Amasawa Ikumi (EFZ)

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Revision as of 16:46, 26 November 2006 by Leviathean (talk | contribs) (Major data update.)

Introduction

Ikumi-efz.png

Amasawa Ikumi (天沢 郁未) is a very quick and nimble character, and attacks with the power of blood. Many of her attacks spill the blood of her opponent all across the screen, and she uses this blood to increase the power of her special moves. Ikumi is well suited for offense and pressuring play.

Ikumi is actually the protagonist of MOON, a visual novel produced by Tactics in 1997. She and her mother were taken by FARGO and "remodified". Ikumi was able to escape the lab, but her mother died. During MOON, she returned to FARGO to discover its secrets and exact a bloody revenge...

Stage: FARGO Research Facilities (FARGO研究施設)

BGM: FARGO

Character-Specific Notes

  • Ikumi is able to air jump once, and air dash/backstep twice. Once Ikumi has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
  • Ikumi has a "Blood" gauge underneath her life gauge, which is split up into 8 bars. Ikumi fills this gauge by either letting blood splash on her, or to a lesser extent by running over blood on the ground before it disappears. Many of Ikumi's attacks cause blood to be spilled in various amounts. When the blood gauge reaches 3 bars, the color of the gauge changes color, and certain attacks become stronger in exchange for a blood bar. The increase in power happens again when the gauge reaches 6 bars.
  • When Ikumi's Blood gauge is completely filled, Ikumi automatically performs the "Violent Run" move, and the blood gauge temporarily turns into a "Genocide" gauge. The genocide gauge acts as the countdown timer for Ikumi's "Violent Run". While Ikumi has Genocide, she gains constant recoil armor and all her blood-dependant moves act behave if she has 6+ blood bars. However, she cannot guard or recoil guard during this time.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 200 Ground Yes Yes Yes
2A 1 180 Low Yes Yes Yes
j.A 1 220 High/Air Yes Yes Yes
66A 1 200 Ground Yes No Yes
662A 1 180 Low Yes No Yes
5B 1 410 Ground Yes No Yes
5B (close) 1 390 Ground Yes Yes Yes
2B 1 400 Ground Yes Yes Yes
j.B 1 300 High/Air Yes Yes Yes
1 250 High/Air Yes Yes Yes
66B 1 430 Ground Yes No Yes
662B 1 400 Ground Yes No Yes
5C 1 580 Ground Yes Yes Yes
2C 1 580 Low Yes No Yes
j.C 1 620 High/Air Yes Yes Yes
66C 1 425 High Yes No Yes
662C 1 450 Any Yes No Yes
Throw 2 900 Throw No No No
j.Throw 2 1200 Air Throw No No No

Weak Attacks

Standing Weak (5A)

  • Ikumi quickly swipes her open hand at the opponent's face.
  • [usefulness]


Crouching Weak (2A)

  • Ikumi claws out with her hand at the opponent's shin.
  • [usefulness]


Jumping Weak (j.A)

  • Ikumi stabs her open hand out down-forward.
  • [usefulness]


Dashing Weak (66A)

  • Ikumi quickly swipes her open hand at the opponent's face.
  • [usefulness]


Dashing Crouching Weak (662A)

  • Ikumi claws out with her hand at the opponent's shin.
  • [usefulness]

Medium Attacks

Standing Medium (5B)

  • Ikumi stabs out her hand at the opponent's face.
  • This move spills 1/4 bars of blood if it hits.
  • [usefulness]


Standing Medium (close) (5B (close))

  • Ikumi slashes her hand downward at the opponent's torso.
  • This move spills 1/4 bars of blood if it hits.
  • [usefulness]


Crouching Medium (2B)

  • Ikumi stabs her open hand out at the opponent's shins.
  • This move spills 1/4 bars of blood if it hits.
  • [usefulness]


Jumping Medium (j.B)

  • Ikumi slashes her hand in a down-forward arc, and then stabs it out horizontally.
  • This move spills 1/4 bars of blood if it hits.
  • [usefulness]


Dashing Medium (66B)

  • Ikumi stabs out her hand at the opponent's face.
  • This move spills 1/4 bars of blood if it hits.
  • [usefulness]


Dashing Crouching Medium (662B)

  • Ikumi stabs her open hand out at the opponent's shins.
  • This move spills 1/4 bars of blood if it hits.
  • [usefulness]

Strong Attacks

Standing Strong (5C)

  • Ikumi does a vicious axe kick.
  • This move causes wallbounce on airborne opponents if it hits.
  • [usefulness]


Crouching Strong (2C)

  • Ikumi slides her body along the ground a fair distance, one foot extended.
  • This move will knock down the opponent if it hits.
  • [usefulness]


Jumping Strong (j.C)

  • Ikumi flips around and does a two-footed kick diagonally up-forward.
  • This is a vitally important move in any Ikumi loop combo, due to both the damage it deals and the way the opponent is launched.


Dashing Strong (66C)

  • Ikumi raises her foot slowly, and then does a vicious axe kick.
  • This move works as a very deceptive overhead, since it looks almost exactly the same as a normal 5C. The only tell-tale sign is the short delay in its execution, which isn't much.


Dashing Crouching Strong (662C)

  • Ikumi does a short running hop, flips around, and does a two-footed kick diagonally up-forward.
  • The recovery time of this move is very long, and since it is easy to block and not jump-cancellable, chances are you will be heavily punished. This move is only good for launching someone from a standing position in the middle of a combo.

Throws

Standing Throw

  • Ikumi grabs the opponent's neck, squeezes hard, and casually tosses them forward to the ground.


Air Throw

  • Ikumi stabs her hand into the opponent's throat, and releases it with an explosion of blood.

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Red Line of Impulse
236A 1 550 Ground Yes
236B (0-3 Blood) 1 550 Ground Yes
236B (3-6 Blood) 2 ≈480 Ground Yes
236B (6+ Blood) 3 ≈740 Ground Yes
236C (0-3 Blood) 1 720 Ground Yes
236C (3-6 Blood) 1 800 Ground Yes
236C (6+ Blood) 1 850 Ground Yes
Bloodstained Cross
623A 1 520 High/Air Yes
623B (0-3 Blood) 1 520 High/Air Yes
623B (3-6 Blood) 1 1000 High/Air Yes
623B (6+ Blood) 1 1250 High/Air Yes
623C (0-3 Blood) 1 500 High/Air Yes
623C (3-6 Blood) 1 1200 High/Air Yes
623C (6+ Blood) 1 1500 High/Air Yes
Skyscraper
214A/B/C (0-6 Blood) 2 ≈540 Any No
214A/B/C (6+ Blood) 3 ≈670 Any No
Feast's Omen
41236C 3 500 Throw No
Violent Run
Blood Meter MAX 1 1000 Ground No
Invasion of Blood
2141236A 1 2000 Ground Yes (only for setup)
2141236B 1 2700 Ground Yes (only for setup)
2141236C 1 4300 Ground Yes (only for setup)
Mirror of Lies
214214A 3 ≈1140 Ground No
214214B 3 ≈1340 Ground*2, Any No
214214C 5 ≈940 Any No
Separation
4123641236A 2 2000 Throw No
4123641236B 2 3000 Throw No
4123641236C 2 4100 Throw No
Sword of Friendship
236236236C 6 5100 Any No

Specials

Red Line of Impulse (衝動の赤い線)

  • Ikumi dashes toward the opponent and slashes horizontally with her hand. A bloody arc mirrors the slash, increasing the range of the attack.
  • The A version spills 0.5 to 1 bar of blood if it hits. The B and C versions will use up one bar of blood gauge if there are 3 or more bars, in exchange for increased hits, damage, and spilled blood (around 1.5 bars).
  • [usefulness]


Bloodstained Cross (血染めの十字架)

  • Ikumi makes a small hop toward the opponent and slashes down with both of her hands. Two bloody arcs mirror her movements, forming a cross and increasing the range of the attack.
  • The A version spills 0.5 to 1 bar of blood if it hits. The B and C versions will use up one bar of blood gauge if there are 3 or more bars, in exchange for increased speed, damage, and spilled blood (around 2 bars).
  • [usefulness]


Skyscraper (摩天楼)

  • Ikumi raises two fingers upwards, and a tornado of blood appears on the screen (A: close, B: middle, C: far).
  • This move spills 0.5 bars of blood if it hits. This move will use up one bar of blood gauge if there are 3 or more bars.
  • [usefulness]


Feast's Omen (宴の予兆)

  • Ikumi reaches out to grab the opponent's neck. If successful, she plunges her free hand into the opponents torso, pulls it out, and releases the opponent in an explosion of blood.
  • This move spills 2.5 bars of blood if it hits.
  • [usefulness]


Violent Run (暴走)

  • Ikumi does her best crazy-person impression and emits a powerful shockwave. Afterwards, Ikumi glows golden until the genocide gauge is depleted. The gauge will drain naturally in 6 seconds, but Ikumi can still collect more blood to prolong this state.
  • This move is a double-edged sword, sacrificing defensive abilities for maximum offesive pressure. Because you cannot guard while "Genocide" is in effect, opponents can take advantage of that by using a normally-easy-to-guard super for easy damage.

Eterny Specials

Invasion of Blood (血の侵食)

  • The first time this move is performed, Ikumi plunges her hand into the floor, using up the Level of SP specified. This step does not damage the opponent in any way. The next time this move is performed, Ikumi raises two fingers upwards, and a geyser of blood will spray up directly underneath the opponent. Any attack button can be used, but the damage dealt and the range of the geyser depends on the version used in the first step.
  • NOTE: During "Violent Run", the blood geyser will shoot up underneath the opponent as soon as Ikumi plunges her hand into the ground. However, the startup delay is greater than normal. Also, any previously prepared "Invasion of Blood" cannot be activated during "Violent Run".
  • This move can be very useful once the super has been prepared. You can have a level 3 "Invasion of Blood" sitting in the floor to punish the opponent for any whiffed moves, while building up even more SP in the meantime. Something else to keep in mind is that this move cannot be blocked by midair opponents. Only recoil guarding would save them.


Mirror of Lies (虚言の鏡)

  • Ikumi makes a flashy pose, and creates a transparent shadow of herself at her location.
  • A: The shadow quickly performs a 3-hit "Red Line of Impulse".
  • B: The shadow waits until the opponent is close or after 10 seconds have passed, then performs a B B 662C combo.
  • C: The shadow walks toward the opponent until it is close and then performs a powerful Skyscraper.
  • This super uses only 1 Level of SP for all 3 versions.
  • [usefulness]


Separation (別離)

  • Ikumi reaches out with her hands toward the opponent. If the move hits, Ikumi grabs the opponent by the neck and holds them off the ground while a hurricane of blood tears at the opponent.
  • The A version spills 2.5 bars of blood if it hits. The B version spills 3 bars of blood if it hits. The C version spills 6 bars of blood if it hits.
  • [usefulness]

Final Memory

Sword of Friendship (絆という名の剣)

  • Ikumi dashes almost instantaneously towards the opponent. If the move hits, the opponent is launched into the air, where they are knocked ever higher by four friends of Ikumi. Finally, as the opponent falls toward the ground, Ikumi punches the ground releasing a huge pillar of blood which hits the opponent. As the opponent lands, all of Ikumi's friends gather around Ikumi for a quick pose, and then jump off the screen.
  • [usefulness]

Strategy, Tactics, and Combos

Basic Strategy

Links

Launchers

Chains/Loops

Example Combos

Win Quotes

Japanese English

あら、あなたけっこう美味しそうね…
…いや、冗談だからそんなに引かなくても…

Oh my, you seem quite tasty...
It sounds like I'm joking, but I'm really not...

クッ!
血を見ると… 昂ぶりを抑えきれない…

Oh yeah!
Seeing that blood... I can't help but be excited...

へちょい攻撃ね…
目を閉じてても全部捌けるわよ

Your attacks are terrible...
I could feel them coming even if my eyes were closed.

泣けッ!叫べッ!そして死ねェッ!
…………って柄でもないわね
ハァ…

Weep! Scream! Then die!
.........is what is usually said.
Bah...
(Mimicking Iori Yagami from the King of Fighters series.)

さっさと 何処かへ行きなさい
解体は趣味じゃないのよ

You should go somewhere else right away.
Tearing people apart isn't something I like to do.

終わりにしない?
これ以上やるとザクロになるわよ

Don't want it to end?
If I do more than this, you'll become a pomegranate.

ハイ終了
これであなたは一歩でも動いたらポン
…フフ、冗談よ
私そんな器用な事はできないし

Okay, it's over,
[TRANSLATION NEEDED]
...Hu, hu, I'm joking.
There's no way I'm that skilled.

(To Shiori)
まぁ
世の中似たようなのが三人は居るというし
…こっちの話よ

(To Shiori)
[TRANSLATION NEEDED]

(To Kaori)
とっても強いんですね
ちょっと… 憧れちゃいました

(To Kaori)
You're really powerful, aren't you...
I... admire that.

(To Ikumi)
生憎と自分を相手にするのは慣れてるの
で、いい加減消える?
それとも消す?

(To Ikumi)
[TRANSLATION NEEDED]

Colors

Palette Appearance
1 (Default) Blue hair, red and yellow uniform, white socks, fair skin.
2 Light brown hair, grey and black uniform, black socks, fair skin.
3 Red hair, blue and light blue uniform, white socks, fair skin.
4 Brown hair, beige and red uniform, white socks, fair skin.
5 Black hair, black and red uniform, black socks, fair skin.
6 Blonde hair, white and blue uniform, blue socks, brown skin.

In–game References

Game References

MOON References

  • During Ikumi's "Sword of Friendship" move, four of Ikumi's friends from the game MOON appear, in this order: Haruka, Yui, Youko, Kid.

Discussion

Shoryuken Eternal Fighter Zero Thread