Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30[20]
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70[60]
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
50[40]x2
|
50*50
|
60*20
|
HL
|
sp/su*-
|
9
|
3(7)3
|
14
|
9
|
35
|
3
|
13
|
14
|
18
|
22
|
1
|
5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su
|
4
|
2*2
|
23
|
4
|
30
|
2
|
4
|
23
|
18
|
23
|
-7
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30[20]
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90[80]
|
100
|
40
|
HL
|
su
|
7
|
2
|
14
|
7
|
22
|
2
|
2
|
14
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120[110]
|
200
|
60
|
HL
|
-
|
8
|
3
|
23
|
8
|
33
|
3
|
3
|
23
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
2
|
7
|
5
|
13
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
8
|
2
|
15
|
8
|
24
|
2
|
2
|
15
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
4
|
2*2
|
23
|
4
|
30
|
2
|
4
|
23
|
18
|
23
|
-7
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30[20]
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60[50]
|
100
|
40
|
HL
|
sp/su
|
4
|
2
|
16
|
4
|
21
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
110[100]
|
200
|
60
|
HL
|
-
|
5
|
4
|
27
|
5
|
35
|
2
|
4
|
27
|
18
|
23
|
-11
|
-6
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
6
|
3
|
9
|
6
|
17
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
110
|
200
|
60
|
L
|
-
|
8
|
13
|
17
|
8
|
37
|
13
|
13
|
17
|
18
|
-
|
-12
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Piece of Mercury
|
Overhead
|
60
|
100
|
40
|
H
|
-
|
20
|
3
|
13
|
20
|
35
|
3
|
3
|
13
|
12
|
16
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Cosmic Heel
|
Cosmic Heel
|
80
|
100
|
60
|
HL
|
-
|
14
|
5
|
10 + After landing 4
|
14
|
32
|
5
|
5
|
14
|
16
|
-
|
-3
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
Feet: 18~24f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50[40]
|
50
|
20
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80[70]
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100[90]
|
200
|
60
|
H
|
-
|
6
|
2
|
-
|
6
|
7
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50[40]
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80[70]
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100[90]
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
#VALUE!
|
-
|
-
|
-
|
|
|
-
|
-
|
From wall 6f~ can perform actions
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Pick Up Mask
|
Pick Up Mask
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
|
|
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60[50]
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80[70]
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140[130]
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rainbow Suplex
|
Forward Throw
|
120
|
120
|
40
|
1.07
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Crescent Line
|
Back Throw
|
120
|
120
|
40
|
1.07
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Stardust Drop
|
Stardust Drop
|
150
|
130
|
40
|
1.2
|
-
|
3
|
2
|
-
|
3
|
#VALUE!
|
|
2
|
-
|
|
|
-
|
-
|
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rolling Crystal Flash
|
Rolling Crystal Flash
|
20*90[80]
|
20*100
|
20/10*30
|
HL
|
su
|
9
|
9(7)4
|
22
|
9
|
50
|
|
20
|
22
|
|
|
-2
|
2
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Rolling Crystal Flash
|
20x3*90[80]
|
20x3*100
|
20/10x3*30
|
HL
|
su
|
16
|
9(5)8(5)8(6)4
|
22
|
16
|
82
|
|
45
|
22
|
|
|
-2
|
2
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Rolling Crystal Flash
|
20x4*90[80]
|
20x4*100
|
20/10x4*30
|
HL
|
su
|
20
|
9(5)8(5)9(5)8(6)4
|
22
|
20
|
100
|
|
59
|
22
|
|
|
-2
|
2
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Rolling Crystal Flash
|
Rolling Crystal Flash
|
20x4*90[80]
|
20x4*100
|
-250/0
|
HL
|
su
|
20
|
9(5)8(5)9(5)8(6)4
|
20
|
20
|
98
|
|
59
|
20
|
|
|
0
|
4
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Scarlet Terror
|
Scarlet Terror
|
100
|
150
|
30/30
|
HL
|
-
|
7
|
10
|
15 + After landing 8
|
7
|
39
|
|
10
|
23
|
|
|
-12
|
-
|
Charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Scarlet Terror
|
80*60
|
100*100
|
30/20*20
|
HL
|
-
|
7
|
5*5
|
14 + After landing 9
|
7
|
39
|
|
10
|
23
|
|
|
-12
|
-
|
Block advantage based on 1st hit, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Scarlet Terror
|
100*60
|
100*100
|
30/20*20
|
HL
|
-
|
4
|
8*5
|
14 + After landing 9
|
4
|
39
|
|
13
|
23
|
|
|
-15
|
-
|
Block advantage based on 1st hit, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Scarlet Terror
|
Scarlet Terror
|
110*70
|
150*100
|
-250/0
|
HL
|
-
|
4
|
8*5
|
14 + After landing 9
|
4
|
39
|
|
13
|
23
|
|
|
-15
|
-
|
Block advantage based on 1st hit, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Sky High Claw
|
Sky High Claw
|
110[100]
|
200
|
30/40
|
HL
|
-
|
From Wall 15
|
Until edge of screen
|
After landing 17
|
From Wall 15
|
-
|
|
Until edge of screen
|
After landing 17
|
|
|
-20
|
-
|
2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Sky High Claw
|
EX Sky High Claw
|
60[50]x2
|
100
|
-250/0
|
HL
|
-
|
From Wall 10
|
Until edge of screen
|
After landing 17
|
From Wall 10
|
-
|
|
Until edge of screen
|
After landing 17
|
|
|
-18
|
-
|
2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Flying Barcelong Attack
|
Wall Dive
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
After landing 31
|
0
|
-
|
|
0
|
After landing 31
|
|
|
-
|
-
|
Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Claw Attack
|
Claw Attack
|
90[80]
|
100
|
0/40
|
H
|
-
|
3
|
11
|
After landing 31
|
3
|
-
|
|
11
|
After landing 31
|
|
|
-
|
-
|
Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Flying Barcelong Attack
|
Wall Dive
|
30
|
50
|
-250/-
|
HL
|
-
|
9
|
Until edge of screen
|
After landing 31
|
9
|
-
|
|
Until edge of screen
|
After landing 31
|
|
|
-
|
-
|
Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Claw Attack
|
Claw Attack
|
50*90[40*80]
|
50*100
|
0/0
|
H
|
-
|
2
|
1(1)11
|
After landing 31
|
2
|
-
|
|
13
|
After landing 31
|
|
|
-
|
-
|
Fastest startup 19f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Izuna Drop
|
Izuna Drop
|
150
|
150
|
80
|
0.77*H
|
-
|
2
|
1(1)11
|
After landing 31
|
2
|
-
|
|
13
|
After landing 31
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
EX Izuna Drop
|
Izuna Drop
|
150
|
150
|
0
|
0.77*H
|
-
|
2
|
1(1)11
|
After landing 31
|
2
|
-
|
|
13
|
After landing 31
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Back Slash
|
Back Flip
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 65
|
0
|
65
|
-
|
0
|
65
|
|
|
-
|
-
|
Can pass through opponent, can pick up mask or claw until 31f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~57f
|
-
|
LK Back Slash
|
Short Back Flip
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 42
|
0
|
42
|
-
|
0
|
42
|
|
|
-
|
-
|
Can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~32f
|
-
|
Remove Claw
|
Remove Claw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 40
|
0
|
40
|
|
0
|
40
|
|
|
-
|
-
|
Claw removed on 19f, reduces damage of Vega's attacks
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Remove Mask
|
Remove Mask
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
Total 40
|
0
|
40
|
|
0
|
40
|
|
|
-
|
-
|
Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Flying Barcelona Special
|
Flying Barcelona Special
|
100
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
After landing 31
|
-
|
-
|
|
-
|
After landing 31
|
|
|
-
|
-
|
Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Claw Attack Special
|
Claw Attack Special
|
60[50]x3*100[90]
|
0
|
0/0
|
H
|
-
|
2
|
11(2)10
|
After landing 31
|
2
|
-
|
|
33
|
After landing 31
|
|
|
-
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Rolling Izuna Drop
|
Rolling Izuna Drop
|
100*100*100
|
0
|
0/0
|
0.91*H
|
-
|
2
|
11(2)10
|
After landing 31
|
2
|
-
|
|
33
|
After landing 31
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bloody High Claw
|
Ultra Combo 1 (1st Hit)
|
30
|
0
|
0/0
|
HL
|
-
|
8
|
Until edge of screen
|
-
|
8
|
-
|
|
Until edge of screen
|
-
|
|
|
-
|
-
|
Can pass through opponents, charge 42f
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
|
Ultra Combo 1 (2nd Hit backwards)
|
450[375]
|
0
|
0/0
|
HL
|
-
|
After flash 1
|
7
|
31
|
After flash 1
|
-
|
|
7
|
31
|
|
|
-
|
-
|
After reaching wall flash starts on 8f, hard knockdown
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: From flash to end of active frames
|
-
|
|
Ultra Combo 1 (2nd Hit forwards)
|
450[375]
|
0
|
0/0
|
HL
|
-
|
After flash 1
|
9
|
20 + After landing 31
|
After flash 1
|
-
|
|
9
|
20 + After landing 31
|
|
|
-
|
-
|
After reaching wall flash starts on 8f, hard knockdown
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: From flash to end of active frames
|
-
|
Splendid Claw
|
Ultra Combo 2
|
150*300[285]
|
0
|
0/0
|
L
|
-
|
0+7
|
15
|
39
|
7
|
60
|
|
15
|
39
|
|
|
-36
|
-
|
Charge 42f
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~14f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|