Introduction
Amasawa Ikumi (天沢 郁未) is a very quick and nimble character, and attacks with the power of blood. Many of her attacks spill the blood of her opponent all across the screen, and she uses this blood to increase the power of her special moves. Ikumi is well suited for offense and pressuring play.
Ikumi is actually the protagonist of MOON, a visual novel produced by Tactics in 1997. She and her mother were taken by FARGO and "remodified". Ikumi was able to escape the lab, but her mother died. During MOON, she returned to FARGO to discover its secrets and exact a bloody revenge...
Stage: FARGO Research Facilities (FARGO研究施設)
BGM: FARGO
Character-Specific Notes
- Ikumi is able to air jump once, and air dash/backstep twice. Once Ikumi has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- Ikumi has a "Blood" gauge underneath her life gauge, which is split up into 8 bars. Ikumi fills this gauge by either letting blood splash on her, or to a lesser extent by running over blood on the ground before it disappears. Many of Ikumi's attacks cause blood to be spilled in various amounts. When the blood gauge reaches 3 bars, the color of the gauge changes color, and certain attacks become stronger in exchange for a blood bar. The increase in power happens again when the gauge reaches 6 bars.
- When Ikumi's Blood gauge is completely filled, Ikumi automatically performs the "Violent Run" move, and the blood gauge temporarily turns into a "Genocide" gauge. The genocide gauge acts as the countdown timer for Ikumi's "Violent Run". While Ikumi has Genocide, she gains constant recoil armor and all her blood-dependant moves act behave if she has 6+ blood bars. However, she cannot guard or recoil guard during this time.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 200 | Ground | Yes | Yes | Yes |
2A | 1 | 180 | Low | Yes | Yes | Yes |
j.A | 1 | 220 | High/Air | Yes | Yes | Yes |
66A | 1 | 200 | Ground | Yes | No | Yes |
662A | 1 | 180 | Low | Yes | No | Yes |
5B | 1 | 410 | Ground | Yes | No | Yes |
5B (close) | 1 | 390 | Ground | Yes | Yes | Yes |
2B | 1 | 400 | Ground | Yes | Yes | Yes |
j.B | 1 | 300 | High/Air | Yes | Yes | Yes |
1 | 250 | High/Air | Yes | Yes | Yes | |
66B | 1 | 430 | Ground | Yes | No | Yes |
662B | 1 | 400 | Ground | Yes | No | Yes |
5C | 1 | 580 | Ground | Yes | Yes | Yes |
2C | 1 | 580 | Low | Yes | No | Yes |
j.C | 1 | 620 | High/Air | Yes | Yes | Yes |
66C | 1 | 425 | High | Yes | No | Yes |
662C | 1 | 450 | Any | Yes | No | Yes |
Throw | 2 | 900 | Throw | No | No | No |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Weak Attacks
Standing Weak (5A)
- Ikumi quickly swipes her open hand at the opponent's face.
- [usefulness]
Crouching Weak (2A)
- Ikumi claws out with her hand at the opponent's shin.
- [usefulness]
Jumping Weak (j.A)
- Ikumi stabs her open hand out down-forward.
- [usefulness]
Dashing Weak (66A)
- Ikumi quickly swipes her open hand at the opponent's face.
- [usefulness]
Dashing Crouching Weak (662A)
- Ikumi claws out with her hand at the opponent's shin.
- [usefulness]
Medium Attacks
Standing Medium (5B)
- Ikumi stabs out her hand at the opponent's face.
- This move spills 1/4 bars of blood if it hits.
- [usefulness]
Standing Medium (close) (5B (close))
- Ikumi slashes her hand downward at the opponent's torso.
- This move spills 1/4 bars of blood if it hits.
- [usefulness]
Crouching Medium (2B)
- Ikumi stabs her open hand out at the opponent's shins.
- This move spills 1/4 bars of blood if it hits.
- [usefulness]
Jumping Medium (j.B)
- Ikumi slashes her hand in a down-forward arc, and then stabs it out horizontally.
- This move spills 1/4 bars of blood if it hits.
- [usefulness]
Dashing Medium (66B)
- Ikumi stabs out her hand at the opponent's face.
- This move spills 1/4 bars of blood if it hits.
- [usefulness]
Dashing Crouching Medium (662B)
- Ikumi stabs her open hand out at the opponent's shins.
- This move spills 1/4 bars of blood if it hits.
- [usefulness]
Strong Attacks
Standing Strong (5C)
- Ikumi does a vicious axe kick.
- This move causes wallbounce on airborne opponents if it hits.
- [usefulness]
Crouching Strong (2C)
- Ikumi slides her body along the ground a fair distance, one foot extended.
- This move will knock down the opponent if it hits.
- [usefulness]
Jumping Strong (j.C)
- Ikumi flips around and does a two-footed kick diagonally up-forward.
- This is a vitally important move in any Ikumi loop combo, due to both the damage it deals and the way the opponent is launched.
Dashing Strong (66C)
- Ikumi raises her foot slowly, and then does a vicious axe kick.
- This move works as a very deceptive overhead, since it looks almost exactly the same as a normal 5C. The only tell-tale sign is the short delay in its execution, which isn't much.
Dashing Crouching Strong (662C)
- Ikumi does a short running hop, flips around, and does a two-footed kick diagonally up-forward.
- The recovery time of this move is very long, and since it is easy to block and not jump-cancellable, chances are you will be heavily punished. This move is only good for launching someone from a standing position in the middle of a combo.
Throws
Standing Throw
- Ikumi grabs the opponent's neck, squeezes hard, and casually tosses them forward to the ground.
Air Throw
- Ikumi stabs her hand into the opponent's throat, and releases it with an explosion of blood.
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Red Line of Impulse | ||||
236A | 1 | 550 | Ground | Yes |
236B (0-3 Blood) | 1 | 550 | Ground | Yes |
236B (3-6 Blood) | 2 | ≈480 | Ground | Yes |
236B (6+ Blood) | 3 | ≈740 | Ground | Yes |
236C (0-3 Blood) | 1 | 720 | Ground | Yes |
236C (3-6 Blood) | 1 | 800 | Ground | Yes |
236C (6+ Blood) | 1 | 850 | Ground | Yes |
Bloodstained Cross | ||||
623A | 1 | 520 | High/Air | Yes |
623B (0-3 Blood) | 1 | 520 | High/Air | Yes |
623B (3-6 Blood) | 1 | 1000 | High/Air | Yes |
623B (6+ Blood) | 1 | 1250 | High/Air | Yes |
623C (0-3 Blood) | 1 | 500 | High/Air | Yes |
623C (3-6 Blood) | 1 | 1200 | High/Air | Yes |
623C (6+ Blood) | 1 | 1500 | High/Air | Yes |
Skyscraper | ||||
214A/B/C (0-6 Blood) | 2 | ≈540 | Any | No |
214A/B/C (6+ Blood) | 3 | ≈670 | Any | No |
Feast's Omen | ||||
41236C | 3 | 500 | Throw | No |
Violent Run | ||||
Blood Meter MAX | 1 | 1000 | Ground | No |
Invasion of Blood | ||||
2141236A | 1 | 2000 | Ground | Yes (only for setup) |
2141236B | 1 | 2700 | Ground | Yes (only for setup) |
2141236C | 1 | 4300 | Ground | Yes (only for setup) |
Mirror of Lies | ||||
214214A | 3 | ≈1140 | Ground | No |
214214B | 3 | ≈1340 | Ground*2, Any | No |
214214C | 5 | ≈940 | Any | No |
Separation | ||||
4123641236A | 2 | 2000 | Throw | No |
4123641236B | 2 | 3000 | Throw | No |
4123641236C | 2 | 4100 | Throw | No |
Sword of Friendship | ||||
236236236C | 6 | 5100 | Any | No |
Specials
Red Line of Impulse (衝動の赤い線)
- Ikumi dashes toward the opponent and slashes horizontally with her hand. A bloody arc mirrors the slash, increasing the range of the attack.
- The A version spills 0.5 to 1 bar of blood if it hits. The B and C versions will use up one bar of blood gauge if there are 3 or more bars, in exchange for increased hits, damage, and spilled blood (around 1.5 bars).
- [usefulness]
Bloodstained Cross (血染めの十字架)
- Ikumi makes a small hop toward the opponent and slashes down with both of her hands. Two bloody arcs mirror her movements, forming a cross and increasing the range of the attack.
- The A version spills 0.5 to 1 bar of blood if it hits. The B and C versions will use up one bar of blood gauge if there are 3 or more bars, in exchange for increased speed, damage, and spilled blood (around 2 bars).
- [usefulness]
Skyscraper (摩天楼)
- Ikumi raises two fingers upwards, and a tornado of blood appears on the screen (A: close, B: middle, C: far).
- This move spills 0.5 bars of blood if it hits. This move will use up one bar of blood gauge if there are 3 or more bars.
- [usefulness]
Feast's Omen (宴の予兆)
- Ikumi reaches out to grab the opponent's neck. If successful, she plunges her free hand into the opponents torso, pulls it out, and releases the opponent in an explosion of blood.
- This move spills 2.5 bars of blood if it hits.
- [usefulness]
Violent Run (暴走)
- Ikumi does her best crazy-person impression and emits a powerful shockwave. Afterwards, Ikumi glows golden until the genocide gauge is depleted. The gauge will drain naturally in 6 seconds, but Ikumi can still collect more blood to prolong this state.
- This move is a double-edged sword, sacrificing defensive abilities for maximum offesive pressure. Because you cannot guard while "Genocide" is in effect, opponents can take advantage of that by using a normally-easy-to-guard super for easy damage.
Eterny Specials
Invasion of Blood (血の侵食)
- The first time this move is performed, Ikumi plunges her hand into the floor, using up the Level of SP specified. This step does not damage the opponent in any way. The next time this move is performed, Ikumi raises two fingers upwards, and a geyser of blood will spray up directly underneath the opponent. Any attack button can be used, but the damage dealt and the range of the geyser depends on the version used in the first step.
- NOTE: During "Violent Run", the blood geyser will shoot up underneath the opponent as soon as Ikumi plunges her hand into the ground. However, the startup delay is greater than normal. Also, any previously prepared "Invasion of Blood" cannot be activated during "Violent Run".
- This move can be very useful once the super has been prepared. You can have a level 3 "Invasion of Blood" sitting in the floor to punish the opponent for any whiffed moves, while building up even more SP in the meantime. Something else to keep in mind is that this move cannot be blocked by midair opponents. Only recoil guarding would save them.
Mirror of Lies (虚言の鏡)
- Ikumi makes a flashy pose, and creates a transparent shadow of herself at her location.
- A: The shadow quickly performs a 3-hit "Red Line of Impulse".
- B: The shadow waits until the opponent is close or after 10 seconds have passed, then performs a B B 662C combo.
- C: The shadow walks toward the opponent until it is close and then performs a powerful Skyscraper.
- This super uses only 1 Level of SP for all 3 versions.
- [usefulness]
Separation (別離)
- Ikumi reaches out with her hands toward the opponent. If the move hits, Ikumi grabs the opponent by the neck and holds them off the ground while a hurricane of blood tears at the opponent.
- The A version spills 2.5 bars of blood if it hits. The B version spills 3 bars of blood if it hits. The C version spills 6 bars of blood if it hits.
- [usefulness]
Final Memory
Sword of Friendship (絆という名の剣)
- Ikumi dashes almost instantaneously towards the opponent. If the move hits, the opponent is launched into the air, where they are knocked ever higher by four friends of Ikumi. Finally, as the opponent falls toward the ground, Ikumi punches the ground releasing a huge pillar of blood which hits the opponent. As the opponent lands, all of Ikumi's friends gather around Ikumi for a quick pose, and then jump off the screen.
- [usefulness]
Strategy, Tactics, and Combos
Basic Strategy
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
あら、あなたけっこう美味しそうね… |
Oh my, you seem quite tasty... |
クッ! |
Oh yeah! |
へちょい攻撃ね… |
Your attacks are terrible... |
泣けッ!叫べッ!そして死ねェッ! |
Weep! Scream! Then die! |
さっさと 何処かへ行きなさい |
You should go somewhere else right away. |
終わりにしない? |
Don't want it to end? |
ハイ終了 |
Okay, it's over, |
(To Shiori) |
(To Shiori) |
(To Kaori) |
(To Kaori) |
(To Ikumi) |
(To Ikumi) |
Colors
Palette | Appearance |
---|---|
1 (Default) | Blue hair, red and yellow uniform, white socks, fair skin. |
2 | Light brown hair, grey and black uniform, black socks, fair skin. |
3 | Red hair, blue and light blue uniform, white socks, fair skin. |
4 | Brown hair, beige and red uniform, white socks, fair skin. |
5 | Black hair, black and red uniform, black socks, fair skin. |
6 | Blonde hair, white and blue uniform, blue socks, brown skin. |
In–game References
Game References
- Ikumi's "Red Line of Impulse" move is based on Leona Heidern's "Ground Saber" move, from the King of Fighters series.
- Ikumi's "Bloodstained Cross" move is based on Leona Heidern's "X-Calibur" move, from the King of Fighters series.
- Ikumi's "Skyscraper" move is based on Leopold Goenitz's "Yonokaze" move, from the King of Fighters series.
- Ikumi's "Seperation" move is based on Leopold Goenitz's "Yamidoukoku" move, from the King of Fighters series.
- Ikumi's "Sword of Friendship" move is based on Captain Commando's "Captain Storm" move, from Marvel vs Capcom 2.
MOON References
- During Ikumi's "Sword of Friendship" move, four of Ikumi's friends from the game MOON appear, in this order: Haruka, Yui, Youko, Kid.