Ultra Street Fighter IV/Cammy

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Cammy

SSFIV-Cammy Face.jpg

A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.


In a nutshell

Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 4 7
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 4 4 13 1 6
Close HP Close Fierce.gif 80[65] 120 60 HL sp/su 4 4 11 2 6
Close LK Close Short.gif 25 50 20 HL ch/sp/su 4 2 8 1 4
Close MK Close Forward.gif 65 100 40 HL sp/su 4 3 17 -6 -3
Close HK Close Roundhouse.gif 110 200 60 HL - 9 5 24 -11 -7
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 3 5 3 6
Far MP Far Strong.gif 70 100 40 HL sp/su 7 4 14 -4 -1
Far HP Far Fierce.gif 70 200 60 HL sp/su 6 3 19 -4 1
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 6 2 5
Far MK Far Forward.gif 70 100 40 HL - 7 2 13 -1 2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 22 -6 -2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 6
Crouch MP Crouch Strong.gif 65 100 40 HL sp/su 5 4 7 3 6
Crouch HP Crouch Fierce.gif 80 150 60 HL - 6 4 12 2 6
Crouch LK Crouch Short.gif 25 50 20 L ch/sp/su 4 3 9 -1 2
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 6 4 12 -2 1
Crouch HK Crouch Roundhouse.gif 95 100 60 L - 7 2 24 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 3 - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 5 5 - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 3 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 7 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hooligan Suplex Forward Throw 140 130 40 0.79 - 3 2 20 - -
Frakensteiner Back Throw 135 140 40 0.79 - 3 2 20 - -
Flying Neck Breaker Air Throw 150 150 40 1 - 5 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Cannon Spike Cannon Spike Short.gif 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 -30 -
Cannon Spike Forward.gif 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 -30 -
Cannon Spike Roundhouse.gif 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 -30 -
EX Cannon Spike Cannon Spike EX.gif 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 -30 -
Spiral Arrow Spiral Arrow Short.gif 80 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Forward.gif 100 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Roundhouse.gif 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 -15 -
EX Spiral Arrow Spiral Arrow EX.gif 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 -10 -
Quick Spin Knuckle Spin Knuckle Jab.gif 80*80 100*100 30/20*20 HL su*- 35 3*8 9 4 -
Spin Knuckle Strong.gif 80*80 100*100 30/20*20 HL su*- 33 3*8 10 3 -
Spin Knuckle Fierce.gif 80*80 100*100 30/20*20 HL su*- 36 3*8 10 3 -
EX Quick Spin Knuckle Spin Knuckle EX.gif 80*80 100*100 -250/0 HL su*- 33 3*8 10 3 -
Hooligan Combinations Hooligan Roll Jab.gif - - 30/- - - - - Total 53 - -
Hooligan Roll Strong.gif - - 30/- - - - - Total 45 - -
Hooligan Roll Fierce.gif - - 30/- - - - - Total 39 - -
EX Hooligan Combinations Hooligan Roll EX.gif - - -250/0 - - - - Total 43 - -
Razor's Edge Slicer Hooligan Slide 100 150 0/30 L su 10 9 13 -1 -
EX Razor's Edge Slicer Hooligan Slide EX.gif 120 200 0/0 L su 10 9 13 -1 -
Fatal Leg Twister Hooligan Throw 130 140 0/40 1.03 - 31+1 1 After landing 5 - -
Crossed Scissors Hooligan Air Throw 140 150 0/40 1.03 - 31+1 1 After landing 5 - -
Cannon Strike Cannon Strike 60 100 20-Oct HL - 12 11 After landing 7 - -
EX Cannon Strike Cannon Strike EX.gif 80 100 #DIV/0! HL - 12 11 After landing 4 14 18
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spin Drive Smasher Super Combo 40x6*110 0 #DIV/0! HL - 1+5 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gyro Drive Smasher Ultra Combo 1 30x6*170[30x5*330] 0 0/0 HL - 0+10 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 -35 -
CQC (Cammy Quick Combination) Ultra Combo 2 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png dp + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + p ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db qcf uf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png No input after performing Hooligan Combination

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near opponent) lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near air opponent) lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcb + k ex Regular version can only be done during Forward Jump

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb qcb + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 9 4 7 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 4 4 13 20 1 6 18 23 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close HP Close Fierce.gif 80 120 60 HL sp/su 4 4 11 18 2 6 17 21 Reset Reset - - - - - - -
Close LK Close Short.gif 25 50 20 HL ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 65 100 40 HL sp/su 4 3 17 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 9 5 24 37 -11 -7 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 3 5 10 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL sp/su 7 4 14 24 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 70 200 60 HL sp/su 6 3 19 27 -4 1 18 23 Damage at tip 100 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 6 12 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 13 21 -1 2 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 22 31 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 65 100 40 HL sp/su 5 4 7 15 3 6 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 80 150 60 HL - 6 4 12 21 2 6 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 25 50 20 L ch/sp/su 4 3 9 15 -1 2 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 6 4 12 21 -2 1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 95 100 60 L - 7 2 24 32 -8 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 7 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 7 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hooligan Suplex Forward Throw 140 130 40 0.79 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Frakensteiner Back Throw 135 140 40 0.79 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Flying Neck Breaker Air Throw 150 150 40 1 - 5 2 - - - - Hard knockdown X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Cannon Spike Cannon Spike Short.gif 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 57 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4f Upper body: 5f Upper body: 5f 5f 7f~ 1~2f JP: 1
Cannon Spike Forward.gif 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 60 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - - 7f~ 1~2f JP: 1
Cannon Spike Roundhouse.gif 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 64 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f - - - 7f~ 1~2f JP: 1
EX Cannon Spike Cannon Spike EX.gif 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 60 -30 - [] refers to active frames 3 and onwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6f - - - 7f~ 3f~ JP: 1
Spiral Arrow Spiral Arrow Short.gif 80 150 30/30 L - 7 19 4 + After landing 15 44 -17 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14f~ -
Spiral Arrow Forward.gif 100 150 30/30 L - 7 19 4 + After landing 15 44 -17 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14f~ -
Spiral Arrow Roundhouse.gif 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 44 -15 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14f~ -
EX Spiral Arrow Spiral Arrow EX.gif 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 44 -10 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~25f - 14f~ -
Quick Spin Knuckle Spin Knuckle Jab.gif 80*80 100*100 30/20*20 HL su*- 35 3*8 9 54 4 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1f, Mid body (all except head and feet): 2~25f strike invincible All: 1f, Lower body (all except head): 2~25f - 6~25f -
Spin Knuckle Strong.gif 80*80 100*100 30/20*20 HL su*- 33 3*8 10 53 3 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1f, Mid body (all except head and feet): 2~24f All: 1f, Lower body (all except head): 2~24f - 6~24f -
Spin Knuckle Fierce.gif 80*80 100*100 30/20*20 HL su*- 36 3*8 10 56 3 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1f, Mid body (all except head and feet): 2~27f All: 1f, Lower body (all except head): 2~27f - 6~27f -
EX Quick Spin Knuckle Spin Knuckle EX.gif 80*80 100*100 -250/0 HL su*- 33 3*8 10 53 3 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~25f All: 1~25f - 6~24f -
Hooligan Combinations Hooligan Roll Jab.gif - - 30/- - - - - Total 53 53 - - 32f~ can cancel into followup, 53f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
Hooligan Roll Strong.gif - - 30/- - - - - Total 45 45 - - 32f~ can cancel into followup, 45f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
Hooligan Roll Fierce.gif - - 30/- - - - - Total 39 39 - - 32f~ can cancel into followup, 39f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
EX Hooligan Combinations Hooligan Roll EX.gif - - -250/0 - - - - Total 43 43 - - Tracks opponent, 32f~ can cancel into followup, 43f lands and starts Razor's Edge Slicer - - - - - - - - - 7f~ -
Razor's Edge Slicer Hooligan Slide 100 150 0/30 L su 10 9 13 31 -1 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9f -
EX Razor's Edge Slicer Hooligan Slide EX.gif 120 200 0/0 L su 10 9 13 31 -1 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9f -
Fatal Leg Twister Hooligan Throw 130 140 0/40 1.03 - 31+1 1 After landing 5 37 - - Cannot throw crouching opponents X Hard Knockdown - - - - - - - - - -
Crossed Scissors Hooligan Air Throw 140 150 0/40 1.03 - 31+1 1 After landing 5 37 - - X - - Hard Knockdown - - - - - - - -
Cannon Strike Cannon Strike 60 100 20-Oct HL - 12 11 After landing 7 29 - - Can be canceled from 9f of forward jump and up to 9f before landing Reset Reset - - - - - - -
EX Cannon Strike Cannon Strike EX.gif 80 100 #DIV/0! HL - 12 11 After landing 4 26 14 18 Frame advantage based on lowest jump possible (startup 17f) Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spin Drive Smasher Super Combo 40x6*110 0 #DIV/0! HL - 1+5 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 104 -35 - 7th Hit: Hard Knockdown 7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5f - - - 3~26f, 46f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gyro Drive Smasher Ultra Combo 1 30x6*170[30x5*330] 0 0/0 HL - 0+10 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 108 -35 - 5th hit goes into animation, [] refers to animation 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - 7~30f, 50f~ JP: ?
CQC (Cammy Quick Combination) Ultra Combo 2 470 0 0/0 - - 0+1 35 61 96 - - Counters strikes until 35f, Hard Knockdown, loses to natural Armor Breakers - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: