Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
10
|
3
|
14
|
2
|
2
|
10
|
12
|
15
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
-
|
5
|
4
|
6
|
5
|
14
|
4
|
4
|
6
|
12
|
16
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
60*70
|
125*75
|
40*20
|
HL
|
sp/su*-
|
7
|
2*2
|
18
|
7
|
28
|
2
|
4
|
18
|
14
|
18
|
-6
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20
|
50
|
20
|
HL
|
-
|
4
|
4
|
9
|
4
|
16
|
4
|
4
|
9
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
14
|
19
|
-4
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
50*60
|
125*75
|
40*20
|
HL
|
-*J
|
6
|
2*2
|
23
|
6
|
32
|
2
|
4
|
23
|
20
|
-
|
-5
|
-
|
2nd hit pursuit property
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Far LP
|
Far
|
25
|
50
|
20
|
HL
|
ch
|
3
|
2
|
5
|
3
|
9
|
2
|
2
|
5
|
11
|
15
|
4
|
8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
70
|
100
|
40
|
HL
|
-
|
5
|
4
|
6
|
5
|
14
|
4
|
4
|
6
|
12
|
16
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
100
|
60
|
HL
|
-
|
12
|
4
|
16
|
12
|
31
|
4
|
4
|
16
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
20
|
50
|
20
|
HL
|
-
|
4
|
4
|
9
|
4
|
16
|
4
|
4
|
9
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
14
|
19
|
-4
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
10
|
3
|
17
|
10
|
29
|
3
|
3
|
17
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
6
|
3
|
11
|
3
|
3
|
6
|
12
|
15
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
8
|
7
|
7
|
8
|
21
|
7
|
7
|
7
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
J
|
9
|
3
|
18
|
9
|
29
|
3
|
3
|
18
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
-
|
6
|
5
|
9
|
6
|
19
|
5
|
5
|
9
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
6
|
2
|
25
|
6
|
32
|
2
|
2
|
25
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Agemen
|
+
|
30*60
|
50*50
|
40*40
|
HL
|
sp/su*-
|
6
|
1*2
|
10
|
6
|
18
|
2
|
3
|
10
|
12
|
16
|
0
|
4
|
1st ground hit forces stand, 1st air hit limited juggle knockdown, 2nd hit pursuit property
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
1st Hit: Soft Knockdown, 2nd Hit Reset
|
1st Hit: Soft Knockdown, 2nd Hit Reset
|
-
|
-
|
-
|
Backhand Punch
|
>
|
50
|
200
|
60
|
HL
|
sp/su
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Spin Kick
|
+
|
70
|
100
|
40
|
HL
|
-
|
4
|
4
|
9
|
4
|
16
|
4
|
4
|
9
|
13
|
17
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Reverse Spin Kick
|
+
|
30
|
50
|
20
|
HL
|
sp/su
|
10
|
2
|
17
|
10
|
28
|
2
|
2
|
17
|
18
|
21
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Hammer Kick
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
25
|
2
|
10
|
25
|
36
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Legs: 8~27f
|
Sazan
|
Slide
|
70
|
100
|
20
|
L
|
-
|
7
|
11
|
11
|
7
|
28
|
11
|
11
|
11
|
11
|
17
|
-11
|
-5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Bonsho Kick
|
HopKick
|
100
|
210
|
60
|
HL
|
-
|
13
|
2
|
21
|
13
|
35
|
2
|
2
|
21
|
20
|
24
|
-3
|
1
|
[counter-hit] +5 frame advantage
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) >
|
30*30
|
50*50
|
40*40
|
HL
|
sp/su*-
|
5
|
1*2
|
11
|
5
|
18
|
2
|
3
|
11
|
12
|
16
|
-1
|
3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) ... >
|
100
|
60
|
30
|
HL
|
sp/su
|
2
|
3
|
10
|
2
|
14
|
3
|
3
|
10
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) >
|
40
|
50
|
20
|
HL
|
-
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) ... > +
|
20
|
30
|
10
|
HL
|
-
|
4
|
4
|
9
|
4
|
16
|
4
|
4
|
9
|
12
|
15
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 6
|
(TC6) >
|
30*30
|
50*50
|
40*40
|
HL
|
sp/su*-
|
5
|
1*2
|
11
|
5
|
18
|
2
|
3
|
11
|
12
|
16
|
-1
|
3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 6
|
(TC6) ... > +
|
60
|
60
|
30
|
L
|
-
|
4
|
2
|
25
|
4
|
30
|
2
|
2
|
25
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Target Combo 6
|
(TC6) ... > + >
|
60
|
60
|
30
|
HL
|
J
|
5
|
3
|
18
|
5
|
25
|
3
|
3
|
18
|
14
|
-
|
-7
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 7
|
(TC7) + > +
|
80
|
100
|
40
|
H
|
-
|
25
|
2
|
12
|
25
|
38
|
2
|
2
|
12
|
15
|
17
|
1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Legs: 8~27f
|
Target Combo 8
|
(TC8) > +
|
60
|
60
|
30
|
L
|
-
|
4
|
2
|
25
|
4
|
30
|
2
|
2
|
25
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Target Combo 8
|
(TC8) ... > + >
|
60
|
60
|
30
|
HL
|
J
|
5
|
3
|
18
|
5
|
25
|
3
|
3
|
18
|
14
|
-
|
-7
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 9
|
(TC9) >
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
14
|
4
|
21
|
4
|
4
|
14
|
14
|
19
|
-4
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 9
|
(TC9) ... >
|
60
|
60
|
30
|
HL
|
-
|
5
|
3
|
18
|
5
|
25
|
3
|
3
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 10
|
(TC10) + >
|
60
|
60
|
30
|
HL
|
J
|
5
|
3
|
18
|
5
|
25
|
3
|
3
|
18
|
14
|
-
|
-7
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
12
|
-
|
6
|
17
|
12
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
50
|
40
|
H
|
-
|
7
|
8
|
-
|
7
|
14
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
11
|
5
|
-
|
11
|
15
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
8
|
7
|
-
|
8
|
14
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 1
|
(TC1) Air > +
|
40
|
50
|
20
|
H
|
-
|
3
|
7
|
-
|
3
|
9
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) Air > +
|
70
|
150
|
30
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 3
|
(TC3) Air > +
|
40
|
50
|
20
|
HL
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
34
|
21
|
56
|
2
|
2
|
34
|
|
|
-20
|
-20
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
34
|
29
|
64
|
2
|
2
|
34
|
|
|
-14
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
65
|
100
|
2
|
2
|
34
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Yami Kazura
|
Forward Throw
|
130
|
140
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Uki Yami
|
Back Throw
|
130
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Tobizaru
|
Air Throw
|
150
|
100
|
40
|
1.1
|
-
|
3
|
2
|
-
|
3
|
#VALUE!
|
|
2
|
-
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Kunai
|
Kunai
|
30
|
60
|
10-Oct
|
HL
|
su
|
7
|
-
|
After landing 16
|
7
|
-
|
|
0
|
After landing 16
|
|
|
-
|
-
|
Not considered a Projectile, projectile disappears when it touches a strike or projectile
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Kunai
|
Kunai
|
50*50
|
100*100
|
#DIV/0!
|
HL
|
-
|
8
|
-
|
After landing 9
|
8
|
-
|
|
0
|
After landing 9
|
|
|
-
|
-
|
Not considered a Projectile, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tsujigoe
|
Somersault Jump
|
-
|
-
|
20/-
|
-
|
sp/su
|
-
|
-
|
Total 44
|
0
|
44
|
|
0
|
44
|
|
|
-
|
-
|
7 grounded recovery frames, 27f~ can cancel into kunai or super combo
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Lower body: 1~9f
|
|
Somersault Jump
|
-
|
-
|
20/-
|
-
|
sp/su
|
-
|
-
|
Total 48
|
0
|
48
|
|
0
|
48
|
|
|
-
|
-
|
7 grounded recovery frames, 27f~ can cancel into kunai or super combo
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Lower body: 1~9f
|
|
Somersault Jump
|
-
|
-
|
20/-
|
-
|
sp/su
|
-
|
-
|
Total 53
|
0
|
53
|
|
0
|
53
|
|
|
-
|
-
|
7 grounded recovery frames, 27f~ can cancel into kunai or super combo
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Lower body: 1~9f
|
Neck Breaker
|
Neck Breaker
|
120
|
200
|
30/30
|
L
|
-
|
15
|
10
|
16
|
15
|
40
|
|
10
|
16
|
|
|
-13
|
-
|
On block switches to 23f recovery animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Neck Breaker
|
120
|
200
|
30/30
|
L
|
-
|
15
|
12
|
17
|
15
|
43
|
|
12
|
17
|
|
|
-13
|
-
|
On block switches to 23f recovery animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Neck Breaker
|
120
|
200
|
30/30
|
L
|
-
|
15
|
21
|
19
|
15
|
54
|
|
21
|
19
|
|
|
-13
|
-
|
On block switches to 23f recovery animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Neck Breaker
|
Neck Breaker
|
160
|
250
|
#DIV/0!
|
L
|
-
|
15
|
14
|
19
|
15
|
47
|
|
14
|
19
|
|
|
-13
|
-
|
On block switches to 23f recovery animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Raida
|
Raida
|
110
|
200
|
30-Oct
|
HL
|
-
|
6
|
5
|
25
|
6
|
35
|
|
5
|
25
|
|
|
-14
|
-
|
Not a Throw, range 1.01
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Raida
|
110
|
200
|
30-Oct
|
HL
|
-
|
6
|
5
|
27
|
6
|
37
|
|
5
|
27
|
|
|
-16
|
-
|
Not a Throw, range 1.06
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Raida
|
110
|
200
|
30-Oct
|
HL
|
-
|
6
|
5
|
29
|
6
|
39
|
|
5
|
29
|
|
|
-18
|
-
|
Not a Throw, range 1.10
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Raida
|
Raida
|
140
|
250
|
#DIV/0!
|
HL
|
-
|
6
|
5
|
20
|
6
|
30
|
|
5
|
20
|
|
|
-9
|
-
|
Not a Throw, range 1.25
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Kasumi Gake
|
Command Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 20
|
0
|
20
|
|
0
|
20
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Command Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 22
|
0
|
22
|
|
0
|
22
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Command Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 24
|
0
|
24
|
|
0
|
24
|
|
|
-
|
-
|
3~12f can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kazegiri
|
Uppercut
|
50*20*65
|
40x3
|
10/20x3
|
HL
|
su
|
5
|
1*1*11
|
17 + After landing 8
|
5
|
42
|
|
13
|
25
|
|
|
-27
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Uppercut
|
50*20*75
|
40x3
|
10/20x3
|
HL
|
su
|
7
|
1*1*11
|
18 + After landing 10
|
7
|
47
|
|
13
|
28
|
|
|
-30
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Uppercut
|
50*20*90
|
40x3
|
10/20x3
|
HL
|
su
|
9
|
1*1*11
|
15 + After landing 10
|
9
|
46
|
|
13
|
25
|
|
|
-27
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Kazegiri
|
Uppercut
|
40*40*80
|
40x3
|
#DIV/0!
|
HL
|
su
|
5
|
3*4(2)8
|
25 + After landing 14
|
5
|
60
|
|
17
|
39
|
|
|
-26
|
-
|
36f~ can cancel into kunai or super combo
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~7f
|
-
|
Tsumuji
|
Spin Kicks
|
50*50
|
50*60
|
10/20*20
|
HL
|
-
|
12
|
2(10)2
|
16
|
12
|
41
|
|
14
|
16
|
|
|
-4
|
3
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tsumuji
|
Spin Kicks
|
35*35
|
70*60
|
10/20*20
|
HL
|
-
|
15
|
2(12)2
|
15
|
15
|
45
|
|
16
|
15
|
|
|
0
|
4
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Follow Up Attack
|
Spin Kicks (followup)
|
50
|
60
|
20-Oct
|
HL
|
-
|
14
|
2
|
17
|
14
|
32
|
|
2
|
17
|
|
|
-3
|
1
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Follow Up Attack Low
|
Spin Kicks (followup low)
|
20
|
60
|
20-Oct
|
L
|
-
|
17
|
2
|
15
|
17
|
33
|
|
2
|
15
|
|
|
-2
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Tsumuji
|
Spin Kicks
|
50*40
|
70*60
|
10/20*20
|
HL
|
-*su
|
15
|
2(14)2
|
20
|
15
|
50
|
|
16
|
20
|
|
|
-4
|
0
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tsumuji Follow Up Attack
|
Spin Kicks (followup)
|
50
|
70
|
20-Oct
|
HL
|
-
|
15
|
2
|
19
|
15
|
35
|
|
2
|
19
|
|
|
-5
|
-1
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Trumuji Follow Up Attack Low
|
Spin Kicks (followup low)
|
20
|
60
|
20-Oct
|
L
|
-
|
18
|
2
|
25
|
18
|
44
|
|
2
|
25
|
|
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Tsumuji
|
Spin Kicks
|
40*30X3
|
60x3*70
|
#DIV/0!
|
HL
|
-
|
12
|
2(10)2(10)2(10)2
|
9
|
12
|
58
|
|
38
|
9
|
|
|
-2
|
-
|
|
|
|
|
4th Hit: Soft Knockdown
|
4th Hit: Soft Knockdown
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Soft Knockdown
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Soft Knockdown
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-
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-
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-
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EX Tsumuji Follow Up Low
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Spin Kicks (followup low)
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30
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50
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-/0
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L
|
-
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12
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2
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-
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12
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13
|
|
2
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0
|
|
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-
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-
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Can replace 2nd and/or 3rd hit of EX Tsumuji
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|
|
|
|
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Soft Knockdown
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Soft Knockdown
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-
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-
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-
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EX Tsumuji Follow Up Low Finish
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Spin Kicks (followup low finish)
|
25
|
70
|
-/0
|
L
|
-
|
12
|
2
|
12
|
12
|
25
|
|
2
|
12
|
|
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-2
|
-
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Can replace 4th hit of EX Tsumuji
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|
|
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Hard Knockdown
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Hard Knockdown
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Hard Knockdown
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Hard Knockdown
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-
|
-
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-
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Hien
|
Hien
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40*75
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70*70
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10/0*20
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H
|
-
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25
|
7
|
6 + After landing 11
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25
|
48
|
|
7
|
17
|
|
|
-
|
-
|
2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block
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|
|
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Soft Knockdown
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Soft Knockdown
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-
|
-
|
-
|
|
Hien
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40*90
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70*70
|
10/0*40
|
H
|
-
|
27
|
7
|
6 + After landing 11
|
27
|
50
|
|
7
|
17
|
|
|
-
|
-
|
2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block
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|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hien
|
40*110
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70*90
|
10/0*60
|
H
|
-
|
28
|
7
|
6 + After landing 11
|
28
|
51
|
|
7
|
17
|
|
|
-
|
-
|
2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hien Recoil
|
Hien Recoil
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
After landing 8
|
0
|
8
|
|
0
|
8
|
|
|
-
|
-
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21f~ can cancel into kunai or super combo
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|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hien
|
Hien
|
40x3*50
|
70*0*0*200
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#DIV/0!
|
H
|
-
|
36
|
12
|
19 + After landing 11
|
36
|
77
|
|
12
|
30
|
|
|
-
|
-
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2nd-4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent
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4th Hit: Soft Knockdown
|
4th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hien Recoil
|
Hien Recoil
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
After landing 8
|
0
|
8
|
|
0
|
8
|
|
|
-
|
-
|
9f~ can cancel into kunai or super combo
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|
|
|
|
|
|
|
-
|
-
|
-
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High Jump
|
High Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
-
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1-4f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44f total in air, Back version is 45f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal
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|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Kasumi Suzaku
|
Super Combo
|
(27*28)x6
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
-
|
After landing 5
|
8
|
-
|
|
0
|
After landing 5
|
|
|
-
|
-
|
Not considered a Projectile, does not nullify projectiles, 2 projectiles always released at the same time, each pair released every 20f
|
|
|
|
|
|
|
|
-
|
All: 1~5f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Yoroitoshi
|
Ultra Combo 1
|
501[38*45*38x4*39]
|
0[50*0x6]
|
0/0
|
(1.10)*HLx7
|
-
|
0+2[13]
|
2(10)17
|
Total 107
|
13
|
148
|
|
29
|
107
|
|
|
-5
|
-1
|
1st hit is a throw, If throw hit whiffs becomes projectile version, recovery and [] refers to projectile, projectile is active for 59f
|
|
X
|
X
|
Throw: Hard Knockdown
|
Throw: Hard Knockdown
|
Projectile: Hard Knockdown
|
Projectile: Hard Knockdown
|
-
|
All: 1~2f
|
-
|
Hashinsho
|
Ultra Combo 2
|
30x6*289
|
0
|
0/0
|
HL
|
-
|
0+9
|
2(2)2(15)2(26)1*2(8)2
|
70
|
9
|
140
|
|
62
|
70
|
|
|
-63
|
-
|
6th hit goes into animation, block advantage based on 4th hit
|
X
|
|
|
4th-6th Hit: Hard Knockdown
|
4th-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|