10th active frames Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - 6~7f 8f~ -
Tiger Uppercut Fierce.gif 120[160](AC 180) 200[100] 30/40 HL su 5 12 27 + After landing 16 59 -34 - On counter-hit, opponent floats higher, [] refers to 3rd-12th active frames Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - 6~7f 8f~ -
EX Tiger Uppercut Tiger Uppercut EX.gif 120*20x4(AC 170+20x4) 150*20x4 -250/0 HL su 5 5*2x4 30 + After landing 17 64 -39 - On counter-hit, opponent floats higher Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~11f - - - 9f~ JP: ?
Tiger Knee Tiger Knee Short.gif 90*30 100*100 20/16*16 HL su 7 2*12 3 + After landing 13 36 -10 - X 1st Hit: Forces stand, 2nd Hit: Soft Knockdown 1st Hit: Forces stand, 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 13f~ 2nd Hit JP: ?
Tiger Knee Forward.gif 100*40 100*100 20/16*16 HL su 7 2*14 3 + After landing 14 39 -13 - X 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 13f~ 2nd Hit JP: ?
Tiger Knee Roundhouse.gif 110*50 100*100 20/16*16 HL su 7 2*12 8 + After landing 16 44 -18 - X 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 11f~ 2nd Hit JP: ?
EX Tiger Knee Tiger Knee EX.gif 100*40*40 100*50*50 -250/16*0*0 HL su 7 3*6*6 3 + After landing 10 34 -1 - X 2nd-3rd Hit: Soft Knockdown 2nd-3rd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 10f~ JP: ?
Angry Charge Angry Scar - - -250/- - - 1+0 - Total 13 14 - - Enhances to next Tiger Uppercut: damage (LP: 150, MP: 170, HP: 180, EX: 170 + 20x4), gives armor break, and gains Juggle Potential of 1 - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tiger Genocide Tiger Genocide Jab.gif 50x7 0 -1000/0 HL - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43 + After landing 14 97 -38 - 4th-7th Hit: Hard Knockdown 4th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f - - - 1~17f, 31f~ JP: ?
Tiger Genocide Strong.gif 50x7 0 -1000/0 HL - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39 + After landing 14 94 -34 - 4th-7th Hit: Hard Knockdown 4th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f - - - 2~18f, 33f~ JP: ?
Tiger Genocide Fierce.gif 50x7 0 -1000/0 HL - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45 + After landing 15 102 -42 - 4th-7th Hit: Hard Knockdown 4th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f - - - 3~19f, 34f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tiger Destruction Tiger Destruction 35x7*42x5*45 (? Ultra Change) 0 0/0 HL - 0+10 5x4(12)3(2)3*10 15 + After landing 36 110 -48 - 7th hit goes into animation, guard advantage based on 4th hit 5th-13th Hit: Hard Knockdown 5th-13th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f - - - 15~35f, 50f~ JP: ?
Tiger Cannon Tiger Cannon Total 357[255] 0 0/0 HL - 0+11 - 93 104 -25 - [] refers to hitting vs. airborne opponent X 8th Hit: Hard Knockdown 8th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: