Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
15
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
11
|
6
|
20
|
4
|
4
|
11
|
15
|
18
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
100
|
200
|
60
|
HL
|
sp/su
|
7
|
4
|
17
|
7
|
27
|
4
|
4
|
17
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
5
|
6
|
4
|
14
|
5
|
5
|
6
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
40*30
|
50*50
|
40*40
|
HL
|
sp/su*-
|
6
|
1*4
|
14
|
6
|
24
|
4
|
5
|
14
|
16
|
19
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2(8)4
|
18
|
6
|
37
|
4
|
14
|
18
|
18
|
24
|
-4
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward LP
|
Toward
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Zugai Hasatsu
|
Zugai Hasatsu
|
30*50
|
50*50
|
40*20
|
H
|
-
|
15
|
2(1)2
|
17
|
15
|
36
|
2
|
5
|
17
|
14
|
21
|
-5
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Special Forward
|
Special
|
120
|
200
|
60
|
HL
|
su
|
12
|
3
|
18
|
12
|
32
|
3
|
3
|
18
|
12
|
21
|
-9
|
0
|
|
|
X
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward LK
|
Toward
|
50
|
50
|
20
|
HL
|
-
|
5
|
3
|
10
|
5
|
17
|
3
|
3
|
10
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward MK
|
Toward
|
70
|
100
|
40
|
HL
|
-
|
11
|
2
|
13
|
11
|
25
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward HK
|
Toward
|
100
|
200
|
60
|
HL
|
-
|
10
|
2
|
22
|
10
|
33
|
2
|
2
|
22
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
7
|
5
|
15
|
4
|
4
|
7
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
5
|
8
|
18
|
5
|
30
|
8
|
8
|
18
|
18
|
23
|
-8
|
-3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
16
|
6
|
23
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
150
|
60
|
L
|
-
|
8
|
2
|
23
|
8
|
32
|
2
|
2
|
23
|
17
|
-
|
-8
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Ganka Uchi
|
+
|
60
|
50
|
40
|
HL
|
sp/su
|
5
|
6
|
12
|
5
|
22
|
6
|
6
|
12
|
20
|
24
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
+ >
|
60
|
150
|
40
|
HL
|
sp/su
|
6
|
4
|
11
|
6
|
20
|
4
|
4
|
11
|
|
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
+ >
|
80
|
160
|
60
|
HL
|
sp/su
|
7
|
4
|
17
|
7
|
27
|
4
|
4
|
17
|
|
|
-3
|
2
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
10
|
-
|
5
|
14
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
8
|
4
|
-
|
8
|
11
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3(6)2
|
-
|
6
|
16
|
2
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
10
|
-
|
5
|
14
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
36
|
21
|
58
|
2
|
2
|
36
|
|
|
-22
|
-
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
36
|
29
|
66
|
2
|
2
|
36
|
|
|
-16
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
64
|
100
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ragou Souha
|
Forward Throw
|
130
|
150
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[H] hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Shuretto
|
Back Throw
|
130
|
120
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[H] hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gohadoken
|
Gohadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
33
|
Total 47
|
13
|
60
|
|
0
|
47
|
|
|
-8
|
-4
|
Can cancel on the 18-19f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gohadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
31
|
Total 47
|
13
|
60
|
|
0
|
47
|
|
|
-8
|
-4
|
Can cancel on the 18-19f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gohadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
28
|
Total 47
|
13
|
60
|
|
0
|
47
|
|
|
-8
|
-4
|
Can cancel on the 18-19f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Gohadoken (Charge)
|
Gohadoken (Charged)
|
40*40
|
50*50
|
10/10*10
|
HL
|
su
|
45
|
-
|
Total 77
|
45
|
122
|
|
0
|
77
|
|
|
2
|
6
|
Can cancel on the 62-63f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Gohadoken
|
Gohadoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
13
|
-
|
Total 43
|
13
|
56
|
|
0
|
43
|
|
|
4
|
4
|
Can cancel on the 16-17f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Gorai Hadoken
|
Gorai Hadoken
|
60
|
150
|
10/20
|
HL
|
su
|
28
|
-
|
Total 52
|
28
|
80
|
|
0
|
52
|
|
|
-5
|
-
|
Can cancel on the 30-31f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gorai Hadoken
|
60*30
|
100*100
|
10/20*20
|
HL
|
su
|
29
|
-
|
Total 59
|
29
|
88
|
|
0
|
59
|
|
|
-3
|
-
|
Can cancel on the 31-32f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Gorai Hadoken
|
50*50*20
|
100*100*50
|
10/20*20*20
|
HL
|
su
|
31
|
-
|
Total 67
|
31
|
98
|
|
0
|
67
|
|
|
12
|
-
|
Can cancel on the 33-34f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Gorai Hadoken
|
Gorai Hadoken
|
50x3
|
100*100*50
|
-250/0
|
HL
|
su
|
25
|
-
|
Total 50
|
25
|
75
|
|
0
|
50
|
|
|
12
|
-
|
Can cancel on the 27-28f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Zanku Hadosho
|
Air Command Dash
|
70
|
100
|
5/40
|
HL
|
-
|
5
|
4
|
post landing 11
|
5
|
19
|
|
4
|
11
|
|
|
-
|
-
|
From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Command Dash
|
70
|
100
|
5/40
|
HL
|
-
|
5
|
4
|
post landing 11
|
5
|
19
|
|
4
|
11
|
|
|
-
|
-
|
From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Command Dash
|
70
|
100
|
5/40
|
HL
|
-
|
5
|
4
|
post landing 16
|
5
|
24
|
|
4
|
16
|
|
|
-
|
-
|
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Goshoryuken
|
Goshoryuken
|
80*40[80*30*30]
|
80*60[80*60*60]
|
30/40*20[40*10*10]
|
HL
|
su
|
3
|
2*12
|
14+10
|
3
|
40
|
|
14
|
24
|
|
|
-15
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown
|
-
|
-
|
Lower body: 1~16f
|
|
Goshoryuken
|
70*40[70*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
HL
|
su
|
3
|
2*12
|
25+10
|
3
|
51
|
|
14
|
35
|
|
|
-26
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
|
|
|
|
-
|
All: 1~4f
|
Lower half: 5~16f
|
|
Goshoryuken
|
80*40[80*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
HL
|
su
|
3
|
4*12
|
28+10
|
3
|
56
|
|
16
|
38
|
|
|
-29
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
|
|
|
|
-
|
All: 1~5f
|
All: 6~7f, Lower body: 11~18f
|
EX Goshoryuken
|
Goshoryuken
|
100*70*80[100*50*40]
|
80*60*60[80*60*60]
|
-250/0
|
HL
|
su
|
3
|
4*2*10
|
28+10
|
3
|
56
|
|
16
|
38
|
|
|
-27
|
-
|
Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property
|
|
|
|
|
|
|
|
-
|
All: 1~18f
|
-
|
Tatsumaki
|
Hurricane Kick
|
110
|
150
|
30/20
|
HL
|
-
|
11
|
2(6)2
|
12+8
|
11
|
40
|
|
10
|
20
|
|
|
-9
|
-
|
2nd kick hits behind, cannot hit crouching opponents
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*50
|
100*50
|
30/20*10
|
HL
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
5
|
54
|
|
22
|
28
|
|
|
-22[-8]
|
-
|
Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 4th hit, 2nd hit onwards cannot hit crouching opponents
|
X
|
|
|
1st Hit: Forces stand, 2nd-4th Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 5~6f
|
|
Hurricane Kick
|
80*40*40
|
100*50*50
|
30/20*10*10
|
HL
|
su*-(x3)
|
5
|
2(4)[2(5)1](5)[1(5)1](5)1
|
13+8
|
5
|
57
|
|
32
|
21
|
|
|
-13[-1]
|
-
|
Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 6th hit, 2nd hit onwards cannot hit crouching opponents
|
X
|
|
|
1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 5~6f
|
EX Tatsumaki
|
Hurricane Kick
|
30x4*40
|
40x5
|
#DIV/0!
|
HL
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
11
|
48
|
|
17
|
21
|
|
|
-1
|
-
|
|
X
|
|
|
1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown
|
1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki
|
Air Hurricane
|
70
|
50
|
30-Oct
|
HL
|
-
|
9
|
2(6)2(6)2
|
post landing 10
|
9
|
-
|
|
18
|
post landing 10
|
|
|
-
|
-
|
Will only hit once, 2nd kick hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
60*60
|
50*50
|
10/30*30
|
HL
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
7
|
-
|
|
18
|
post landing 10
|
|
|
-
|
-
|
Active frames in [] only hit once, 2nd kick hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
80*80
|
50*50
|
10/30*30
|
HL
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
7
|
-
|
|
18
|
post landing 10
|
|
|
-
|
-
|
Active frames in [] only hit once, 2nd kick hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Tatsumaki
|
Air Hurricane
|
40x5
|
50x5
|
#DIV/0!
|
HL
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
post landing 4
|
7
|
-
|
|
17
|
post landing 4
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki Followup
|
Air Tatsumaki Followup
|
140
|
200
|
#DIV/0!
|
HL
|
-
|
7
|
2(2)2(2)2(2)2(2)2
|
post landing 22
|
7
|
-
|
|
18
|
post landing 22
|
|
|
-
|
-
|
Can only hit once
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Sekisei Jiraiken
|
Ground Pound
|
130
|
150
|
30/30
|
HL
|
su
|
18
|
7
|
21
|
18
|
45
|
|
7
|
21
|
|
|
-7
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Ground Pound
|
100
|
150
|
30/30
|
HL
|
su
|
18
|
7
|
20
|
18
|
44
|
|
7
|
20
|
|
|
-6
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Ground Pound
|
140[90]
|
150
|
30/30
|
HL
|
su
|
30
|
11
|
15
|
30
|
55
|
|
11
|
15
|
|
|
-1
|
-
|
[] value represents if hit from a distance
|
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
EX Sekisei Jiraiken
|
Ground Pound
|
80*90
|
100*100
|
#DIV/0!
|
H*HL
|
-*su
|
23
|
4*3
|
29
|
23
|
58
|
|
7
|
29
|
|
|
-9
|
-
|
|
|
|
|
|
|
|
|
-
|
All: 1f
|
-
|
Rakan Dantojin
|
Demon Slash
|
110
|
130
|
20/60
|
HL
|
su
|
17
|
2
|
25
|
17
|
43
|
|
2
|
25
|
|
|
-2
|
1
|
[air H] free juggle
|
|
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
|
Demon Slash
|
120
|
200
|
20/60
|
HL
|
su
|
30
|
2
|
25
|
30
|
56
|
|
2
|
25
|
|
|
-4
|
-
|
10-28 projectile invincible / [H] limited juggle (cant juggle)
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Demon Slash
|
120[100]
|
150
|
20/60
|
HL
|
su
|
28*34
|
2
|
25
|
62
|
88
|
|
2
|
25
|
|
|
-8
|
-
|
Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rakan Dantojin
|
Demon Slash
|
100[80]
|
100
|
#DIV/0!
|
HL
|
su
|
29*34
|
2
|
31
|
63
|
95
|
|
2
|
31
|
|
|
-9
|
-
|
Hitbox active on contact with opponent, can hit cross up, value in [ ] is if hit as cross up
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raging Demon
|
Super Combo
|
370
|
0
|
#DIV/0!
|
1
|
-
|
1+0
|
36
|
13
|
1
|
49
|
|
36
|
13
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Air Raging Demon
|
Air Super Combo
|
350
|
0
|
#DIV/0!
|
1
|
-
|
1+0
|
30
|
32
|
1
|
62
|
|
30
|
32
|
|
|
-
|
-
|
Cannot hit grounded opponents
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~6f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Meido Gohado
|
Ultra Combo 1 (punches)
|
38x7*109[450] (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+9
|
1(1) until edge of screen
|
Total 101
|
9
|
110
|
|
0
|
101
|
|
|
-3
|
-
|
1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Anti-Air Meido Gohado
|
Ultra Combo 1 (kicks)
|
45x7*60
|
0
|
0/0
|
-
|
-
|
0+9
|
-
|
Total 93
|
9
|
102
|
|
0
|
93
|
|
|
-
|
-
|
Wont hit opponent on ground
|
|
|
|
-
|
-
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Air Meido Gohado
|
Ultra Combo 1 (air)
|
45x8
|
0
|
0/0
|
HL
|
-
|
0+11[4]
|
-
|
post landing 51
|
11
|
-
|
|
-
|
post landing 51
|
|
|
-25
|
-
|
[] is for when canceled from Zanku Hadosho
|
|
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
Tenchi Sokaigen
|
Ultra Combo 2
|
38x7[525]
|
0
|
0/0
|
HL
|
-
|
0+9
|
2*3x7
|
48
|
9
|
79
|
|
23
|
48
|
|
|
-30
|
-
|
First two active frames (which have no Juggle Potential) trigger animation if connected, [] is for full animation, 1st hit does 0 chip damage
|
X
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|